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Thread: [TCG] Phantom Knights Spotlight

  1. #1
    The Ender of Misinformation Organization Messenger's Avatar
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    Post [TCG] Phantom Knights Spotlight

    24th February 2016 10:53 PM

    [TCG] Phantom Knights Spotlight
    Not a full list seemingly. But Jerome McHale gives a pretty clear cut overview of how to play the Deck and some basic tricks.

    2 Card Trooper
    1 Ghost Ogre & Snow Rabbit
    1 Mathematician
    1 Speedroid Taketomborg
    3 Speedroid Terrortop
    1 Speedroid Tri-Eyed Dice
    1 Super Quantum Blue Layer
    3 The Phantom Knights of Ancient Cloak
    3 The Phantom Knights of Ragged Gloves
    3 The Phantom Knights of Silent Boots
    1 Foolish Burial
    1 Reinforcement of the Army
    3 Emergency Teleport
    3 Twin Twisters
    3 Phantom Knights’ Fog Blade
    3 Phantom Knights’ Sword
    3 Phantom Knights’ Wing
    3 Solemn Strike
    1 Solemn Warning
    1 The Phantom Knights of Tomb Shield
    2 Dante, Traveler of the Burning Abyss
    1 HTS Psyhemuth
    2 Leviair the Sea Dragon
    1 Stardust Charge Warrior
    3 The Phantom Knights of Break Sword
    1 Trishula, Dragon of the Ice Barrier
    1 Number 0: Utopic Future
    Stardust Charge Warrior will be in Premium Gold 3
    It’s noted that Wing and Sword can be activated in the Damage Step
    Tomb Shield can negate Normal Traps.
    Source
    The Organization - Ending Misinformation


    Read on YGOrganization.com

  2. #2
    Registered User Jolan's Avatar
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    Very good spotlight honestly this covers everything I could cover about the deck, since I play it too.

    The only thing not mentioned is running 3 Kagemusha Knight, an old secret rare valued at 10c today, it's an excellent chaser for rank 3, it's a Warrior for RotA, and it's a Dark for Allure of Darkness (which should also be run here)
    I'm a bear.

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    Registered User King's Avatar
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    No Lightsworn Engine ? It is good to dump your stuff into the Graveyard, but somehow i feel that this slows a bit the Deck

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    II: The Masquerade NeoArkadia's Avatar
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    The best Lightsworns typically played are more Level 4.

    Jerome wants to play Rank 3s, Level 6 and 9 Synchros all day, every day, forever day.

    Also Mathematician, Foolish Burial, Dante and Card Trooper cover most of the work.

  5. #5
    Registered User Jolan's Avatar
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    Quote Originally Posted by King View Post
    No Lightsworn Engine ? It is good to dump your stuff into the Graveyard, but somehow i feel that this slows a bit the Deck
    I tried, 3 Lumina 3 Minerva and a single Lyla for outs to Dominion. You still get access to level 6 and 9 synchros, plus you mill a lot.

    The problem is, well, you mill too well. FAR TOO WELL. Minerva being milled is an extra mill, Charge mills, Solar Recharge mills. I got my deck down to 9 cards left on turn 2. I couldn't even play most of my PK cards because I milled far too many copies. The deck just burns out super fast, and doesn't last long at all. It's pretty bad for when you want to play the grind game.
    I'm a bear.

  6. #6
    Registered User Amy Liad's Avatar
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    Love ya, Jerome. Really do.
    But you're going to want to banish SOME of the PK monsters. I found that with maxing out the PK traps, you can keep 2 that you really need in the graveyard and then utilize the others for searching and whatnot. I ain't gonna just keep Boots in the graveyard 100% of the time, I'mma grab Fog Blade every once in a while. And D.D.R. is a thing.

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    Registered User KingKaash's Avatar
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    These are so helpful for people for are new to the game like me. Thank you and please post more as new archetypes come out!
    A Fallen Hero Is The Best Kind of Villain


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