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Thread: Official Create-a-Card Thread

  1. #1831
    Registered User ScionStorm's Avatar
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    Quote Originally Posted by Sanokal View Post
    I approve of this immensely.
    Thankyou.

    And now here's a little something for Tea. As well, I noticed going through all the original Field Spell cards from LOB, Yami never got an opposite. So I make this as well.

    Joyous Heart
    LIGHT *****
    [Fairy/Fusion/Effect]

    "Tenderness" + "Happy Lover"
    This card can only be Special Summoned from your Extra Deck by returning the above Normal Summoned cards you control to the hand. (You do not use "Polymerization".) Increase your Life Points by 1000 when this monster is Special Summoned from the Extra Deck. Once per turn you can negate the destruction of a monster card and if you do, Draw 1 card. This card returns to the Extra Deck during the End Phase.

    ATK 1500/DEF 1900

    Hikari
    Field Spell

    Increases the ATK and DEF of all Fairy-Type and Psychic-Type monsters by 200 points. Also decreases the ATK and DEF of all Fiend-Type and Zombie-Type monsters by 200 points.

  2. #1832
    Registered User Volteccer's Avatar
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    By the way, the contest tag is #June16CaC if you want to use it.
    Current decks: Salamangreats, Knightmare Cyberse, and Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  3. #1833
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    Just so that the contest isn't just one card (that I've seen), here's a little burn archetype I made a while back.

    #June2016CaC

    Temen Oblak, Supreme Storm Elemental
    Level 8/Water/Thunder/Effect
    2800/600
    If your opponent has taken 2500 or more Effect Damage this turn, you can Special Summon this card from your hand or Graveyard. Once per turn, when your opponent takes Effect Damage, you can Special Summon one “Storm Elemental” monster from your Deck. It cannot attack this turn. You can only control one “Temen Oblak, Supreme Storm Elemental”.

    Storm Elemental Stuhi
    Level 4/Water/Thunder/Effect
    1800/300
    When this card is Normal Summoned, inflict 800 damage to your opponent. If this effect activates while you control another “Storm Elemental” monster, inflict 500 more damage to your opponent.

    Storm Elemental Ekaitz
    Level 3/Water/Thunder/Effect
    1500/500
    When your opponent takes Effect Damage from the effect of a card you control, except “Storm Elemental Ekaitz”, you can Special Summon this card from your hand, then inflict 500 damage to your opponent. You can only Special Summon one “Storm Elemental Ekaitz” per turn this way.

    Storm Elemental Nevihta
    Level 2/Water/Thunder/Effect
    200/1800
    When this card is flipped face-up, you can inflict 600 damage to your opponent. You can Tribute this card: All Effect Damage your opponent takes this turn is increased by 500. You can only activate this effect of “Storm Elemental Nevihta” once per turn.

    Storm Elemental Dröhnen
    Level 1/Water/Thunder/Effect
    500/500
    If you control 2 or more “Storm Elemental” monsters, you can discard this card from your hand; this turn, when you activate the effect of a “Storm Elemental” monster: Inflict 500 damage to your opponent. You can only activate the effect of “Storm Elemental Dröhnen” once per turn.

    Gathering Clouds
    Normal Spell
    Add 1 “Storm Elemental” monster from your Deck to your hand. You can banish this card from your Graveyard: inflict 600 damage to your opponent. You cannot activate this effect during the turn this card is sent to the Graveyard.
    Last edited by Tojin; 6th June 2016 at 04:14 PM.

  4. #1834
    Registered User Hope in the Interstice's Avatar
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    From the Interstice: God WILL BE the Machine!

    Quote Originally Posted by Tojin View Post
    Just so that the contest isn't just one card (that I've seen), here's a little burn archetype I made a while back.



    Temen Oblak, Supreme Storm Elemental
    Level 8/Water/Thunder/Effect
    2800/600
    If your opponent has taken 2500 or more Effect Damage this turn, you can Special Summon this card from your hand or Graveyard. Once per turn, when your opponent takes Effect Damage, you can Special Summon one “Storm Elemental” monster from your Deck. It cannot attack this turn. You can only control one “Temen Oblak, Supreme Storm Elemental”.

