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Thread: Official Create-a-Card Thread

  1. #1431
    Registered User Michelle's Avatar
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    Ah, You guys are back, I wish I was too, hm.

    So, for the sake of the thread, here goes another prior project, one more akin to my current project

    Ambrosian Director Archimed
    LIGHT
    *****
    [Spellcaster/Effect]
    When this card is Normal Summoned: you can add 1 ''Ambrosian Stone '' monster from your Deck, Extra Deck or Graveyard to your hand. When this card is Pendulum Summoned, you can Special Summon 1 ''Ambrosian'' Monster from your Hand or Graveyard. If a monster is successfully Fusion, Ritual, Synchro or Xyz summoned: draw 1 card. You can only use each effect of ''Ambrosian Director Archimed'' Once per turn.
    ATK/2500 DEF/1900

    Ambrosian Librarian Euklith
    LIGHT
    ******
    [Spellcaster/Effect]
    You can shuffle 1 face-up ''Ambrosian'' Pendulum monster from your Extra deck into your Main Deck; Special Summon this card from your Hand or Graveyard, You can only summon ''Ambrosian Librarian Euklith'' with this effect once per turn. When this card is Summoned you can add 1 ''Ambrosian Stone of Light - Eschola'' from your Deck or Graveyard to your hand. Each time you would draw a card(s) you can add 1 ''Ambrosian'' Normal Monster from your Deck or Graveyard to your hand instead for each of those.
    ATK/1800 DEF/2600

    Ambrosian Administrator Hypark
    LIGHT
    *****
    [Spellcaster/Effect]
    When this card is summoned you can add 1 ''Ambrosian Stone of Thunder - Pantretur'' from your Deck or Graveyard to your hand. If you would Xyz Summon a monster using only ''Ambrosian Stone'' monsters as its Xyz materials, you can have those monsters become level 6. You can pay 1000 LP; Xyz summon an ''Ambrosian'' Xyz monster by using 3 face-up ''Ambrosian'' Pendulum Monsters in your Extra Deck as it's Xyz Materials, you can only use this effect of ''Ambrosian Administrator Hypark'' Once per Duel.
    ATK/2400 DEF/2000

    Ambrosian Counselor Diophant
    LIGHT
    ******
    [Spellcaster/Effect]
    When this card is Summoned: you can add 1 ''Ambrosian Stone of Wind - Simine'' from your deck to your hand. If you would Synchro Summon a Synchro monster using only ''Ambrosian'' monsters as Synchro materials, you can treat one of those monsters as a Tuner monster, but if it is a Pendulum monster it cannot be sent to the Extra Deck. Once per turn you can send 1 ''Ambrosian'' Pendulum monster from your Graveyard to your Extra Deck; Draw 1 card.
    ATK/2000 DEF/2400

    Ambrosian Tutor Hypathia
    LIGHT
    ****
    [Spellcaster/Effect]
    When this card is normal summoned you can add 1 ''Ambrosian Stone of Water - Colonam'' from your Deck to your hand. You can Special Summon this card from your Graveyard by shuffling 1 Face-up ''Ambrosian'' Pendulum Monster from your Extra Deck in your Main Deck. If you control an''Ambrosian Stone'' card(s) in your pendulum zone, you can normal summon ''Ambrosian'' monsters with 1 less Tribute than required. Once per turn, during either player's turn you can; immediately after this effect resolves; Fusion Summon 1 Fusion monster from your Extra Deck by using at least 1 ''Ambrosian'' Pendulum Monster you control or in your hand as Fusion Materials
    ATK/1700 DEF/1700

    Ambrosian Researcher Pythagor
    LIGHT
    ******
    [Spellcaster/Effect]
    You can Normal Summon this card without tributing but it's level becomes 4, and it's ATK and DEF become 1600 each. When this card is summoned, you can add 1 ''Ambrosian Stone of Stars - Procul'' from your Deck or Graveyard to your hand. You can target 2 ''Ambrosian'' monsters you control with different levels, select and activate one of the following effects, these effects can only be used once per turn each: * Their levels become equal to the difference. * Their levels become equal to the highest. * Their levels become twice the lowest.
    ATK/1700 DEF/2700

    Ambrosian Astronomer Tollemy
    LIGHT
    ******
    [Spellcaster/Effect]
    When this card is Normal or Pendulum Summoned you can add 1 ''Ambrosian Stone of Ice - Aquilonem'' from your Deck or Graveyard to your hand. Once per turn during either player's turn you can declare 1 number between 1 and 3; the levels of all ''Ambrosian Stone'' monsters you control become that value. Once per turn, during either player's turn you can; immediately after this effect resolves Synchro or Xyz Summon 1 ''Ambrosian'' Monster from your Extra Deck using ''Ambrosian Stone'' monsters you control as it's materials.
    ATK 1400 DEF/3000




    Ambrosian Twin Stones - Specuo
    DARK
    *****
    <1[Fairy/Pendulum/Tuner/Effect]1>
    [You cannot Pendulum Summon monsters, except ''Ambrosian'' Monsters, This effect cannot be negated, After you successfully Pendulum Summon if you control cards other than ''Ambrosian Twin Stones - Specuo'' in your Pendulum Zone Destroy this card. This card's Pendulum Scale in the Left Pendulum Zone is 8]
    Cannot be tributed, or used as a material for a Summon, except for the Tribute, Ritual, Fusion, Synchro or Xyz Summon of an ''Ambrosian'' Monster. If you would Draw cards, you can add 1 ''Ambrosian'' Spellcaster-type Monster card from your Deck or Graveyard to your hand instead. You can shuffle this face-up card and another face-up ''Ambrosian'' card in your Extra Deck into the Deck; Draw 2 cards.
    ATK/0 DEF/0



