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Joenen
18th November 2015, 12:37 PM
Blue-Eyes White Dragon
LV 8 LIGHT / Dragon-Type
3000 ATK / 2500 DEF
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


The Blue-Eyes White Dragon is an icon of the Yu-Gi-Oh! Franchise, and the signature monster of Seto Kaiba from the original Yu-Gi-Oh! anime.

Blue-Eyes remains to this day, the Strongest Normal Monster in the game, which served it well in the early days of the game. Of course, as the game progressed, Blue-Eyes lost competitive viability, barrnig a draw engine in Exodia decks. While it recieved support in a structure deck, finally upgrading into a Synchro monster, it wasn't fully able to become a pure deck of its own.

Until now that is. Finally, courtesy of the YGO Anniversary, we've new support to bring it all together!

The White Dragons

Blue-Eyes is finally becoming a properly supported theme, with various forms of White Dragons leading the charge. The tricky part however is always going to be "how to build a deck around high-leveled monsters without having a clogged hand?".



Blue-Eyes Alternative White Dragon
LV 8 LIGHT Dragon Special Summon Monster
3000 ATK / 2500 DEF
Cannot be Normal Summoned or Set. Can be Special Summoned (from the hand) by revealing 1 “Blue-Eyes White Dragon” in your hand to your opponent. You can only Special Summon “Blue-Eyes Alternative White Dragon” once per turn this way.
This card’s name is treated as “Blue-Eyes White Dragon” while on the field on in the Graveyard.
Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn you activate this effect.

True to its name, this monster substitutes for the original Blue-Eyes while in play or in the graveyard. This artwork from the movie depicts Blue-Eyes as it apppears in Kaiba's mind. The card is perfect for using as Synchro material with our Level 1 Tuners thanks to its summoning ability. Its effect can help you score a direct attack in with the summoned synchro as well.


White Spirit Dragon
LV 8 LIGHT Dragon / Effect
2500 ATK / 2000 DEF
This card’s name is always treated as a “Blue-Eyes” card.
If this card is in your hand or Graveyard, it is treated as a Normal Monster.
When this card is normal or Special Summoned: you can target 1 Spell or Trap Card the opponent controls; destroy it.
During either player’s turn, if the opponent controls a monster: you can tribute this card; Special Summon 1 “Blue-Eyes White Dragon” from your hand.

Strangely, the latest Blue-Eyes "retrain" has weakened stats compared to the original. Literally a ghost of itself. However, that leaves Blue-Eyes with the signature Ace Monster stat distribution, usually reserved for protagonists. The monster is actually quite solid once it hits the field, but there lies the challenge. It doesn't summon itself, so you have to either put it in the graveyard and revive it, or use our new support to drop it out of your hand. Both effects are extremely solid.


The White Stone of Legend
LV1 LIGHT Dragon-Type Tuner Effect
300 ATK / 250 DEF
When this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.

The first tuner of the theme. This card along with Cards of Consonance and Trade-In allows Blue-Eyes to act as a turbo draw engine in various OTK-Oriented Builds. It's not that viable to run multiples here since it's already so incredibly easy to get at your Blue-Eyes, but 1 copy doesn't hurt due to the amount of discarding cards we use, and the card itself is search-able.


Ancient White Stone
LV1 LIGHT Dragon-Type Tuner Effect
600 ATK / 500 DEF
During the End Phase, if this card was sent to the Graveyard during this turn: You can Special Summon 1 “Blue-Eyes” monster from your Deck.
You can banish this card from your Graveyard, then target 1 “Blue-Eyes” monster in your Graveyard; add that monster to your hand. You can only use the this effect of “Ancient White Stone” once per turn.

While technically an upgrade of the original stone, Ancient Stone of Legend doesn't necessarily completely outclass the original. Rather it can serve as a compliment to the Trade-in / Cards of Consonance strategy. The card is incredible to say the least. Blue-Eyes has truly never been easier to access.



Blue-Eyes Toon Dragon
LV 8 LIGHT / Dragon-Type Toon Effect
3000 ATK / 2500 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

The first retrain of Blue-Eyes came when Pegasus turned Kaiba's fiercest monster, into an arguably more fearsome beast. Toon Dragon Has a Direct Attack Ability,and Special Summons itself instead of the slower Tribute Summon. However it's never been that useful outside of being Trade-In fodder.


Malefic Blue-Eyes White Dragon
LV 8 DARK / Dragon-Type Effect
3000 ATK / 2500 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Malefic Blue-Eyes is Paradox's corrupted version, and has very little synergy with the Blue-Eyes theme, not to mention its own.


Blue-Eyes Shining Dragon
LV 8 LIGHT / Dragon-Type Effect
3000 ATK / 2500 DEF
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Blue-Eyes Ultimate Dragon" you control. This card gains 300 ATK for each Dragon-Type monster in your Graveyard. You can negate the effects of Spells, Traps, and Effect Monsters that target this card.

An evolution of the Blue-Eyes whose power exceeds the ultimate Dragon, capable of defeating even the God Cards! At least, according to Anime-lore. In a sense, this is true. Excludingthe fact that it's weaker than ultimate dragon if you only have it and 3 Blue-Eyes in your graveyard, it does have enough muscle to strike down a God Card in Battle. Unfortunately, Shining Dragon is the most difficult Blue-Eyes to Summon. Like his Dark Magician-related counterpart from the same movie, both would've been better off tributing the original ace monsters as material.


Paladin of White Dragon
LV 4 LIGHT Dragon-Type Ritual Effect
1900 ATK / 1200 DEF
You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragons" cannot attack for the rest of this turn.

White Dragon Ritual
Ritual Spell
This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.

While you might be able to make use of this in a Hieratic hybrid, generally it isn't used.


Kaibaman
LV 3 LIGHT Warrior-Type Effect
200 ATK / 700 DEF
You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

When you're as rich and powerful as Kaiba, you too can immortalize yourself in card form! Kaibaman calls out his faithful servant from the hand, but unfortunately doesn't mesh well with the rest of the theme.

The Magical Eyes of Blue

These Blue-Eyes support monsters are all Level 1 Spellcaster-Type Tuner monsters that focus on summoning and searching for Blue-Eyes cards. As depicted in Light Mausoleum, they seem to be a tribe dedicated to the veneration of the legendary dragon.



