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Thread: Official Create-a-Card Thread

  1. #1111
    Registered User Volteccer's Avatar
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    And I decided not to do mine due to time constraints.

  2. #1112
    Registered User Hope in the Interstice's Avatar
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    Quantum Stampede
    DARK
    Dinosaur-type/Tuner/Effect
    Level 4
    1900 / 1500
    'When this card is Summoned: Roll a die and apply the result.
    • 1: If this card attacks, it gains 500 ATK during the Damage Step only.
    • 2: This card can attack twice during each Battle Phase.
    • 3: If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
    • 4: Any battle damage this card inflicts to your opponent is doubled.
    • 5: Banish any monster destroyed by battle with this card.
    • 6: If this card destroys an opponent's monster by battle: You can destroy 1 card your opponent controls.'

  3. #1113
    Registered User ScionStorm's Avatar
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    I think I'm going to end up with 7-8 cards for the contest to post tomorrow.

  4. #1114
    Registered User Michelle's Avatar
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    It's just about time to be Grossly Incandescent

    Disciple of Sol, Sovereign Among Men Ahmoteph
    EARTH
    ******
    [Spellcaster/Effect]
    You can only control 1 ''Disciple of Sol, Sovereign Among Men Ahmoteph''. Can be Tribute Summoned by Tributing Set Monsters in your Spell/Trap card Zone. Once per turn, you can Tribute 1 Monster you control, on your Hand or Set in your Spell/Trap card Zone, select and activate one of the following effects, you can only use each effect of ''Sol Sovereign Among Men - Ahmoteph'' once per turn:
    * Add 1 ''Sol Scepter'' or ''Sol Sovereign'' card from your Deck to your Hand.
    * Special Summon 1 ''Disciple of Sol'' Monster from your Deck, but it cannot be used for a Synchro/Xyz Summon this turn.
    * Target 2 Monsters in either's Graveyard; Set them in your Spell/Trap card Zone.

    ATK/2200 DEF/1950

    Disciple of Sol, Scion of Mirage Thubeth
    EARTH
    ****
    [Spellcaster/Effect]
    You can Special Summon this card from your Hand by Tributing 1 Set Monster in your Spell/Trap card Zone. If a Monster(s) is Destroyed, you can Set one of those Monsters in your Spell/Trap card Zone instead of sending it to the Graveyard. If this attacking card Destroys an opponent's Monster by battle, you can tribute 1 other Monster you control, or Set in your Spell/Trap card zone to have this card attack again in a row.
    ATK/1900 DEF/1050

    Disciple of Sol, Sand Drifter Haphus
    EARTH
    ****
    [Spellcaster/Effect]
    You can Special Summon this card from your Hand by Tributing 1 Set Monster in your Spell/Trap card Zone. If a Monster(s) is Destroyed, you can Set one of those Monsters in your Spell/Trap card Zone instead of sending it to the Graveyard. Once per turn, during either player's turn.You can Tribute 1 Monster Set in your Spell/Trap card Zone, then select 1 Face-up card in your opponent's Extra Deck, whose levels are equal to or lower than the tributed Monster's; Set that Monster to your Spell/Trap card Zone.
    ATK/1600 DEF/1750


    Sol Suzerain of the Mirage - Amon
    EARTH
    **********
    [Beast Warrior/Ritual/Effect]
    Must first be Ritual Summoned. Can be Ritual Summoned by a ''Sol Scepter'' Ritual Spell card. Cannot be used as Tribute for a Summon, except while face-up, and only for the Ritual Summon of a ''Sol Suzerain'' Monster with a higher Level. While you control this face-up card, OR If this Ritual Summoned card is in the Graveyard, ''Disciple of Sol'', and all EARTH Ritual Monsters become Unaffected by Trap cards. Once per turn: you can look at your opponent's Hand, if there's a Monster among them, you can Banish 1 ''Disciple of Sol'' card in your Graveyard; Set 1 Monster in your opponent's Hand
    ATK/3200 DEF/2950

