PDA

View Full Version : Pendulums: Breathe new life into old archetypes?



SynjoDeonecros
17th November 2015, 08:02 PM
So, we've seen how Pendulums can help facilitate Synchro and Xyz plays, but what about older mechanics, like Gemini or Union? I mean, while I know two out of the three Dragoons won't be able to use their effects with them, I can see Sky Dragoons, Lancephorhynchus and Dragon Horn Hunter helping out Gemini decks, since they'll be summoned out as Normal Monsters on the field. I can also see them being useful for the V-Z monsters or something.

So, what do you guys say? Who wants to see Pendulum/Gemini or Pendulum/Union support, in the future?

Dread Kaiser
17th November 2015, 08:41 PM
Universal opinion here
ANY Support for Gemini and Union would be nice, though in Union case they need to be careful that it doesn't just turn into more R4NK fodder

Mofiz
17th November 2015, 08:48 PM
Universal opinion here
ANY Support for Gemini and Union would be nice, though in Union case they need to be careful that it doesn't just turn into more R4NK fodder

How about they just STOP TO MAKE EVERY GOOD CARD LEVEL 4!

Jolan
17th November 2015, 08:53 PM
What effect would a Pendulum Scale have on Gemini monsters if said scale had the Pendulum effect of activating Gemini monsters when you Pendulum summon them?

SynjoDeonecros
17th November 2015, 08:57 PM
Oh, that would be sweet. That would be extremely sweet. Something like:

"While you control this card in your Pendulum Zone, Gemini Monsters Pendulum Summoned to your side of the field are treated as Effect Monsters and gain their effect(s)."

Pendulum
17th November 2015, 09:12 PM
How about they just STOP TO MAKE EVERY GOOD CARD LEVEL 4!

I think Konami is now basing their monster's power in Gaussian curves with the peak at Level 4. Level 4 are the strongest and easier to play, then Level 3 and 5 and so on.

Volteccer
17th November 2015, 09:14 PM
I just like how it can make old archtypes faster. I'm planning on spashing a couple of Dynamists in my Karakuri deck.

SynjoDeonecros
17th November 2015, 09:52 PM
I just like how it can make old archtypes faster. I'm planning on spashing a couple of Dynamists in my Karakuri deck.

Hmm. You think that would work with my boyfriend's V-Z deck?

OhSnapItsMiguel
3rd December 2015, 09:45 PM
I'd love for Konami to revisit the union and LV concepts. I've always thought those two where of the more interesting summoning mechanics. If Konami wanted to remake the V-Z cards (some of my favorite cards) with pendulum in mind that would be really cool. It'd be like what they did for Buster Blader and Red-Eyes, though hopefully more consistent and better synergy (The Buster Blader archetype, for how cool it looks, just doesn't work as a deck). Making new LV monsters, that are possibly pendulum monsters as well, would be an interesting way of making that whole mechanic actually work properly. I highly doubt Konami will ever return to these type of summoning methods, but it would be fun. It also doesn't need to be competitive. They would only need to be consistent.

Amaryllis
4th December 2015, 12:24 AM
Having a Pendulum pair that supports Geminis would be interesting on a casual level. They'd have to have Qliphort scales though (1-9) because tribute summoning them is next to pointless.

And to balance them, you'd only be able to Pendulum Summon Gemini Monsters.

Volteccer
4th December 2015, 01:08 AM
Having a Pendulum pair that supports Geminis would be interesting on a casual level. They'd have to have Qliphort scales though (1-9) because tribute summoning them is next to pointless.

And to balance them, you'd only be able to Pendulum Summon Gemini Monsters.

Also: they give you bonus normal summons, that can inky be used on monsters on the field.

Baroque
5th December 2015, 10:54 AM
What effect would a Pendulum Scale have on Gemini monsters if said scale had the Pendulum effect of activating Gemini monsters when you Pendulum summon them?
My memories of monsters like Il Blud and Gigaplant tell me that they'd have to be super-careful with the Scale of that Pendulum Monster, lest things get particularly crazy.

I'd think it much safer to have it have the effect to let you Normal Summon 1 monster you control, or to only work the aforementioned effect if only one was being Pendulum Summoned, or something like that -- something to let you set up a Gemini Monster, rather than multiple.

However, I'd absolutely not want to see 'em with Qli-scales, to address what Amaryllis brought up. We have enough ways to get Gemini Monsters out ordinarily as-is, if folks want more ways then I'd say it's high time to start running revival cards or using them in their native Types.
If they were ever to make a pair of Pendulum Monsters for 'em, I'd want to see it pandering to the Lv4-and-under Gemini crowd -- the ones with all the nifty effects that never really got anywhere because bigger was better back then and nowadays things're too fast for 'em. There's a whole crowd of interesting effects just waiting to shine in that old heap!

As for Unions, some Pendulum Union Monsters would be pretty interesting to see -- you wouldn't be able to Roll Out! 'em unless they got sent to the GY from somewhere other than the field, but you'd at least be able to potentially re-use them a bit easier, which could lead to some interesting choices for effects.

SynjoDeonecros
5th December 2015, 06:46 PM
Since it's slowly becoming a thing of interest for people, I'm wondering what the new promo card will do to Pendulum Dino-Rabbit; before it was just Dino-Rabbit with the Draconias, but now we've got a level 4 Dino Pendulum with a decent scale, and the next one seems to be the same way (but with a more wonky scale that seems more catered to the rank 4 Evolzar monsters), so maybe this'll put a new shift in the dynamic for the deck and bring it back to at least rouge deck status.

TheRamenNoodle
5th December 2015, 07:20 PM
1. Splash in Monkeyboard and Friends
2. Win a game
3. Get called creative
4. ???
4. Profit

Drakylon
6th December 2015, 06:19 AM
I've been trying to make a casual Pendulum Madolche deck to speed it up after all the Madolche cards get recycled back into my hand. The right scales let me just dump my entire hand of Madolches back onto the field instantly, and I'll likely not have a shortage of cards to dump even if my deck is only half Pendulum. Tiaramisu + Ticket is still more powerful, though, since it can be abused multiple times a turn unlike Pendulum Summoning; however Pendulums speed up the game before that combo is set up. It doesn't help that the standard combo used to search Ticket (Anjelly -> Hootcake -> Messengelato) leads to having two weak cards on the field with different Levels and uses up my Normal Summon, making Xyz impossible.

Canvasofgrey
6th December 2015, 11:01 AM
I personally would love to see Attribute based Pendulum Scales to give better life to other archetypes. Generic 2-7 Scales for each attribute with the effect that you can only Pendulum Summon monster of the appropriate attribute. I think that'll easily make older archetypes much better.

Hope in the Interstice
6th December 2015, 11:09 AM
I'd like to see less restrictions on the Scales. An unrestricted 1 and 9 Scale would be superb. Sometimes, I'd rather summon a Blue-Eyes than an Odd-Eyes.

Canvasofgrey
6th December 2015, 11:25 AM
Unrestricted scales are needed though, otherwise it would be too powerful.

Hope in the Interstice
6th December 2015, 11:30 AM
Unrestricted scales are needed though, otherwise it would be too powerful.
Depends on the Pendulum card. At this rate, mind you, mass summoning a bunch of Level 8s (which, right now, can't be summoned back) is still inferior to mass summoning a bunch of Level 4s (cough cough).

Canvasofgrey
6th December 2015, 11:36 AM
Depends on the Pendulum card. At this rate, mind you, mass summoning a bunch of Level 8s (which, right now, can't be summoned back) is still inferior to mass summoning a bunch of Level 4s (cough cough).

Trust me, there is a reason why a lot of pendulum monsters have restrictions AND the added text that "This effect cannot be negated" You can do some pretty nasty loops every turn if you can freely Pendulum summon any monsters of any level without consequence.

Hope in the Interstice
6th December 2015, 11:40 AM
Trust me, there is a reason why a lot of pendulum monsters have restrictions AND the added text that "This effect cannot be negated" You can do some pretty nasty loops every turn if you can freely Pendulum summon any monsters of any level without consequence.
What loops?

Volteccer
6th December 2015, 02:35 PM
I personally would love to see Attribute based Pendulum Scales to give better life to other archetypes. Generic 2-7 Scales for each attribute with the effect that you can only Pendulum Summon monster of the appropriate attribute. I think that'll easily make older archetypes much better.

They've already established that scales 2-7 are okay without restrictions. But maybe they can make a pair of pendulums for each attribute. The high scale gives a simple power boost, while the low scale does something associated with the attribute, but relies on interacting with it. The wind one could bounce spells when a wind is destroyed by battle, the fire one can do burn damage when one is summoned, ect.

SynjoDeonecros
6th December 2015, 05:08 PM
I'm surprised they made Dragonpit/Dragonvein Magician generic 1/8 scales; even as Normal Pendulums, you'd think their pendulum effects would have restrictions on that.

SynjoDeonecros
7th December 2015, 12:58 AM
Anyway, since we're talking about that, the Normal Pendulums that support Normal monsters: which ones are you guys thinking are useful, from best to worst, and what kind of decks would you suggest for them?

Drakylon
7th December 2015, 03:06 AM
Anyway, since we're talking about that, the Normal Pendulums that support Normal monsters: which ones are you guys thinking are useful, from best to worst, and what kind of decks would you suggest for them?

Honestly, I don't find them all that useful, but if I had to rank them:

Dragoons > Sky Dragoons > Dragon Horn Hunter > Sea Dragoons > Lancephorhynchus

The main problem with the first two Dragoons is that Level 3-6 Normal Monsters usually won't have enough firepower to punch through the monsters most decks can summon first turn these days without some serious ATK boost, in which case you'd need too many cards just for a search and/or a destruction. Plus, their effects require you to already have a ready-to-summon Normal Monster out, which kind of dampens the point of searching. You'd be better off using the Igknights or just Effect Monsters, who can search without using as many resources. The Dragoons are good for keeping momentum, though. Sea Dragoons is mostly pointless if you're running a Level 3-6 deck, since you have Pendulums. Its only use is to summon Level 1-2 and 7+ monsters, and the only 3 Normal Monsters in those level ranges that matter (Dark Magician, Red-Eyes and Blue-Eyes) already have archetype-specific searchers and summoners (or don't need to be used in the first place, as is the case with Red-Eyes).

Dragon Horn Hunter would be better if its ATK boost were higher. Right now 200 ATK doesn't make too much of a difference, and its battle damage null isn't too effective since most of the damage you're probably going to be taking are from direct attacks. Lancephoryncus (man that's a mouthful) is... Well, let's just say its effect's uses are very minimal.

SynjoDeonecros
7th December 2015, 05:25 PM
Hmm. Seems that Igknights have powercrept over them, huh?

KingKaash
9th December 2015, 02:16 AM
I was wondering if they'll ever make a Scale 0 Pendulum Monster? You know to support Level 1 monsters

SynjoDeonecros
9th December 2015, 03:22 AM
Someone mentioned using the Majespecter engine in U.A., and that got me thinking of using Dragonpit/Dragonpulse Magician for the same thing. I mean, they're generic 1-8 scales, and they've got their own search card, so except for Power Player, you can summon pretty much all of the U.A. monsters through Penulum Summon... but at that point, what's the point of their baton-passing effect?

Volteccer
9th December 2015, 03:59 AM
I was wondering if they'll ever make a Scale 0 Pendulum Monster? You know to support Level 1 monsters

No, they think that scale 1 is super powerful, apparently. All the existing ones are super restrictive. I guess level 2 monsters are that dangerous. I can't imagine letting level 1 monsters join them.

Dyson Sphere
9th December 2015, 04:13 AM
next thing we need is a generic scale 12/13