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Thread: Official Create-a-Card Thread

  1. #1961
    Registered User Michelle's Avatar
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    Lastly, from Nine Worlds - World Ablaze, comes my first Pendulum Deck theme:

    Zenith Liturgear I - Psalmo
    EARTH
    *****
    1<[Machine/Pendulum/Effect]>1
    [During either player's turn, While in its owner's Pendulum Zone, when a Monster effect is activated on the field: you can target that Monster: Special Summon this card, and if you do, Negate its effect. You must have a ''Nadir'' card in your Pendulum Zone to activate this effect.]
    You can only control 1 ''Zenith Liturgear I - Psalmo''. Pendulum Monsters you control cannot be Targeted or Destroyed by opponent Monster effects. During either player's turn: you can place this card on any player's unoccupied Pendulum Zone, and if you do, ''Liturgear'' cards in the Pendulum Zone become unaffected by Monster effects.
    ATK/1900 DEF/1100


    Nadir Liturgear II - Lunad
    EARTH
    ****
    9<[Machine/Pendulum/Effect]>9
    [You cannot Pendulum Summon Pendulum Monsters, except ''Liturgear'' Monsters, this effect cannot be negated. During either player's turn, If there is a ''Zenith'' card in a Pendulum Zone. ''Liturgear'' cards in the Pendulum Zones become unaffected by the owner's opponent's Spell effects, except Pendulum card effects.]
    You can only control 1 ''Nadir Liturgear II - Lunad''. Pendulum Monsters you control cannot be Targeted or Destroyed by opponent Spell effects. During either player's turn, when a Spell card is activated, you can place this card on any player's unoccupied Pendulum Zone, and if you do, negate the activation, and if you do, Destroy it, there must be a ''Zenith'' card and 1 ''Nadir'' card in any player's Pendulum Zone to activate this effect.
    ATK/1400 DEF/1900


    Zenith Liturgear III - Nuhm
    EARTH
    ***
    3<[Machine/Pendulum/Effect]>3
    [Once per turn, while in its owner's Pendulum zone, you can target 1 ''Liturgear'' card in a Pendulum Zone; Destroy it, and if you do, add 1 ''Liturgear'' Pendulum Monster from your Deck to your Hand. During either player's turn, when a card in a Pendulum zone is targeted by a card effect: You can target 1 other appropriate target in a Pendulum Zone, switch both target's to the other's Pendulum zone.]
    We, as creations of that Wizard, the High Wizard of Ambrosia, were created in order to fulfill his purpose... Purpose, to interact, recreate and adapt the reflection of this world's mysteries.

    ...Despite his academic interest in many topics, Astronomy above all, he always told us... Told us that the Earth harbored many beautiful mysteries within it, that we were meant to be a reflection of it.

    First day of Summer, Unit III, Nuhm

    ATK/1500 DEF/900


    Nadir Liturgear IV - Prima
    EARTH
    ****
    8<[Machine/Pendulum/Effect]>8
    [You cannot Pendulum Summon Pendulum Monsters, except ''Liturgear'' Monsters, this effect cannot be negated. During either player's turn, While in its owner's Pendulum Zone, when a Trap card is activated: you can pay 1000 LP, then target that card: Set it to your field after it resolves. You must have a ''Zenith'' card in your Pendulum Zone to activate this effect.]
    You can only control 1 ''Nadir Liturgear IV - Prima''. Pendulum Monsters you control cannot be Targeted or Destroyed by opponent Trap effects. During either player's turn, you can place this face-up card on an unoccupied Pendulum Zone, and if you do, activate one of the following effects:
    * Skip the next turn's Standby Phase.
    * Perform the next turn's Standby Phase twice.
    ATK/0 DEF/0