    Sol Suzerain of Night's Veil - Khonz
    EARTH
    ********
    [Fairy/Ritual/Effect]
    Must first be Ritual Summoned. Can be Ritual Summoned by a ''Sol Scepter'' Ritual Spell card. Cannot be used as Tribute for a Summon, except while face-up, and only for the Ritual Summon of a ''Sol Suzerain'' Monster with a higher Level. Neither player can activate Spell Cards in their Spell/Trap card Zone. Once per turn, during either player's turn, You can Discard 1 Ritual Spell card in your hand; Resolve this effect as that card's effect that would Ritual Summon a Monster. If this Ritual Summoned card leaves the Field: You can add 1 ''Sol Suzerain'' Ritual Monster from your Deck to your Hand.
    ATK/2500 DEF/2450

    Sol Suzerain Below the Sand Ocean - Neus
    EARTH
    ******
    [Spellcaster/Ritual/Effect]
    Must first be Ritual Summoned. Can be Ritual Summoned by a ''Sol Scepter'' Ritual Spell card. While this Ritual Summoned card is Face-up, OR while this card that was Ritual summoned is in the Graveyard, ''Sol'' Monsters you control cannot be Targeted by Monster effects activated on the Field. Once per turn, You can pay 1000, then target 1 Monster in either's Graveyard; Set it to your Spell/Trap card Zone. If a Monster is sent from your opponent's Hand or Deck to the Graveyard: You can Set that Monster in your Spell/Trap card Zone.
    ATK/2600 DEF/2750


    Sol Scepter - Wahzret
    Spell Card/Ritual
    Can be used to Ritual Summon 1 ''Sol Suzerain'' Ritual Monster. Tribute Monster you control or in your hand (Including Set Monsters in your Spell/Trap card Zone) as well as Banishing ''Disciple of Sol'' Monsters in your Graveyard, then Ritual Summon 1 ''Sol Suzerain'' Monster from your Hand whose level is equal to or lower than the combined Levels of the used Monsters. You can also Ritual Summon ''Sol Suzerain'' Monsters from your Deck this way, but you must pay the requirement a second time.

    Triban Palace of Sol - Kahrnag
    Spell Card/Field
    When this card is Activated: Target 1 Monster in each player's Graveyard; Set them in your unoccupied Spell/Trap card zones. Once per turn, during either player's Turn, you can Target 1 Monster on either's Graveyard; Discard 1 card, and if you do, Set that Target in your Spell/Trap Card Zone. If this Face-up card would be Destroyed, you can Tribute 1 Monster on your Monster Card Zone, or Set in your Spell/Trap card Zone instead. Ritual Spell cards become unaffected by activated card effects other than their own.

    Precinct of Amon Reis
    Spell Card/Continuous
    Once per turn: you can Tribute 1 Monster you control, other than a ''Disciple of Sol'' Monster, OR a Monster Set in your Spell/Trap card Zone, and if you do, add 1 ''Disciple of Sol'' Monster from your Deck or Graveyard to your Hand, also you cannot Fusion, Synchro, Xyz or Pendulum Summon Monsters for the rest of this turn. If this card would be Destroyed, you can Tribute 1 Monster you control, OR a Monster set in your Spell/Trap card Zone instead.
    Last edited by Michelle; 24th January 2016 at 09:45 PM.

  5. #1115
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by Michelle View Post
    It's just about time to be Grossly Incandescent
    Problem with Haphus is that it's useless against Xyz decks. Might be what you were going for, I dunno. Worth pointing out, though. Otherwise, it's a really good way of removing certain key Synchros or Fusions from your opponent's Extra but it's also balanced so you can't just YOINK a Blue-Eyes Spirit Dragon right off the bat; you need to bloody work for your Extra stealing.