Maiden with Eyes of Blue
Level 1 LIGHT / Spellcaster-Type Tuner Effect
0 ATK / 0 DEF
When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.

The centerpiece of your "Eyes of Blue" cards. Maiden isn't a very pro-active card, or at least she wasn't before the new wave of support, due to how difficult she can be to trigger her on your own. Or rather, the available ways to trigger her often resulted in 1-1 trade-offs. However that's a thing of the past now.


Priestess with Eyes of Blue
Level 1 LIGHT / Spellcaster-Type Tuner Effect
0 ATK / 0 DEF
During either player's turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard; add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.

She seems to be a more mature form of Maiden. While Maiden brings the 1st Blue-Eyes to your field, Priestess adds the remaining 2 to the hand to complete the set. Priestess is the first revealed card of the new wave of support, and finally makes "Blue-Eyes" a theme.

She doesn't add to your field presence directly, and not all of our new support is revealed yet, so its hard to say how useful she is at the moment. For the time being, it seems like one'd rather summon your Blue-Eyes directly to the field, than add it to your hand, however it's worth noting that the original Maiden cannot add any new "Blue-Eyes" cards like Priestess is able to.


Sage Knight with Eyes of Blue
LV 1 LIGHT Spellcaster-Type Tuner Effect
0 ATK / 1500 DEF
When this card is Normal Summoned: you can add 1 LIGHT Level 1 Tuner Monster from your Deck to your hand, except “Sage Knight with Eyes of Blue”.
You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your Deck.
You can only use this effect of “Sage Knight with Eyes of Blue” once per turn.

An absolutely fantastic support monster, Sage Knight triggers both Maiden and Priestess, and if you don't have them, you can add them to your hand. He also works with White Stone of Legend and Effect Veiler. Basically he does a great job of advancing your game state at any stage of the game.


Guard with Eyes of Blue
LV 1 LIGHT Spellcaster-Type Tuner Effect
800 ATK / 1300 DEF
When this card is Normal Summoned: you can Special Summon 1 Level 1 Tuner monster from your hand.
You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your hand. You can only use this effect of “Guard with Eyes of Blue” once per turn.

Guard is another solid card for speeding up your plays. Its easy enough to clog the hand with monsters, and this helps free you of them. That being said, Guard doesn't create card advantage, though it will at least Trigger Maiden / Priestess. He also makes Kaibaman obsolete.



Priest with Eyes of Blue
LV1 LIGHT Spellcaster-Type Tuner Effect
300 ATK / 1200 ATK
When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add that monster to your hand.
You can shuffle this card from your Graveyard into your Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your Graveyard, except for that monster. You can only use this effect of “Priest with Eyes of Blue” once per turn.

With Priest joins the tribe completing the cycle, giving us very much needed recursion. Getting Blue-Eyes into the graveyard is extremely easy here. The challange here is finding the right ratios for him. He's a mid-late game card so consider starting with 2 copies before moving up or down in number.

Synchros of Legend: Silver and Spirit

Currently the Dragon Tyrant has 2 Synchro forms, combining the ultimate offense with the ultimate defense.


Azure-Eyes Silver Dragon
LV 9 LIGHT / Dragon-Type Synchro Effect
2500 ATK / 3000 DEF
1 Tuner + 1 or more non-Tuner Normal Monsters
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.

Blue-Eyes Spirit Dragon
LV 9 LIGHT / Dragon-Type Synchro Effect
2500 ATK / 3000 DEF
1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
Neither player can Special Summon 2 or more monsters at once.
Once per turn, when the effect of a card in the Graveyard activates: You can negate that activation.
During either player’s turn: You can Tribute this Synchro Summoned card; Special Summon 1 Dragon-Type LIGHT Synchro Monster from your Extra Deck in face-up Defense Position, except “Blue-Eyes Spirit Dragon”. That monster is destroyed during the End Phase of this turn.

Azure-Eyes, while powerful defense in its own right, is slow to use. Or was. Now we can use Spirit Dragon to disrupt the opponent, and tag it out with Azure-Eyes when threatened. Unfortunately, if you chain Spirit Dragon to a Dark Hole or Torrential Tribute, your Azure-Eyes won't survive, since the protection effect activates in a separate chain.

Spirit Dragon puts solid pressure against the opponnent during their turn, and strengthen's the potency of Azure-Eye's protection effect, on top of weakening Pendulum Summons. The disruption effect is sweet too, useful for taking care of pesky floating monsters that enjoy being destroyed. Noteworthy LIGHT Dragons ;you can summon with it include Michael, the Arch-Lightsworn and Moonlight Black Rose Dragon. The prior makes for nice removal on your turn, and the latter can make for powerful disruption on the opponent's turn.

The Ultimate Fusions: Bursts of Destruction

Blue-Eyes rivals the power of the Egyptian God Cards. While it lacks perfect Immunities, it's raw strength and indomitability in battle can bring an end to their reign.



Blue-Eyes Ultimate Dragon
LV 12 LIGHT Dragon-Type Fusion
4500 ATK / 3800 DEF
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

Blue-Eyes Twin Burst Dragon
LV 10 LIGHT Dragon-Type Fusion Effect
3000/2500
“Blue-Eyes White Dragon” + “Blue-Eyes White Dragon”
This card cannot be Special Summoned, except by a Fusion Summon and the following method:
•You can send the above Fusion Materials you control in your Monsters Zones to the Graveyard and Special Summon this card from your Extra Deck (you do not use “Polymerization”)
This card cannot be destroyed by battle.
This card can make up to 2 attacks on monsters during each Battle Phase
If this card did not destroy an opponent’s monster in battle, at the End of the Damage Step: banish that opponent’s monster.

Twin Dragon and Ultimate Dragon are truly Ultimate. At least in terms of battle, there's no hope of being a match for them. Twin Dragon is the better of the two, mostly because it actually has an effect, which lets it clear two threats instead of just one. Ultimate Dragon though hits harder, though its harder to summon.


Dragon Master Knight
LV 12 LIGHT Dragon-Type Fusion Effect
5000 ATK 5000 DEF
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 500 ATK for each face-up Dragon-Type monster you control, except this card.

The Ultimate Dragon can combine with the Ultimate Knight for even more ultimateness! Although it isn't typically used anywhere due to being relatively challenging to summon.

