Thanks for hte opinion and advice
I don't like them being all Level 4. Dinos should be powerful in Level (as I see them, of course).
They are cool. They can hold their ground. They are susceptible to common threats (but Anki and Stego help a bit on that), have low stats. Not top tier, but cool.
Using Counters was a good concept. And the lore is nice too.
I understand you don't like the Level 4,but since they are not very strong,I think give them access to the rank4 toolbox is a good boost.
The reason for their low stat is their continuous S/T boost and also Ice Age.
I can't believe I'm going to say this... You could bump this guy a bit, you know? Make it negate any monster with Ice Counter except
Frozen Dinos. They could use a bit more power, so go ahead.
Yes is a little bump but good,i going ad it
Man, these guys are hilarious. They work cool. They seem a very funny deck to play with.
They wouldn't stand a chance against competitive decks, though.
Yes,is more a fun archetype than a competitive thing :,)
You're missing a word there.
Ah here we start pushing things a bit. Though being a Continuous Spell makes it vulnerable.
I don't think it cannot be other thing than a continuous spell(or a field,but Ice age)
Hell, man. This card could use a boost. Like Special Summoning from the deck, I daresay.
For the spe from the deck,it was first intended but i remove it since i don't know if the number Ice counter who grow fast or slow(certainly slow,but i have stilla doubt)
Yes! Kill the grave floaters!
:,)
Ok, here we may be pushing it a bit. I would change it to
the turn player places an Ice Counter on a monster they control. OR
the turn player places an Ice Counter on a monster on the field. Maybe the latter, since it gives the opponent the chance to choose if they want to bump you or hinder themselves. It can make things more interesting.
And remove the Lock. Locks are always boring. Switch it for other thing.
This a card easily searchable, don't forget it.
Hum,this card is vital for the deck,whitout I imagine the number of Ice counter would raise to slowly,only one Ice counter is not much...The Stanby phase is already a good drawback for me.
Oh,the lock effect is here because some older Ice counter card work with the same lock,and its a universel Ice counter support,but i can remove it,no,more remplace with an other effect,because without the effect look to light for me.
Place on only one monster or scatter them over several monsters?
I like how none of your cards target. It's kinda a strong point they have. I think you could change the LP cost, though. Maybe, instead of a cost, make it a
after that [placing the counters] take 200 damage for each Counter placed or something. Could make it more interesting.
Oh,good idea for the cost,thank
Overall they seem weak. Very funny, but a bit weak. You could bump them a bit. Like increase the
Gain/Lose 100 ATK/DEF to 200, for instance. Yeah, do, at least, this (if you want, of course).
The 200 ATK/DEF was originaly intended,but,like I have said above,I'm not sure with the growing speed of the Ice counter...
I like these little Dinos. They can't even search their support consistently, because they are not cards from an Archetype.
Nicely done.
Again,Thank!
I'm very pleased by your compliment.Happy to see you like it 
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