    Hm. Kronz has lower stats overall than Neus despite the Level differences. Why's that?
    I like Neus and Amon; they advance the deck's strategy very nicely on top of being good beatsticks. I'm not sure about Khonz's effect, though; I can't quite see much in the way of utility that you can plan. You have to discard a Ritual Spell anyway so its only benefit is being able to work as a Quick Effect. Quick Effect anything is definitely worth a look at but I'm not sure how useful that is here.

    Ooh, that's a fine Ritual Spell. Plenty of power but at a cost, too.
    That Field Spell... Feeds the Ritual Spell quite nicely. It's all coming together now, using the set S/T monsters as fodder for Ritual Summons and what have you.
    Precinct, is it? Another furnace to fuel with the monsters. Wording's confusing, though; I thought for a bit that you couldn't tribute S/T monsters in addition to "Sol" monsters (also, there are way too many "Sol" monsters as is).

  6. #1116
    Registered User Michelle's Avatar
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    Haphus can only hit Pendulums in-Extra, that's entirely its purpose, if I wanted to flat-out hit the Extra I'd probably have to come up to use a different, more explicit wording. But I could consider using more blatant Extra snatching for the next update.

    Khonz was supposed to have something else, maybe not bigger stats, I'll probably be giving it a worthwhile effect in the while.

    Amon is clearly the spearhead of the deck, while the build can easily generate fuel to summon even bosses this big, it's probably not the fastest Ritual Deck you'll find, However, between its 3200 stats, hand dominion, and safety net. It could be worse... It will be worse.

    Neus is one of three, he'll use your opponent's misused fodder to better use than they can, a man's trash is a goat sacrifice for another man.

    That Ritual Spell depicts the general concept among all the ones this deck will use, Ritual from Deck will be the norm, and while it'd be hell to manage 12-20 level tributes, this one deck is the one that can make it happen.

    Every established cult needs its house.

    English is hard, also I was trying to avoid using ''Sol'' alone, it might have slipped on the rough draft.

    Gimme a sec.

  7. #1117
    Registered User King's Avatar
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    My passion for Dragon-Type Monsters is more than uncoditional
    Dragonkeeper Kiyohime
    WATER/Level 2/Spellcaster/Tuner/Effect
    ATK/DEF 500/300
    When this card is Normal Summoned or Special Summoned you can Send 1 Dragon-Type Monster from your Deck to your Graveyard, You can only use this effect of "Dragonkeeper Kiyohime" once per turn. While this card is equipped with a Equip Card you can treat this Card treat as a Dragon-Type and it gains the following Effect
    *Once per turn you can discard 1 card from your hand and if you add 1 "Dragonkeeper" Monster from your Graveyard or Deck to your Hand

    Dragonkeeper Nure-onna
    WATER/Level 4/Fiend/Effect
    ATK/DEF 1500/1300
    You can Special Summon this card (From your hand) if you control a "Dragonkeeper" Monster, you can only Special Summon "Dragonkeeper Nure-onna" this way once per turn. You can target 1 Monster you control and Reduce its ATK to 0 and if you do choose 1 Dragon-Type Monster from your Graveyard or Hand and equip to this card. While this card is equipped to a Equip Card you can treat this card as a Dragon-Type Monster and it gains the following effect
    *Once per turn you can Tribute this card Special Summon 1 Dragon-Type Monster from your Hand or Graveyard but its ATK and DEF become 0 and cannot be destroyed by cards effects.
    You can only use each effect of "Dragonkeeper Nure-onna" once per turn

    Dragonkeeper Urashima Taro
    WATER/Level 4/Warrior/Effect
    ATK/DEF 1800/1200
    When this card is Normal Summoned, if you control no other monsters target 1 "Dragonkeeper" Monster in your Hand and if you do Special Summon it. Once per turn you can Discard 1 Card from your hand; choose 1 Dragon-Type Monster from your Deck or Graveyard then Equip to this card. While this card is Equiped to a Equip Card you can treat this card as a Dragon-Type Monster and it gains the follwing effect
    *You can Send 1 card on your side of field to the graveyard; Special Summon 1 Level 2 or Lower Monster from your Deck and if you do target that monster and it cannot be Destroyed by cards effects,you can only this effect of "Dragonkeeper Urashima Taro" once per turn