Blue-Eyes Spells & Traps



Light Mausoleum
Field Spell
During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, that target gains ATK and DEF equal to the sent monster's Level in the Graveyard x 100 until the end of this turn. You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand.

The Mausoleum where the aforementioned spellcasters gather to venerate the Blue-Eyes White Dragon. The field allows you to extend your plays, making it extremely easy to trigger Priestess and Maiden.


Light Guidance
Spell Equip
If you do not control another “Light Guidance” while you have 3 or more “Blue-Eyes” monsters in your Graveyard: Target 1 “Blue-Eyes” monster in your Graveyard; Special Summon that monster from your Graveyard and equip this card to it, but its effects are negated. If this card leaves the field, banish that monster.
Other monsters you control cannot attack. The equipped monster can attack a number of times each Battle Phase equal to the number of “Blue-Eyes” monsters in your Graveyard.

While the theme can put a ton of pressure on the opponent, there will be times where your field gets hit with mass destruction, or powerful backrows simply keep all your dragons in check. Light Guidance gives you one extra shot at making a comeback, getting back a fallen Blue-Eyes and letting it strike multiple times! Do consider testing at least 1 copy. It's hard to turn down the chance of having a Blue-Eyes Ultimate Dragon ravaging an opponent's entire field in addition to getting multiple strikes on an opponent directly.

Fun fact. Given all the current Blue-Eyes cards, 1 equipped monster can attack up to 26 times, and the maximum damage output set by Ultimate Dragon is 117000 damage.



Burst Stream of Destruction
Normal Spell
If you control a "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragons" cannot attack the turn you activate this card.

Refferred to as "White Lightning" in the dub, Bust Stream is a themed Raigeki for the theme, which is nice, save for the fact that Raigeki is legal. Would not recommend.


Silver's Cry
Quick-Play Spell
Target 1 Dragon-Type Normal Monster in your Graveyard; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.

Silver's ability to revive normal Dragons, has been sped up into a quick-Play spell. Extremely potent in the Battle Phase that can lead to unexpected game-winning plays. Can also be used on defense in the opponent's turn.

There's more Generic and tech options to go over.

Dragon Shrine / Shrine Protector - a pair of Normal dragon support cards. Or rather they have effects that compliment any dragon deck, but Normal Dragon decks can use them best.

Dragon's Mirror - a 1-1 Fusion spell, which is nice for bringing out free, powerful fusions. Be wary though, as you don't want to run out of Blue-Eyes too early in the game.

Dragon's Ravine - a field spell dedicated to helping Dragon themes put monsters from the deck to the graveyard. We don't necessarily need to focus on it since Dragon Shrine is plenty powerful without spending an additional card in hand for it.

Cards of Consonance / Trade-In - The paradox with these cards is that you often will have to use monsters that are not usable without the draw cards, and vice versa. However with a bit of luck, you can turbo right through your deck.

Wonder Wand / One for One - these two go quite well with our level 1 Spellcasters. Wand triggers both Maiden and Priestess when it targets them, and you can dig into your deck further too.

Melody of Awakening Dragon - Adds your Blue-eyes to your hand much quicker than Priestess. Though it cannot search Spirit Dragon, it lets you summon Blue-Eyes Alternative White Dragon with extreme ease. It can also search Chaos Emeperor Dragon, another signature Kaiba ace.

Where arf thou? - tutors our tuners and works wonderfully with the field spell! a bit combo oriented but it's a solid card to consider.

Paladin of Felgrand - Support for Felgrand also ends upbeing Support for high-level dragons everywhere. He's solid, but Blue-Eyes feels like it has plenty of competent support on its own already. It may be possible to hybridize the two decks, but its probably better to focus on each one individually. After all, what Dragon could possibly be Blue-Eyes' Equal?

Chaos Emperor Dragon / Eclipse wyvern / Hieratics / Red-Eyes Darkness Metal Dragon / Galaxy-Eyes Xyz monsters - Ok, there are some pretty solid Dragons out there. You can make a solid OTK deck by mixing some Chaos Dragons with Hieratics and Blue-Eyes. Once you get out your first Dark Matter, you dump eclipse Wyvern and a DARK dragon (OCG can use Multiple Envoy of the End). CED is level 8, so you can set up an easy string of Rank 8 xyz Summons to blow the opponent clear out. Not really a Blue-Eyes deck but it's a thing!

Ruins of the Great Divine Dragon - Meant to work with Paladin so that Felgrand is better supported. Is powerful lockdown in its own right I supposse but for Blue-Eyes decks, you might as well run Champion's Vigilance instead.

Gospel of Revival - Revives a Blue-Eyes and protects all your Dragons should they be destroyed by banishing itself. Extremely solid Tech. The Protection effect might even make it more useful than Silver's Cry.

Champion's Vigilance - A strong counter-trap to reward you for daring to play with high-level normal monsters. We're actually pretty good at this, but it's still probably a tad too situational to make effective use of. that being said, resolving 1 Champion's Vigilance might put a lot of pressure on the opponent, since every set-backrow will force them to re-think what they're willing to commit to the board.

I hope this guide was useful to you. Let's look forward to continued anniversary support!

Aromaiden
18th November 2015, 12:53 PM
Blue-Eyes have an amazing amount of Draw power that's for sure. Trade-in, Cards of Consonance, Advanced Draw (if you want to), and Wonder Wand (much better with all the extra support).

Joenen
18th November 2015, 12:56 PM
Yeah, Wonder Wand is look pretty solid. I'm a bit concerned though with the amount of Blue-Eyes Level 8 monsters. Gotta figure out the best numbers for the high leveld stuff.

Dread Kaiser
18th November 2015, 05:30 PM
Ahhhh, very Nice read

Still want to use my Shining Dragon, shame the new support doesn't help summon Ultimate all that much, but I can atleast Gather the Materials faster now
Wish Twin burst Functioned like Beast-eyes, Poly Optional

AccelRainbowDashley
18th November 2015, 05:44 PM
The high amount of level 8s can be offset somewhat by maxing out Trade-in, especially now that sending them to the grave isn't so bad anymore. It would also depend what route you go with the build, if one decides to go turbo with White Stone plays.