    Zenith Liturgear V - Vesparal
    EARTH
    ****
    2<[Machine/Pendulum/Union/Effect]>2
    [When you Pendulum Summon only ''Liturgear'' Monsters: you can Destroy this card; This turn, Pendulum Summoned EARTH Monsters you control can attack your opponent directly, but all battle damage they inflict is Halved. You can only use this effect of ''Zenith Liturgear V - Vesparal'' once per Duel.]
    You can only control 1 ''Zenith Liturgear V - Vesparal''. Once per turn, you can activate one of the following effects, if you have 2 cards (1 ''Zenith'' and 1 ''Nadir) in your Pendulum zones, you can activate them during either player's turn:
    * Target 1 EARTH Pendulum Monster you control, equip this card to that Monster, if it would be Destroyed by battle or by a card effect, you can Destroy this card instead.
    * Place this equip card on an unoccupied Pendulum Zone.
    A Monster equipped with this card gains 100 ATK for each ''Liturgear'' card on the field, and inflicts Piercing damage,
    ATK/1500 DEF/1000


    Nadir Liturgear VI - Dawn
    EARTH
    ******
    12<[Machine/Pendulum/Effect]>12
    [Can be set on either player's Pendulum Zone, Can be Destroyed to place another Pendulum card in this card's Pendulum Zone. If there's no ''Zenith Liturgear VII - Dusk'' in your Left Pendulum card zone, you cannot Pendulum Summon. You can Destroy this card and 1 ''Zenith Liturgear VII - Dusk'' you control; Draw 2 cards.]
    You can only control 1 ''Nadir Liturgear VI - Dawn''. If you do not control ''Zenith Liturgear VII - Dusk'' destroy this card. You can shuffle this card and 1 ''Zenith'' monster you control; Your Opponent Skips their next turn's Draw, Main and Battle Phase. This effect of ''Nadir Liturgear VI - Dawn'' can only be used Once per Duel.
    ATK/2000 DEF/2500


    Zenith Liturgear VII - Dusk
    EARTH
    *****
    1<[Machine/Pendulum/Effect]>1
    [Can be set on either player's Pendulum Zone, Can be Destroyed to place another Pendulum card in this card's Pendulum Zone. If there's no ''Zenith Liturgear VII - Dusk'' in your Right Pendulum card zone, you cannot Pendulum Summon. You can Destroy this card and 1 ''Nadir Liturgear VI - Dawn'' you control; Look at your opponent's Hand and Banish 1 card among them.]
    You can only control 1 ''Zenith Liturgear VII - Dusk''. If you do not control ''Nadir Liturgear VI - Dawn'' destroy this card. You can shuffle this card and 1 ''Zenith'' monster you control; Your can perform your next turn's Draw, and Battle Phase twice. This effect of ''Zenith Liturgear VII - Dusk'' can only be used Once per Duel.
    ATK/0 DEF/0


    Nadir Liturgear VIII - Complinea
    EARTH
    ******
    8<[Machine/Pendulum/Effect]>8
    [You cannot Pendulum Summon Pendulum Monsters, except ''Liturgear'' Monsters. Once per turn, if there are 4 ''Liturgear'' cards in the Pendulum Zone: you can pay 1000 LP; Look at your opponent's Extra Deck and send 1 Fusion Monster among them to the Graveyard. You can Destroy this card and 1 ''Zenith'' Monster in a Pendulum Zone; Fusion Summon 1 Fusion Monster from either's Graveyard by Banishing the appropriate Materials in your opponent's Graveyard.]
    You can only control 1 ''Nadir Liturgear XIII - Complinea''. If there's a Fusion Monster on your opponent's Field or Graveyard: You can Place this face-up card in either player's Pendulum Zone. If your opponent does not perform their Standby Phase during their turn, they Banish 1 card from their at the start of the Main Phase 1, until the end of their turn.
    ATK/2300 DEF/1800


    Zenith Liturgear IX - Teasse
    EARTH
    ******
    1<[Machine/Pendulum/Effect]>1
    [You cannot Pendulum Summon Pendulum Monsters, except ''Liturgear'' Monsters. Once per turn, if there are 4 ''Liturgear'' cards in the Pendulum Zone: you can pay 1000 LP; Look at your opponent's Extra Deck and send 1 Synchro Monster among them to the Graveyard. You can Destroy this card and 1 ''Nadir'' Monster in a Pendulum Zone; Synchro Summon 1 Synchro Monster from either's Graveyard by Banishing the appropriate Materials in your opponent's Graveyard]
    You can only control 1 ''Zenith Liturgear IX - Teasse''. If there's a Synchro Monster on your opponent's Field or Graveyard: You can Place this face-up card in either player's Pendulum Zone. If your opponent does not perform their Standby Phase during their turn, they Banish 1 card they control of their choice at the start of the Main Phase 1, until the end of their turn.
    ATK/1800 DEF/2300