    Dragonkeeper Inari
    WATER/Level 2/Beast/Tuner/Effect
    ATK/DEF 700/300
    You can discard this card from your hand; Target 3 "Dragonkeeper" or Dragon-Type Monsters from your Graveyard then your opponent chooses 1 of those cards and add it to your Hand, then shuffle the rest into your Deck, You can only use this effect of "Dragonkeeper Inari" once per turn. While this card is Equipped to Equip Card you can treat this card as a Dragon-Type Monster and it gais the following effect
    *Once per turn you discard 2 cards from your hand and if you do Special Summon 1 Dragon-Type Monster from your Graveyard

    Dragon Divinity Gokoo
    WATER/Level 8/Dragon/Effect
    ATK/DEF 2800/1000
    You can target 1 "Dragonkeeper" or 1 Dragon-Type monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. Any Monster equipped with this card gains 1000 ATK. You can Tribute 2 monster you control; Special Summon this card from your Graveyard or Spell/Trap Zone

    Dragon Divinity Gokin
    WATER/Level 8/Dragon/Effect
    ATK/DEF 2500/3000
    You can target 1 "Dragonkeeper" or 1 Dragon-Type monster you control; equip this monster from your hand or your side of the field to that target. It Cannot be Destroyed by Battle or Cards Effects. You can Banish 2 Monsters from your graveyard;Special Summon this card from your Graveyard or Spell/Trap Zone

    Dragonic Divinity Gojun
    WATER/Level 8/ Dragon/Effect
    ATK/DEF 2700/2300
    You can target 1 "Dragonkeeper" or 1 Dragon-Type monster you control; equip this monster from your hand or your side of the field to that target. It can Attack Twice during the Battle Phase. You can Discard 2 cards from your hand; Special Summon this card from your Graveyard or Spell/Trap Zone

    Dragonic Divinity Gojuin
    WATER/Level 8/Dragon/Effect
    ATK/DEF 2200/3500
    You can target 1 "Dragonkeeper" or 1 Dragon-Type monster you control; equip this monster from your hand or your side of the field to that target. It is Unnafected By other Monsters Effects. You can Send 2 monsters from your Extra Deck; Special Summon this card from your Graveyard or Spell/Trap Zone


    Dragon Lord Ryujin
    WATER/Level 6/Dragon/Synchro/Effect
    ATK/DEF 2400/2600
    1 Tuner Monster + 1 or more-non Tuner Monsters
    When this card is Synchro Summoned choose 2 Monsters with the same Type from your Deck or Graveyard and equip to this card. Once per turn you can Send 1 card you control to the Graveyard and if you do banish 1 card from your opponents hand. Once per turn during either player turn if this card would leave the field by an Card Effect you can send 1 card equipped to this card to the Graveyard; Negate that effect and Destroy that card
    Last edited by King; 24th January 2016 at 08:49 PM.

  8. #1118
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    Timely Hordemate
    Level 5
    WIND/Warrior/Effect
    2200/700
    When a Warrior-type monster you control, except "Timely Hordemate", is destroyed by your opponent's card (whether by battle or by card effect), you can Special Summon this card from your hand or Graveyard, then if the destroyed monster is in the Graveyard, you can Special Summon it.

  9. #1119
    Registered User ScionStorm's Avatar
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    Saurian Soul Archetype- A link to the past overtakes the future.

    Okay so here is my entry for @Sanokal contest of Dinosaurs.

    Main Deck monsters
    Spoiler Alert!