Silver's Cry is incredibly useful when used with White Spirit, since it's treated as vanilla in the grave and it's backrow hate can trigger on special summon. It's like an end phase MST that can punch the opponent in the face afterwards. Cry having utility beyond "summon a monster" is wonderful.

Alternative can be a good surprise play for extra damage, or to pop a monster then be used as fodder for a fusion like Twin, especially since you don't even need to discard the revealed BEWD to summon it.

Overall it's pretty good support. Nothing game-breaking but that's perfectly fine. I'll be eagerly awaiting more reveals from Shining Victories, and for this current batch to be added to Salv.

King
18th November 2015, 06:35 PM
more Spell and Trap Support may be a nice idea and konami wath does it takes to make a Official Xyz for them and a good Rank 8 spam engine ? bring back Dragon Rulers

Dread Kaiser
18th November 2015, 06:42 PM
more Spell and Trap Support may be a nice idea and konami wath does it takes to make a Official Xyz for them and a good Rank 8 spam engine ? bring back Dragon Rulers

You. Leave.

King
18th November 2015, 07:56 PM
You. Leave.

make me leave

Pendulum
18th November 2015, 08:05 PM
make me leave

* adds King to the ignore list. *

Now seriously, why do you want DRulers back? Did you play when they weren't in the banlist?

King
18th November 2015, 08:11 PM
* adds King to the ignore list. *

Now seriously, why do you want DRulers back? Did you play when they weren't in the banlist?

played them but i had faced then more often then i played and they never made worried me or butthurted me also forgot to tell this is about Blue-Eyes not D Rulers so i found no reason to get mad at me

Indytotof
18th November 2015, 08:23 PM
As long as they recieved an errata (don't matter what), Konami can do whatever they want with D-Rulers (stay forbidden or comeback at 1 max) for all I care. They will profit only for my Red-Eyes.

The Sonic Duck
18th November 2015, 08:25 PM
Ahhhh, very Nice read

Still want to use my Shining Dragon, shame the new support doesn't help summon Ultimate all that much, but I can atleast Gather the Materials faster now
Wish Twin burst Functioned like Beast-eyes, Poly Optional
It's Entirely possible that we might get a Ultimate dragon retrain. Maybe not in Shining Victories, but some time down the road. If Twin Burst is this amazing, I can't imagine what a new Ultimate could do.

AccelRainbowDashley
18th November 2015, 08:27 PM
It's Entirely possible that we might get a Ultimate dragon retrain. Maybe not in Shining Victories, but some time down the road. If Twin Burst is this amazing, I can't imagine what a new Ultimate could do.

Triple attacking, maybe? For a four card investment that's not ridiculous, and Neo Galaxy-Eyes is capable of multiple attacks for less effort.

The Sonic Duck
18th November 2015, 08:57 PM
Triple attacking, maybe? For a four card investment that's not ridiculous, and Neo Galaxy-Eyes is capable of multiple attacks for less effort.
Even just being able to attack 3 times with its 4500 atk stats would be crazy. I like it.

King
18th November 2015, 09:02 PM
Even just being able to attack 3 times with its 4500 atk stats would be crazy. I like it.

instead of multiple attacks why cant we have mass card destruction or field control ?

Dread Kaiser
18th November 2015, 09:40 PM
instead of multiple attacks why cant we have mass card destruction or field control ?

Because we already have more of that shit then is needed already, why add more, and to a 4 cost card when we have them in normal spell form in both formats.

Not to mention mass destruction is a bad thing now, you'll just set off the clowns/Dolls/BA/whatever and they plus. and if they are pendulums, the stuff would be right back next turn.

imjusthereformfunsmh
18th November 2015, 09:43 PM
I think they might release a new Paladin or an errata at least - the redeyes paladin still allows for attacks while the blue-eyes does not. Conversely, how much of this new stuff could be pulled by Paladin of White Dragon? All of it right?

Sanokal
18th November 2015, 09:46 PM
instead of multiple attacks why cant we have mass card destruction or field control ?

Because multiple attacks looks and is so much more badass.

Dread Kaiser
18th November 2015, 09:49 PM
I think they might release a new Paladin or an errata at least - the redeyes paladin still allows for attacks while the blue-eyes does not. Conversely, how much of this new stuff could be pulled by Paladin of White Dragon? All of it right?

No Paladin can summon the Original Dragon, and nothing more
None of the new cards are treated as "Blue-eyes White Dragon" in the hand or deck, were Paladin summons from

Dyson Sphere
18th November 2015, 10:06 PM
how about for ultimate dragon retrain, they give it effect immunity, 3 attacks, plus piercing. that'd be great

Drakylon
18th November 2015, 10:46 PM
I believe Magical Dimension can trigger Priestess and Maiden, Special Summon another of the Level 1 Tuners from your hand, then pop one of your opponent's monsters. Although I don't think the second part triggers at all if Priestess activates her own effect to send herself to the Graveyard. Not a terrible tech for a Blue-Eyes deck; target a Maiden to get an instant Synchro on the field, plus untargeted destruction. Takes 3 cards to pull off though.

imjusthereformfunsmh
18th November 2015, 11:39 PM
No Paladin can summon the Original Dragon, and nothing more
None of the new cards are treated as "Blue-eyes White Dragon" in the hand or deck, were Paladin summons from

Yeah- which is why I think it needs a Retrain. Or it might not at all haha. Could you dump a ultimate using Zaborg and use Azure? Wait no fusion doesnt mean its a normal. Damn

Joenen
18th November 2015, 11:39 PM
Silence. I kill you. None of this F/L / Dragon ruler debate stuff here.

The interactions can be really nice, I'm just kinda skeptical of trade-in. Yes it gets rid of level 8s but you can also draw into your other level 8s.

To me it doesn't really solve the deck construction issue, but that's the angle konami is pushing so I guess there's not much choice yet.

Aromaiden
19th November 2015, 01:19 AM
Cool thing I just noticed is that Sage Knight with Eyes of Blue is actually the same guy from Rider of the Storm Winds.
http://i.ebayimg.com/images/g/ULEAAOxyPc5SBGf2/s-l300.jpg
http://41.media.tumblr.com/adb43aa7017830a189347e1f35c705d8/tumblr_inline_ny0r3h5NEn1rs7j36_500.jpg
He even has Blue eyes marking on his clothing.