    Nadir Liturgear X - Nocturna
    EARTH
    ******
    10<[Machine/Pendulum/Effect]>10
    [You cannot Pendulum Summon Pendulum Monsters, except ''Liturgear'' Monsters. Once per turn, if there are 4 ''Liturgear'' cards in the Pendulum Zone: you can pay 1000 LP; Look at your opponent's Extra Deck and send 1 Xyz Monster among them to the Graveyard. You can Destroy this card and 1 ''Zenith'' Monster in a Pendulum Zone; Xyz Summon 1 Xyz Monster from either's Graveyard by using appropriate Materials from your opponent's Graveyard as materials]
    You can only control 1 ''Nadir Liturgear X - Nocturna''. If there's a Synchro Monster on your opponent's Field or Graveyard: You can Place this face-up card in either player's Pendulum Zone. If your opponent does not perform their Standby Phase during their turn, you can look through their Deck, and Banish 1 card among them.
    ATK/2000 DEF/2100


    Zenith Liturgear XI - Gran Syxt
    EARTH
    *******
    1<[Machine/Pendulum/Effect]>1
    [Can be set on either player's Pendulum Zone, Can be Destroyed to place another Pendulum card in this card's Pendulum Zone. You cannot Tribute Monsters. Each time a Monster(s) is Special Summoned to your field, except a ''Liturgear'' Monster, negate that Monster(s) effects, unless their level is equal to or higher than the number of different ''Liturgear'' Monsters on the field or face-up in either's Extra Deck.]
    You can only control 1 ''Zenith Liturgear XI - Gran Syxt''. Cannot be Pendulum Summoned, unless there are 4 ''Liturgear'' cards in the Pendulum Zone. Apply the following effects depending on the number of ''Liturgear'' cards in the Pendulum Zone:
    1 or more: Each time your opponent skips one of their Phases, they banish the top card of their Deck
    2 or more: Gains 250 ATK for each card ''Liturgear'' in a Pendulum Zone
    3 or more: Unaffected by activated card effects.
    4: While in Defense Position, your opponent Skips their Main Phase 1
    ATK/3000 DEF/3000


    Nadir Liturgear XII - Gran Vigiarde
    EARTH
    *******
    12<[Machine/Pendulum/Effect]>12
    [Cannot be placed on a Pendulum Zone, except by its own effect. If this card is placed on a Pendulum Zone by its own effect, it gains the following effect:
    * During your opponent's End Phase, you win the Duel.]

    There can only be 1 face-up ''Nadir Liturgear XII - Gean Vigiarde'' on the field. Cannot be Normal Sumoned or Set. Must be Pendulum Summoned when there are cards in all 4 Pendulum Zones and cannot be Summoned by other ways. During either player's turn, when a card or effect is activated, you can send 1 '' Liturgear'' from your Hand or Pendulum Zone to your Extra Deck; Negate the Activation, and if you do, Banish it Face-down. If you have 12 different ''Liturgear'' Monsters face-up in your field and/or Extra Deck, you can Destroy all other cards you control, then place this card on your Pendulum Zone.
    ATK/3000 DEF/2400


    Sunbreak
    Spell Card/Normal
    You can shuffle up to 3 ''Esoterra'' cards from your Graveyard into your Deck, activate 1 of the following effects depending on the number:
    * 1: Add 1 ''Esoterra'' card from your deck to your hand.
    * 2: Return 2 EARTH Pendulum Monsters from your Extra Deck/Graveyard to your Hand.
    * 3: Send 3 Pendulum monsters from your Main Deck to your Extra deck.

    Esoterra - Terminator
    Spell Card/Normal
    Send 1 ''Liturgear'' Monster from your Hand or either's Pendulum zone to your Extra Deck, and apply one of the following effect depending on its name:
    * ''Zenith'' monster: Add 1 ''Nadir'' Monster from your Deck.
    * ''Nadir'' monster: Add 1 ''Zenith'' Monster from your Deck.