    Ambrosian Stone of Light - Eschola
    LIGHT
    *******
    <8[Rock/Pendulum]8>
    [You cannot Pendulum Summon monsters, except ''Ambrosian'' Monsters, This effect cannot be negated, When you activate this card you can add 1 ''Ambrosian'' Spellcaster-type monster from your Deck to your hand. Once per turn, you can pay 800 LP and shuffle 1 face-up ''Ambrosian'' Normal Monster from your Extra Deck into your Main Deck; Draw 1 card. You can only control 1 ''Ambrosian Stone of Light - Eschola'']
    The stones of Ambrosia develop strong energies that can be meld for every imaginable purpose the school can use from it, from enhancing spell chanting to communications, they're the main source of energy used in the school and has been since the Foundator discovered them, and used them for academic purposes.

    Archimed was just enlisted on the academy, I have great hopes for him.

    Euklith, Date of 10th Winter since the Surge.

    ATK/0 DEF/3000


    Ambrosian Stone of Wind - Simine
    WIND
    **
    <1[Plant/Pendulum]1>
    [You cannot Pendulum Summon monsters, except ''Ambrosian'' and ''Aeros'' Monsters, This effect cannot be negated, When you activate this card you can add 1 ''Ambrosian'' Pendulum monster from your Deck to your hand. Once per turn, you can target 1 ''Ambrosian'' or ''Aeros'' Monster you control; That target becoems a Tuner Monster until the End Phase. You can only control 1 ''Ambrosian Stone of Wind - Simine'']
    Plantaeros Race source on Xylene, a mystical gas substance that synthesize with their whole ecosystem, it's the pumped blood that enables them the ability to sustain their homes above the clouds, what delightful creatures indeed, I've watched them from a distance since they shy out too easily, They however do enjoy company at all times...

    The Plantaeros themselves come in several races, most notable examples are the noble class Phylaeros and the harvest class Heliaeros.

    Diophant, Date of 4th Spring since the Surge.

    ATK/1400 DEF/1600


    Ambrosian Stone of Water - Colonam
    WATER
    ***
    <1[Sea Serpent/Pendulum]1>
    [You cannot Pendulum Summon monsters, except ''Ambrosian'' and ''Zyrene'' Monsters, This effect cannot be negated, You can Normal Summon ''Ambrosian'' Spellcaster-type monsters with 1 less tribute. Once per turn, if you control an ''Ambrosian'' Spellcaster-type monster you can pay 800 LP; Fusion Summon an ''Ambrosian'' Fusion monster by using monsters you control as its Fusion Materials. You can only control 1 ''Ambrosian Stone of Water - Colonam'']
    From the long annals of their history the Zyrene Kingdom was known for their wealthful landscapes, their mastery in crafting, and even studies in philosophy, their tomes have served as a starting point for many threads the Ambrosian has developed. Even after their sudden vanishment the teachings and legacy of Zyrene still thrive to this day.

    There are some rumors their lost lineage still exists, but rumors at that.

    Hypathia, Date of 22th Summer since the Surge.

    ATK/1700 DEF/1300


    Ambrosian Stone of Ice - Aquillonem
    WATER
    ****
    <8[Beast/Pendulum]8>
    [You cannot Pendulum Summon monsters, except ''Ambrosian'' and ''Bear King'' Monsters, This effect cannot be negated, When you activate this card you can add 1 ''Ambrosian'' card from your Extra Deck or graveyard to your hand. The Synchro and Xyz summon of ''Ambrosian'' monsters, and the activation of effects that would Ritual, Fusion, Synchro or Xyz summon a monster cannot be negated. You can only control 1 ''Ambrosian Stone of Ice - Aquilonem'']
    Proud to the core, but benevolent and respectful are the seven Bear Kings of the foreign kingdoms who come in the aid of Oppressed People, they find unity in their differences, which come as harsh sometimes. Some who have seen them tell of several times they argued with each other, and even suggested taking lands by force... but nothing of the latter has really occurred.

    They seem to have a connection with the Dipper constellation, as if it was some sort of motif, or an effigy... I question why an astronomer like myself wound up researching about bears of all things.

    Tollemy, Date of 7th Winter since the Surge.

    ATK/1800 DEF/1700


    Ambrosian Stone of Thunder - Pantretur
    DARK
    ******
    <8[Thunder/Pendulum]8>
    [You cannot Pendulum Summon monsters, except ''Ambrosian'' and ''Schwarzchildren'' Monsters, This effect cannot be negated, If you control 2 ''Ambrosian'' cards in your Pendulum Zones and exactly 1 ''Ambrosian Stone'' monster, you can perform 1 additional Pendulum Summon this turn. You can only control 1 ''Ambrosian Stone of Thunder - Pantretur'']
    Locked away, and sealed shut from this plane, the Schwarzchildren are what one could call in scientifical terms; Horrifying. They can bend space and gravity at will, and when they stretch the fabric of space too much, it ends with REALLY bad outcomes.