    Saurian Souldier Ropoda
    ***
    WATER
    [Psychic /Tuner]
    ATK 1600/DEF 1800

    Saurian Souldier Therio
    ***
    FIRE
    [Psychic /Tuner]
    ATK 1800/ DEF 1600

    Saurian Souldier Cera
    ***
    EARTH
    [Psychic /Tuner]
    ATK 1500/DEF 1900

    Saurian Souldier Raptorius
    ***
    WIND
    [Psychic /Tuner]
    ATK 1700/ DEF 1500

    Saurian Soulsearcher
    ****
    LIGHT
    [Psychic /Effect]

    Once per turn, you can search your Deck for a Saurian Soul union monster and add it to your hand.
    ATK 1500/DEF 1600

    Saurian Soul- Diplo
    *****
    WATER
    [Dinosaur /Union /Effect]

    You can equip this card from you hand to a "Saurian Souldier Ropoda" you control but you cannot unequip it this turn. Once per turn, you can either: Target 1 "Saurian Souldier Ropoda" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Defense Position. While equipped by this card's effect: The equipped monster is treated as a Dinosaur-type monster. A monster the equipped monster attacks is switched to Defense Position before Damage Calculation. Increase the ATK/DEF of the equipped monster by 700. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) This monster cannot be destroyed by battle. Banish 1 card from the top of your opponent's Deck when this card is unequipped and Special Summoned.
    ATK 0 /DEF 0

    Saurian Soul- Amarga
    ****
    WATER
    [Dinosaur /Union /Effect]

    You can equip this card from you hand to a "Saurian Souldier Ropoda" you control but you cannot unequip it this turn. Once per turn, you can either: Target 1 "Saurian Souldier Ropoda" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Defense Position. While equipped by this card's effect: The equipped monster is treated as a Dinosaur-type monster. Once per turn you can flip 1 card on the field Face-Down. Increase the ATK/DEF of the equipped monster by 500. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) This monster cannot be destroyed by battle. Discard 1 card from your opponent's hand when this card is unequipped and Special Summoned.
    ATK 0 /DEF 0

    Saurian Soul- Giganot
    *****
    FIRE
    [Dinosaur /Union /Effect]

    You can equip this card from you hand to a "Saurian Souldier Therio" you control but you cannot unequip it this turn. Once per turn, you can either: Target 1 "Saurian Souldier Therio" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Defense Position. While equipped by this card's effect: The equipped monster is treated as a Dinosaur-type monster. Double the battle damage your opponent takes from a Battle involving the equipped monster. Increase the ATK/DEF of the equipped monster by 700. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) This monster cannot be destroyed by battle. Inflict 600 damage to your opponent's Life Points when this card is unequipped and Special Summoned.
    ATK 0 /DEF 0

    Saurian Soul- Yonyx
    ****
    FIRE
    [Dinosaur /Union /Effect]

    You can equip this card from you hand to a "Saurian Souldier Therio" you control but you cannot unequip it this turn. Once per turn, you can either: Target 1 "Saurian Souldier Therio" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Defense Position. While equipped by this card's effect: The equipped monster is treated as a Dinosaur-type monster. Inflict 500 damage to your opponent's Life Points when the equipped monster destroys a monster by Battle. Increase the ATK/DEF of the equipped monster by 500. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) This monster cannot be destroyed by battle. Reduce the ATK/DEF of 1 monster your opponent controls by 400 when this card is unequipped and Special Summoned.
    ATK 0 /DEF 0

    Saurian Soul- Styrac
    *****
    EARTH
    [Dinosaur /Union /Effect]

    You can equip this card from you hand to a "Saurian Souldier Cera" you control but you cannot unequip it this turn. Once per turn, you can either: Target 1 "Saurian Souldier Cera" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Defense Position. While equipped by this card's effect: The equipped monster is treated as a Dinosaur-type monster. The equipped monster can only attack while in Defense Position, applying it's DEF for Damage Calculation. Increase the ATK/DEF of the equipped monster by 700. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) This monster cannot be destroyed by battle. Destroy 1 card your opponent's controls when this card is unequipped and Special Summoned.
    ATK 0 /DEF 0

