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MystikX
12th October 2015, 03:40 PM
The vampire is a classic horror movie monster whose origins lie in the mid 1700s, gaining popularity in 1897 with Bram Stoker's Dracula. Since then, vampires have been the go-to monster for bloodsucking fun. That is until 2005 when they were turned into sparkly stalking creeps...

In Yu-Gi-Oh, Vampires have been around since the beginning, thanks to Kaiba. Over the years the small pool of cards would receive a bone here and there until it finally culminated into becoming its own Archetype in 2013 thanks to Shadow Specters.

The Creatures of the Night


Vampire Lord
DARK Zombie-type
Level 5
2000/1500
When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. During your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard by your opponent's card effect: Special Summon this card from your Graveyard.

The one who started it all would become the basis for the Archetype's strategy of Deck Destruction and self-revival. Being able to strip your opponent of cards is always nice, especially ones that can't be gotten back so easily. Nowadays you want to be declaring either Spells or Traps, mostly the latter since Grave Traps like Breakthough Skill can only be used on the opponent's turn, which won't hurt you as much. Sending Spells is also great, but just be wary of Galaxy Cyclone or newer Ritual Spells.

Regardless of all this, the progenitor of the Archetype kinda got powercreeped out and isn't worth using right now. Run 0-1.


Vampire Lady
DARK Zombie-type
Level 4
1550/1550
When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.

The next Vampire to come out, and she's basically Lord without the revival effect. Same things that apply to Lord apply here, sadly. Run 0.


Vampire Baby
DARK Zombie-type
Level 3
700/1000
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.

While technically this card existed long before Lord did, it wasn't known as a Vampire card in TCG. Regardless of that fact, this card is just laughably bad. Run 0.


Vampire's Curse
DARK Zombie-type
Level 6
2000/800
When this card is destroyed by battle and sent to the Graveyard: You can pay 500 LP; Special Summon it during the next Standby Phase, and if you do, it gains 500 ATK.

The Yu-Gi-Oh R manga is to thank for this card. It's a nice self-reviver for a small cost, but doesn't quite cut it when truly needed. Not being Level 5 hurts too. Run 0-1.


Vampire Genesis
DARK Zombie-type
Level 8
3000/2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-type monster to the Graveyard, the target 1 Zombie-type monster in your Graveyard with a Level less than the discarded monster's; Special Summon that target.

The Yu-Gi-Oh GX series is to thank for this card. The original boss monster of the Archetype, and it wasn't that good back then. Being a nomi hurts it, and you're better off running The Creator for a better effect. Run 0.


Vampire Dragon
DARK Zombie-type
Level 5
2400/0
When this Tribute Summonedcard is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.

Remember that old contest 4Kids ran a while ago, where you could create your own card if you won? This is that card. The effect is nice, but the chance to miss timing, as well as the conditional requirements, are left to be desired. Still, this is one of your strongest monsters to run with in the deck, so you can run it without needing the effect. Run 2-3.


Vampire Sorcerer
DARK Zombie-type
Level 4
1500/1500
If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.

Now we're getting to the good stuff. Sorcerer is a must-have for all Vampire decks, being able to tutor out what you need when you need it as well as taking care of one of the deck's biggest weaknesses: Tribute Summoning. Run 3.


Shadow Vampire
DARK Zombie-type
Level 5
2000/0
When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of the turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.

This is the monster you're going to Normal Summon the most, especially with the help of Sorcerer. This can help get Dragon out and swing for high numbers, then Xyz into a plethora of options despite the restrictions. Run 3.


Vampire Duke
DARK Zombie-type
Level 5
2000/0
When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.

If you don't need Dragon to punch faces in, this is usually your go-to option for Shadow. Run 3.


Vampire Grace
DARK Zombie-type
Level 6
2000/1200
When a Level 5 or higher Zombie-type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.

While it is nice to have field presence and a constant milling engine, the cost for summoning is too steep. It's also not Level 5, which hurts it a lot. I suppose you COULD do some Rank 6 shenanigans with Curse, but there's not that much else. Run 0.


Vampire Vamp
DARK Zombie-type
Level 7
2000/2000
Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the Graveyard, while equipped with a card by this effect: Special Summon this card from the Graveyard.

This card is very hit-or-miss for me. On the one side, it's non-destruction removal that makes it bigger, on the other side, the trigger for its effect can be hard to pull off. Add the fact that it's a Level 7 (which can be alleviated with Sorcerer but is it worth?) and we have a very mixed bag of a card here. Run 0-1.


Vampire Hunter
DARK Warrior-type
Level 4
1600/1600
At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.

It is an absolute sin that it took this long for us to get a fucking Belmont on a card (and an even greater sin that we've still gotten Pyramid Head) but nevertheless, the card is a good utility card, but kind of out-of-place for its Archetype. Run 0-3, depending on your build.


Crimson Knight Vampire Bram
DARK Zombie-type Xyz
Rank 5
2500/0
2 Level 5 Zombie-type monster
You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.

