User Tag List

Page 106 of 283 FirstFirst ... 65696104105106107108116156206 ... LastLast
Results 1,051 to 1,060 of 2828

Thread: Official Create-a-Card Thread

  1. #1051
    Registered User Pendulum's Avatar
    Join Date
    Sep 2015
    Posts
    1,589
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Ziz View Post
    Actually, I put the "you lose the duel" clause for the same reason I did something else.

    Also, I accidentally left this guy out, who is the sole reason "Wuerhosaur" requires 2 or more tributes instead of any number of tributes:

    Kǒnglóng Klamelisaur
    恐龍 クラメリ (きょうりゅう クラメリ)
    [Dinosaur/Effect] ×6
    You can Special Summon this card (from your hand) by banishing 1 other "Kǒnglóng" monster from your hand. When you do: You can target up to 2 "Kǒnglóng" monsters in your Graveyard; add them to your hand. You can only use this effect of "Kǒnglóng Klamelisaur" once per turn.
    ATK/1000 DEF/2800
    Geez, this guy's really strong. Instant plus without any problem, no cost, no risk.

  2. #1052
    Registered User Pendulum's Avatar
    Join Date
    Sep 2015
    Posts
    1,589
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Michelle View Post
    My entry comes from the hand of Evil incorporated, as well as other associates.

    ULTibreaker Grand Wipe - T-Wrex
    FIRE
    *********
    [Dinosaur/Effect]
    Requires 1 additonal Tribute for it's Normal Summon. You must Discard 1 card in your Hand to Special Summon this card from the Graveyard. Cannot be Destroyed by card effects, also it cannot be Targeted by effects that target a single card. Once per turn, during either player's turn: You can pay 500 LP, your opponent targets 1 card they control; Destroy 1 card your opponent controls, except that Target. When this card attacks, both battling Monsters become unaffected by opponent card effects until the end of the Damage Step.
    ATK/3100 DEF/3050

    What the hell is this, Michelle? "You must Discard 1 card in your Hand to Special Summon this card from the Graveyard." What. The. Hell. Why can you summon a 3100 ATK brutal monster that Cannot be Destroyed by card effects, also it cannot be Targeted by effects that target a single card and has a super powerful removal effect in any!! deck just by discarding a card!?



    Quote Originally Posted by Michelle View Post
    ULTibreaker Nuke - Thrasheratops
    EARTH
    ********
    [Dinosaur/Effect]
    This Normal Summoned card cannot be Destroyed by card effects. Once per turn: You can pay 500 LP, then target up to 3 face-up cards on the field; Destroy all but 2 of them. During either player's turn, when this card is Targeted for a card or effect: You can Destroy 1 ''ULTi'' card you control, other than this card; Negate its activation and if you do, Shuffle it into the Deck.
    ATK/2850 DEF/2950
    The Pay 500 LP effect is too much. Otherwise, it's fine.

    Quote Originally Posted by Michelle View Post
    ULTibreaker Carnage - Ankillosaur
    WIND
    ********
    [Dinosaur/Effect]
    Cannot be targeted by oppoent card effects that target a single card. Once per turn: You can target up to 2 cards your opponent controls; Your opponent returns one of them to the Hand. When a card or effect is activated that includes Destroying a number of cards on the field equal to or lower than the number of ''ULTility'' cards you control: You can pay 500 LP; Negate it's activation, and if you do, Destroy it and 1 other card you control.
    ATK/2750 DEF/3150
    The protection effect dodges Raigeki and stuff like that... But doesn't dodge Dark Hole. Basically your opponent has to destroy their own cards or Spell/Traps you control alongside your ULTis... It's not bad, but it's super powerful and annoying. 500 LP as the cost? This is just a pseudo-cost... This is like Scout.

    Quote Originally Posted by Michelle View Post
    ULTibreaker Predator - Megalodoom
    WATER
    ********
    Quote Originally Posted by Michelle View Post
    [Dinosaur/Effect]
    Cannot be Targeted or Destroyed by card effects, except during your Battle Phase and Main Phase 2. Once per turn: you can pay 1000 LP; Both players simultaneously select 1 card your opponent controls(you choose first) until all but 1 card is selected, Banish that card. Each time an opponent's Monster is destroyed, gain 500 LP.
    ATK/2950 DEF/2650

    No no! The pay 1000 LP effect removes everything on the field except one card... At the cost of 1000 LP... by a guy that can be summoned from the grave with CotH and the likes...

    Quote Originally Posted by Michelle View Post
    ULTibeater Ravage - Raptorn
    DARK
    ****
    [Dinosaur/Effect]
    You can Normal Summon ''ULTi'' Monsters with 1 less Tribute. You can Normal Summon Dinosaur-type Monsters by using this card in your hand as Tribute. You can use this card and any other ''ULTi'' Monster(s) you control for the Xyz Summon of a Dinosaur-type Xyz Monster whose Rank is equal to or lower than this card's Level +2 for each ''ULTi'' Equip card you control. Cannot be targeted by opponent card effects. If you control a Monster, other than an ''ULTi'' Monster, this card cannot attack.
    ATK/2000 DEF/1050
    No! This only makes them easier to summon. And it's easy Xyz... Can't be targeted by opponent's card effects?! But it's a Level 4!...

    Quote Originally Posted by Michelle View Post
    ULTility - Lasers on their Heads
    LIGHT
    ****
    [Machine/Effect]
    You can Normal Summon ''ULTi'' Monsters with 1 less Tribute. You can Normal Summon Dinosaur-type Monsters by using this card in your hand as Tribute. You can equip this card from your hand to an Dinosaur-type ''ULTi'' Monster you control. it gains 200 ATK. Once per turn, during your turn, if the equipped Monster's effect is activated by paying LP, you can make that effect resolve 1 additional time per turn.
    ATK/1800 DEF/1800
    What!? No!! They should be summoned with more tributes! Not less! And it can make those super strong effects be activated again!?


