And on the 51st page, there still was no legit WIND Lv7+ Vanilla Mon.
Maybe, yeah. Could work.
Or by having three WIND monsters it can't be destroyed by battle only or... I don't know. Just try things, and use the one you like the most. But try to keep the card balanced. Try to see how the card would work if used in a WIND deck or a deck that can pull strong WIND monsters like Yugo's Winds.
And on the 51st page, there still was no legit WIND Lv7+ Vanilla Mon.
My third card for the contest:
Evil Incarnate
イビル・インカーネート
[Machine/Xyz/Effect]
2 Level 4 monsters
Once per turn: You can excavate the top card of both player's Deck, and if both excavated cards are monsters, the player with the monster with more ATK adds both cards to their hand. If one of the excavated cards is a monster and the other is a Spell/Trap Card, the player with the monster adds both cards to their hand. Otherwise, banish both cards face-down.
ATK/1900 DEF/1800
That ain't no Attribute I've seen before.
EDIT: Wait, did you fucking just.
All is fair in love, war, and Fishposting.
Lunalight Turquoise Dog
DARK/Level3/Beast-Warrior/Effect
ATK/DEF 800/300
If this card is in your hand: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card
Last edited by King; 15th January 2016 at 12:20 AM.
Hi all, the contest is officially over.
First of all, the winner is @Sanokal with Skull Magician! It's the one that I liked the most in terms of usability vs power.
As for everyone's write-ups, that will likely happen later tonight or tomorrow, as I need some time to organize my thoughts. Thanks for all your entries, it was very fun to read through them all and think of how they would play out!
Oh, goodness me, this is a nice surprise!
I shall respectfully wait for claire's writeups before I post my topic, however.
Sanokal
It appears my grudge towars R4nk has impeded me to beget card design worthy of a demonstration of superiority, o woe is me...
Soo...
In virtue of serious theory-oh-ing with certain fellow here, I have improved one of my themed decks, which I might as well showcase here, from Generation 2 - World Ablaze!, Enter Nightsisters, the most discord-mongering Ritual deck yet:
The Nightsister's VII - Lisa
x1
[Spellcaster/Effect]
If you control a ''Kate-sith'' monster, you can Special Summon this card from your Hand. You can only use the effects of ''The Nightsister's VII - Lisa'' once per turn each: * You can target 1 Level 4 or lower monster in your opponent's graveyard; if you would Ritual summon a DARK monster you can banish that monster as one of the requirements. * You can discard 1 Ritual Monster or Spell card; Add 1 ''Night Familiar'' Monster from your Deck or Graveyard to your hand.
ATK/0 DEF/1800
Night Familiar - Kate-Sith
x1
[Fairy/Tuner/Effect]
You can only control 1 ''Night Familiar - Kate Sith''. If you control ''The Nightsister's VII - Lisa'' you can Special Summon this card from your Hand or Graveyard. If you would Ritual Summon ''Night Abomination - Kate Sith'' this card can be used as the entire requirement. A DARK Ritual monster that uses this card for it's Ritual Summon gains the following effect: When it attacks, your opponent cannot activate any cards or effects until after Damage Calculation.
ATK/150 DEF/1000
The Nightsister's IV - Carmine
x4
[Spellcaster/Effect]
If you control a ''Mario-Quinn'' monster, you can Special Summon this card from your hand. Once per turn you can target 1 Level 4 monster in your opponent's graveyard; Banish it, then Special Summon 1 ''Puppet Token'' (DARK/Level 4/Zombie-type/ATK 0/DEF 0) but you cannot Special Summon monsters from the Extra deck for the rest of this turn. You can discard 1 Ritual card; perform an additional Normal Summon this turn.
ATK/1850 DEF/1500
Night Familiar - Mario Quinn
x4
[Zombie/Gemini/Effect]
If you would Ritual Summon ''Night Abomination - Mario Quinn'' this Effect monster card can be used as the entire requirement. This face up card or in the graveyard is treated as a Normal Monster, you can Normal Summon this Face-up card on the field to have it become an Effect Monster with this effect:
* When a DARK Monster you control is destroyed by an opponent's card(by battle or by effect), this card's ATK becomes 3000 until your opponent's End Phase. ''Nightsister'' Monsters you control cannot be targeted by card effects.
ATK/1900 DEF/0
The Nightsister's V - Dina
x3
[Spellcaster/Effect]
If you control a ''Night Familiar'' Monster, you can Special Summon this card from your Hand. When this card is Summoned from the Hand: you can add 1 ''Nightsister'' Ritual Spell card from your Deck, or Graveyard to your hand.
ATK/1000 DEF/1400
The Nightsister's III - Emma
x5
[Spellcaster/Effect]
If you control a ''Night Abomination'' monster, you can Special Summon this card from your Hand. The activations of your Ritual Spell cards cannot be negated. You can only control 1 ''The Nightsister's III - Emma'' When this card is Special Summoned, apply one of the following effects depending from where it was summoned: Hand; add 1 ''Night Abomination'' Monster from your Deck to your hand. Grave; add 1 ''Night Abomination'' Monster from your Graveyard or Banished to your hand.
ATK/2000 DEF/1500
The Nightsister's VI - Olivia
x2
[Spellcaster/Flip/Effect]
FLIP: Send 1 Ritual Monster from your Deck to your Graveyard, then if it was a ''Night Abomination'' Monster; add 1 ''Nightsister'' Spell card from your Deck to your Hand. If you control a ''Oogie Bop'' Monster you can Special Summon this card face-down from your Hand or Graveyard.
ATK/300 DEF/1500
Night Familiar - Oogie Bop
x2
[Fiend/Tuner/Flip/Effect]
FLIP: Special Summon 1 Level 4 or lower ''Nightsister'' Monster from your Hand, Deck or Graveyard, Face-Down. If you control ''The Nightsister's VI - Olivia'' you can Special Summon this card from your Hand or Graveyard, Face-down. If you would Ritual Summon ''Night Abomination - Oogie Bop'' this card can be used as the entire requirement. A DARK Ritual monster that used this card for it's Ritual Summon cannot be destroyed by card effects.
ATK/0 DEF/2000
The Nightsister's II - Larissa
x6
[Spellcaster/Effect]
If you control a ''Owl-Ture'' Monster, you can Special Summon this card from your Hand. You can only use the effects of ''The Nightsister's II - Larisa'' once per turn each: * You can target 1 Level 6 or lower monster in your opponent's graveyard; if you would Ritual summon a DARK monster you can banish that monster as one of the requirements. * You can discard 1 Ritual card in your Hand; Special Summon 1 ''Nightsister'' Monster from your Deck or Graveyard.
ATK/2300 DEF/1500
Night Familiar - Owl-Ture
x6
[Winged Beast/Effect]
Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of a ''Nightsister'' card. If you control ''The Nightsister's II - Larissa'' you can Special Summon this card from your Graveyard. If you would Ritual Summon ''Night Abomination - Owl-Ture'' this card can be used as the entire Requirement. You can discard this card; Add 1 ''Nightsister'' Monster from your Deck to your Hand, this effect of ''Night Familiar - Owl-Ture'' can only be used once per turn.
ATK/2200 DEF/900
The Supreme Nightsister - Elaice
x7
[Spellcaster/Effect] You can Special Summon this card from your Hand while you control 1 DARK Ritual Monster OR, while you control 1 ''Night Sister'' and 1 ''Night Familiar'' Monster each with the same level. When this card is Special Summoned this way; Add 1 DARK Ritual Monster and 1 Ritual Spell card from your Deck to your Hand. Monsters on the field are unaffected by card effects the turn they're Ritual Summoned.
ATK/2500 DEF/1500
Night Abomination - Kait Sith
x5
[Fairy/Ritual/Tuner/Effect]
Can be Ritual Summoned with any ''Nightsister'' Ritual Spell card. Cannot be used as Tribute for a Ritual Summon. ''The Nightsister's VII - Lisa'' cannot be selected as target for Attacks or Effects. You can only use the effects of ''Night Abomination - Kait Sith'' Once per turn: * You can discard this card; Add 1 level 1 DARK Spellcaster- or Fairy-type Effect Monster from your deck to your hand. * When a ''Nightsister'' monster is selected as an attack target, you can discard this card; Negate the attack, then draw 1 card.
ATK/2250 DEF/1800
Night Abomination - Mario Quinn
x8
[Zombie/Ritual/Gemini/Effect]
Can be Ritual Summoned with any ''Nightsister'' Ritual Spell card. Cannot be used as Tribute for a Ritual Summon. This card can be Normal Summoned as a Level 4 Monster with 1900 ATK. This card is treated as a Normal Monster while on the Field or Graveyard. This Ritual Summoned card becomes an Effect Monster with this effect: Level 4 or lower ''Nightsister'' Monsters you control cannot be Destroyed by Card effects. Once per turn, when an opponent's Trap card is activated, you can negate it's activation and if you do, destroy it.
ATK/3000 DEF/0
Night Abomination - Oogie Bop
xx4
[Fiend/Ritual/Flip/Effect]
FLIP: Add 1 DARK Ritual Monster or 1 ''Nightsister'' Ritual Spell card from your Deck or Graveyard to your hand. Can be Ritual Summoned with any ''Nightsister'' Ritual Spell card. Cannot be used as tribute for a Ritual Summon. During either player's turn, when a Spell card or effect is Activated: you can flip this card Face-down; Negate the activation and if you do destroy it.
ATK/0 DEF/3000
Night Abomination - Owl-Ture
x7
[Winged Beast/Ritual/Effect]
Can be Ritual Summoned with any ''Nightsister'' Ritual Spell card. Cannot be used as tribute for a Ritual Summon. When this card is Ritual Summoned target 1 Ritual Monster or Ritual Spell card in your Graveyard, except the card used to Ritual Summon this card; Return it to your hand. Once per turn: you can target 1 card you control: Return it to your Hand. During either player's turn, When a Monster effect activates: if it's Level is equal to or lower than the combined levels of all Spellcaster-type Monsters you control, you can discard 1 DARK Monster from your hand; Negate it's activation and if you do, destroy it.
ATK/2700 DEF/1400
Night Abomination Nightmare - Ouroboris
x9
[Wyrm/Ritual/Pendulum/Effect] 44
[''Nightsister'' Ritual Spell card effects and their activations cannot be negated. The first time per turn a Monster is Ritual Summoned: Draw 1 card. ''Nightsister'' monsters you control cannot be Targeted for attacks while you control a ''Night Familiar'' Monster.]
Must be Ritual Summoned with any ''Nightsister'' or ''Ambrosian'' Ritual Spell card and cannot be Summoned by other ways. Cannot be used as Tribute for a Ritual Summon. When this card is Summoned, if you control ''The Supreme Nightsister - Elaice'': you can Look at your Opponent's Hand and Banish 1 card among them. While this Ritual Summoned card is face-up on the field your opponent cannot activate Normal or Counter Trap Cards. All other DARK Monsters you control gains 100 ATK for each ''Nightsister'' card you control. ATK/2800 DEF/2800
Nightsister's Cursed Collar
Spell Card
This card is used to Ritual Summon any ''Night Abomination'' Ritual Monster. Tribute Monsters you control or in your Hand whose levels are equal to or higher that the level of that Monster. You can only use this effect of ''Nightsister's Cursed Collar'' once per turn. If you control 2 monsters(1 ''Nightsister'' Monster and 1 ''Night Familiar'' Monster), you can activate this Set card as a Quick-play Spell Card. If you control no Ritual Monsters you can shuffle 1 ''Kate-Sith'' monster in your graveyard into the deck; Add this card from your graveyard to your Hand.
Nightsister's Wedding Ring
Spell Card
This card is used to Ritual Summon any ''Night Abomination'' Ritual Monster. Tribute Monsters you control or in your hand whose levels are equal to the level of the Summoned Monster. You can only use this effect of ''Nightsister's Wedding Ring'' once per turn. If you control 1 ''Nightsister'' and 1 ''Night Familiar'' monster with the same level you can Shuffle 1 ''Night Abomination'' Monster from your Graveyard into the Deck; Return this card from your Graveyard to your Hand.
Nightsister's Black Knot
Spell Card
This card is used to Ritual Summon any ''Night Abomination'' Monster From your Hand or Graveyard. Tribute Monsters you control or in your hand and/or Shuffle DARK Monsters from your graveyard into the deck whose levels exactly equal the level of the Summoned Monster, You can only use this effect of ''Nightsister's Black Knot'' once per turn. If you control no Face-up Monsters you can shuffle 1 ''Oogie-Bop'' from your Graveyard into the Deck; Return this card from your Graveyard to your Hand.
Nightsister's Evil Crown
Spell Card
This card is used to Ritual Summon any ''Night Abomination'' Monster. Tribute 1 ''Night Familiar'' Monster you control with the same Level as a ''Nightsister'' Monster you control, as well as the Level of the Ritual Monster you would Summon, then Ritual Summon that ''Night Abomination'' Ritual Monster from your Deck, Your opponent takes no damage from battles involving it, and it is returned to the Hand during the End Phase. You can only use this effect of ''Nightsister's Evil Crown'' once per turn.
Ambrosian's Black Stone
Spell Card
This card is used to Ritual Summon 1 ''Night Abomination'' or Ambrosian'' Ritual Monster. Cards and effects cannot be activated in response to this card's activation. Tribute Monsters you control or in your Hand, then Ritual Summon 1 Ritual Monster from your Hand or Extra Deck whose levels exactly equal the level of those Monsters.
Coven's Diligence
Spell Card
Select and activate the following effects in sequence depending on the Names of Monsters you control:
* ''Nightsister'' Monster(s): Send 1 Ritual Spell card from your deck to the Graveyard.
* ''Night Familiar'' monster(s): Send 1 Ritual Monster from your deck to the Graveyard.
* ''Night Abomination'' Monster(s): Destroy 1 Set card on the field.
That Witch!
Trap Card
If you control a ''Nightsister'' Monster: shuffle 1 ''Nightsister'' or ''Night Familiar'' Monster from your Graveyard into your deck; Add 1 Ritual Spell card from your Deck to your hand. After this effect is activated, your opponent may Banish up to 3 cards from their deck face-down.
The Ceremony of the Mad Woman
Trap Card
When your opponent Activates an Effect that includes Negating the Activation of a ''Nightsister'' Ritual Spell card or DARK Ritual Monster's Effect, OR, when an effect is Activated that would Destroy a ''Nightsister'' Monster(s) you control, Negate the activation and if you do, Destroy it.
Nightsister's Diary
Trap Card
Select and Activate one of the following effects:
* Shuffle 2 DARK Monsters from your Hand into your Deck, Add 1 ''Nightsister'' and 1 ''Night Familiar'' Monster from your Deck to your Hand.
* Send 1 ''Nightsister'' and 1 ''Night Familiar'' Monster from your Deck to your Graveyard. If this Set card you control is Destroyed and Sent to the Graveyard by an opponent's effect, you can immediately Activate this effect.
I witness editing Hell!
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