Dread Kaiser
19th November 2015, 01:23 AM
Yeah- which is why I think it needs a Retrain. Or it might not at all haha. Could you dump a ultimate using Zaborg and use Azure? Wait no fusion doesnt mean its a normal. Damn

It just got 2 Retrains, no amount of retrain would let Paladin drop it
a retrain with an in-deck name change would keep you from using the original. The BEWD is the single most iconic monster in the game, they will never make a straight replacement like that

Aromaiden
19th November 2015, 02:27 AM
Also, Sage Knight is just an amazing card in general. A searcher that functions similar to that of a baby dragon ruler. This decks actually really fun to play.

Has some awesome two card combos.

imjusthereformfunsmh
19th November 2015, 02:38 AM
It just got 2 Retrains, no amount of retrain would let Paladin drop it
a retrain with an in-deck name change would keep you from using the original. The BEWD is the single most iconic monster in the game, they will never make a straight replacement like that

Well, it would simply have to be like the paladin of dark dragon a summon any monster containing "blue-eyes" in the name text. This would help with the synergy of the new support released greatly. That is what I meant by a retrain. So it would not be a complete replacement, more of an errata.

- - - Updated - - -


It just got 2 Retrains, no amount of retrain would let Paladin drop it
a retrain with an in-deck name change would keep you from using the original. The BEWD is the single most iconic monster in the game, they will never make a straight replacement like that

Well, it would simply have to be like the paladin of dark dragon a summon any monster containing "blue-eyes" in the name text. This would help with the synergy of the new support released greatly. That is what I meant by a retrain. So it would not be a complete replacement, more of an errata.

Joenen
19th November 2015, 04:27 AM
They could but they probably won't. The new angle of the deck focuses on the Eyes of Blue cards to tune with the new blue eyes and support the deck. It's not exactly reliable to ritual summon here. Especially with the latest trend of ritual retrains requiring exact levels. Besides, we already have maiden and priestess. They want to keep the original BEWD in the spotlight so these retrains are likely not gonna have a huge impact on the deck beyond "you can now run more than 3 BEWD".

Sad to see kaibaman be outclassed but that was inevitable. Hopefully though we get a Priest Seto level 1 Caster though to make up for it.

imjusthereformfunsmh
19th November 2015, 04:32 AM
They could but they probably won't. The new angle of the deck focuses on the Eyes of Blue cards to tune with the new blue eyes and support the deck. It's not exactly reliable to ritual summon here. Especially with the latest trend of ritual retrains requiring exact levels. Besides, we already have maiden and priestess. They want to keep the original BEWD in the spotlight so these retrains are likely not gonna have a huge impact on the deck beyond "you can now run more than 3 BEWD".

Sad to see kaibaman be outclassed but that was inevitable. Hopefully though we get a Priest Seto level 1 Caster though to make up for it.

That would be pretty amazing - and i know one of the members posted a red-eyes ritual deck which I have test decked and it has worked quite well honestly. But I do see your points, it makes sense for not having a retrain Paladin. What do you think about a new mixed red-blue-eyes deck? I think it would be neat, but you would either need to focus on one or another

Dread Kaiser
19th November 2015, 04:44 AM
That would be pretty amazing - and i know one of the members posted a red-eyes ritual deck which I have test decked and it has worked quite well honestly. But I do see your points, it makes sense for not having a retrain Paladin. What do you think about a new mixed red-blue-eyes deck? I think it would be neat, but you would either need to focus on one or another

They don't mix. at all.

Joenen
19th November 2015, 05:23 AM
About the only things that might "mix" is the normal dragon support. Like Dragon Shrine and Shrine Protector.

Which is natural since the only thing they have in common is being normal dragons.

You might be able to include one copy of each in a hieratic deck but that's about the extent of mixing thm.

Buster blader on the other hand might be able to blend with us a little. Or at least, Buster Blader gets a friend in Sage Knight.

Dread Kaiser
19th November 2015, 05:40 PM
Hey Joenen, Looks like twin Burst can only make Double Attacks on Monsters, might wanna update that

Joenen
19th November 2015, 06:25 PM
Ouch. Yeah. It's true. Probably for the best since that's pretty nuts otherwise, but still.

Ah well. Just more reason to look forward to the remaining support, and the support from the movie.

imjusthereformfunsmh
20th November 2015, 03:51 AM
Yeah i knew that Blue and Red didn't mix well haha. It would be neat is all. Thanks for responding though, both of you. I'd like to see eternal soul finally released in TCG maybe in Shining Victories since there is a bunch of nostalgia support. Not that I use DM much anyways haha

Aromaiden
20th November 2015, 06:46 AM
Yeah. I can honestly say, White Spirit Dragon is just an overall better card than Blue-Eyes Alternative White Dragon.

Zarkiel
22nd November 2015, 10:57 PM
I think a re-train of blue eyes ultimate would be better as a contact. I would say either 3 blue-eyes monsters or make if like the ancient gear hound dogs from the anime: 3 blue eyes white dragon or 1 blue eyes white dragon and 1 blue eyes twin burst dragon. Then just give it an effect to protect itself from being targeted or destroyed by card effects. I don't like effect immunity, but don't make it easy to kill either.

Mofiz
22nd November 2015, 11:05 PM
Yeah. I can honestly say, White Spirit Dragon is just an overall better card than Blue-Eyes Alternative White Dragon.

Nah. They have different purposes. Alternative is for beating strategies. It can wipe out a field of monsters easily by his effect and going into fusion. White Spirit is a nice backrow and Synchro Engine but the Synchros don't do much except defense.

Aromaiden
22nd November 2015, 11:31 PM
Nah. They have different purposes. Alternative is for beating strategies. It can wipe out a field of monsters easily by his effect and going into fusion. White Spirit is a nice backrow and Synchro Engine but the Synchros don't do much except defense.

Yeah; I jumped the gun a bit on it. After a lot of screwing around and testing with the Deck, I've come to respect and appreciate Alternative a lot more.

Passerby
23rd November 2015, 05:09 AM
It's likely that we'll get at least 1 or 2 more support cards with the full release of Shining Victories, but at this stage, is it optimal to run more than 2 Blue-Eyes White Dragons? Alternative provides ways around cards that specifically want to target Blue-Eyes White Dragon, and White Spirit Dragon functions as a Blue-Eyes monster for the synchro Spirit Dragon + backrow poking. I only ask because the level 8 portion of the deck seems really clogged right now, and I'm presently researching reasonable ways to sync into 8 and 7 without Level Eater. Not for competitive reasons, just for fun.