    Quote Originally Posted by Michelle View Post
    ULTility - JurASSic Eraser Shuttle
    LIGHT
    **
    [Machine/Effect]
    You can Normal Summon ''ULTi'' Monsters with 1 less Tribute. You can Normal Summon Dinosaur-type Monsters by using this card in your hand as Tribute. You can equip this card from your hand to an Dinosaur-type ''ULTi'' Monster you control. it gains 300 ATK. If a monster that was targeted by the equipped Monster's effect leaves the field after the equipped Monster's effect resolves, that Monster is Banished instead.
    ATK/1200 DEF/1100
    ...
    Ah, this one is better. Not counting with the summon-help effects.


    Quote Originally Posted by Michelle View Post
    ULTility - ALL LOCK
    LIGHT
    **
    [Machine/Effect]
    You can Normal Summon ''ULTi'' Monsters with 1 less Tribute. You can Normal Summon Dinosaur-type Monsters by using this card in your hand as Tribute. You can equip this card from your hand to an Dinosaur-type ''ULTi'' Monster you control. it gains 100 ATK and 300 DEF. The equipped Monster's activated effects that target may target 1 additional card, also, instead of your opponent, you may choose their cards to resolve the equipped Monster's effect
    ATK/100 DEF/2000
    Again, remove the effects that help with the Summoning... Target one more!? No, it only makes those big Dinos' effects even more devastating. As if they needed it... "you may choose their cards to resolve the equipped Monster's effect" What is this supposed to mean?


    Quote Originally Posted by Michelle View Post
    ULTility - Pulse Cracker
    LIGHT
    ****
    [Machine/Effect]
    You can Normal Summon ''ULTi'' Monsters with 1 less Tribute. You can Normal Summon Dinosaur-type Monsters by using this card in your hand as Tribute. You can equip this card from your hand to an Dinosaur-type ''ULTi'' Monster you control. it gains 400 DEF. You can choose the targets for any of your opponent's activated effects that could target this card or the equipped Monster.
    ATK/300 DEF/2100
    I won't even say more about the first effects. Hum, this is actually not bad.


    Quote Originally Posted by Michelle View Post
    ULTility - Chicken Feet Booster
    LIGHT
    ****
    [Machine/Effect]
    You can Normal Summon ''ULTi'' Monsters with 1 less Tribute. You can Normal Summon Dinosaur-type Monsters by using this card in your hand as Tribute. You can equip this card from your hand to an Dinosaur-type ''ULTi'' Monster you control. it gains 500 ATK and loses 300 DEF. During your turn, you may Destroy this equipped card; The equipped Monster may activate any of their effects that is activated by paying LP one additional time per turn.
    ATK/1600 DEF/1300
    Ignoring the first effects, I'd say this guy is still strong. Because it allows super strong effects to be activated again. I like the concept of this one. But you should change the last effect. Maybe by destroying this card the previously equipped monster could attack again by reducing its ATK, or attack another monster in a row without inflicting Battle Damage.


    Quote Originally Posted by Michelle View Post
    Agent ULTirainer Crisp
    FIRE
    ****
    [Warrior/Effect]
    If you control no Dinosaur-type Monsters, you can Normal Summon Dinosaur-type Monsters from your Hand with 2 less tributes than required. Once per turn: you can pay 500 LP, then target 1 ''ULTi'' Monster you control and 1 ''ULTility'' Monster in your Graveyard; Equip the second target to the first one. Cannot be targeted for attacks or for effects while you control a Dinosaur-type ''ULTi'' Monster. If you would Xyz Summon a Dinosaur-type Xyz Monster, this card can be treated as Level 9.
    ATK/1300 DEF/1000
    This is instant broken dinosaurs!

    Quote Originally Posted by Michelle View Post
    ULTiMAX Meggidon
    EARTH
    ++++++++
    [Dinosaur/Xyz/Effect]
    2 Level 8 Monsters
    Cannot be Destroyed by card effects. Once per turn, You can pay 500 LP, then target 3 cards on the field, destroy all but 1 of them. Once per turn, during either player's turn: You can target a number of ''ULTi'' Monsters in your Graveyard, up to the number of Xyz Materials attached to this card; Equip them to this card, then Detach 1 Xyz Material from this card.
    ATK/3300 DEF/3000

    500 LP to destroy two cards on a generic RANK8 that can't be destroyed by card effects and has 3300 ATK... I would run this guy for sure. And it will only lose a material if its effect goes through...



    Quote Originally Posted by Michelle View Post
    ULTiMATE - Titano-Wrex
    FIRE
    ++++++++
    [Dinosaur/Xyz/Effect]
    2 Level 9 Monsters
    This card with 2 or more Xyz Materials cannot be Targeted or Destroyed by card effects. Once per turn, You can Detach up to 2 Xyz Materials from this card and pay 500 LP, then target that many number of cards on the field +2: Have your opponent attach one of them to this card as Xyz Material, then Banish all but one of the remaining targets.
    ATK/3500 DEF/3000
    One goes as material, so it will always have materials to activate its effects, the others get banished form the game... And here I was for ages waiting for a good Rank 9, but this guy is too strong for my taste.


    Quote Originally Posted by Michelle View Post
    ULTier Panther Raptear
    DARK
    ++++
    [Dinosaur/Xyz/Effect]
    2 Level 4 Monsters
    When this card is Xyz Summoned, you may return 1 ''ULTility'' Monster from your Graveyard to your Hand. You can Normal Summon Dinosaur-type Monsters with 1 less tribute, or 2 less Tributes if that Monster is an ''ULTi'' Monster. Once per turn, you can Detach 1 Xyz Material from this card and pay 500 LP, then Target 1 face-up Attack position Monster on the field; Destroy it.
    ATK/2500 DEF/1000
    Seriously? A generic R4NK with removal capabilities. We have enough of these, we don't need more.


    Quote Originally Posted by Michelle View Post
    ULTi Headquarters
    Spell Card/Field
    Once per turn, this card cannot be Destroyed by card effects. Both players may Normal Summon ''ULTi'' Monsters with 1 less Tribute. Once per turn, you can Target 1 ''ULTi'' card in your Graveyard; Shuffle 1 card in your Hand into the Deck, and if you do, Return that card to the Hand. Eacn time an opponent card leaves the field by the effect of an ''ULTi'' card you control, gain 500 LP.