The author gets his own card, and it's quite the monster. Do note that if you Xyz immediately after summoning something with Shadow, you basically have no Battle Phase. Being able to get this monster back to turn into Gaia Charger or Epidemic food is amazing as well. Run 2-3.


Vampire Kingdom
Field Spell
Zombie-type monsters gain 500 ATK during damage calculation only. Once per turn, when a cards(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.

A nice boost that can catch people off guard when they refuse to read. The mandatory destruction effect is also nice, but can backfire if you need to destroy one of your own. I would say that this is the card to get with Sorcerer, but there is another.... Run 3.


Vampire Takeover
Normal Trap
If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-type; Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.

Being able to play your Field Spell from the Deck is great, and reviving something like Duke makes it all the better. Run 2.


The Denizens of the Nights


Mezuki
EARTH Zombie-type
Level 4
1700/800
You can banish this card from your Graveyard, then target 1 Zombie-type monster in your Graveyard; Special Summon that target.

Pyramid Turtle
EARTH Zombie-type
Level 4
1200/1400
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-type monster with 2000 or less DEF from your Deck.

Uni-Zombie
DARK Zombie-type Tuner
Level 3
1300/0
You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-type monsters, also send 1 Zombie-type monster from your Deck to the Graveyard, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.

Goblin Zombie
DARK Zombie-type
Level 4
1100/1050
When this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-type monster with 1200 or less DEF from your Deck to your hand.

Tristan, Knight of the Underworld
DARK Zombie-type
Level 4
1800/0
When this card is Normal Summoned: You can target 1 Zombie-type monster with 0 DEF in your Graveyard; add it to your hand. If you control a Zombie-type monster (other than this card), this card gains 300 ATK.

Isolde, Belle of the Underworld
DARK Zombie-type
Level 4
1000/0
If you control "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie-type monsters you control and declare a Level from 5 to 8; they become that Level until the end of this card, also you cannot Special Summon monsters for the rest of this turn, except Zombie-type monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.

Plaguespreader Zombie
DARK Zombie-type Tuner
Level 2
500/400
If this card is in your Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.

Genex Ally Birdman
DARK Machine-type Tuner
Level 3
1400/400
If this card is in your hand: You can return 1 face-up monster you control to the hand; Special Summon this card, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.

Reaper on the Nightmare
DARK Zombie-type Fusion
Level 5
800/600
"Spirit Reaper" + "Nightmare Horse
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. This card can attack your opponent's LP directly. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

A lot of support options to pick from, but these are some of the best ones available. Mezuki, Uni-Zombie, and Duke form a combo that gets you Bram instantly. Turtle and Goblin are tutors. Tristan can get back Shadow, Duke, and Uni-Zombie for more uses. Isolde can function as another Level 5 for Bram, or can allow usage of Pilgrim Reaper, Lancelot, and Zombiestein. Plague and Birdman are Tuners for Synchro support. Reaper serves as Instant Fusion fodder for Bram.


Book of Life
Normal Spell
Target 1 Zombie-type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.

Call of the Mummy
Continuous Spell
Once per turn: You can Special Summon 1 Zombie-type monster from your hand. You must control no monsters to activate and to resolve this effect.

Allure of Darkness
Normal Spell
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.

Deck Devastation Virus
Normal Trap
Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.

Eradicator Epidemic Virus
Normal Trap
Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of the chosen type.

Recurring Nightmare
Normal Spell
Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand.

Spell/Trap support. Pretty obvious stuff.


Soul Exchange
Normal Spell
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn your activate this card.

Now I know what you're thinking: "Why use this when Stormforth is infinitety better?" Well, Stormforth doesn't let you make Xyz plays, and if you go Shadow into Bram, you're unable to attack anyways.


Adreus, Keeper of Armageddon
DARK Fiend-type Xyz
Rank 5
2600/1700
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.

D/D/D Marksman King Tell
DARK Fiend-type Xyz
Rank 5
2300/2000
2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.

Number 14: Greedy Sarameya
DARK Beast-type Xyz
Rank 5
2500/1500
Your opponent takes any effect damage you would ahve taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard.

Shark Fortress
DARK Fish-type Xyz
Rank 5
2400/1800
Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.

Beelze of the Diabolic Dragons
DARK Dragon-type Synchro
Level 8
3000/3000
1 DARK Tuner + 1 or more non-Tuner monsters
Cannot be destroyed by battle or by card effects. When you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.

Clear Wing Synchro Dragon
WIND Dragon-type Synchro
Level 7
2500/2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn, when another Level 5 or higher monster activates its effect on the field: You can negate the activation, and if you do, destroy it. Once per turn, during either player's turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activate, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

Revived King Ha Des
DARK Zombie-type Synchro
Level 6
2450/0
"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-type monsters
Negate the effects of Effect Monsters destroyed by battle with Zombie-type monsters you control.

Some more Extra Deck options.

Sample Deck

3x Vampire Duke
3x Shadow Vampire
2x Vampire Dragon

3x Vampire Sorcerer
3x Mezuki
3x Uni-Zombie
2x Pyramid Turtle
2x Plaguespreader Zombie
1x Genex Ally Birdman

3x Vampire Kingdom
2x Soul Exchange
1x Call of the Mummy
2x Book of Life
1x Instant Fusion
1x Allure of Darkness
1x Raigeki
2x Mystical Space Typhoon/Galaxy Cyclone

2x Vampire Takeover
1x Deck Devastation Virus
1x Epidemic Eradicator Virus
1x Bottomless Trap Hole
1x Solemn Warning

3x Crimson Knight Vampire Bram
1x Gaia Dragon, the Thunder Charger
1x Adreus, Keeper of Armageddon
1x Number 14: Greedy Sarameya
1x Shark Fortress
1x Beelze of the Diabolic Dragons
1x Stardust Dragon
1x Stardust Spark Dragon
1x Clear Wing Synchro Dragon
1x Black Rose Dragon
1x Black Rose Moonlight Dragon
1x Revived King Ha Des
1x Reaper on the Nightmare


There's clearly a few different ways to build this deck, this is just my personal preference. Thanks for reading, and beware the creatures of the night!

Joenen
15th October 2015, 03:57 PM
Nice thread. I do recommend however that you put less emphasis on specific numbers of certain cards. Some cards are obviously quite good while others are obviously quite bad, but for some cards I think it's fine to leave the number unspecified, since an ideal number of some cards changs depending on the angle of the deck.

Plus I think it's a little harsh to tell someone "Run 0 Vampire Lord / Lady" when they very well can if they want. It's just not recommended.

Dread Kaiser
15th October 2015, 04:08 PM
Remember when Vampire lord was broken?

- - - Updated - - -


Nice thread. I do recommend however that you put less emphasis on specific numbers of certain cards. Some cards are obviously quite good while others are obviously quite bad, but for some cards I think it's fine to leave the number unspecified, since an ideal number of some cards changs depending on the angle of the deck.

Plus I think it's a little harsh to tell someone "Run 0 Vampire Lord / Lady" when they very well can if they want. It's just not recommended.

What he said, I'd Run Genesis anyway

Joenen
15th October 2015, 04:10 PM
Like I said, I totally get that some cards aren't worth running, but if I can't run Vampire Lord in the Vampire thread than where else can the poor guy be used?

That kind of thing. Obviously we pursue the best decks we can, but we gotta leave a little room for some fun here and there, so long as no one starts pretending something like Blue-Eyes Shining Dragon is the optimal Boss of Blue-Eyes or something.

Dread Kaiser
15th October 2015, 04:21 PM
...
[Swiftly takes blue-eyes deck off the table]

>.>
<.<

In my case, I enjoy using shiny boss monsters and as much in-house support as I can get away with, even if generic options are available....unless that support is really that bad like the Meklord.....ugh
Konami gave them a shitty Monster Reincarnation....

I'm also a giant sucker for really big impractical stuff. And Shining Dragon has always been a favorite, hope it becomes more viable at some point, big ATK and selective targetting immunity is still really good so if it was just easier to get on the damn field....

MystikX
15th October 2015, 08:30 PM
Nice thread. I do recommend however that you put less emphasis on specific numbers of certain cards. Some cards are obviously quite good while others are obviously quite bad, but for some cards I think it's fine to leave the number unspecified, since an ideal number of some cards changs depending on the angle of the deck.

Plus I think it's a little harsh to tell someone "Run 0 Vampire Lord / Lady" when they very well can if they want. It's just not recommended.

Fair enough. I guess the times when I made similar topics on Pojo kinda stuck with me.


That said, I'm gonna take suggestions for my next one. From the following, what would you guys like to see?

Amazoness
Fire King
Heraldic Beast
Artifact
Gishki

Dread Kaiser
15th October 2015, 08:39 PM
GISHKI
Amazoness
The rest are boring and have been done plenty of times over
The numbers aren't an issue, just note to "recommend" not "Do"

Crow the BOOLET
16th October 2015, 05:24 AM
I'm seconding Gishki. Its been my deck ever since I discovered it and I wanna see what analysis you can come up with. I really love Gishki.

But I gotta say you did the research on the Vampires for sure. Good job!

InfyHeartz
16th October 2015, 05:37 AM
Is there any good tech cards for it to do rank 5 faster? I want to use this as an engine for my Heart-eartH deck.
Also spread the Gishki love. :3

ScionStorm
16th October 2015, 05:54 AM
Fair enough. I guess the times when I made similar topics on Pojo kinda stuck with me.


That said, I'm gonna take suggestions for my next one. From the following, what would you guys like to see?

Amazoness
Fire King
Heraldic Beast
Artifact
Gishki

It's October. I'd say continue the Halloween theme with another scary horror series. I suppose you could do Ghostrick but... RISE, rise from your graves my Skull Servants! ;P