Mofiz
26th September 2015, 02:23 PM
So each of the YGO online simulators have a common bug.
The card states: "When this card is Synchro Summoned: You can activate this effect; your opponent cannot activate cards or effects on the field for the rest of this turn."
When I summon Hot Red Dragon Archfiend King Calamity during the opponents turn using Formula Synchron, my opponents aren't able to activate effects on the field BUT they can still activate cards, like Normal Spell Cards FROM the hand. But cards activated FROM and not IN the hand are still considered as being activated ON the field, something Calamity should prevent. So I asked some people and there is a difference in opinions, though people saying that the opponent can activate something from the hand neverthless didn't explain their points well enough.
I also don't know if there is a difference in the rulings between OCG and TCG but I would like to hear some more opinions. Especially of people who really know rulings.
It kind of kills 50% of the purpose of summoning Calamity during the opponents turn and all the Simulators keep allowing the opponents to set Pendulums and activate other Spells. Hope someone can help.
The card states: "When this card is Synchro Summoned: You can activate this effect; your opponent cannot activate cards or effects on the field for the rest of this turn."
When I summon Hot Red Dragon Archfiend King Calamity during the opponents turn using Formula Synchron, my opponents aren't able to activate effects on the field BUT they can still activate cards, like Normal Spell Cards FROM the hand. But cards activated FROM and not IN the hand are still considered as being activated ON the field, something Calamity should prevent. So I asked some people and there is a difference in opinions, though people saying that the opponent can activate something from the hand neverthless didn't explain their points well enough.
I also don't know if there is a difference in the rulings between OCG and TCG but I would like to hear some more opinions. Especially of people who really know rulings.
It kind of kills 50% of the purpose of summoning Calamity during the opponents turn and all the Simulators keep allowing the opponents to set Pendulums and activate other Spells. Hope someone can help.