    Geez, your monsters will never be summoned by tributing monsters. At least from the field, that's guaranteed. Of course, as if LP mattered (because 500 and 1000 is a lot /irony), this card even makes for that.



    Quote Originally Posted by Michelle View Post
    ULTi Suppy Cargo
    Spell Card/Normal
    Add 1 ''ULTility'' Monster from your Deck to your Hand. During either player's turn, if this card is in your Graveyard: you can target 1 ''ULTi'' card in your Graveyard; shuffle this card and that target into the Deck.
    Of course, now we have the search power, which is needed (I'm being sincere). Hum...


    Quote Originally Posted by Michelle View Post
    ULTimate Deploy
    Spell Card/Quick-play
    Activate one of the following effects:
    * Special Summon 1 Dinosaur-type Monster from your Hand.
    * Equip 1 ''ULTility'' Monster from your Graveyard to a Dinosaur-type Monster you control.
    * Normal Summon 1 ''ULTi'' Monster in addition to your Normal Summon/Set.
    No. Not needed. The second effect could work good. The others are not needed.


    Quote Originally Posted by Michelle View Post
    ULTility Repair Unit
    Trap Card/Continuous
    Once per turn, this card cannot be Destroyed by card effects. Once per turn, if this card has not been targeted this turn: You can target 1 ''ULTility'' card and 1 other 'ULTi'' card in your Graveyard; Return the first target to the Bottom of your Deck, also add the first target to your Hand.

    Returns those super fodder monsters to the hand for instant beatdown removal dino.


    Quote Originally Posted by Michelle View Post
    ULTilmator Fire
    Trap Card/Normal
    Target 1 ''ULTi'' Monster you control, it may activate it's effect by paying LP up to 2 additional times this turn.
    Geez! They don't even have enough targets to activate their effects twice, Michelle, they just wipe out the field.


    Quote Originally Posted by Michelle View Post
    ULTirageous Assault
    Trap Card/Counter
    When a card or effect is activated that includes Targeting and/or Destroying a card while you control a Dinosaur-type ''ULTi'' Monster: Target that card, then pay 500 LP; Negate it's activation, and if you do, Destroy it.
    Counters don't target. No, it's not a written rule. But they activate directly.
    They don't need this protection.



    Quote Originally Posted by Michelle View Post
    ULTimate Fundraising Gamble
    Trap Card/Normal
    Gain 4000 LP, and Draw 1 card. During your next turn's End Phase, pay 8000 LP or lose 12000 LP, until then, apply the following efffects:
    * Each time a Monster is Targeted by the effect of an ''ULTi'' card, Gain 500 LP.
    * Each time an opponent's card leaves the field by the effect of a ''ULTi'' card you control, gain 1000 LP.
    You're kidding, right?


    Michelle, Michelle, Michelle... You have to understand the consequences of your cards... These guys are really strong.

  3. #1053
    Registered User Pendulum's Avatar
    Join Date
    Sep 2015
    Posts
    1,589
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Eva View Post
    Terrordrake Iron Claw
    先史恐獣-アイアンクロウ (テラドレイク-アイアンクロウ)
    Earth Dinosaur / Effect
    LV4 1800/0
    You can only use the (1) effect of “Terrordrake Iron Claw” once per turn.
    (1) When this card destroys a monster by battle and sends it to the Graveyard: You can Tribute this face-up card; Special Summon 1 of your banished Level 4 or lower Dinosaur-Type monsters.
    (2) If this Dinosaur-Type card on the field is destroyed and sent to the Graveyard: You can banish 1 Dinosaur-Type monster from your Graveyard; Special Summon this card from your Graveyard in Defense Position, but it becomes Rock-Type, also switch its original ATK and DEF.
    Oh, I like this one. The first effect it balanced, doesn't work against Pendulums and goes only once per turn. Can go for R4NK, but...
    Nice concept of changing it into Rock. Like if it fossilized.


    Quote Originally Posted by Eva View Post
    Terrordrake Iron Scale
    先史恐獣-アイアンスケール (テラドレイク-アイアンスケール)
    Earth Dinosaur / Effect
    LV4 1700/0
    (1) If a Dinosaur-Type monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
    (2) If this Dinosaur-Type card on the field is destroyed and sent to the Graveyard: You can banish 1 Dinosaur-Type monster from your Graveyard; Special Summon this card from your Graveyard in Defense Position, but it becomes Rock-Type, also switch its original ATK and DEF.
    Nope, the first effect is Armades for any Dino. A level 4 Armades for any Dino, where's the sense in that?


    Quote Originally Posted by Eva View Post
    Terrordrake Silver Fang
    先史恐獣-シルバーファング(テラドレイク-シルバーファング)
    Earth Dinosaur / Effect
    LV5 2300/0
    (1) If you control a Rock-Type monster, you can Normal Summon this card without Tributing monsters.
    (2) Once per turn: You can target 1of your banished Dinosaur-Type monsters; shuffle it into the Deck, and if you do, banish 1 Dinosaur-Type monster with a different name from your Deck.
    (3) If this Dinosaur-Type card on the field is destroyed and sent to the Graveyard: You can banish 1 Dinosaur-Type monster from your Graveyard; Special Summon this card from your Graveyard in Defense Position, but it becomes Rock-Type, also switch its original ATK and DEF.
    Cool (2) effect. Hum, these guys are hard to get rid of.


    Quote Originally Posted by Eva View Post
    Terrordrake Gold Horn
    先史恐獣-ゴールドホーン(テラドレイク-ゴールドホーン)
    Earth Dinosaur / Effect
    LV6 2500/0
    (1) If you control a Rock-Type monster, you can Normal Summon this card without Tributing monsters.
    (2) All Dinosaur-Type monsters you control gain 100 ATK for each of your banished Dinosaur-Type monsters. If a Dinosaur-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    (3) If this Dinosaur-Type card on the field is destroyed and sent to the Graveyard: You can banish 1 Dinosaur-Type monster from your Graveyard; Special Summon this card from your Graveyard in Defense Position, but it becomes Rock-Type, also switch its original ATK and DEF.
    Heh, Summoning a 2500 ATK beast without tributing is too much. You could halve their ATK when they're Normal Summoned without Tributing.
    The (2) effect goes for beatdown, which fits Dinosaurs. And they seem to be able to get a decent number of Dinos banished.