    There's a reason no one in Ambrosia talks about them, and there's a reason they were sealed right after we created them.

    Hypark, Date of 18th Fall, About the black files.

    ATK/1900 DEF/1600


    Ambrosian Stone of Stars - Procul
    LIGHT
    *****
    <1[Psychic/Pendulum]1>
    [
    You can only control 1 ''Ambrosian Stone of Stars - Procul''. You cannot Pendulum Summon monsters, except ''Ambrosian'' and ''Startrip'' Monsters, This effect cannot be negated, Once per turn you can target 1 ''Ambrosian'' monster you control, select and activate one of the following effects; * Increase it's Level by 1. * Decrease it's Level by 1.]
    The Startrip was one of the projects I spearheaded after the incident with the Schwarzchildren project, we feared it could Surface again one day, so even while it started as a mere Space Probe project, each Startrip unit was suited to slip and slide between space and dimensions. They're a distant glimmer of hope in a vast world we're still unbeknowst.

    Pythagor, Date of 7th Fall since the Surge.
    ATK/2000 DEF/2400


    Ambrosian Stone of Fire - Nichilominus
    FIRE
    *********
    <10[Fiend/Pendulum]10>
    [You cannot Pendulum Summon monsters, except ''Ambrosian'' Monsters, This effect cannot be negated, Once per turn you can pay 1000 LP to target 1 ''Ambrosian'' card in your other pendulum Zone; it's Pendulum Scale becomes 1 until the End Phase. You can activate this effect; when you Pendulum Summon this turn, you can Pendulum Summon 1 ''Ambrosian'' monster from your graveyard during that Pendulum Summon, but if you do, you lose LP equal to that monster's ATK. ''You can only control 1 ''Ambrosian Stone of Fire - Nichilominus'']
    The burning breach is one of the most haunting mysteries in our little big world, there's been many fables about fire giants who once lived and ruled our world with an iron fist, I've done my most to keep my people from veering any further that it's deemed safe, this is one of those mysteries that is perhaps best left unresolved.

    Ambrosia, Date of 2nd Summer before the Surge, about the Agnifernal.

    ATK/2500 DEF/2000




    Ambrosian Program Trigon
    DARK
    ++++++
    [Thunder/Xyz/Effect]
    2 or more Level 6 Monsters
    If you would Xyz Summon this card, you can also use any 3 ''Ambrosian'' Normal monsters you control with the same level as its Xyz Materials instead. Once per turn you can attach 1 face-down Banished card to this card as an Xyz Material. When a monster is Xyz summoned you can return any number of Pendulum cards attached to this card as Xyz materials to the Extra deck to target that monster; attach that same numbers from Xyz materials from that target to this card as Xyz Materials and if you do, negate that target's effects. If an ''Ambrosian'' card(s) would be destroyed you can detach 1 Xyz material from your side of the field instead for each of those cards.
    ATK/2750 DEF/2430


    Ambrosian Theorem Manthagoras
    WIND
    ******
    [Plant/Synchro/Effect]
    1 Tuner + 1 or more non-Tuner Monsters
    If you Synchro Summon this card using a WIND monster(s) as a Synchro Material this card becomes a Tuner Monster. Once per turn, you can shuffle 1 face-up Pendulum Monster from your Extra Deck or Graveyard in your Main Deck; Your LP become the same as your opponent's. If you would use this Tuner Monster as a Synchro Material you can have it's level be treated as any number between 1 and 3. You can Pendulum Summon this card from your Graveyard, when you do, shuffle it into the Extra Deck when it leaves the field.
    ATK/1800 DEF/2000


    Ambrosian Tome of Plato
    WATER
    ******
    [Warrior/Fusion/Effect]
    1 ''Ambrosian'' monster + 1 or more ''Ambrosian Stone'' monster
    Must first be Fusion Summoned. When this card is Fusion Summoned you can discard 1 card, then target 1 card in your graveyard; place it on top of your deck and then draw 1 card for each ''Ambrosian Stone'' monster used for this card as a Fusion Material. Once per turn, during either player's turn if you control 1 or less cards in your Pendulum Zones you can select 1 face-up Pendulum monster in your Extra Deck; set it on an unnocupied Pendulum Zone you control. You can Normal Summon ''Ambrosian'' Monsters without tributing.
    ATK/2600 DEF/2600





    Ambrosian School of Academics
    Spell Card/Field
    If you would draw a card(s), you can add 1 ''Ambrosian Stone'' Pendulum monster from your Deck and/or Graveyard to your hand instead for each of those. When an ''Ambrosian'' card(s) you control is targeted by a card effect you can shuffle 1 face-up ''Ambrosian'' Pendulum card you control or in your Extra Deck to target 1 of those targeted cards, and activate one of the following effects; * Switch the target to another appropiate target. * Draw 1 card. * ''Ambrosian'' Spellcaster-type monsters you control are unaffected by your opponent's card effects this phase.

    Ambrosian's Glossary
    Spell Card/Normal
    If you control an ''Ambrosian'' card(s) in your Pendulum Zones you can select and activate one of the following effects, You can only use the effects of ''Ambrosian's Glossary'' once per turn each: * Draw 1 card. * Draw 2 cards, then send 1 ''Ambrosian'' Pendulum from your hand to the Extra Deck, if you do not have any ''Ambrosian'' Pendulum monster in your hand, shuffle your hand into your deck. * Return 2 ''Ambrosian's Glossary'' from your Graveyard to the bottom of your deck, and if you do, Draw 3 cards.

    Ambrosian's Triangle
    Spell Card/Quick Play
    Activate only by targeting 3 ''Ambrosian'' Pendulum cards you control(at least 1 on the Pendulum Zones) and by Banishing 1 Xyz Monster from your Extra Deck or either's Graveyard; Destroy the targeted cards, and if you do make your opponent send 1 card from their hand to their graveyard, then Banish 1 different card in their graveyard, and then return 1 card they control to the hand. You can banish this card in your graveyard; Xyz Summon 1 ''Ambrosian'' monster by using 2 ''Ambrosian'' monsters you control and 1 face-up ''Ambrosian'' Pendulum monster in your Extra Deck as Xyz Materials.

    Ambrosian's Quintessence
    Spell Card/Continuous
    When you activate this card you can send 1 ''Ambrosian'' Pendulum Monster from your Main Deck to the Extra Deck; Place Spell Counters on this card equal to the level of the sent monster(Max 6). Each time any player adds a card(s) from their deck to their hand(including draw) place 1 Spell Counter on this card. Once per turn you can remove any number of Spell Counters from this card; increase or decrease the level of a monster on the field by that value(This is a Quick effect). During your Standby Phase, if you control 2 ''Ambrosian'' cards in your Pendulum Zones and have at least 1 ''Ambrosian'' monster face-up in your Extra Deck: Draw 1 card.

    Ambrosian's Amplificon
    Spell Card/Equip
    Equip only to an ''Ambrosian'' monster you control, it gains 300 ATK for each face-up ''Ambrosian Stone'' card in your Extra Deck. Once per turn you can shuffle 2 ''Ambrosian'' card from the graveyard into the Deck; Draw 1 card. You can shuffle 2 face-up ''Ambrosian'' monsters in your Extra deck into the deck; add this card from your Graveyard to your hand. You can send this face-up card to the graveyard to activate one of the following effects: Fusion Summon 1 Fusion Monster from your Extra deck using monsters you control, including the equipped card as a Fusion Materials. * Synchro Summon using monsters you control, including the equipped card (Treated as a Tuner) as Synchro Materials.


    Weiss und Schwarz plan
    Trap Card/Continuous
    Once per turn, when an Xyz Monster activates it's effect the turn it is Xyz Summoned you can pay 500 LP; detach all of it's Xyz materials and if you do, negate its effects. If you control an ''Ambrosian'' Spellcaster-type monster and 2 ''Ambrosian'' cards in your Pendulum Zones you can activate this card from your hand. If you do not control any ''Ambrosian'' Card(s) Banish this card during the End Phase, or after it resolves its effect.

    Ambrosian Requisition.
    Trap Card/Counter
    If you control an ''Ambrosian'' Spellcaster-type Monster, or 2 ''Ambrosian'' cards in your Pendulum Zones when your opponent activates a card that would add a card from their deck to their hand, except by drawing them, negate the activation of that card, and if you do destroy it, your opponent cannot add any cards from their deck or graveyard to the hand, except by drawing them for the rest of this turn.

    Ambrosian Trigger
    Trap Card/Normal
    Select and Activate one of the Following Effects depending on the number of cards in the Pendulum Zones: * 1: Draw 1 card. * 2 or more: Add 1 ''Ambrosian'' card from your Deck to your Hand, Except ''Ambrosian Trigger''. * 3 or more: You can Pendulum Summon 1 Spellcaster-type ''Ambrosian''monster from your Deck during your next Pendulum Summon. * 4: You can activate all 3 other effects in succession at once.

  2. #1432
    Registered User Brightshine Stardust's Avatar
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    Legendaries Unite
    Quick-Play Spell

    You can activate only 1 "Legendaries Unite" per Duel. Activate only if your LP is 3000 or less, and you control no face-up card(s). After activation, unless this card is removed from the field by another card's effect, this card stays on the field until its effect has been used 5 times, then this card is destroyed and sent to the Graveyard. You can pay 500 LP to Special Summon, from your hand, Deck, Graveyard, or Banished Zone, one of the following monsters:
    - "Blue-Eyes" monster.
    - "Red-Eyes" monster.
    - "Dark Magician" monster.
    Monsters Special Summoned by this card's effect cannot have the same name as each other, also, they cannot be a Fusion, Synchro, or Xyz monster.



    Last edited by Brightshine Stardust; 18th March 2016 at 06:25 PM.

  3. #1433
    Registered User Ziz's Avatar
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    Yay, the forums back! Now I can post these things...
    Spoiler Alert!
    Red-Eyed Jet Zombie
    真紅眼の椎鈍ゾンビ (レッドアイド・ジェットゾンビ)
    [Zombie/Effect]
    During your Main Phase, you can Normal Summon 1 Zombie-Type monster in addition to your Normal Summon/Set, except "Red-Eyed Jet Zombie". (You can only gain this effect once per turn.) If a Zombie-Type monster you control battles while this card is in the Graveyard because it was Tributed for the Tribute Summon of a Zombie-Type monster, your opponent cannot activate cards or effects until the end of the Damage Step.
    ATK/650 DEF/500

    Mysterious Burn & Shipwreck Ghost
    恠焼かし (あやかし)
    [Pyro/Tuner/Effect]
    Cannot attack. During either player's turn, when your opponent adds 2 or more cards to their hand by a card effect: You can banish this card from your hand; destroy those cards in their hand, and if you do, banish them, then, if both cards are monsters with the same Attribute and/or Type, your opponent reveals their Main Deck, then banish all cards from it with those cards' names. You can only use this effect of "Mysterious Burn & Shipwreck Ghost" once per turn.
    ATK/1800 DEF/0

    Tuner Fusionist
    チューナー・フュージョニスト
    [Spellcaster/Tuner/Effect]
    If this card is Normal or Special Summoned: You can discard 1 card; Special Summon 1 "Fusionist" monster from your Deck or Extra Deck, except "Tuner Fusionist". You can only use this effect of "Tuner Fusionist" once per turn.
    ATK/600 DEF/800

    Super Fusionist
    スーパー・フュージョニスト
    [Beast/Fusion/Effect]
    Must first be Special Summoned (from your Extra Deck) by revealing 1 Fusion Monster from your Extra Deck and using the Fusion Materials listed on that Fusion Monster from your hand or your side of the field as this card's Materials. (You do not use "Polymerization".) You can only Special Summon "Super Fusionist(s)" once per turn. This card's name becomes "Fusionist" while it is on the field. When this card is Special Summoned: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    ATK/900 DEF/700
    Spoiler Alert!
    Super Monster Reborn
    超死者蘇生 (ちょうししゃそせい)
    [Spell Card]
    Discard 1 card, then target 2 monsters with the same name in your Graveyard; Special Summon both targets, also if they have the same ATK on the field, you cannot activate cards or effects of cards with the same name as those monsters for the rest of the Duel.

    Graceful Gift
    天使の贈る (てんしのおくる)
    [Spell Card]
    Pay 1000 LP; your opponent draws 3 cards, then look in your opponent's hand and discard 2 cards from their hand.

    Extra World
    エクストラ・ワールド
    [Spell Card ]
    As long as this card remains face-up on the field, both players must reveal their Extra Deck and can Special Summon monsters from their opponent's Extra Deck as if it were your own. (Summoning requirements must still be met.)

    Present Return
    返礼 (へんれい)
    [Trap Card]
    Each player reveals their hand, then return all cards in each players' hand to their owner's hand, and if you do, draw the same number of cards returned, then gain 1000 LP for each card you drew with this effect.
    And part 1 of 3 of something strange...
    Spoiler Alert!
    Stranj King
    ストランジ キング
    [Warrior/Effect] 7
    You can Special Summon this card (from your hand). When you do: You can draw 1 card. You can only control 1 "Stranj King". Cannot be used for a Summon. If this card leaves the field, you lose the Duel.
    ATK/0 DEF/0
    Last edited by Ziz; 20th March 2016 at 07:56 AM. Reason: Parantheses and small change to Extra World's wording. The effect is the same, though.

  4. #1434
    Registered User Erickdsl's Avatar
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    D/D Savant Einstein
    3
    DARK
    Fiend / Pendulum / Effect
    0 / 0
    10 <> 10
    [Pendulum Effect]
    You can only pendulum summon "D/D" monsters; this effect cannot be negated.
    You can activate 1 of the following effects:
    (1): Destroy 1 face-up "D/D" monster you control; add 1 "Dark Contract" card from your deck to your hand.
    (2): Destroy 1 face-up "Dark Contract" card you control; add 1 "D/D" monster from your deck to your hand.
    You can only use this effect of "D/D Savant Einstein" once per turn
    [Monster Effect]
    If this card is summoned: you can return up to 2 banished "D/D" monsters to your graveyard. You can only se this effect of "D/D Savant Einstein" once per turn.

    D/D Savant Tesla
    6
    DARK
    Fiend / Pendulum / Effect
    0 / 0
    1 <> 1
    [Pendulum Effect]
    You can only pendulum summon "D/D" monsters; this effect cannot be negated.
    When a card or effect is activated that targets a "D/D" Monster(s) you control; you can destroy this card; negate that card or effect and if you do, destroy it. You can only use this effect of "D/D Savant Tesla" once per turn.
    [Monster Effect]
    During either player's turn: you can discard this card: "D/D" Monsters you control cannot be destroyed by cards or effects until the end of the turn. You can only use this effect of "D/D Savant Tesla" once
    Last edited by Erickdsl; 19th March 2016 at 04:23 AM.

  5. #1435
    Registered User Hope in the Interstice's Avatar
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    @Michelle : I cannot bring myself to read all of that. I got to the Spells and Traps and my shoulders have given out on me. I did, however, catch Pythagor. I see what you did there. You are extremely clever. Far too clever.

    @Brightshine Stardust : Hm. Red-Eyes could loop all day with that and Return of the Red-Eyes.

    @Ziz : Jet Zombie is pretty clever. Tuner Fusionist... is very scary. I already know what abominations Synchro Fusionist can open up. IT'S NOT PRETTY. IT GOES ON AND ON AND ON AND ON AND ON. So anyway, Extra World looks REALLY fun.