    Esoterra - Blue Hour
    Spell Card/Continuous
    Once per turn, during your Main Phase, and each time you draw a card(s) during your Draw Phase, You can send 1 ''Zenith'' Pendulum Card in your Hand or in either's Pendulum Zone to your Extra Deck; Add 1 level 6 or lower ''Nadir'' monster from your Deck or Extra Deck to your Hand. ''Esoterra - Golden Hour'' cannot be targeted by opponent's card effects.


    Esoterra - Golden Hour
    Spell Card/Continuous
    Once per turn, during your Main Phase, and each time you draw a card(s) during your Draw Phase, You can send 1 ''Nadir'' Pendulum Card in your Hand or in either's Pendulum Zone to your Extra Deck; Add 1 level 6 or lower ''Zenith'' monster from your Deck or Extra Deck to your Hand. ''Esoterra - Blue Hour'' cannot be targeted by opponent's card effects.

    Esoterra - Solar Eclipse
    Spell Card/Continuous
    If there are 4 ''Liturgear'' cards in the Pendulum Zones, your opponent cannot Special Summon cards from their Hand or their Main/Extra deck. Destroy this card when there are less than 4 cards in the Pendulum Zones. Destroy this card during the 6th Standby Phase after activation.

    The Thelveth Act - Liturgear
    Spell Card/Normal
    If your opponent controls a Monster that was Special Summoned from the Extra Deck:, Place 1 Level 5 or lower ''Zenith'' and 1 level 5 or lower ''Nadir'' monster in your Deck two unoccupied Pendulum Zones. You cannot Special Summon Monsters for the next 2 turns after you activate this card, except ''Liturgear'' monsters.


    Esoterra - Lunar Eclipse
    Trap Card/Continuous
    If there are 4 cards in the Pendulum Zones, Your opponent cannot activate any Spell/Trap cards, except in their Pendulum Zone. Destroy this card when there are less than 4 cards in the Pendulum Zones. Destroy this card during the 6th Standby Phase after activation.

    Esoterra - Midnight Sun
    Trap card/Counter
    When your opponent activates a Spell/Trap or Monster effect, you can negate it's activation and if you do, destroy it. You must control a ''Zenith'' and 1 ''Nadir'' card in your Pendulum Zones to activate and resolve this effect. If there are 4 ''Liturgear'' cards in your Pendulum zones you can activate this card from your Hand.

    Esoterra - Venus Girdle
    Trap card/Normal
    During this turn, you can Pendulum Summon 1 additonal time this turn, If there are 4 ''Liturgear'' cards in your Pendulum zones; add 2 cards from your Deck to your Hand.

    Perpetual Twilight
    Trap card/Continuous
    Activate only while you have ''Zenith Liturgear VII - Dusk'' and ''Nadir Liturgear VI - Dawn'' in your Pendulum Zones. Negate the effects of all cards your opponent controls. If you have an unoccupied Pendulum zone, Banish this card.

    ___


    Aether Liturgear XIII - Cronum Tredecim

    LIGHT
    ******
    <3[Machine/Pendulum]3>
    [If your opponent skips a Phase during their turn, you can activate this effect: You perform that same phase twice during your next turn. Halve all Damage you would take from your opponent's card effects]
    (This card's name is always treated as ''Zenith Liturgear III - Nuhm)
    We are the clockworks of this world, created to seize time and bring fortune to those of good will, We are the answer to the question many have
    fallen for... We have the time in our hands, and you shall have us at your disposal.

    This was engraved on the place the Liturgears were formed, then it became clear to me who created them.

    Archimed, Date of 30th Fall since the Surge, Opening of the Second Surge.

    ATK/2000 DEF/1500


    Liturgear Clock Tower - Planeta
    Spell Card/Field
    You perform your Standby Phase an additional time per turn. If you control 2 cards in your Pendulum Zones this card cannot be targeted by effects. When a card(s) in a Pendulum Zone is destroyed by a card effect and sent to your Extra Deck you can activate one of the following effects depending on the destroyed card(s):
    *''Zenith'' Monster(s): Perform your next Draw Phase twice.
    *''Nadir'' Monster: Skip your opponent's next Draw and Standby Phases.
    *''Liturgear'' monster: Look at your opponent's Extra Deck.
    * a card(s) in your opponent's Pendulum Zone: Your opponent cannot activate any cards or effects for the rest of this turn.