    Saurian Soul- Einio
    ****
    EARTH
    [Dinosaur /Union /Effect]

    You can equip this card from you hand to a "Saurian Souldier Cera" you control but you cannot unequip it this turn. Once per turn, you can either: Target 1 "Saurian Souldier Cera" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Defense Position. While equipped by this card's effect: The equipped monster is treated as a Dinosaur-type monster. A battle involving the equipped monster cannot be negated. The equipped monster inflicts Piercing Damage. Increase the ATK/DEF of the equipped monster by 500. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) This monster cannot be destroyed by battle. Banish 1 card in your opponent's Graveyard when this card is unequipped and Special Summoned.
    ATK 0 /DEF 0

    Saurian Soul- Deinon
    *****
    WIND
    [Dinosaur /Union /Effect]

    You can equip this card from you hand to a "Saurian Souldier Raptorius" you control but you cannot unequip it this turn. Once per turn, you can either: Target 1 "Saurian Souldier Raptorius" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Defense Position. While equipped by this card's effect: The equipped monster is treated as a Dinosaur-type monster. Once per turn the equipped monster can attack immediately again when it destroys a monster by battle. Increase the ATK/DEF of the equipped monster by 700. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) This monster cannot be destroyed by battle. Send 2 random cards from your opponent's hand to your Graveyard (face-up) when this card is unequipped and Special Summoned.
    ATK 0 /DEF 0

    Saurian Soul- Micror
    ****
    WIND
    [Dinosaur /Union /Effect]

    You can equip this card from you hand to a "Saurian Souldier Raptorius" you control but you cannot unequip it this turn. Once per turn, you can either: Target 1 "Saurian Souldier Raptorius" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Defense Position. While equipped by this card's effect: The equipped monster is treated as a Dinosaur-type monster. The equipped monster can attack directly but Battle Damage is halved. Increase the ATK/DEF of the equipped monster by 500. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) This monster cannot be destroyed by battle. Return 1 Spell/Trap card your opponent controls to their Deck when this card is unequipped and Special Summoned.
    ATK 0 /DEF 0



    Etra Deck
    Spoiler Alert!

    Saurian Soulform Diplodocus
    ********
    WATER
    [Dinosaur /Synchro /Effect]
    "Saurian Souldier Ropoda" + 1 WATER "Saurian Soul" non-Tuner Union monster

    When this monster is Synchro Summoned, switch all Attack Position monster to Defense Position. Once per turn, inflict damage to your oppoent's Life Points equal to the ATK of a Defense Position monster when this monster destroys it by battle.
    ATK 2500 /DEF 2700

    Saurian Soulform Amargasaurus
    *******
    WATER
    [Dinosaur /Synchro /Effect]
    "Saurian Souldier Ropoda" + 1 WATER "Saurian Soul" non-Tuner Union monster

    When this monster is Synchro Summoned, flip all Spell/Trap cards on the field Face-Down; they cannot be activated until your opponent's next End Phase. Each time this monster is targeted by a card effect, discard 1 card in your opponent's hand.
    [B]ATK 2200 /DEF 2500[/B

    Saurian Soulform Giganotosaurus
    ********
    FIRE
    [Dinosaur /Synchro /Effect]
    "Saurian Souldier Therion" + 1 FIRE "Saurian Soul" non-Tuner Union monster

    When this monster is Synchro Summoned, reduce the ATK/DEF of all other face-up monster by 300. A monster destroyed by this monster by battle cannot be removed from the Graveyard while you control this face-up card. Once per turn, inflict damage to your opponent's Life Points equal to the Level of a monster x 200 when this monster destroys it by battle.
    ATK 2700 /DEF 2500

    Saurian Soulform Baryonyx
    *******
    FIRE
    [Dinosaur /Synchro /Effect]
    "Saurian Souldier Therion" + 1 FIRE "Saurian Soul" non-Tuner Union monster

    When this monster is Synchro Summoned, inflict 300 damage to each Player's Life Points for each monster they control. Each time your opponent's card is sent to the Graveyard, inflict 100 damage to their Life Points per card.
    ATK 2500 /DEF 2200

    Saurian Soulform Styracosaurus
    ********
    EARTH
    [Dinosaur /Synchro /Effect]
    "Saurian Souldier Cera" + 1 EARTH "Saurian Soul" non-Tuner Union monster

    When this monster is Synchro Summoned, destroy up to 3 face-up Spell/Trap cards your opponent controls and add them to your Graveyard. This monster can only attack while in Defense Position, applying it's DEF for Damage Calculation.
    ATK 2200 /DEF 2800

    Saurian Soulform Einiosaurus
    *******
    EARTH
    [Dinosaur /Synchro /Effect]
    "Saurian Souldier Cera" + 1 EARTH "Saurian Soul" non-Tuner Union monster

    When this monster is Synchro Summoned, declare 1 card in either player's Graveyard; banish all copies in both player's hands, decks, Extra Decks and Graveyards. A battle involving this monster cannot be negated. This monster inflicts Piercing damage.
    ATK 2100 /DEF 2600


    Saurian Soulform Deinonychus
    ********
    WIND
    [Dinosaur /Synchro /Effect]
    "Saurian Souldier Raptorius" + 1 WIND "Saurian Soul" non-Tuner Union monster

    When this monster is Special Summoned, shuffle all Spell/Trap cards into their owner's deck. Once per turn, you can negate the destruction of a monster by battle that was attack by this monster and if you do, this monster can attack that monster once again this turn.
    ATK 2500/ DEF 2300

    Saurian Soulform Microraptor
    *******
    WIND
    [Dinosaur /Synchro /Effect]
    "Saurian Souldier Raptorius" + 1 WIND "Saurian Soul" non-Tuner Union monster

    When this monster is Synchro Summoned, shuffle both player's hands into their decks; then both players may draw 2 cards. This monster can attack directly but Battle Damage is halved.
    ATK 2200/ DEF 2100



    Spell/Trap cards

    Spoiler Alert!

    Saurian Soulace
    Quick-Play Spell

    When an equipped "Saurian Soul" monster is destroyed by its own effect, increase you Life Points by the Level of the destroyed monster x200 and then draw 1 card.

    Mesozoic Link
    Field Spell

    Once per turn you can shuffle 1 banished "Saurian Soul" card into your deck or add 1 "Saurian Soul" card in your Graveyard to your hand. Dinosaur-type monsters gain 200 ATK/DEF during the Battle Phase and lose 200 ATK/DEF during the End Phase.

    Saurian Soulute
    Normal Spell

    Target 1 unequipped "Saurian Soul" Union monster and 1 "Saurian Souldier" monster from your Deck or Graveyard to your hand that the target can equip to by its own effect.

    Saurian Soulvent
    Normal Trap

    Add 1 "Saurian Soul" Union monster and 1 other card in your Graveyard to your hand.

    Saurian Souliton
    Normal Trap

    If you control 1 "Saurian Soul" monster and no other monsters, that monster cannot be destroyed by card effects for the rest of the turn. Banish this card in your Graveyard during the End Phase.

    Saurian Soulstice
    Normal Trap

    Return 1 equipped "Saurian Soul" Union monster to your hand and then equip another correct "Saurian Soul" Union monster in your hand (by its own effect) to the previously equipped monster. Monsters cannot battle for the rest of this turn.

    Return from the Fugue
    Counter Trap

    When a "Saurian Soulform" Synchro Summoned monster would be destroyed and all Synchro material used to Synchro Summon it are in your Graveyard, you can return the Synchro monster to the Extra Deck instead and then Special Summon both Synchro materials in Defense Position. Monsters cannot be summoned from the Extra Deck until the End Phase of your next turn.