    Storm Elemental Stuhi
    Level 4/Water/Thunder/Effect
    1800/300
    When this card is Normal Summoned, inflict 800 damage to your opponent. If this effect activates while you control another “Storm Elemental” monster, inflict 500 more damage to your opponent.

    Storm Elemental Ekaitz
    Level 3/Water/Thunder/Effect
    1500/500
    When your opponent takes Effect Damage from the effect of a card you control, except “Storm Elemental Ekaitz”, you can Special Summon this card from your hand, then inflict 500 damage to your opponent. You can only Special Summon one “Storm Elemental Ekaitz” per turn this way.

    Storm Elemental Nevihta
    Level 2/Water/Thunder/Effect
    200/1800
    When this card is flipped face-up, you can inflict 600 damage to your opponent. You can Tribute this card: All Effect Damage your opponent takes this turn is increased by 500. You can only activate this effect of “Storm Elemental Nevihta” once per turn.

    Storm Elemental Dröhnen
    Level 1/Water/Thunder/Effect
    500/500
    If you control 2 or more “Storm Elemental” monsters, you can discard this card from your hand; this turn, when you activate the effect of a “Storm Elemental” monster: Inflict 500 damage to your opponent. You can only activate the effect of “Storm Elemental Dröhnen” once per turn.

    Gathering Clouds
    Normal Spell
    Add 1 “Storm Elemental” monster from your Deck to your hand. You can banish this card from your Graveyard: inflict 600 damage to your opponent. You cannot activate this effect during the turn this card is sent to the Graveyard.
    Not bad. Like Volcanics but they don't suck.

    Also, I made a Ritual Monster a while back. It sucks. I've ironed out the rival a bit more in my head so here's a more appropriate version:

    Deus Est Makinae
    DARK
    Machine-type/Ritual/Effect
    Level 9
    3000 / 2500
    'You can Ritual Summon this card with "Collecting Consciousness". Must first be Ritual Summoned. When this card is Ritual Summoned: You can skip your opponent's next Draw Phase. During either player's turn: You can shuffle 1 card from your hand into your Deck; until the end of this turn, this card is unaffected by other card effects.'

    Now wait until I decide to change this thing again.

  5. #1835
    Registered User Indytotof's Avatar
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    Some support for the "Sharks" archetype

    Shark's Pridefull Hunt

    (artwork shows Number 32: Shark Drake hunting some fishs)

    Continious Spell Counter

    All Xyz "Shark" monsters you control are unaffected by your opponent's cards effects during the Battle Phase.


    Sharks Swarm
    (artwork shows Bahamut Shark roaring in the middle of a shark swarm)

    Continious Trap Card

    (This card is always treated as a "Shark" card)

    You can only activate this card if you control a "Shark" Xyz Monster.
    Once per turn: You detach 1 Xyz Material from a WATER Xyz Monster: Special Summon 1 WATER Monster from your Deck or Hand which level is equal or less to the Xyz Material detached by this card effect.
    Last edited by Indytotof; 4th June 2016 at 05:06 PM.

  6. #1836
    Registered User Destiny91's Avatar
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    Divine Summon
    Normal Spell card
    You can only activate 1 "Divine Summon" per turn. Activate by paying 4000 LP: Special Summon 1 monster from your hand whose original name is "Obelisk The Tormentor", "Slifer The Sky Dragon" or "The Winged Dragon Of Ra" ignoring it's summoning conditions and, if you do, that Special Summon is treated as a Tribute Summon. If you Summoned "The Winged Dragon Of Ra" with this Effect, it's ATK and DEF become 4000. During your turn, except the turn this card was sent to the graveyard, you can banish this card: Add 1 Level 10 DIVINE monster from your deck to your hand. If you control 1 of each "Obelisk The Tormentor", "Slifer The Sky Dragon" and "The Winged Dragon Of Ra", you can add 1 "The Creator God of Light, Horakhty" from your deck to your hand instead.


    Slifer's Wing
    LIGHT/***/Winged-Beast/Effect
    800/1200
    When this card is Summoned: You can Special Summon up to 2 "Slifer's Wing" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Slifer's Wing"


    Obelisk's Phantom
    LIGHT/****/Fiend/Effect
    1700/0
    When this card is Summoned: You can Special Summon up to 2 "Obelisk's Phantom" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Obelisk's Phantom"
    Last edited by Destiny91; 4th June 2016 at 07:40 PM.


  7. #1837
    Registered User ScionStorm's Avatar
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    Alright, another dip into the Illusion-type.

    But first, a reminder of the field spell and trap:
    Spoiler Alert!
    Quote Originally Posted by ScionStorm View Post
    Fog of Dreams
    Field Spell

    Illusionist-Type monsters gain 500 ATK when attacking. Once per turn, you can negate the destruction by Battle of an Illusionist-Type monster. If an Illusionist-Type monster is targeted by an opponent's card effect, negate the effect and return the monster to your hand.

    Recurring Phantasm
    Trap

    Activate only during the Main Phase 2 or End Phase. Special Summon any Illusionist-Type monsters from your hand that were returned to you hand this turn. This Special Summon cannot be negated.


    The Count Illusionist
    DARK ****
    [Illusionist]

    An eccentric noble of exceeding mystery. His illusory powers are no mere parlor trick.

    ATK 1500/DEF 1600

    The Viscount Illusionist
    DARK ******
    [Illusionist/Effect]

    If this card is returned to your hand because of a card effect: You can add 1 "Illusionist" card from your Deck to your hand, except "The Viscount Illusionist". You can only use the effect of "The Viscount Illusionist" once per turn.

    ATK 2250/DEF 2400

    Midnight Mist Eerie
    DARK ****
    [Illusionist/Effect]

    You can discard this card to the Graveyard to add 1 "Fog of Dreams" from your Deck or Graveyard to your hand. If this card is on the field but "Fog of Dreams" is not on the field, destroy this card.

    ATK 2100/DEF 800


    And now for something partially related to Illusionist-type. I wanted to remake Chakra. But since it is one of the 3 Ritual monsters from Dark Ceremony pack that features a human figure on the Ritual Spell, I wanted to make it like Zera (the third being Skull Guardian), and so not only am I retraining a ritual of Chakra but adding a normal monster of the woman on it's Ritual Spell and giving her an effect monster as well.

    Priestess of Chakra
    FIRE ****
    [Spellcaster]

    She seeks communion with the ethereal Weapon of Ultimate Justice to protect her people from invading forces but fears her tainted heart could corrupt the form of it's return.

    ATK 1700/DEF 1500

    Azhwar Weapon - Darshana Chakrath
    LIGHT *******
    [Illusionist/Special Summon/Effect]

    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Priestess of Chakra" on your side of the field while "Fog of Dreams" is on the field. If "Fog of Dreams" is on your side of the field, when you Special Summon this card, you can banish 2 cards on the field. If this card is in your Graveyard, you can send 2 cards from the top of your Deck to the Graveyard to add this card to your hand. If "Fog of Dreams" is not on your side of the field, these effect are not applied.

    ATK 2450/DEF 2000

    Chakra Unleashed
    DARK *******
    [Fiend/Ritual/Effect]

    You can Ritual Summon this monster with "Chakra's Unbound Revival". When this monster destroys a monster by Battle, shuffle that monster into the Deck. This monster's attack cannot be negated. Once per turn, when this card is destroyed by Battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon this monster and end the Battle Phase. Once per turn, you can negate the effect of a card targeting this monster.

    ATK 2450/DEF 2000

    Chakra's Unbound Revival
    Ritual Spell

    This card can be used to Ritual Summon any "Chakra" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 7. During your Main Phase, except the turn this card was sent to the Graveyard: You can Banish this card and monsters in your deck(including "Priestess of Chakra") who's total levels exactly equal 7 to Ritual Summon a "Chakra" Ritual Monster in your hand. If a monster Ritual Summoned by this card does not attack on your turns, that monster cannot be destroyed by Battle until your next Standby Phase. You can only use one effect of "Chakras Unbound Revival" and only once per turn.




    @Kindrindra I liked your Illusionist-type ideas. Especially that ritual.
    Last edited by ScionStorm; 4th June 2016 at 08:36 PM.

  8. #1838
    Registered User SynjoDeonecros's Avatar
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    Summoner's Cheat
    Continuous Spell
    Effect: Level 5 or higher Normal Monsters with 2000 ATK/DEF or less can be Normal Summoned without Tribute.

    High Summoner's Cheat
    Normal Spell
    Effect: This turn, Level 10 or higher monsters that can be Normal Summoned can be Normal Summoned without Tribute.

    Summoner's Protection
    Continuous Trap
    Effect: All face-up Non-Effect Fusion, Ritual, Synchro, and Xyz monsters on the field are unaffected by card effects.
    "Is it so important that you win one last argument with him?"
    "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."

  9. #1839
    Registered User Erickdsl's Avatar
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    Stardust Crimson Spark Dragon
    LIGHT
    9
    [Dragon/Synchro/Effect]
    1 Tuner + 1 or more non-tuner Synchro monsters
    3000 / 2500
    Monsters you control cannot be destroyed by battle. You can tribute this card to negate the activation or effect of a spell or trap card and destroy that card. If you negate an effect this way, you can special summon this card from your graveyard during the end phase, and if you do: you can destroy 1 card on the field.

    Stardust Golden Spark Dragon
    LIGHT
    9
    [Dragon/Synchro/Effect]
    1 Tuner + 1 or more non-tuner Synchro monsters
    3000 / 2500
    Monsters you control cannot be destroyed by cards effects. You can tribute this card to negate the activation of an effect monster's effect and destroy that monster. If you negate an effect this way, you can special summon this card during the end phase, and if you do, draw 1 card.

    Number C0: Dystopian Reality
    DARK
    0
    [Warrior/Xyz/Effect]
    3 "Number" Xyz monsters with the same Rank
    (This card is always treated as a Rank 1 monster)
    0 / 0
    You can also Xyz summon this card by discard 1 "Rank-up-magic" Normal spell card and using a "Dystopia" monster you control as the Xyz material. (Xyz materials attached to that monster also become Xyz materials on this card.) This card's Xyz summon cannot be negated. When Xyz summoned your opponent cannot activate card and effects. Cannot be destroyed by battle or cards effects, also your opponent takes any battle damage you would have taken from battles involving this card.
    At the end of the damage step if this card battles an opponent's monster put 1 despair counter on that monster (monsters with despair counters cannot attack or change their battle position and their effects are negated). During either player's turn if a card or effect is activated that targets this face-up card, you can detach 1 Xyz material from this card, negate the activation and if you do, destroy it. While this card has Xyz material: the activation and effects of your cards cannot be negated.

  10. #1840
    Registered User King's Avatar
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    Quote Originally Posted by Erickdsl View Post
    Stardust Crimson Spark Dragon
    LIGHT
    9
    [Dragon/Synchro/Effect]
    1 Tuner + 1 or more non-tuner Synchro monsters
    3000 / 2500
    Monsters you control cannot be destroyed by battle. You can tribute this card to negate the activation or effect of a spell or trap card and destroy that card. If you negate an effect this way, you can special summon this card from your graveyard during the end phase, and if you do: you can destroy 1 card on the field.

    Stardust Golden Spark Dragon
    LIGHT
    9
    [Dragon/Synchro/Effect]
    1 Tuner + 1 or more non-tuner Synchro monsters
    3000 / 2500
    Monsters you control cannot be destroyed by cards effects. You can tribute this card to negate the activation of an effect monster's effect and destroy that monster. If you negate an effect this way, you can special summon this card during the end phase, and if you do, draw 1 card.

    Number C0: Dystopian Reality
    DARK
    0
    [Warrior/Xyz/Effect]
    3 "Number" Xyz monsters with the same Rank
    (This card is always treated as a Rank 1 monster)
    0 / 0
    You can also Xyz summon this card by discard 1 "Rank-up-magic" Normal spell card and using a "Dystopia" monster you control as the Xyz material. (Xyz materials attached to that monster also become Xyz materials on this card.) This card's Xyz summon cannot be negated. When Xyz summoned your opponent cannot activate card and effects. Cannot be destroyed by battle or cards effects, also your opponent takes any battle damage you would have taken from battles involving this card.
    At the end of the damage step if this card battles an opponent's monster put 1 despair counter on that monster (monsters with despair counters cannot attack or change their battle position and their effects are negated). During either player's turn if a card or effect is activated that targets this face-up card, you can detach 1 Xyz material from this card, negate the activation and if you do, destroy it. While this card has Xyz material: the activation and effects of your cards cannot be negated.
    Those Synchros, Nice non-direct D/D/D Support.

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