    The Grand Surge
    Trap Card/Counter
    Activate only when there are 4 cards in the Pendulum Zones when youropponent Summons a Monster from their Hand, Extra Deck or Graveyard with a level higher than the highest Pendulum Scale on the field: Negate the Summon of that monster and if you do, both players shuffle their hand, and all cards they control and in their graveyard into their deck and Draw 5 cards. Cards and effects cannot be activated in response to this card.
    Last edited by Michelle; 1st July 2016 at 06:27 PM.

  2. #1962
    Registered User Ziz's Avatar
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    #June16CaC
    Part 1:
    Spoiler Alert!
    Gift-Giving Wraith
    毒施 レイス (ギフトギビング レイス)
    [Zombie/Effect] 3
    During your Main Phase: You can send this card you control to the Graveyard; add 1 "Gift-Giving" monster from your Deck to your hand, except "Gift-Giving Wraith", then both players gain LP equal to its ATK. If this card is banished: You can Special Summon this card, then both players gain 900 LP. You can only use 1 "Gift-Giving Wraith" effect per turn, and only once that turn.
    ATK/1800 DEF/0

    Gift-Giving Shade
    毒施 シェード (ギフトギビング シェード)
    [Zombie/Effect] 3
    If this card is returned from the field to your hand: You can Special Summon this card, then both players gain 1200 LP. You can banish this card and 1 other "Gift-Giving" monster from your Graveyard; Special Summon 1 "Gift-Giving" monster from your hand or Graveyard, then both players gain LP equal to its DEF. You can only use 1 "Gift-Giving Shade" effect per turn, and only once that turn.
    ATK/1200 DEF/600

    Gift-Giving Phantom
    毒施 ファントム (ギフトギビング ファントム)
    [Zombie/Effect] 3
    During either player's turn: You can target 1 other monster you control; return it to the hand, then both players gain LP equal to its ATK. If this card is sent to the Graveyard: You can Special Summon 1 "Gift-Giving" monster from your Deck, except "Gift-Giving Phantom", then both players gain LP equal to its DEF. You can only use 1 "Gift-Giving Phantom" effect per turn, and only once that turn.
    ATK/1000 DEF/800

    Gift-Giving Spectre
    毒施 スペクター (ギフトギビング スペクター)
    [Zombie/Effect] 3
    If this card is Normal or Special Summoned: You can add 1 "Gift-Giving" monster from your Deck to your hand, except "Gift-Giving Spectre", then both players gain LP equal to its DEF. If a monster is banished: You can discard this card; both players gain LP equal to half that banished monster's ATK. You can only use 1 "Gift-Giving Spectre" effect per turn, and only once that turn.
    ATK/400 DEF/1400
    Part 2:
    Spoiler Alert!
    Gift-Giving Ghost
    毒施 ゴースト (ギフトギビング ゴースト)
    [Zombie/Tuner/Effect] 3
    During either player's turn: You can discard this card and 1 other Zombie-Type monster; activate 1 "Bad Reaction to Simochi" directly from your Deck. You can only use this effect of "Gift-Giving Ghost" once per turn.
    ATK/0 DEF/1800

    Gift-Giving Revenant
    毒施 レベナント (ギフトギビング レベナント)
    [Zombie/Effect] 6
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 Zombie-Type monsters you control to the Graveyard. When this card is Special Summoned: Both players gain LP equal to half your current LP. If this card is sent from the field to the Graveyard: Both players gain 2800 LP. You can only use each effect of "Gift-Giving Revenant" once per turn.
    ATK/0 DEF/2800

  3. #1963
    Registered User Ziz's Avatar
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    Messin' around with somethin'…
    Spoiler Alert!
    WITCH'S FINGER
    魔女の指 (まじょのゆび)


    .

    2



    If you control a Rock-Type monster, this card's
    Pendulum Scale becomes 7. Once per turn: You can
    target 1 face-up Spell/Trap Card on the field; negate
    its effects, until the End Phase.



    .

    2

    [ Rock / Pendulum / Effect ]
    When this card is Normal or Flip Summoned: Change this card to Defense Position, then you can Special Summon 1 Level 5 or 6 Rock-Type monster from your Deck.

    ATK/0000 DEF/2000
    Last edited by Ziz; 4th July 2016 at 05:11 AM. Reason: Putting the spoiler in a table solves two issues… Definitely only a one-time thing. Darn browser differences; can't do ruby.

  4. #1964
    Registered User Volteccer's Avatar
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    Thanl you to everyone who submitted to the contest! I'll be judging them and deciding a winner within the next few days. I'll also briefly critique them all.
    Quote Originally Posted by Ziz View Post
    Messin' around with somethin'…
    Spoiler Alert!

    W
    ITCH'S FINGER
    まじょ ​ ゆび
    魔女の指
                       



    2


    If you control a Rock-Type monster, this card's Pendulum Scale becomes 7. Once
    per turn: You can target 1 face-up Spell/Trap Card on the field; negate its effects,
    until the End Phase.



    2

    [ Rock / Pendulum / Effect ]
    When this card is Normal or Flip Summoned: Change this card to Defense Position, then you can Special Summon 1 Level 5 or 6 Rock-Type monster from your Deck.

    ATK/0000 DEF/2000
    I like this, except maybe make the first pendulum effect optional.
    Current decks: Salamangreats, Knightmare Cyberse, and Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  5. #1965
    Registered User Ziz's Avatar
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    Quote Originally Posted by Volteccer View Post
    I like this, except maybe make the first pendulum effect optional.
    That's what the second Pendulum Effect is for.

  6. #1966
    Registered User ScionStorm's Avatar
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    Quote Originally Posted by Volteccer View Post
    Thanl you to everyone who submitted to the contest! I'll be judging them and deciding a winner within the next few days. I'll also briefly critique them all.


    I like this, except maybe make the first pendulum effect optional.
    I just modified the first monster (Micro Meteor Bugs) in my entry. It is now named "Micro Meteor Pyrogones" and is now Dragon type instead of the previous insect type.

  7. #1967
    Registered User Destiny91's Avatar
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    D/D/D Guardian King Arthur
    DARK/Rank 7/Fiend/Xyz/Effect
    2500/3200
    2 Level 7 D/D monsters.
    If this card is Xyz Summoned, you can attach 1 D/D Pendulum monster (face-up) on your Extra deck to this card as an Xyz material. Each of the following Effects can only be used once per turn.
    (1)You can detach 1 Xyz material from this card: Add 1 "D/D" or "Dark Contract" card from your deck to your hand.
    (2)During either player's turn, if a "D/D" monster you control would be destroyed (either by battle or by a card Effect), you can negate it's destruction. Then, you can target 1 "D/D" monster with 2000 or less ATK in your graveyard: Special Summon it.


    D/D/D Rising King Heracles
    DARK/Level 9/Fiend/Fusion/Effect
    3300/2100
    3 D/D monsters.
    During each of your Stand-By phases, if you take damage by the Effect of a "Dark Contract" card(s), your opponent takes half the total damage you took.
    Once per turn, if a Spell/Trap card or Monster Effect is activated, you can negate the activation and, if you do, destroy that card. Then, destroy 1 "D/D" or "Dark Contract" card you control.
    If this card leaves the field, you can Add 1 "D/D" or "Dark Contract" card from your deck to your hand.


    D/D/D Colossal King Titano (Titanomachy)
    DARK/Level 12/Fiend/Synchro/Effect
    4500/3000
    2 Tuners + 1 D/D/D monster.
    If this card was Synchro Summoned using only "D/D" monsters, it becomes unaffected by other cards Effects, except "D/D" or "Dark Contract" cards. Each of the following Effects can only be used once per turn.
    (1)During either player's turn, if an Effect that would change the ATK or DEF of a monster on the field is activated, you can negate the activation and, if you do, banish 1 card on the field.
    (2)At the start of the Battle phase, during either player's turn, you can banish 1 "D/D" monster (face-up) on your Extra deck and 1 "D/D" or "Dark Contract" card in your graveyard: During this turn, each time a "D/D" monster you control battles a monster your opponent controls whose current ATK is higher than it's original ATK, that opponent's monster ATK becomes it's original ATK during Damage calculation only.
    Last edited by Destiny91; 4th July 2016 at 01:13 PM.


  8. #1968
    Registered User Indytotof's Avatar
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    Sanctuary of the Red-Eyes

    Counter Trap Card

    (1) When your opponent activate a Spell, Trap or Monster Effect while you control 1 or more face-up "Red-Eyes" Monster(s): you can send 1 "Red-Eyes" Monster from your Hand or Deck and if you do negate the Spell, Trap or Monster Effect activation.

    (2) If this card is in your Graveyard, you can banish it and if you do target 1 face-up "Red-Eyes" monster you control, he's unaffected by your opponent's Spell cards effects until the End Phase of the next turn after this card activation. You can use this effect of "Sanctuary of the Red-Eyes" once per turn.

  9. #1969
    Registered User ScionStorm's Avatar
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    Just a concept I'm playing around with.

    Superspy Agent 001
    EARTH *
    [Warrior/Effect]

    You can pay 500 Life Points to shuffle this card in your hand into your opponent's Deck. When this card is drawn by your opponent: inflict 500 damage to their Life Points and they must immediately Normal Summon this monster to your side of the field in Defense Mode, if possible (they may not Normal Summon again this turn). When this monster is Summoned by a "Superspy" card effect: Add the top card of your opponent's Deck to your hand. This monster can attack your opponent's Life Points Directly. If this card is destroyed, you can shuffle 1 "Superspy" monster from your Graveyard into your Deck.

    ATK 500/DEF 800

    Superspy Agent 002
    LIGHT **
    [Warrior/Flip/Effect]

    Flip: Shuffle this card into your opponent's Deck. When this card is drawn by your opponent or added to their hand: Inflict 500 damage to their Life Points and they must immediately Normal Summon this monster to your side of the field in Defense Mode, if possible (they may not Normal Summon again this turn). When this monster is Summoned by a "Superspy" card effect: your opponent must reveal all cards in their hand, then you make select 1 and add it to your hand. During your opponent's turn, you can discard a "Superspy" card to flip this card face-down. If this card is destroyed you can add 1 "Superspy" Spell or Trap card from your Deck to your hand.

    ATK 700/DEF 900

    Superspy Agent 003
    WIND ***
    [Warrior/Flip/Effect]

    Flip: Shuffle this card into your opponent's Deck. When this card is drawn by your opponent or added to their hand: Inflict 500 damage to their Life Points and they must immediately Normal Summon this monster to your side of the field in Defense Mode, if possible (they may not Normal Summon again this turn). When this monster is Summoned by a "Superspy" card effect: target up to 2 Spell and Trap cards your opponent controls and add them to your Deck. During your opponent's turn, you can discard a "Superspy" card to flip this card face-down. If this card is destroyed you can add 1 "Superspy" monster from your Deck to your hand.

    ATK 1000/1050

    I think I'll do more of these later. And add some "Superspycraft" Spell/Trap cards.
    I plan on making another 4 agents plus a Level 8 Spymaster.
    Last edited by ScionStorm; 5th July 2016 at 09:52 AM.

  10. #1970
    Registered User Indytotof's Avatar
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    Red-Eyes Dark Night Dragon

    LV 9 2800 ATK / 2400 DEF DARK Dragon-Type Ritual/Effect Monster

    You can Ritual Summon "Red-Eyes Dark Night Dragon" by Tributing "Red-Eyes" Monster(s) from your hand and/or face-up on your side of the field whose total Levels equal 9 or more.

    (1) Once per turn, when a Spell card is activate, you can send 1 "Red-Eyes" Monster from your hand or Deck to the Graveyard and if you do, negate the Spell card activation and if you do, banish it.

    (2) This Ritual Summoned Monster gain 300 ATK ofr each "Red-Eyes" monsters in your Graveyard.

    (3) When this card leave the field: you can Special Summon 1 Level 8 or 9 DARK Dragon-Type Fusion Monster from your Extra Deck, ignoring its summoning conditions (this Special Summon is always treated as a Fusion Summon).
    Last edited by Indytotof; 5th July 2016 at 09:51 AM.

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