    Quote Originally Posted by Eva View Post
    Terrordrake Radiant Aura
    先史恐獣-ラジアントアウラ(テラドレイク-ラジアントアウラ)
    Earth Dinosaur / Effect
    LV8 2900/0
    (1) You can Tribute Summon/Set this card by Tributing 1 Rock-Type monster.
    (2) Once per turn, during either player’s turn, if a Dinosaur-Type monster in your possession is banished: You can target 1 card on each side of the field; destroy that card you control, and if you do, banish that card your opponent controls face-down.
    (3) Once per turn: You can send 1 Dinosaur-Type monster from your Deck to the Graveyard.
    (4) If this Dinosaur-Type card on the field is destroyed and sent to the Graveyard: You can banish 1 Dinosaur-Type monster from your Graveyard; Special Summon this card from your Graveyard in Defense Position, but it becomes Rock-Type, also switch its original ATK and DEF.
    Ah, this one needs a Tribute. But still, you could halve its ATK, just for then risk, and making the player consider if it will be worth it.
    Too many effects. It just needs the (2) one.

    Quote Originally Posted by Eva View Post
    Terrordrake Diamond Body
    先史恐獣-ダイヤモンドボディ(テラドレイク-ダイヤモンドボディ)
    Earth Dinosaur / Effect
    LV10 3500/0
    (1) You can Tribute Summon/Set this card by Tributing 1 Rock-Type monster.
    (2) Once per turn: You can banish 1 Dinosaur-Type monster from your Graveyard, then target 1 of your banished Dinosaur-Type monsters, except a monster with the same name as that banished monster; Special Summon it, also you cannot Summon monsters for the rest of this turn, except Dinosaur-Type monsters.
    (3) Once per turn, during either player’s turn, if a Dinosaur-Type monster you control is targeted by a card or effect: You can banish 1 Dinosaur-Type monster from your Graveyard; negate that activation, and if you do banish it, then inflict 1000 damage to your opponent.
    (4) If this Dinosaur-Type card on the field is destroyed and sent to the Graveyard: You can banish 1 Dinosaur-Type monster from your Graveyard; Special Summon this card from your Graveyard in Defense Position, but it becomes Rock-Type, also switch its original ATK and DEF.
    Ok, this one definitely needs to have its ATK halved or something. You will easily have one Rock-type monster, I think.
    Good (2) effect. Especially combined with the previous guy's (3) effect. Now I think even more it could be removed.
    Huuu, harsh (3) effect.


    Quote Originally Posted by Eva View Post
    Unearth
    採掘 (さいくつ)
    Spell Normal
    (1) Target 1 Dinosaur-Type monster you control; destroy it, and if you do, you can Special Summon 1 Level 6 or lower Dinosaur-Type monster from your hand.
    Cool card.


    Quote Originally Posted by Eva View Post
    Ancient Wonders
    先史世界 (せんしせかい)
    Spell Field
    (1) During your Main Phase, you can Normal Summon 1 Dinosaur-Type monster in addition to your Normal Summon/Set, but you cannot Summon monsters for the rest of this turn, except Dinosaur-Type monsters. (You can only gain this effect once per turn).
    (2) Each Rock-Type monster you control cannot be destroyed by battle once per turn.
    (3) During each Standby Phase: You gain 100 LP for each of your banished Dinosaur-Type monsters.
    Ok, this (2) effect just raised them to a whole new level now. These guys are sturdy.


    Quote Originally Posted by Eva View Post
    Final Excavation
    ファイナル・ディグ
    Trap Continuous
    You can only use 1 “Final Excavation” effect per turn, and only once that turn.
    (1) You can target 1 of your banished Dinosaur-Type monsters; return it to the Graveyard, and if you do, you can destroy 1 Dinosaur-Type monster you control.
    (2) You can target 1Rock-Type monster you control; switch its current ATK and DEF until the end of this turn.
    This card alone wrecks some havoc. I mean, during the opponent's End Phase, return one Dino, destroy a Dino, summon it back with its own effect by banishing the one you just brought back with this card. Then, on your turn, change it into Attack, switch the ATK/DEF and you have the original monster back until the end of the turn. It's a cool combo, though.
    You can only use one effect per turn, to keep things balanced, so... It's vulnerable because it's a Trap and dies to MST easily.

    Quote Originally Posted by Eva View Post
    Strange Findings
    デス・アンド・ブレイク
    Trap Normal
    You can only activate 1 “Strange Findings” per turn.
    (1) Tribute 1 Rock-Type monster you control; Special Summon 1 Dinosaur-Type monster with the same Attribute and Level from your hand or Deck.
    Interesting surprise card.

    There's one big complain I have: They should revive with their effects negated.
    Overall, I like them. Rock being my favorite type certainly gives them some extra points. I would definitely give'em a try. They seem cool. Sturdy and annoying, though. I'd make some adjustments.

  4. #1054
    Registered User Michelle's Avatar
    Join Date
    Sep 2015
    Location
    Cafe Soleil
    Posts
    302
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Pendulum View Post
    What the hell is this, Michelle? "You must Discard 1 card in your Hand to Special Summon this card from the Graveyard." What. The. Hell. Why can you summon a 3100 ATK brutal monster that Cannot be Destroyed by card effects, also it cannot be Targeted by effects that target a single card and has a super powerful removal effect in any!! deck just by discarding a card!?
    It's supposed to be a Tyrant Dragon restriction, the deck can hardly Special Summon it from the grave.

    The Target protection effect should probably swing the other way around maybe, maybe all its effects should be stapled upon Normal Summon. The deck has means into facilitating Tribute Summons almost ridiculously, but barely any means to enhance the number of said Normal Summons.

    The Pay 500 LP effect is too much. Otherwise, it's fine.
    Maybe I'm not playwriting these effects right, you do realize all of their cost-built effects, unless patched by the ULTility mech, function essentially as one-card removal? if not, then one of us is going to make a realization.

    The protection effect dodges Raigeki and stuff like that... But doesn't dodge Dark Hole. Basically your opponent has to destroy their own cards or Spell/Traps you control alongside your ULTis... It's not bad, but it's super powerful and annoying. 500 LP as the cost? This is just a pseudo-cost... This is like Scout.
    I was going towards making the effect as conventionally designed as possible, using several Target and Destroy means so that they have a one-tracked approach and can be played around, though I can see how this one really odds out with the rest.

    No no! The pay 1000 LP effect removes everything on the field except one card... At the cost of 1000 LP... by a guy that can be summoned from the grave with CotH and the likes...
    Again, reading the cards wrong, it reads Both players picking one card on the opponent's field one after the other, and the last one out is banished.
    No! This only makes them easier to summon. And it's easy Xyz... Can't be targeted by opponent's card effects?! But it's a Level 4!...
    Hmm
    What!? No!! They should be summoned with more tributes! Not less! And it can make those super strong effects be activated again!?
    This was the core aspect behind the idea, to make Big-ass Monsters with powerful, but very basic effects. and have a specialized lineup of cards that enhance said effects ridiculously. This one is essentially the true core of the theme, despite the idea being Dinos making the front. I'd take many aspects with this theme off before sorting this one out.

    I'll be chopping heads, but you don't get to touch my lasers on my head.
    ...
    Ah, this one is better. Not counting with the summon-help effects.
    The summon help effects are only dumb because the cards they summon are dumb.

    Again, remove the effects that help with the Summoning... Target one more!? No, it only makes those big Dinos' effects even more devastating. As if they needed it...
    It makes them actually devastating to begin with.
    But I should actually make them need it.
    "you may choose their cards to resolve the equipped Monster's effect" What is this supposed to mean?
    I suck at PSCT, It's meant to behave like a Pseudo Patrician of Darkness, but then again, that's probably too complex by someone with a brain the size of a...

    I won't even say more about the first effects. Hum, this is actually not bad.
    Now that I see it, this does what the one above doesn't need to do.

    Ignoring the first effects, I'd say this guy is still strong. Because it allows super strong effects to be activated again. I like the concept of this one. But you should change the last effect. Maybe by destroying this card the previously equipped monster could attack again by reducing its ATK, or attack another monster in a row without inflicting Battle Damage.
    I was going for something more batter brained like that, I should go for it.

    500 LP to destroy two cards on a generic RANK8 that can't be destroyed by card effects and has 3300 ATK... I would run this guy for sure. And it will only lose a material if its effect goes through...
    Nothing we've seen before really.

    One goes as material, so it will always have materials to activate its effects, the others get banished form the game... And here I was for ages waiting for a good Rank 9, but this guy is too strong for my taste.
    It probably breaks too through.

    Seriously? A generic R4NK with removal capabilities. We have enough of these, we don't need more.
    I could make it ever so slightly less obvious, but it's rather outclassed in the removal department, of which there are many. the ATK score with the effect is truly worrysome though.
    Geez, your monsters will never be summoned by tributing monsters. At least from the field, that's guaranteed. Of course, as if LP mattered (because 500 and 1000 is a lot /irony), this card even makes for that.
    You won't be Normal Spamming with them though, since you need all of them enablers to be on the field, and those aren't SS'd as easily outside third party support. I should probably tone it on the monster ones.

    Of course, now we have the search power, which is needed (I'm being sincere). Hum...
    Sassy, aren't we. I'm actually pretty proud of the recycle effect.
    No. Not needed. The second effect could work good. The others are not needed.

    Returns those super fodder monsters to the hand for instant beatdown removal dino.
    Funny, I actually intended the targets to work the other way around, and only now figure it's written like that.

    It should be recycle Dino to accquire fodder.

    Geez! They don't even have enough targets to activate their effects twice, Michelle, they just wipe out the field.
    A Bold card this is, but we're crossing black waters here, at least it's MST bait.

    Counters don't target. No, it's not a written rule. But they activate directly.
    They don't need this protection.
    These are not the needless protection you're looking for.

    You're kidding, right?
    I'm DEAD serious.

    edit: OKAY, changes are up.
    Last edited by Michelle; 18th January 2016 at 02:25 AM.

  5. #1055
    Registered User Hope in the Interstice's Avatar
    Join Date
    Aug 2015
    Posts
    1,994
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)

    From the Interstice: How we've changed

    Alright, so my entry for Sanokal's contest is called "Brightwings"... because I literally could not think of a better name. My brain went kaput. So! Here's the theme; recent studies have shown that dinosaurs, especially theropods, had feathers. The supposition of the day is that birds evolved from dinosaurs. Here we have, then, a two-era deck; a Dinosaur-type Main Deck with an emphasis on beatdown and a Winged Beast-type Extra Deck that uses trickier tactics fitting for the modern age. Therefore, here's my deck:

    Brightwing — Microquill the Grain (based on the microraptor)
    EARTH
    Dinosaur-type/Tuner/Effect
    Level 1
    900 / 200
    'You can Special Summon this card (from your hand) by paying 500 LP. During your Main Phase: You can target 1 "Brightwing" monster you control; destroy this card, then the targeted monster gains ATK equal to the ATK this card had on the field. When this card destroys an opponent's monster by battle, gain LP equal to the Level/Rank of the destroyed monster x 200.'

    Brightwing — Ornithorn the Jag (based on the sinornithosaurus, who are said to actually be venomous)
    EARTH
    Dinosaur-type/Tuner/Effect
    Level 1
    800 / 600
    'You can Special Summon this card (from your hand) by paying 500 LP. If this card battles an opponent's monster, that monster loses ATK equal to this card's ATK. When this card destroys an opponent's monster by battle, gain LP equal to the Level/Rank of the destroyed monster x 200.'

    Brightwing — Velocirin the Skipping
    EARTH
    Dinosaur-type/Tuner/Effect
    Level 2
    1200 / 600
    'You can Special Summon this card (from your hand) by paying 600 LP. This card can attack twice during each Battle Phase. When this card destroys an opponent's monster by battle, gain LP equal to the Level/Rank of the destroyed monster x 200.'

    Brightwing — Nychusic the Dial (based on the deinonychus)
    EARTH
    Dinosaur-type/Effect
    Level 4
    1800 / 900
    'You can Special Summon this card (from your hand) by paying 800 LP. Cannot be used as Xyz Material for an Xyz Summon. If this card battles an opponent's monster, negate the effects of that monster during the Damage Step. When this card destroys an opponent's monster by battle, gain LP equal to the Level/Rank of the destroyed monster x 200.'

    Brightwing — Utahraes the Rolling (based on the utahraptor)
    EARTH
    Dinosaur-type/Effect
    Level 5
    2300 / 100
    'You can Normal Summon this card without Tribute by paying 1000 LP. When this card is Summoned: You can Special Summon 1 Level 4 or lower "Brightwing" monster in your Graveyard. You can only activate this effect of "Brightwing — Utahraes the Rolling" once per turn. When this card destroys an opponent's monster by battle, gain LP equal to the Level/Rank of the destroyed monster x 200.'

    Brightwing — Tyrannera the Monolith
    EARTH
    Dinosaur-type/Effect
    Level 8
    2900 / 2500
    'While you have 1 or more "Brightwing" monsters in your Graveyard, you can Normal Summon this card without Tribute by paying 1300 LP. Once per turn, this card cannot be destroyed by battle or by card effects. When this card destroys an opponent's monster by battle, gain LP equal to the Level/Rank of the destroyed monster x 400.'


    Brightwing — Hawkrest the Stratos
    WIND
    Winged Beast-type/Synchro/Effect
    Level 6
    1300 / 1200
    '1 or more "Brightwing" Tuner monsters + 1 or more non-Tuner "Brightwing" monsters
    Cannot be targeted by your opponent's monster effects or selected as an attack target. This card can attack your opponent directly. If this card is Summoned: You can add 1 "Brightwing" card from your Deck to your hand. You can only activate this effect of "Brightwing — Vulturise the Stratos" once per turn.
    '

    Brightwing — Vulturise the Mesos
    WIND
    Winged Beast-type/Synchro/Effect
    Level 7
    1500 / 500
    '1 or more "Brightwing" Tuner monsters + 1 or more non-Tuner "Brightwing" monsters
    Cannot be targeted by your opponent's monster effects or selected as an attack target. This card can attack your opponent directly. If this card is Summoned: Your opponent cannot activate the effects of Spell or Trap cards until the end of the turn.
    '

    Brightwing — Eaglegend the Exos
    WIND
    Winged Beast-type/Synchro/Effect
    Level 10
    2000 / 1000
    '1 or more "Brightwing" Tuner monsters + 1 or more non-Tuner "Brightwing" monsters
    Cannot be targeted by your opponent's monster effects or selected as an attack target. This card can attack your opponent directly. During either player's Main Phase: You can pay 800 LP; banish this card until the next Standby Phase.
    '


    Timeless Hunting Grounds
    Field Spell
    'During your turn, all Dinosaur-type "Brightwing" monsters you control gain 600 ATK. When a Winged Beast-type "Brightwing" monster you control inflicts battle damage to your opponent, you can discard 1 random card from your opponent's hand. During your Main Phase, if a Dinosaur-type "Brightwing" monster is in your Graveyard: You can activate this card from your Graveyard. You can only activate this effect of "Timeless Hunting Grounds" once per turn.'

    Brightwing Blast
    Normal Spell
    'Activate one of the following effects:
    ● If you control a Dinosaur-type "Brightwing" monster: Return all Spell and Trap cards your opponent controls to the hand.
    ● Target 1 Winged Beast "Brightwing" monster; inflict damage to your opponent equal to that monster's ATK.
    '

    Brightwing Shimmering
    Normal Spell
    'Add 1 "Brightwing" monster from your Deck to your hand. You must have a "Brightwing" monster in your Graveyard to activate and resolve this effect.'

    Brightwing Bane
    Quick-Play Spell
    'Activate one of the following effects:
    ● If you control a "Brightwing" monster: Target 1 monster on the field, then declare a number from 1 to 8; its Level/Rank becomes the declared number.
    ● If you control a Winged Beast-type "Brightwing" monster: Target 1 monster on the field; destroy it, and if you do, gain LP equal to its Level/Rank x 200.
    '

    Evolved Synchro
    Normal Spell
    'Reveal 1 "Brightwing" Synchro monster in your Extra Deck; banish, from your Graveyard, "Brightwing" monsters, including at least 1 Tuner monster and 1 non-Tuner monster, whose Levels are equal to the Level of the revealed monster, then Special Summon that monster (This Special Summon is treated as a Synchro Summon), also return it to the Extra Deck when it leaves the field. You can only activate 1 "Evolved Synchro" per turn.'

    Inspiring Brightwing
    Continuous Trap
    'Once per turn, you can activate one of the following effects:
    ● During the turn this effect is activated, if a Dinosaur-type "Brightwing" monster you control attacks a Defense Position monster, inflict piercing battle damage to the opponent. (This applies even if this card leaves the field.)
    ● If you control a Winged Beast-type "Brightwing" monster: Gain 700 LP for each "Brightwing" monster you control.
    '

    Blinding Brightwing
    Continuous Trap
    'You can only activate one of the following effects of "Blinding Brightwing" per turn, and only once per turn:
    ● During your turn, if you control a Dinosaur-type "Brightwing" monster: You can target 1 monster your opponent controls; flip that monster face-down.
    ● When a monster your opponent controls attacks or activates its effect while you control a Winged Beast-type "Brightwing" monster: Negate that monster's effects, and if you do, its ATK and DEF become 0. These changes last until the end of the next turn.
    '

  6. #1056
    Registered User Dyson Sphere's Avatar
    Join Date
    Oct 2015
    Location
    The Sun
    Posts
    472
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    tribute synchro
    spell
    tribute 1 monster, special summon 1 synchro monster with the same level as the tributed monster
    you think you can beat me, I'm a giant frickin satellite bigger than the sun, your move

  7. #1057
    Registered User Sanokal's Avatar
    Join Date
    Oct 2015
    Location
    New Zealand.
    Posts
    2,479
    Mentioned
    17 Post(s)
    Tagged
    0 Thread(s)
    The theory of sinornithosaurs being venomous is an interesting one. The evidence hasn't quite stood up to scrutiny the last I checked.
    So many interesting ideas!
    Sanokal

  8. #1058
    Registered User Ziz's Avatar
    Join Date
    Oct 2015
    Location
    Mars
    Posts
    85
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Hope in the Interstice View Post
    "Brightwings"
    What a coincidence. I was working on support for more Blackwings. Because there aren't enough of them.
    Quote Originally Posted by Dyson Sphere View Post
    tribute synchro
    spell
    tribute 1 monster, special summon 1 synchro monster with the same level as the tributed monster
    "Herald of the Arc Light" and "The Fabled Unicore" in every Deck. Tribute Level 5 for "Cosmic Fortress Gol'gar" to recycle Continuous Spell/Trap Cards. And you can tribute Trap Monsters and Tokens. Tribute "Metal Reflect Slime" for "Majestic Star Dragon" or "Majestic Red Dragon" or tribute "Shaddoll Core" for Level 9's such as "Blue-Eyes Spirit Dragon". I think I spent to much time looking up cards that can abuse this.

    Moar Blackwings:
    Spoiler Alert!
    Blackwing - Kariwatashi of Early Autumn
    BF-初秋のカリワタシ(ブラックフェザー-しょしゅうのカリワタシ)
    [Winged Beast/Tuner/Effect]
    When this card is Normal Summoned: You can double this card's ATK; send 1 "Blackwing" monster from your hand to the Graveyard.
    ATK/800 DEF/100

    Blackwing - Fisaga the Gentle Breeze
    BF-軟風のフィサガ(ブラックフェザー-なんぷうのフィサガ)
    [Winged Beast/Effect]
    If this card is sent to the Graveyard for the Synchro Summon of a "Blackwing" monster: You can negate the Synchro Summoned monster's effects, and if you do, Special Summon this card, then add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Fisaga the Gentle Breeze". You can only use this effect of "Blackwing - Fisaga the Gentle Breeze" once per turn.
    ATK/1000 DEF/1400

    Blackwing - Tramontane the Northern Wind
    BF-朔風のトラモンテーン(ブラックフェザー-さくふうのトラモンテーン)
    [Winged Beast/Effect]
    If a "Blackwing" monster activates its effect on the field while this card is in your hand: You can target 1 Level 4 or lower "Blackwing" monster in your Graveyard, except "Blackwing - Tramontane the Northern Wind"; negate the activation, then Special Summon both that target and this card. You can only use this effect of "Blackwing - Tramontane the Northern Wind" once per turn.
    ATK/1500 DEF/800

    Blackwing - Bernoulli the Mountain Wind
    BF-山背のベルヌイ(ブラックフェザー-やませのベルヌイ)
    [Winged Beast/Effect]
    During your Main Phase: You can add 1 "Blackwing" monster from your Graveyard to your hand; send 3 "Blackwing" monsters from your hand to the Graveyard. You can only use this effect of "Blackwing - Bernoulli the Mountain Wind" once per turn.
    ATK/1700 DEF/1000

    Blackwing - Solano the Heat Wave
    BF-熱波のソラノ(ブラックフェザー-ねっぱのソラノ)
    [Winged Beast/Effect]
    Cannot be Special Summoned. During your Main Phase: You can send 2 "Blackwing" monsters from your Deck to the Graveyard; return this card to your hand. You can only use this effect of "Blackwing - Solano the Heat Wave" once per turn.
    ATK/2400 DEF/1000
    Also, what started as a retrain of "Winged Dragon, Guardian of the Fortress #1" ended up as a holy grail archetype...
    Spoiler Alert!
    Fairy Dragon, Sprite of the Holy Chalice
    聖杯の妖精 フェアリー・ドラゴン (せいはいのようせい カイサリア・マリティマ)
    [Dragon/Effect]
    When this card is Normal Summoned: You can add 1 WIND Normal Monster from your Deck to your hand, except "Fairy Dragon, Sprite of the Holy Chalice". If you control "The Holy Chalice", you can add up to 2 monsters instead. You can only use this effect of "Fairy Dragon, Sprite of the Holy Chalice" once per turn. If this card is sent to the Graveyard: You can gain 1000 LP.
    ATK/1100 DEF/1200

    Winged Dragon, Guard of the Holy Chalice
    聖杯を守る翼竜 (せいはいをまもるよくりゅう)
    [Dragon/Xyz/Effect]
    2 Level 4 WIND Normal Monsters
    When this card is Xyz Summoned while you control "The Holy Chalice": You can target 1 face-up Spell/Trap Card your opponent controls; attached that target to this card as an Xyz Material. You can only use 1 of these effects of "Winged Dragon, Guardian of the Fortress #3" per turn, and only once that turn.
    ● You can detach 1 Xyz Material from this card; Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck using Xyz Materials attached to this card as the Fusion Materials. A non-Effect monster summoned by this effect gains 1000 ATK and cannot be destroyed by battle or by card effects while its Fusion Materials are in the Graveyard.
    ● You can detach 2 Xyz Materials from this card, then target 1 face-up card your opponent controls; add it to your hand.
    ATK/2400 DEF/2200

    Caesarea Dragon, Guard of the Holy Chalice
    聖杯を守る カイサリア・ドラゴン (せいはいをまもる カイサリア・ドラゴン)
    [Dragon/Fusion/Effect]
    1 "Winged Dragon, Guard" or "Darkrage" monster, except "Winged Dragon, Guardian of the Fortress #2" + 1 "Fairy Dragon" monster
    When this card is Fusion Summoned while you control "The Holy Chalice": You can Special Summon 1 "Kaiser Dragon" from your Extra Deck. It cannot be destroyed by battle while this card remains face-up in the Monster Zone. Once per turn: You can have this card lose 1000 ATK; Special Summon 1 WIND Normal Monster from your Deck, and if you do, you can gain 1000 LP.
    ATK/2300 DEF/2000

    Caesarea Maritima, Fortress of the Holy Chalice
    聖杯の鉄壁 カイサリア・マリティマ (せいはいのてっぺき カイサリア・マリティマ)
    [Spell Card ]
    When this card is activated: You can add 1 "Chalice" card from your Deck to your hand, except "Caesarea Maritima, Fortress of the Holy Chalice". All WIND Normal Monsters on the field gain 1000 ATK and DEF. All "Chalice" monsters you control gain 1000 ATK. During your Main Phase, you can Normal Summon 1 WIND Normal Monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during either player's turn, if you control "The Holy Chalice": You can target 1 "the Holy Chalice" monster you control; until the End Phase, it gains 1000 ATK and is unaffected by your opponent's card effects. If this card is destroyed by a card effect: destroy all "The Holy Chalice" on the field.

    The Holy Chalice
    聖杯 (せいはい)
    [Spell Card ]
    Activate this card by paying 1000 LP. If this card is destroyed by a card effect: You take 3000 damage. You can only activate 1 "The Holy Chalice" per turn.

  9. #1059
    Registered User Pendulum's Avatar
    Join Date
    Sep 2015
    Posts
    1,589
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Michelle View Post
    It's supposed to be a Tyrant Dragon restriction, the deck can hardly Special Summon it from the grave.

    The Target protection effect should probably swing the other way around maybe, maybe all its effects should be stapled upon Normal Summon. The deck has means into facilitating Tribute Summons almost ridiculously, but barely any means to enhance the number of said Normal Summons.
    Better now.


    Quote Originally Posted by Michelle View Post
    Maybe I'm not playwriting these effects right, you do realize all of their cost-built effects, unless patched by the ULTility mech, function essentially as one-card removal? if not, then one of us is going to make a realization.
    500 LP for one, while having negation?



    Quote Originally Posted by Michelle View Post
    I was going towards making the effect as conventionally designed as possible, using several Target and Destroy means so that they have a one-tracked approach and can be played around, though I can see how this one really odds out with the rest.
    and 1 other card you control. This is irrelevant ( =super easy to avoid) as the effect will still go through even if you don't have cards to be destroyed.


    Quote Originally Posted by Michelle View Post
    Again, reading the cards wrong, it reads Both players picking one card on the opponent's field one after the other, and the last one out is banished.
    Yeah, this one was written in a weird way. I was there quite sometime, and I figured I got it wrong, to be honest.
    It's better now.


    Quote Originally Posted by Michelle View Post
    Hmm
    It's a level 4, Michelle.


    [QUOTE=Michelle;21573]This was the core aspect behind the idea, to make Big-ass Monsters with powerful, but very basic effects. and have a specialized lineup of cards that enhance said effects ridiculously. This one is essentially the true core of the theme, despite the idea being Dinos making the front. I'd take many aspects with this theme off before sorting this one out.
    It's better now.


    Quote Originally Posted by Michelle View Post
    The summon help effects are only dumb because the cards they summon are dumb.
    Doesn't make them less dumb. But seriously, for some reason Level 7+ requires two Tributes.


    Quote Originally Posted by Michelle View Post
    It makes them actually devastating to begin with.
    But I should actually make them need it.
    This effect is weird because some of them can't target more than they already do. That means this card is redundant to some of them. And I hate redundancy.


    Quote Originally Posted by Michelle View Post
    I suck at PSCT,
    You do, sorry. Read this article.



    Quote Originally Posted by Michelle View Post
    I was going for something more batter brained like that, I should go for it.
    ...You didn't quite go for it.


    Quote Originally Posted by Michelle View Post
    Nothing we've seen before really.
    Fortunately.

    EVO-Thruster: So, instead of paying 500 or 1000 LP (a miserable cost), you can destroy this card? No one's gonna use that.
    ULTITrainer Crisp is better now.

    Quote Originally Posted by Michelle View Post
    It probably breaks too through.
    What is this supposed to mean?


    Quote Originally Posted by Michelle View Post
    I could make it ever so slightly less obvious, but it's rather outclassed in the removal department, of which there are many. the ATK score with the effect is truly worrysome though.
    Like I said: We don't need more.



    Quote Originally Posted by Michelle View Post
    Sassy, aren't we. I'm actually pretty proud of the recycle effect.
    I was serious, actually. They need to be searched to give them some consistency. Even if they are strong, they need to be on your hand or grave to be played.


    Quote Originally Posted by Michelle View Post
    Funny, I actually intended the targets to work the other way around, and only now figure it's written like that.

    It should be recycle Dino to accquire fodder.
    During this Phase no. During this turn. And I'm being nice here.


    Quote Originally Posted by Michelle View Post
    A Bold card this is, but we're crossing black waters here, at least it's MST bait.
    How is this MST bait? Your opponent will try to get rid of your other face cards twice, since they are protected once per turn. Your opponent will rarely have a MST-like card to randomly target this face-down card when you set it. Of course, every Spell/Trap card you put on the field is MST bait. And can be chained into anything, just in case.


    Quote Originally Posted by Michelle View Post
    These are not the needless protection you're looking for.
    Spell Speed 3 that prevents stuff from happen? I'd run at least one.
    Show me a Counter that targets. They activate directly on the card. I know you're giving it the Targeting trait as an excuse to make it weaker. But no.


    Quote Originally Posted by Michelle View Post
    I'm DEAD serious.
    This really shouldn't exist.

  10. #1060
    Registered User King's Avatar
    Join Date
    Oct 2015
    Location
    Going Back Home
    Posts
    2,078
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    A Rank 4 boss for The Phantom Knights because they need it

    The Phantom Knights of Burning Chariot
    DARK/Rank 4/Warriror/Xyz/Effect
    ATK/DEF 2300/2000
    2 Level 4 DARK Monsters
    ①: When this card is Xyz Summoned Target 3 Cards from your Banished Zone ; Send those cards to Graveyard. ②: Once per turn you can detach 1 Xyz Material from this card and if you do this card gains an addtional attack this turn. ③: When this card is Destroyed: You can banish this card from your Graveyard and if you do Special Summon from your Extra Deck 1 DARK Xyz Monster whose Rank is equal or lower than the number of "Phantom" Trap cards you control or in your Graveyard,except "Horn of the Phantom Beast" and if you do attach as an Xyz Material 1 DARK monster from your Graveyard













Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •