User Tag List

Page 188 of 283 FirstFirst ... 88138178186187188189190198238 ... LastLast
Results 1,871 to 1,880 of 2828

Thread: Official Create-a-Card Thread

  1. #1871
    Registered User ScionStorm's Avatar
    Join Date
    Sep 2015
    Posts
    4,225
    Mentioned
    22 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Indytotof View Post
    Because Five-Headed Dragon is a problematic card now ? It have 0 immunity.

    It dies to Bottomless, can be Castel'd, can be 101'd, can be Ignister'd, can be Endless Trap Hole'd, can be Stormforth'd, dies to Dank Destroyed, can be Erebus'd, Number 11'd and Cipher Projection'd (GECD's effect) and dies to UtL.

    Dumping 5 monsters for a 5000 beatstick that dies to everything is rather a bad idea.

    And then Konami delivers Retrained Five-Headed Dragon and Dragon master Knight.

    Besides, if we ever do get a Meteor B. Dragon retrain it will be FIRE just like the original so this would be a disconnect to half the Red-Eyes fusion monsters anyway.
    Last edited by ScionStorm; 11th June 2016 at 06:33 AM.

  2. #1872
    Registered User Sanokal's Avatar
    Join Date
    Oct 2015
    Location
    New Zealand.
    Posts
    2,480
    Mentioned
    17 Post(s)
    Tagged
    0 Thread(s)
    Deck Name: Structure Deck: Dinosaur's Outrage
    Set Number Card name Rarity Card Type Quantity
    SR09-EN001 Supreme King Conduction Tyranno Ultra Rare Effect Monster 1
    SR09-EN002 Super Conductor Tyranno ULtra Rare Effect Monster 1
    SR09-EN003 Ultimate Tyranno Common Effect Monster 1
    SR09-EN004 Sauropod Brachion Common Effect Monster 1
    SR09-EN005 Super-Ancient Dinobeast Common Effect Monster 1
    SR09-EN006 Frostosaurus Common Normal Monster 1
    SR09-EN007 Destroyersaurus Common Effect Monster 1
    SR09-EN008 Gilasaurus Common Effect Monster 1
    SR09-EN009 Black Ptera Common Effect Monster 1
    SR09-EN010 Black Brachios Common Effect Monster 1
    SR09-EN011 Black Veloci Common Effect Monster 1
    SR09-EN012 Black Stego Common Effect Monster 1
    SR09-EN013 Babycerasaurus Common Effect Monster 1
    SR09-EN014 Tyranno Infinity Common Effect Monster 1
    SR09-EN015 Hyper Hammerhead Common Effect Monster 1
    SR09-EN016 Miracle Jurassic Egg Common Effect Monster 1
    SR09-EN017 Jurrac Velo Common Effect Monster 1
    SR09-EN018 Jurrac Stauriko Common Effect Monster 1
    SR09-EN019 Jurrac Guaiba Common Effect Monster 1
    SR09-EN020 Space-Time Transcendency Super Rare Normal Spell Card 1
    SR09-EN021 Super Evolution Pill Super Rare Continuous Spell Card 1
    SR09-EN022 Big Evolution Pill Common Normal Spell Card 1
    SR09-EN023 Twin Twisters Common Quick-Play Spell Card 1
    SR09-EN024 Mystical Space Typhoon Common Quick-Play Spell Card 1
    SR09-EN025 Trade-In Common Normal Spell Card 1
    SR09-EN026 Fossil Dig Common Normal Spell Card 1
    SR09-EN027 Jurassic World Common Field Spell Card 1
    SR09-EN028 Mausoleum of the Emperor Common Field Spell Card 1
    SR09-EN029 Terraforming Common Normal Spell Card 1
    SR09-EN030 Seismic Aftershock Common Continuous Trap Card 1
    SR09-EN031 Pack Instinct Super Rare Normal Trap Card 1
    SR09-EN032 Defiance Instinct Super Rare Normal Trap Card 1
    SR09-EN033 Hunting Instinct Common Normal Trap Card 1
    SR09-EN034 Survival Instinct Common Normal Trap Card 1
    SR09-EN035 Fossil Excavation Common Continuous Trap Card 1
    SR09-EN036 Survival of the Fittest Common Continuous Trap Card 1
    SR09-EN037 Threatening Roar Common Normal Trap Card 1
    SR09-EN038 Quaking Mirror Force Common Normal Trap Card 1
    SR09-EN039 Call of the Haunted Common Continuous Trap Card 1
    SR09-EN040 Torrential Tribute Common Normal Trap Card 1

    New Cards:
    Supreme King Conduction Tyranno
    Level 8 LIGHT Dinosaur-Type Effect Monster
    ATK/3300
    DEF/1900
    Once per turn: You can destroy all monsters your opponent controls, and if you do, inflict 500 damage to your opponent for each destroyed monster. Monsters destroyed by this card (by battle or by card effect) cannot activate their effects.