    @Erickdsl : Ooh, those are very formidable. Finally, D/D Pendulums that work best as damned SCALES.

    Sorry for the mediocre feedback; I'm tired but I figured I should at least make an effort. On the other hand, here's a pair of cards for ya:

    Spoils of War
    Normal Spell
    'Draw 1 card for every 2 monsters on the field.'

    Xyz Vortex
    Continuous Spell
    'Activate by tributing 1 Xyz Monster you control; place a number of Vortex Counters on this card equal to the Rank of the tributed monster + 5. When your opponent activates a monster effect that targets a monster you control, or targets a monster you control for an attack, negate that effect or attack, then detach 1 Vortex Counter from this card. When this card has no Vortex Counters, destroy this card.'

  6. #1436
    Registered User King's Avatar
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    Number 98: Emptiness Discharge
    DARK/Rank 8/Fiend/Xyz/Effect
    ATK/2700 DEF/0
    2 Level 8 Monsters
    You can also Xyz Summon this card, by using a Rank 5,6 or 7 DARK Xyz Monster, after this card Xyz Summon by this way,until the end of this turn, you cannot activate Monster Effects, except DARK Monsters. Once during either player turn, you can detach 1 Xyz Material from this card; Reduce the ATK of all other Monsters on the field by their Level/Rank x100, and negate the effects of all other monsters whose Level/Rank is 7 or higher, if the number of monster affected by this effect is 3 or more, Make your opponent lose 800 LP. If this card is destroyed either by battle or card effect, you can banish 3 DARK Monsters from your Graveyard, and if you do Special Summon from your Extra Deck 1 Rank 9 or 10 Xyz Monster(,this Special Summon is treated as a Xyz Summon), then attach this card as a Xyz Material, you can only use this effect of "Emptiness Discharge" once per Duel.
    Last edited by King; 19th March 2016 at 02:28 PM.

  7. #1437
    Registered User SynjoDeonecros's Avatar
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    Atavism
    Continuous Spell
    Effect: Apply the appropriate effect to a Beast-Type or Beast-Warrior-Type monster you control whose ATK or DEF is different from its normal ATK/DEF:

    *Higher ATK/DEF: If that monster attacks a defense-position monster the opponent controls; inflict Piercing Damage to the opponent, also banish any monster destroyed by that monster.
    *Lower ATK/DEF: That monster cannot be destroyed by battle or card effects.

    Roar of Dominance
    Quick-Play Spell
    Effect: Activate only when you control a Beast-Type or Beast-Warrior-Type monster with 2000 ATK or more: Target 1 card the opponent controls; destroy it and banish it, but you cannot attack with Beast-Type or Beast-Warrior-Type monsters with 2000 ATK or more that turn.
    "Is it so important that you win one last argument with him?"
    "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."

  8. #1438
    Queen Bitch Eva's Avatar
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    Fabled Kresnik
    魔轟神クルスニク (まごうしんクルスニク)
    Light Fiend / Effect
    LV4 1900/1150
    (1) When this card is Normal Summoned: You can discard 1 “Fabled” card; draw 1 card, then discard 1 card.

    Fabled Mata
    魔轟神マータ (まごうしんマータ)
    Light Fiend / Effect
    LV3 1300/550
    This card cannot be used as a Synchro Material, except for the Synchro Summon of a “Fabled” monster. You can only use the effect of “Fabled Mata” once per turn.
    (1) If this card is Summoned: You can add 1 “The Fabled” monster from your Deck to your hand.

    The Fabled Looloo
    魔轟神獣ルルー (まごうしんルルー)
    Light Beast / Tuner / Effect
    LV3 800/1550
    This card cannot be used as an Xyz Material. You can only use 1 “The Fabled Looloo” effect per turn, and only once that turn.
    (1) While this card is in your Graveyard, if a “Fabled” monster is discarded: You can Special Summon this card from your Graveyard in face-up Defense Position.
    (2) If you control “Fabled Mata”, you can Special Summon this card (from your hand) in face-up Defense Position.

    Fabled Ludoga
    魔轟神ルードガ (まごうしんルードガ)
    Light Fiend / Synchro / Effect
    LV6 2500/2050
    1 “Fabled” Tuner + 1 or more non-Tuner monsters
    (1) Once per turn, during either player’s turn, when a monster effect is activated: You can discard 1 card; activate 1 of the following effects.
    -You gain 1800 LP.
    -Negate that activation, and if you do, destroy it.
    (2) During each End Phase: Discard 1 card, and if you do, this card gains 300 ATK and DEF.
    (3) If a Level 4 or lower “Fabled” monster(s) you control would be destroyed, you can banish this card from your Graveyard instead.

    Fabled Lilis
    魔轟神リーリス (まごうしんリーリス)
    Light Fiend / Synchro / Effect
    LV7 2700/1750
    1 “Fabled” Tuner + 1 or more non-Tuner monsters
    (1) Once per turn, during either player’s turn, when a Spell, Trap, or Spell/Trap Effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it.
    (2) If this card on the field is destroyed by your opponent: You can target 1 non-Synchro “Fabled” monster in your Graveyard: Special Summon that monster.

    Fabled Lord Luciel
    魔轟神皇ルーシエル (まごうしんおうルーシエル)
    Light Fiend / Synchro / Effect
    LV11 4000/3850
    2 Tuners + 1 or more non-Tuner “Fabled” monster
    Must be Synchro Summoned, and cannot be Special Summoned by other ways.
    (1) If this card is Synchro Summoned: You can send 1 “Fabled” card from your Deck to the Graveyard.
    (2) Once per turn, during either player’s turn: You can discard 1 “Fabled” monster, then target 1 card your opponent controls; return it to the hand.
    (3) If this card on the field is destroyed by your opponent: You can banish this card from your Graveyard; shuffle as many “Fabled” Synchro Monsters from your Graveyard into the Extra Deck as possible, and if you do, Special Summon 1 “Fabled” Tuner from your Deck.

    The Fabled Aobuzh
    魔轟神獣アオブズ (まごうしんアオブズ)
    Light Beast / Effect
    LV4 1900/250
    (1) You can discard this card; add 1 “Fabled World” from your Deck to your hand.

    Fabled World
    魔轟神界 (まごうしんかい)
    Spell Field
    You can only use the (3) effect of “Fabled World” once per turn.
    (1) All “Fabled” monsters gain 200 ATK and DEF.
    (2) Once per turn: You can discard 1 “Fabled” monster; draw 1 card.
    (3) You can Tribute 1 “Fabled” monster you control; Special Summon 1 “Fabled” monster from your Deck whose Level is equal to the Level of the Tributed monster + 1.

    Fabled Factor
    魔轟神の因子 (まごうしんのファクター)
    Spell Normal
    You can only activate 1 “Fabled Factor” per turn.
    (1) Add 1 “Fabled” Spell/Trap Card from your Deck to your hand, then, you can discard 1 “Fabled” monster.

    Fabled Shell
    魔轟神の骸殻 (まごうしんのガイカク)
    Spell Continuous
    You can only activate 1 “Fabled Shell” per turn.
    (1) When this card is activated: You can target 1 other face-up Spell/Trap Card; destroy it.
    (2) Once per turn, you can discard 1 “Fabled” monster, then target 1 “Fabled” monster with a lower Level than the discarded monster in your Graveyard; add that monster to your hand, and if you do, discard 1 card.

    Fabled Conspiracy
    魔轟神の陰謀 (まごうしんのいんぼう)
    Trap Normal
    You can activate this card from your hand if you control a “Fabled” Synchro Monster.
    (1) Discard 1 “Fabled” monster, then target 2 monsters with the same Level/Rank your opponent controls; send both targets to the Graveyard, and if you do, you can Special Summon 1 “Fabled” monster with a lower Level than the Level/Rank of those targets from your Deck in Defense Position.

    The Fabled Breeding Grounds
    魔轟神獣院 (まごうしんじゅういん)
    Trap Continuous
    You can use the (2) effect of “The Fabled Breeding Grounds” once per turn.
    (1) Once per turn: You can discard 1 “Fabled” monster; Special Summon from your Deck 1 “The Fabled” monster whose Level is 1 lower than the Level of the monster you discarded, but it cannot attack or activate its effects this turn.
    (2) If you control a “Fabled” Synchro Monster: You can send this face-up card to the Graveyard; draw 1 card.
    Last edited by Eva; 21st March 2016 at 12:06 AM.
    Write the words to that story, aren't you the main character?
    Where were you when Youyeah got TOLD by the opening to his own show?

  9. #1439
    Registered User Hope in the Interstice's Avatar
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    From the Interstice: Warriors clad in Earth!

    Quote Originally Posted by Eva View Post
    Fableds
    Man, I'd love to see Fableds and Vylons come back. Without the endless turns, I mean. I especially like The Fabled Breeding Grounds for the relationship between the Fableds and the The Fableds.

    In other news, I've devised a new type of deck! The archetype's name is "Oreca". Yes, as in "OriCa". It's a pun. See, the Oreca are a group of LIGHT Rock-type monsters that are women that use geomancy to make their swords and armour. Although their strategy is heavily Graveyard-reliant, Dark Law cannot best them so easily, as they gain effects upon being banished! What's more, their Graveyard and banish strategies are completely independent of each other so there's no risk of either Imperial Iron Wall or Macro Cosmos completely ruining your day like they do Kozmos! Unless they have both, in which case too bad. Still, though, you have some good support to use with these cards, including Catapult Zone, Rock Bombardment, and Release from Stone.

    Oreca Matriarch Victorium
    LIGHT
    Rock-type/Effect
    Level 8
    3000 / 2500
    'Cannot be Normal Summoned/Set. All "Oreca" monsters you control gain 100 ATK for each "Oreca" monster in your Graveyard. If this card is banished: You can target 1 card your opponent controls; destroy it. During your Main Phase 1: You can activate this effect; your opponent can negate this effect by discarding one card, otherwise other monsters you control cannot declare an attack this turn, also this card gains 1 additional attack during each Battle Phase this turn for each "Oreca" monster in your Graveyard. You can only activate each effect of "Oreca Matriarch Victorium" once per turn.'

    Oreca Hero Joanite
    LIGHT
    Rock-type/Effect
    Level 7
    2500 / 2100
    'This card gains 100 ATK for each "Oreca" monster in your Graveyard. If this card is banished: You can add 1 "Oreca" card from your Deck to your hand. During either player's turn, when your opponent activates an effect or selects an "Oreca" monster you control as an attack target: You can return 1 "Oreca" monster you control to the Deck; Special Summon this card from your hand or Graveyard. You can only activate each effect of "Oreca Hero Joanite" once per turn.'

    Oreca Guard Teutanite
    LIGHT
    Rock-type/Effect
    Level 4
    1700 / 1000
    'This card gains 100 ATK for each "Oreca" monster in your Graveyard. If this card is banished: You can send 1 "Oreca" monster from your Deck to the Graveyard. Once per turn: You can target 1 Spell/Trap card your opponent controls, then send 1 "Oreca" monster from your Deck to the Graveyard; return that target to the hand.'

    Oreca Champion Gozenseki
    LIGHT
    Rock-type/Effect
    Level 4
    1400 / 1200
    'This card gains 100 ATK for each "Oreca" monster in your Graveyard. If this card is banished: You can target 1 "Oreca" monster in your Graveyard; Special Summon it. If this card attacks an opponent's monster: You can have this card gain 100 ATK for each "Oreca" monster in your Graveyard. You can only activate each effect of "Oreca Champion Gozenseki" once per turn.'

    Orecan Geomancy - Heavy Arming
    Continuous Spell
    'Once per turn: You can target 1 "Oreca" monster in your Graveyard; equip it to 1 monster on the field. A monster you control equipped with an "Oreca" monster by this effect gains ATK and DEF equal to the Level of the equipped monster x 200, also it cannot be targeted by your opponent's card effects. A monster your opponent controls equipped with an "Oreca" monster by this effect loses ATK and DEF equal to the Level of the equipped monster x 200, also its effects are negated. When this card leaves the field, destroy all "Oreca" monsters equipped to monsters on the field.'

    Orecan Geomancy - Copy Rite
    Quick-Play Spell
    'Banish 1 "Oreca" monster from your hand or Graveyard; tribute "Oreca" monsters you control or in your hand whose Levels are equal to or greater than the Level of the banished monster, then Special Summon that banished monster.'

    Orecan Geomancy - Wide Chasm
    Normal Trap
    'Apply one of the following effects:
    ● When your opponent Summons a monster(s) while you control an "Oreca" monster(s): destroy that monster(s).
    ● This turn, your opponent cannot target "Oreca" monsters you control for attacks or with monster effects.
    If this card is in your Graveyard: You can banish 1 "Oreca" monster you control or in your Graveyard until the second End Phase after this effect's activation. You can only activate this effect of "Orecan Geomancy - Wide Chasm" once per turn.
    '

    Tunnelling
    Continuous Spell
    'While you have at least 1 Rock-type monster in your Graveyard, cards in your Graveyard cannot be targeted by your opponent's card effects. Once per turn: You can send one Rock-type monster from your Deck to the Graveyard.'

    Burning Bridges
    Normal Spell
    'Banish all cards in your opponent's hand face-down until the next Draw Phase. Your opponent cannot activate the effects of cards in their hand in response to the activation of this card.

  10. #1440
    Registered User Ziz's Avatar
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    Quote Originally Posted by Eva View Post
    Fabled Shell
    魔轟神の骸殻 (まごうしんのガイカク)
    Spell Continuous
    You can only activate 1 “Fabled Legacy” per turn.
    Shell or Legacy? Was it originally Legacy, but then you changed the name and forgot to change the effect? I know I've done that before.



    I wonder if anyone's going to get this reference...

    Grandsword, the Magical Machine King
    魔機械王 グランソード (まどーきかいおう グランソード)
    [Machine/Fusion/Effect] 8
    1 "Machine King" monster + 1 or more Level 5 or higher Machine-Type monsters
    Cannot be used as a Fusion Material. Must be Special Summoned (from your Extra Deck) by adding the above cards from either side of the field to your hand. (You do not use "Polymerization".) This card gains 500 ATK for each card added to you hand this way. You cannot Special Summon monsters from your hand the turn you Special Summon "Grandsword, the Magical Machine King". This card gains 500 ATK for each other Machine-Type monster on the field.
    ATK/2700 DEF/1500



    And part 2 of 3 of something weird...
    Spoiler Alert!
    Stranj Counsellor
    ストランジ フェルズ
    [Spellcaster/Effect] 6
    If you control "Stranj King", double the ATK and DEF of all "Stranj" monsters you control. Your opponent cannot attack "Stranj Kings" you control. You can only control 1 "Stranj Counsellor". Once per turn: You can Special Summon 1 Level 5 or lower "Stranj" monster from your hand, except "Stranj Counsellor". If you control "Stranj King", you can Special Summon from your Deck instead.
    ATK/800 DEF/2500

    Stranj Soldier
    ストランジ ソルジャー
    [Warrior/Effect] 1
    If this card is Normal Summoned: You can add 1 "Stranj" monster from your Deck to your hand. You can only use this effect of "Stranj Soldier" up to eight times per turn. When this card inflicts battle damage to your opponent: You can Tribute this card; Special Summon 1 "Stranj Counsellor" from your Deck. If you control "Stranj King", you can Special Summon any Level 6 or lower "Stranj" monster from your Deck instead, except "Stranj Soldier", also your opponent cannot activate cards or effects in response.
    ATK/100 DEF/100
    Last edited by Ziz; 20th March 2016 at 09:40 PM. Reason: Grandsword!

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