Zillabrony13
26th November 2015, 05:24 PM
Has anyone considered Moon Mirror Shield for triggering Maiden or Priestess?

Dread Kaiser
26th November 2015, 07:31 PM
Has anyone considered Moon Mirror Shield for triggering Maiden or Priestess?

Their are better self targeting ways to trip them, namely those 2 new Eyes of blue monsters and Dragon soul castle, which can be done during opp end phase too

Indytotof
26th November 2015, 07:36 PM
Has anyone considered Moon Mirror Shield for triggering Maiden or Priestess?

Me. I used it on Maiden way before the new support comes out. It's fun to run over big monsters with Maiden.

Aromaiden
10th December 2015, 02:21 AM
http://vignette2.wikia.nocookie.net/yugioh/images/7/73/SHVI-Poster-JP.png/revision/latest?cb=20151210015123
I'm guessing BE is getting some sort of new Spell.

Jolan
10th December 2015, 03:12 AM
Is the Field spell worth running 3x, with 3 terraforming, or several varieties of both, given how it offers a free target for Eyes of Blue monsters, as well as a 2nd normal summon?

Joenen
10th December 2015, 05:16 AM
It's at least worth 2 copies and a terraforming.
The last effect is just for fun.

It's a really good card for us. Solves one of the deck's issues of having to choose between your level 1 tuners for the normal summon and it triggers your maiden. Let's you summon the card you searched with sage knight too.

Absolutely excellent.

R3QU13M
10th December 2015, 11:06 AM
Its obvious that new field spell "Light Mausoleum" helps achieve summoning Malefic Blue-Eyes White Dragon in coherence with the archetype's playstyle. Malefic Blue-Eyes can be searched by Priestess as well. Help assist summoning level 9 synchros preferably Blue-Eyes Spirit Dragon because it list "Blue-Eyes " monsters for summoning. Grants R8NK access too with Silver Cry+New Field Spell shenanigans. Another Level 8 for the Trade-In draw engine. Also Dark attributed if one chooses to include Allure Of Darkness and other chaos cards. Could use the other two virus cards in comparison to Kaiba's signature Crush Card Virus. Skill Drain effective with a deck that already uses Normal monsters. Only drawbacks about it, just like Dragon Mirror where you lose a viable resource when you banish Blue-Eyes from deck.

Another thing about the field spell it grants Level 7 synchro options with Bright Star Dragon with a Blue-Eyes paired on board when using Maiden.


Joenen

Whenever you get the chance to edit the original post, Blue-Eyes Spirit Dragon text is missing its synchro summoning requirements listing.

skyline777123
11th December 2015, 06:05 PM
Aromaiden:

The card is called: 'Light Mausoleum'

Though not directly related to the 'Blue-Eyes' Set, it does list LIGHT-Attributed, Tuner-Type Monsters as Targets to it's Effects. Also: Could you post the Full Effect of the Card from that Yu-Gi-Oh! Site? I kind of can't get it, as it is cut off for most of the Effect (Using an X-Box :( ).

R3QU13M
11th December 2015, 09:22 PM
http://vignette1.wikia.nocookie.net/yugioh/images/e/eb/WhereArfThou-REDU-EN-C-1E.png/revision/latest?cb=20120911220346

Where should I start, now that I realized "Where Arf Thou?" will be the fuckin' searcher of this deck now when paired with Light Mausoleum and any "Eyes of Blue" monster. Grants access to multiple Effect Veilers too along with Sage Knight as well. Not to mention this card has no limitations whatsoever, only damage that can easily be erased with a simple Chicken Game.

Makes me wonder how long Mystic Piper been playing the Flute of Summoning Dragons lowkey disguised as Lord of D.

Joenen
12th December 2015, 03:43 AM
Its obvious that new field spell "Light Mausoleum" helps achieve summoning Malefic Blue-Eyes White Dragon in coherence with the archetype's playstyle. Malefic Blue-Eyes can be searched by Priestess as well. Help assist summoning level 9 synchros preferably Blue-Eyes Spirit Dragon because it list "Blue-Eyes " monsters for summoning. Grants R8NK access too with Silver Cry+New Field Spell shenanigans. Another Level 8 for the Trade-In draw engine. Also Dark attributed if one chooses to include Allure Of Darkness and other chaos cards. Could use the other two virus cards in comparison to Kaiba's signature Crush Card Virus. Skill Drain effective with a deck that already uses Normal monsters. Only drawbacks about it, just like Dragon Mirror where you lose a viable resource when you banish Blue-Eyes from deck.

Another thing about the field spell it grants Level 7 synchro options with Bright Star Dragon with a Blue-Eyes paired on board when using Maiden.


Joenen

Whenever you get the chance to edit the original post, Blue-Eyes Spirit Dragon text is missing its synchro summoning requirements listing.

Whoops. will get to it and a few other tweaks.

and yes, Where Arf though? seems much stronger now with the new field spell.

Thoughts on champion's vigilance? well, I guess it's easier to just focus on using the solemn cards.

With all our search cards, I wonder how to make the best use of our consistency.

R3QU13M
14th December 2015, 09:12 PM
http://vignette3.wikia.nocookie.net/yugioh/images/4/4e/AncientRules-YSYR-EN-C-1E.png/revision/latest?cb=20140704065617



I know people are thinking about running about 2-3 Trade-Ins for the amount of LV8s being in this archetype. Well depending on play style, I would consider using Ancient Rules due to fact White Spirit Dragon is treated as a Normal monster while in hand as well as in graveyard. You'll generally have 6 targets if both Blue-Eyes and White Spirit Dragon are maxed out at 3 along with Priestess to help get them in hand. Very straight forward in term of use with each monster, just thought it would be a nifty idea to discuss. Which amazes how this deck can be field, hand, and graveyard oriented with latter of searching with extra deck options. Very versatile deck it has become in my eyes, I wander how the fusion aspect will be expanded even though we have Twin Burst, I still want to have a easier way to have Blue-Eyes Shining Victories.



Whoops. will get to it and a few other tweaks.

and yes, Where Arf though? seems much stronger now with the new field spell.