    Super Evolution Pill
    Continuous Spell Card
    Once per turn: You can add 1 Level 5 or higher Dinosaur-Type monster from your Deck to your hand. You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower Dinosaur-Type monster from your hand. You can only use this effect of "Super Evolution Pill" once per turn.

    Space-Time Transcendency
    Normal Spell Card
    Banish any number of Dinosaur-Type monsters from your Graveyard; Special Summon 1 Dinosaur-Type monster from your Deck with an equal Level, but that monster cannot declare an attack this turn.

    Pack Instinct
    Normal Trap Card
    If you control no monsters: Special Summon 2 Level 4 or lower Dinosaur-Type monsters with the same name from your Deck. Their effects are negated.
    (Might need more restrictions) During your turn, except the turn this card was sent to the Graveyard: You can banish this card form your Graveyard; add 1 "Evolution Pill" card from your Deck to your hand.

    Defiant Instinct
    Normal Trap Card
    Special Summon 1 Dinosaur-Type monster from your Graveyard. Destroy it during the End Phase.

    Seismic Aftershock
    Continuous Trap Card
    Unaffected by card effects while you control: "Jurassic World". Once per turn: You can send 1 Dinosaur-Type monster from your Deck to your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target, and if you do, place 1 counter on this card. You can send this face-up card with 2 counters on it to the Graveyard; Special Summon 1 Dinosaur-Type monster from your hand or Graveyard.

    Seriously, how could I resist? The deck is largely based around Summoning high-Level Dinosaur-Type Monsters through various means while removing the obstacles in its way and protecting itself with powerful cards.
    Last edited by Sanokal; 11th June 2016 at 08:54 PM.
    Sanokal

  3. #1873
    Registered User ScionStorm's Avatar
    Join Date
    Sep 2015
    Posts
    4,225
    Mentioned
    22 Post(s)
    Tagged
    0 Thread(s)
    @Sanokal have you tried using the Table option in editing? Can make your decklist easier to read.

  4. #1874
    Registered User Sanokal's Avatar
    Join Date
    Oct 2015
    Location
    New Zealand.
    Posts
    2,480
    Mentioned
    17 Post(s)
    Tagged
    0 Thread(s)
    No idea how I'm afraid. Was pushed for time, so I'll edit it tomorrow.
    Sanokal

  5. #1875
    Registered User ScionStorm's Avatar
    Join Date
    Sep 2015
    Posts
    4,225
    Mentioned
    22 Post(s)
    Tagged
    0 Thread(s)
    Little button on bottom left of the Advanced editing. Switch to WYSIWYG mode to see the table(white and blue "A" button). You can add and remove rows and columns.

  6. #1876
    Registered User King's Avatar
    Join Date
    Oct 2015
    Location
    Going Back Home
    Posts
    2,078
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Here comes daily Dragon-Type Support

    Path of the Dragon
    Spell/Normal
    Banish 1 Dragon-Type Monster from your hand; Special Summon 1 Dragon-Type Monster from your Deck, whose Level is equal to the banished Monster.
    Last edited by King; 11th June 2016 at 04:25 PM.

  7. #1877
    Registered User SynjoDeonecros's Avatar
    Join Date
    Sep 2015
    Posts
    2,142
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Lightstrix
    Light/Level 3/Winged Beast/Effect
    1000/100
    Effect: You can discard 1 LIGHT monster from your hand: Special Summon this card from your hand or graveyard. If you do, this card's ATK becomes double its original ATK until the end of the turn, but that turn you cannot Summon other monsters except LIGHT Monsters.

    Photon Pillbug
    Light/Level 3/Insect/Effect
    450/2000
    Effect: If this card is Special Summoned: switch its original ATK and DEF. If this face-up Attack position monster is attacked by an opponent's monster: switch it to face-up defense position.

    Photon Fusion
    Normal Spell
    Effect: You can Fusion Summon 1 LIGHT Fusion Monster from your Extra Deck, using LIGHT monsters you control or in your hand. If that Fusion Monster is destroyed and sent to the graveyard: banish this card in your graveyard if all of the Fusion Materials used to Fusion Summon that Fusion Monster are in the graveyard; Special Summon them, but they cannot be used for the Summon of a Fusion, Synchro, Ritual, or Xyz monster for as long as they remain face-up on the field.

    Photon Bestiary
    Field Spell
    Effect: Level 4 and lower "Photon" and "Lights" monster you control has their original ATK become 2000, but they cannot attack the opponent directly. You can only Special Summon 1 monster from your Extra Deck per turn. "Numbers" Xyz monsters cannot target "Photon" or "Lights" monsters for an attack or a monster effect.

    Lightscylla
    Light/Level 6/Reptile/Fusion/Effect
    2000/1200
    2 Level 3 LIGHT Monsters
    Effect: When this card is Fusion Summoned: target 2 cards on the field; banish them.
    Last edited by SynjoDeonecros; 11th June 2016 at 10:02 PM.
    "Is it so important that you win one last argument with him?"
    "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."

  8. #1878
    Registered User Baroque's Avatar
    Join Date
    Oct 2015
    Posts
    766
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Indytotof View Post
    Because Five-Headed Dragon is a problematic card now ? It have 0 immunity.
    The main problem with allowing a Five-Headed Dragon to be fusable from a card that fuses from-Deck is less the product and more the payment -- it's a free dumping of any 5 monsters. Sure, your card restricts it to only "Red-Eyes" monsters, but the sentiment is still there.

    I feel I should say, though, that I'm not sure what you produced really 'works' as a better or even replacement "Red-Eyes Fusion"; on the one hand, you do allow the deck to make certain out-of-house monsters (like First of the Dragons and Starve Venom, as Drakylon mentioned; plus, while it does 'die to everything', a 5k beater and 5 cards' worth of Graveyard setup is ultimately not really something to sneeze at), but on the other hand your restrictions have managed to make it harder to summon the theme's own monsters, if not in some cases genuinely impossible. The most damning example of this is that you can't use "Summoned Skull" as a Fusion Material, which locks you out of B. Skull Dragon, and as a consequence makes it more difficult to summon Archfiend Black Skull Dragon (as, as Drakylon pointed out, it ends up requiring you to field Red-Eyes Archfiend of Lightning). While your card's restrictions are kinder to additional plays within the same turn, I can't exactly call it better than "Red-Eyes Fusion" when it ends up making it harder to fuse within its own theme, y'know?
    #222937 for invisitext in the Org's dark. Try it out!

  9. #1879
    Registered User
    Join Date
    Oct 2015
    Posts
    104
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by ScionStorm View Post
    Hey guys, I thought of a challenge for you all. But before I get into it, I want to clarify: a challenge is not a contest. A contest requires a judge and a winner. A challenge is simply a focused exercise. So my Challenge idea is this. I've been looking through all the old structure decks thinking about the new Reboot Structure Deck series. Soon we are going to be on our third and a general idea of what to expect about the reboots has already taken shape with just the first two. I know I'm not the only one thinking about what other old SDs might look like in Reboot form so this challenge is to create a decklist for a Reboot SD including 6 new cards and summarize the focus and strategy of your Rebooted deck.

    So far General rules to reboots are:
    * Exactly 6 new cards
    * 40 card deck (+Extra Deck?)
    * Reboot cannot contain Extra Deck if original SD did not contain Extra Deck cards.

    You can make your decklist like this:
    Spoiler Alert!

    Deck Name
    Set Number Card Name Rarity Category Quantity

    Ooooh, now this sounds like a fun exercise.... I'm in a bit of a hurry right now, but I'll try and whip something up later~

    Quote Originally Posted by Indytotof View Post
    Because Five-Headed Dragon is a problematic card now ? It have 0 immunity.

    It dies to Bottomless, can be Castel'd, can be 101'd, can be Ignister'd, can be Endless Trap Hole'd, can be Stormforth'd, dies to Dank Destroyed, can be Erebus'd, Number 11'd and Cipher Projection'd (GECD's effect) and dies to UtL.

    Dumping 5 monsters for a 5000 beatstick that dies to everything is rather a bad idea.
    Actually, you have it a bit backwards- 5HDragon isn't the problem, it's the materials. Dumping 5 monsters from the Deck isn't a bad idea, it's ideal. Chaos Dragons demonstrated this long ago when Future Fusion ruled the roost, and they didn't have Felgrand&Friends back then. Don't think of it as dumping 5 monsters for 5HDragon- Think of it as having 5 Foolish combined into 1 card, and getting a free 5000 beatstick out of the deal.

    Quote Originally Posted by SynjoDeonecros View Post
    Spoiler Alert!
    Lightstrix
    Light/Level 3/Winged Beast/Effect
    1000/100
    Effect: You can discard 1 LIGHT monster from your hand: Special Summon this card from your hand or graveyard. If you do, this card's ATK becomes double its original ATK until the end of the turn, but that turn you cannot Summon other monsters except LIGHT Monsters.

    Photon Pillbug
    Light/Level 3/Insect/Effect
    4500/2000
    Effect: If this card is Special Summoned: switch its original ATK and DEF. If this face-up Attack position monster is attacked by an opponent's monster: switch it to face-up defense position.

    Photon Fusion
    Normal Spell
    Effect: You can Fusion Summon 1 LIGHT Fusion Monster from your Extra Deck, using LIGHT monsters you control or in your hand. If that Fusion Monster is destroyed and sent to the graveyard: banish this card in your graveyard if all of the Fusion Materials used to Fusion Summon that Fusion Monster are in the graveyard; Special Summon them, but they cannot be used for the Summon of a Fusion, Synchro, Ritual, or Xyz monster for as long as they remain face-up on the field.

    Photon Bestiary
    Field Spell
    Effect: Level 4 and lower "Photon" and "Lights" monster you control has their original ATK become 2000, but they cannot attack the opponent directly. You can only Special Summon 1 monster from your Extra Deck per turn. "Numbers" Xyz monsters cannot target "Photon" or "Lights" monsters for an attack or a monster effect.

    Lightscylla
    Light/Level 6/Reptile/Fusion/Effect
    2000/1200
    2 Level 3 LIGHT Monsters
    Effect: When this card is Fusion Summoned: target 2 cards on the field; banish them.
    Eiiii, good to see I'm not the only one who tried to support Photon's Fusion outing. And you even gave Lightserpent an archetype, I hadn't thought of that!
    But what in the world is Pillbug. @_@
    When Normal Summoned it's a free 4.5k beatstick, which is already terrifying, but even when Special'd it's a 2k beatstick on a Lv3 which switches to 4.5k DEF when attacked. That is pretty not okay imop. I mean, sure, Photon is the leader in ATK which doesn't suit Level, but they all have notable drawbacks to that end. This one's only drawback is that it goes 'down' to be on par with the others when it's Special'd (unless its effects are negated).

  10. #1880
    Registered User Destiny91's Avatar
    Join Date
    Sep 2015
    Posts
    667
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Graydle Scylla
    WATER/Level 5/Aqua/Synchro/Effect
    2000/1500
    1 Aqua-type Tuner + 1 or more non-Tuner monsters.
    If this card is Synchro Summoned, you can target 1 monster in your opponent's graveyard and 1 "Graydle" monster from your deck: Special Summon them to their owner's side of the field and then destroy 1 card you control. The activation of "Graydle" cards Effects that activate after being destroyed cannot be negated. If this card is destroyed and sent to the graveyard, you can Special Summon 1 "Graydle" monster from your deck. You can only use each Effect of "Graydle Scylla" once per turn.


    Graydle Hydra
    WATER/Level 10/Aqua/Synchro/Effect
    3500/2500
    1 Aqua-type Tuner + 1 or more non-Tuner monsters.
    If you are using only "Graydle" monster(s) as Synchro material, you can also Synchro Summon this card using materials you control whose combined Levels are 11. If this card is Synchro Summoned, you can target a number of cards your opponent controls up to the number of Aqua-type materials used to Synchro Summon this card and, if you do, destroy those targets. This can can make 1 additional attack during each Battle phase for each non-Tuner Aqua-type monster used as Synchro material for this card's Synchro Summon but any Battle damage inflicted to your opponent by direct attacks is halved. If this card is destroyed and sent to the graveyard, you can target 2 other "Graydle" monsters in your graveyard (1 Tuner and 1 non-Tuner): Special Summon them, but you cannot Special Summon monsters for the rest of the turn, except WATER monsters. You can only use each Effect of "Graydle Hydra" once per turn.
    Last edited by Destiny91; 12th June 2016 at 01:39 AM.


Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •