SynjoDeonecros
3rd February 2016, 12:40 AM
So, I got this idea when i was thinking of the applications of Solid Vision and the "card crushes" duelists have, as depicted by Chumley, Bastion, and Cyrus in GX (yeah, I'm that perverted, shut up), but I feel it can be applied to other areas, as well.
Okay, so in the original series, all the way up to 5D's, Solid Vision was holograms that were insubstantial, but as lifelike as possible. In the original series, we had no real monster spirits that might interact with the characters, so the interaction between Duel Monster and Duelist is negligible (I'm not counting Awaken the Dragons, because it was an anime-only side story that had no bearing on the rest of the series, as far as the whole "monsters are real" thing goes); only thing we get is the possibility of the monsters being the reincarnation of the "ka" monsters from the ancient Shadow Games, and the Shadow Games can bring those monsters into the real world.
However, in GX, and to a lesser extent 5D's, it's revealed that the Duel Monsters are real and exist in their own dimension that can be crossed over by either side. This puts a whole new level of interaction between monster and duelist; how do we know that the monsters being summoned are just holograms, and aren't the monster spirits themselves? What about in the Duel Monsters dimensions, where they still use the game to settle things, but those monsters DO exist? In the original series, the monsters didn't seem to have much personality to them or interest in their owner or the other monsters they battle with, but they show more concern about it in GX and 5D's. How do we divide the monster from the hologram?
Beyond that, we see Duel Monster holograms being used for things other than dueling, like destroying a satellite, or waking someone up with a loud noise. What other utilitarian ways are these holograms used? How could they be used, if they're supposed to be impermeable, unless they really are the embodiments of the monsters they represent?
Now, with Zexal, this gets tricky; it's AR, so technically it doesn't exist in any form other than as an image on a screen, yet we see the same "impacts make the player fly back" phenomenon as the holograms in the previous series do. And the monsters have more interaction and reaction to their surroundings than before; while it's not permanent, monsters seem to interact with the scenery more with summoning and attacks than the previous series. Now, we don't exactly have dimensions where the monsters exist, but we do have the Astral and Barian dimensions, where such things could exist, so that provides at least a little bit of oomph to the theory that the monsters could be more than just images.
And now, with Arc-V, with have the Solid Vision with Mass system, which is literally just a Star Trek holodeck applied to Duel Monsters; you can touch, ride, and interact in several ways with the holograms, and as a result, the bond between duelist and monster becomes even tighter. However, this series has the least connection to an actual Duel Monsters dimension where the monsters exist than any other; there's the other dimensions, but they're inhabited by actual people and not monsters, as far as we know, and except for the connections between the Yuyas, the Yuzus, and Yuya's pendant and Yuzu's bracelet, there's really nothing mystical about any of this. So, what can we infer from that?
The evolution of the game's interaction between duelist and monster is a fascinating one, and while one can twist it into a darker turn (either adult or grotesque and nightmarish), one can't help but wonder where it'll go in the future, and what the implications of it is.
What do you guys think?
Okay, so in the original series, all the way up to 5D's, Solid Vision was holograms that were insubstantial, but as lifelike as possible. In the original series, we had no real monster spirits that might interact with the characters, so the interaction between Duel Monster and Duelist is negligible (I'm not counting Awaken the Dragons, because it was an anime-only side story that had no bearing on the rest of the series, as far as the whole "monsters are real" thing goes); only thing we get is the possibility of the monsters being the reincarnation of the "ka" monsters from the ancient Shadow Games, and the Shadow Games can bring those monsters into the real world.
However, in GX, and to a lesser extent 5D's, it's revealed that the Duel Monsters are real and exist in their own dimension that can be crossed over by either side. This puts a whole new level of interaction between monster and duelist; how do we know that the monsters being summoned are just holograms, and aren't the monster spirits themselves? What about in the Duel Monsters dimensions, where they still use the game to settle things, but those monsters DO exist? In the original series, the monsters didn't seem to have much personality to them or interest in their owner or the other monsters they battle with, but they show more concern about it in GX and 5D's. How do we divide the monster from the hologram?
Beyond that, we see Duel Monster holograms being used for things other than dueling, like destroying a satellite, or waking someone up with a loud noise. What other utilitarian ways are these holograms used? How could they be used, if they're supposed to be impermeable, unless they really are the embodiments of the monsters they represent?
Now, with Zexal, this gets tricky; it's AR, so technically it doesn't exist in any form other than as an image on a screen, yet we see the same "impacts make the player fly back" phenomenon as the holograms in the previous series do. And the monsters have more interaction and reaction to their surroundings than before; while it's not permanent, monsters seem to interact with the scenery more with summoning and attacks than the previous series. Now, we don't exactly have dimensions where the monsters exist, but we do have the Astral and Barian dimensions, where such things could exist, so that provides at least a little bit of oomph to the theory that the monsters could be more than just images.
And now, with Arc-V, with have the Solid Vision with Mass system, which is literally just a Star Trek holodeck applied to Duel Monsters; you can touch, ride, and interact in several ways with the holograms, and as a result, the bond between duelist and monster becomes even tighter. However, this series has the least connection to an actual Duel Monsters dimension where the monsters exist than any other; there's the other dimensions, but they're inhabited by actual people and not monsters, as far as we know, and except for the connections between the Yuyas, the Yuzus, and Yuya's pendant and Yuzu's bracelet, there's really nothing mystical about any of this. So, what can we infer from that?
The evolution of the game's interaction between duelist and monster is a fascinating one, and while one can twist it into a darker turn (either adult or grotesque and nightmarish), one can't help but wonder where it'll go in the future, and what the implications of it is.
What do you guys think?