Thoughts on champion's vigilance? well, I guess it's easier to just focus on using the solemn cards.

With all our search cards, I wonder how to make the best use of our consistency.


Champions Vigilance is a good scare tactic in my opinion for decks that keeps a high level Normal monster on board. Rather you are the user or the opponent its a card that usually thought of when paired with a couple of back row and high leveled normal. First thing that comes to mind. I would still recommend in using it in both Blue-Eyes and Red-Eyes builds that keep normal monster out respectively.

Sanokal
15th December 2015, 01:35 AM
http://vignette3.wikia.nocookie.net/yugioh/images/4/4e/AncientRules-YSYR-EN-C-1E.png/revision/latest?cb=20140704065617



I know people are thinking about running about 2-3 Trade-Ins for the amount of LV8s being in this archetype. Well depending on play style, I would consider using Ancient Rules due to fact White Spirit Dragon is treated as a Normal monster while in hand as well as in graveyard. You'll generally have 6 targets if both Blue-Eyes and White Spirit Dragon are maxed out at 3 along with Priestess to help get them in hand. Very straight forward in term of use with each monster, just thought it would be a nifty idea to discuss. Which amazes how this deck can be field, hand, and graveyard oriented with latter of searching with extra deck options. Very versatile deck it has become in my eyes, I wander how the fusion aspect will be expanded even though we have Twin Burst, I still want to have a easier way to have Blue-Eyes Shining Victories.





Champions Vigilance is a good scare tactic in my opinion for decks that keeps a high level Normal monster on board. Rather you are the user or the opponent its a card that usually thought of when paired with a couple of back row and high leveled normal. First thing that comes to mind. I would still recommend in using it in both Blue-Eyes and Red-Eyes builds that keep normal monster out respectively.

Do we not have enough in-theme special summon enablers?

R3QU13M
15th December 2015, 01:51 AM
Do we not have enough in-theme special summon enablers?

Yes we do but as simple and effective this card is for a quick summon to help extend Synchro, R8NK. or even Twin Burst plays. I wouldn't overlook this card capabilities. Its similar to Silver Cry if you want to say the same thing about it despite it being a quick play. All in all its just fair recommendation one could consider to use. Because in the physical real life aspect of this game some may not have each in theme available card.

Nerdyasian1
15th December 2015, 02:05 AM
Trade-In is very strong in the deck, you will almost never dead hand it. Silent doom is a nice monster reborn, and lets you activate spirit dragon's effect. I am running collaserpent in combo with keeper of the shrine, so you can make queen dragon djinn and castel. Melody of awakening dragon is a great card for searching your blue-eyes and an alternative dragon. Also, is everyone running redmd, and you can summon stardust spark dragon off of spirit dragon

R3QU13M
15th December 2015, 04:57 AM
Trade-In is very strong in the deck, you will almost never dead hand it. Silent doom is a nice monster reborn, and lets you activate spirit dragon's effect. I am running collaserpent in combo with keeper of the shrine, so you can make queen dragon djinn and castel. Melody of awakening dragon is a great card for searching your blue-eyes and an alternative dragon. Also, is everyone running redmd, and you can summon stardust spark dragon off of spirit dragon

Can't believe I forgot about Silent Doom. Another decent choice to use as well. And concerning Red-Eyes Darkness Metal Dragon, even though it has great synergy with dragon decks I'm not going to run it because its not theme specific. Feels out of place now.

Rygoken
15th December 2015, 11:31 AM
So what do you guys think of the new blue eyes support? The newset spoilers revealed are great! I really like the recycling in the deck has been given. Plus that new felgrand support is such a great boon for blue eyes! That new paladin is a great lvl 4 to have personally, not to mention free monster reborn for lvl 7-8 dragons that offers protection in grave!!!! So much testing to be done. I think the biggest question is where to find the room?

Joenen
16th December 2015, 03:11 AM
Updated OP

who wants to attack the opponent 26 times with Blue-Eyes Ultimate Dragon?

anyone?

Dread Kaiser
16th December 2015, 03:15 AM
Updated OP

who wants to attack the opponent 26 times with Blue-Eyes Ultimate Dragon?

anyone?

Can we make it 27?

The Sonic Duck
16th December 2015, 03:26 AM
Updated OP

who wants to attack the opponent 26 times with Blue-Eyes Ultimate Dragon?

anyone?
I'm down with that.

R3QU13M
16th December 2015, 05:05 AM
Gospel of Revival now allows me to use Flash Fusion without worrying about the drawback of being destroyed.

Nerdyasian1
18th December 2015, 09:33 PM
Gospel of Revival is much better than silver's cry because of that graveyard effect. It is so clutch in preventing azure eyes from being destroyed by battle.

R3QU13M
18th December 2015, 11:00 PM
Gospel of Revival is much better than silver's cry because of that graveyard effect. It is so clutch in preventing azure eyes from being destroyed by battle.

Even with the wonders Gospel of Revival, you cannot dismay Silver's Cry flexibility with White Spirit Dragon and Battle Phase redemption when cards may be removed.

Nerdyasian1
19th December 2015, 12:47 AM
True, but you would even lose your cards to grave with revival

Hope in the Interstice
19th December 2015, 01:20 AM
Even with the wonders Gospel of Revival, you cannot dismay Silver's Cry flexibility with White Spirit Dragon and Battle Phase redemption when cards may be removed.
In these sorts of situations, I like to try running one of each at least.

R3QU13M
19th December 2015, 01:40 AM
In these sorts of situations, I like to try running one of each at least.

Yup, and both are good MST bait too. Still its up to person build of what they choose versus what we consider/favor.

Joenen
20th December 2015, 03:11 AM
Basically, Silver's Cry lets you use Spirit Dragon's banish effect on the opponnent's turn, while Gospel of Revival lets you protect Azure-Eyes.

Silver's Cry also lets you come back a bit from attacking into one of the mirror forces that don't destroy your monsters.

There's merits to both, so really it just depends on what you think your deck needs.

Archsorcerer
22nd December 2015, 09:02 PM
Japanase channel exploring some ideas: https://www.youtube.com/watch?v=Ut2fFkMX89M

Still watching. You can use Stardust Spark and Moonlight Rose Dragon's effects to trigger Maiden and Priestess.