    Whew, this was a lot more than I thought I was going to make. There are supposed to be Level 7 Synchros for the other Soul Unions as well but I didn't want to hold up the contest any longer.
    Last edited by ScionStorm; 29th January 2016 at 07:41 PM.

  10. #1120
    Registered User HelixReactor's Avatar
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    So, in an ordinary sudden excess of boredom, I wrote down an idea for an additional type of monsters/Extra Deck mechanic. I'm not sure if you guys are fine with having these kind of gimmicks here, so, as a safety measure, I'll be spoilerhiding everything.

    In any case, without further ado, introducing today...

    Spoiler Alert!

    ...Nucleo Summoning and Nucleo Monsters!

    Nucleo Summoning is pretty much a mix between Contact Fusion and Xyz Summoning. When the appropriate materials are in the player's hand and/or side of the field, they can stack them on each other, then place the appropriate Nucleo Monster from the Extra Deck on top of them.


    Da Rules!

    Spoiler Alert!

    Well, technically, just the particularities of Nucleo Monsters.

    In addition to their Typing (Warrior, Spellcaster, etc.), Nucleos have an additional unique typing, called Base. There would be 5 Bases, named after... well, the nucleobases >.< (Adenyne, Cytosine, Guanine, Thymine, and Uracil).

    Like Pendulum Monsters, Nucleo Monsters have their effect box split in two: a Standard Monster Effect, and a Base Effect.
    Basically (no pun intented >.>), when a player controls a Nucleo Monster, all other Nucleo Monsters they control that have the same Base can use that monster's Base Effect as their own.
    And the Uracil Base acts like a Joker here: It can use all of a player's Nucleo Monsters Base Effects, and shares its own Base Effect with every Nucleo Monster on its side of the field.

    And finally, for the totally unneeded extra property, when a Nucleo Monster leaves the field, the Nucleo Materials (or Parental Units if you prefer, whichever is a better name >.<) that are attached to it return to their location prior to being used as such.
    Also, when a Nucleo Monster is used as an Xyz Material, its Nucleo Materials are detached.


    Examples, because theory alone is boring:

    Spoiler Alert!

    Libra Chemist
    WATER/Lv 5/Spellcaster/Nucleo/Effect
    Base: Adenine
    2000/900

    Base Effect: Once, you can Nucleo Summon 1 Nucleo Monster from your Extra Deck, using 1 monster from each player's Graveyard as Nucleo Materials.

    Standard Effect:
    2 monsters with different Types and Attributes
    You can only control 1 "Libra Chemist". When this card is Nucleo Summoned: Draw 1 card for each Nucleo Material Monster used for its Nucleo Summon that wasn't used from the hand.


    Gaia Steam, Wrath of the Seas
    WATER/Lv 7/Dragon/Nucleo
    Base: Uracil
    2600/1100

    Base Effect: Detach 1 Nucleo Material from this card; Special Summon 1 Nucleo Material attached to this card.

    Standard Effect: 1 Dragon-Type monster + 1 Level 6 or higher non-Dragon-Type monster


    Charomn the Stellar
    LIGHT/Lv 8/Warrior/Nucleo/Effect
    Base: Thymine
    2800/1000

    Base Effect: Once per turn, you can reveal 1 monster in your hand; reduce its Level by 1 until the End Phase.

    Standard Effect:
    1 Tribute Summoned monster + 1 Level 6 or 7 monster
    Once per turn, you can tribute up to 2 monsters you control; Special Summon from your hand, Deck, or Graveyard 1 monster whose Level depends on the number of tributed monsters (This Special Summon is treated as a Tribute Summon. You cannot Normal Summon during the turn you activate this effect): ● 1 tribute: Level 5 or 6. ● 2 tributes: Level 7 or higher.


    If anyone's interested, I have a few more Nucleo Monsters ready for a potentially upcoming post. In any case, I hope you enjoyed the read ^_^

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