Jakinus
30th October 2015, 07:51 PM
I wanted to make a Pendulum deck that could have Synchros as one of its main strategies. Now I have a deck that I can't play because half of the people I duel online quit at the moment Skullcrobat hits the field, but I'm really proud of this deck nonetheless.
http://i.imgur.com/PEoOFvP.png?2
Performapals have the most consistent way to set scales with Skullcrobat as the main searcher and Monkeyboard. Pendulum Sorcerer (along Luster Pendulum) also helps with the searches, filling my Extra Deck and boost the attack of my Performapals. Guiturtle and Lizardraw bring draw power to the mix, but Guiturtle is less useful beacuse it's not pendulum summonable. Silver Claw is a good beater and Partnaga can make any monster a +4000 atk powerhouse in the right conditions.
Speedroids open both synchro and xyz plays. Terrortop special summons itself and searches Taketomborg or the tuners. Taketomborg's effect to summon the tuners is relly helpful, but I mostly use it for rank 3 plays. Tri-Eyed Dice and Red-Eyed Dice are both great tuners, with Tree-Eyed Dice having a battle ender effect on top of that. Speed Rebirth is their own Monster Reborn that makes up with the low number of tuners.
The HERO engine, altough small, is really good. Shadow Mist to Dark Law is a strong first turn play, something synchros lack. Dark Law also makes my opponent invest and lose resources to deal with him, giving me the upper hand in long duels; Mist also searches Plasma, the MVP of the deck, that alone has won me so many duels. Plasma is a walking Skill Drain for your opponent that steals monsters and can deal with Towers, Quasar, Number 81 and more.
Luster Pendulum open so many plays along with Pendulum Sorcerer and the Dracoslayer Extra deck monsters. Eccentrick Archfiend is a great removal. Dragodies helps me to get to Skullcrobat if I didn't draw him. They all have good scales.
Wavering Eyes helps filling the Extra Deck, burn my opponent, search and removal in some cases. Double Cyclone helps me win the Wavering Eyes challenge that is the Pendulum mirror match and remove Monkeyboard from the Pendulum Zone when he becomes useless there. Twin Twister for backrow hate, but only one because I don't like its discarding cost. ROTA has 3 targets.
Now in the Extra Deck I have 1 Majester Paladin, for searches, 1 Dinoster Powerful, for protection, and 2 Ignister, the best of the 3, for removal. Trishula can be easily summonend, Arcanite Magician can pop 2 cards and cannot be bottomless'd and Horus steals a monster AND negate the effect of other. Mist Wurm, Clear Wing, Kendama and Chanbara because of Taketomborg effect's restriction of summoning only WIND monsters for the rest of the turn. Castel for more removal, Leviar for recycling banished Speedroids and Totem Bird for protection.
I'm working on my side deck, so don't pay too much attention to it.
If you have any recomendation, feel free to post it.
http://i.imgur.com/PEoOFvP.png?2
Performapals have the most consistent way to set scales with Skullcrobat as the main searcher and Monkeyboard. Pendulum Sorcerer (along Luster Pendulum) also helps with the searches, filling my Extra Deck and boost the attack of my Performapals. Guiturtle and Lizardraw bring draw power to the mix, but Guiturtle is less useful beacuse it's not pendulum summonable. Silver Claw is a good beater and Partnaga can make any monster a +4000 atk powerhouse in the right conditions.
Speedroids open both synchro and xyz plays. Terrortop special summons itself and searches Taketomborg or the tuners. Taketomborg's effect to summon the tuners is relly helpful, but I mostly use it for rank 3 plays. Tri-Eyed Dice and Red-Eyed Dice are both great tuners, with Tree-Eyed Dice having a battle ender effect on top of that. Speed Rebirth is their own Monster Reborn that makes up with the low number of tuners.
The HERO engine, altough small, is really good. Shadow Mist to Dark Law is a strong first turn play, something synchros lack. Dark Law also makes my opponent invest and lose resources to deal with him, giving me the upper hand in long duels; Mist also searches Plasma, the MVP of the deck, that alone has won me so many duels. Plasma is a walking Skill Drain for your opponent that steals monsters and can deal with Towers, Quasar, Number 81 and more.
Luster Pendulum open so many plays along with Pendulum Sorcerer and the Dracoslayer Extra deck monsters. Eccentrick Archfiend is a great removal. Dragodies helps me to get to Skullcrobat if I didn't draw him. They all have good scales.
Wavering Eyes helps filling the Extra Deck, burn my opponent, search and removal in some cases. Double Cyclone helps me win the Wavering Eyes challenge that is the Pendulum mirror match and remove Monkeyboard from the Pendulum Zone when he becomes useless there. Twin Twister for backrow hate, but only one because I don't like its discarding cost. ROTA has 3 targets.
Now in the Extra Deck I have 1 Majester Paladin, for searches, 1 Dinoster Powerful, for protection, and 2 Ignister, the best of the 3, for removal. Trishula can be easily summonend, Arcanite Magician can pop 2 cards and cannot be bottomless'd and Horus steals a monster AND negate the effect of other. Mist Wurm, Clear Wing, Kendama and Chanbara because of Taketomborg effect's restriction of summoning only WIND monsters for the rest of the turn. Castel for more removal, Leviar for recycling banished Speedroids and Totem Bird for protection.
I'm working on my side deck, so don't pay too much attention to it.
If you have any recomendation, feel free to post it.