R3QU13M
22nd December 2015, 09:35 PM
Japanase channel exploring some ideas: https://www.youtube.com/watch?v=Ut2fFkMX89M

Still watching. You can use Stardust Spark and Moonlight Rose Dragon's effects to trigger Maiden and Priestess.

Can you explain how Moonlight is able to trigger both Maiden and Priestess? I don't see how.

Stardust Spark effect is understandable.

Archsorcerer
22nd December 2015, 09:41 PM
Sorry, a mistake.

MystikX
30th December 2015, 06:54 PM
Yeah, Wonder Wand is look pretty solid. I'm a bit concerned though with the amount of Blue-Eyes Level 8 monsters. Gotta figure out the best numbers for the high leveld stuff.

Run them all alongside Lighten the Load. :rolleyes:

R3QU13M
5th January 2016, 03:11 PM
I wonder how effective a Star Seraph engine would facilitate to the deck instead of using/or have combination with the draw and search cards already mentioned. I see some really explosive plays when the Star Seraph combo pieces are in hand especially when you can still do something afterwards with the Eyes of Blue tuners while having Light Mausoleum on board.

Then a friend of mine brought to my attention the field setup of having Shaddoll Winda and Blue-Eyes Spirit Dragon together. Basically once per turn single monster special summoning. Blue-Eyes Shaddolls would be something I'd consider myself but with the lack of El-Shaddoll Construct. The idea sits in the same boat as the Photon Galaxy/ Cyber Dragon Shaddoll deck variants to maximize potential for my tastes.

Nerdyasian1
5th January 2016, 03:23 PM
Are you guys running the cards of consonance and the stones? Because I can't seem to find space for them.

R3QU13M
5th January 2016, 03:47 PM
Are you guys running the cards of consonance and the stones? Because I can't seem to find space for them.

I think the question lies for their usage are determined by build focus. What I mean by that, Cards of Consanance is usually used with a decent quantity of Dragon tuners in deck to alleviate being dead. You probably have your strategy more concerned to the Eyes of Blue monsters which is already taking up a large quantity in deck space for there interactions with each other factoring Light Mausoleum as well. Or you could be using the Trade-In engine too. Sure you could just cram them in, but how you gonna make them work is real question.

Nerdyasian1
5th January 2016, 05:04 PM
I think the question lies for their usage are determined by build focus. What I mean by that, Cards of Consanance is usually used with a decent quantity of Dragon tuners in deck to alleviate being dead. You probably have your strategy more concerned to the Eyes of Blue monsters which is already taking up a large quantity in deck space for there interactions with each other factoring Light Mausoleum as well. Or you could be using the Trade-In engine too. Sure you could just cram them in, but how you gonna make them work is real question.

Which engine do you guys prefer? As you said, I like the eyes of blue engine cuz I think it is more consistent, and you can still have space for trade-in.

R3QU13M
5th January 2016, 06:57 PM
I chose not to reply to you using a quote because I didn't want you to feel I'm implying this towards you or anyone else but its something may or may not need be written or heard. I personally discredit when people ask what you prefer or how do run this versus tips or discussion about cards. I feel that a large portion of this games playerbase has been "spoon fed". A very cliche phrase for most of us because majority grew up playing this game. Make me wonder what happened to people independently thinking or experimenting on their own versus what "automatically" or has a straight forward way of working with strategies. Thats the fun part about this game to me. Simple trial and error. Now that can be done easily now due to dueling simulators if you're fortunate to have internet.

Now back on topic...

I can not specify which engine I prefer because I'm constantly seeing wondrous capabilities with cards as long as I'm thinking and yet to actually have played with them. I prefer owning whatever card in real life before putting my deck on a simulator. Self discipline, you could call it. Still by me just reading the reading the effects, the Eyes of Blue engine would be favorable by most.

Pendulum
5th January 2016, 07:03 PM
I chose not to reply to you using a quote because I didn't want you to feel I'm implying this towards you or anyone else but its something may or may not need be written or heard. I personally discredit when people ask what you prefer or how do run this versus tips or discussion about cards. I feel that a large portion of this games playerbase has been "spoon fed". A very cliche phrase for most of us because majority grew up playing this game. Make me wonder what happened to people independently thinking or experimenting on their own versus what "automatically" or has a straight forward way of working with strategies. Thats the fun part about this game to me. Simple trial and error. Now that can be done easily now due to dueling simulators if you're fortunate to have internet.

Again, well said! People should try and fail and understand why they failed. Then rise from the ground and try again until they find the perfect cards that work for them. And with this I mean the cards they really enjoy playing. Not necessarily the ones that will bring them victory upon victory.

Passerby
19th February 2016, 08:05 AM
Um, kind of late, but I recently noticed that the effect written for Blue-Eyes Alternative White Dragon and its effect on the Yugioh wiki contradict one another. The effect the wiki has is read as follows:

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing 1 "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn you activate this effect.

Link: http://yugioh.wikia.com/wiki/Blue-Eyes_Alternative_White_Dragon

I was just wondering if anyone had any insight into which was actually correct since that may change how someone includes this card in a potential Blue-Eyes themed deck.

SynjoDeonecros
24th February 2016, 04:25 AM
Question: apparently, there's some loop with Blue-Eyes Shining Dragon, Man Beast of Ares, and Level Eater to keep getting card chains to boost Man Beast's ATK up to near-infinite amounts. How viable is that strategy, now, what with Future Fusion banned, but so many new Blue-Eyes support cards out?

Hope in the Interstice
24th February 2016, 05:07 AM
Question: apparently, there's some loop with Blue-Eyes Shining Dragon, Man Beast of Ares, and Level Eater to keep getting card chains to boost Man Beast's ATK up to near-infinite amounts. How viable is that strategy, now, what with Future Fusion banned, but so many new Blue-Eyes support cards out?
Well, you need to summon Blue-Eyes Shining Dragon for a start (which actually isn't that hard thanks to Fusion Tag) and then Man Beast of Ares while you have Level Eater in the Graveyard. Good luck making a cohesive deck with that.

Joenen
18th June 2016, 11:40 PM
Sorry for the delay in OP updates. Been studying abroad in Japan and just got back a few weeks ago. Gonna get back to getting the OPs here and other threads up to shape, while also cranking out OPs for a few more themes too.