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Thread: Official Create-a-Card Thread

  1. #1981
    Registered User King's Avatar
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    Lightforce Wyvern
    LIGHT/Level 6
    Wyrm/Effect
    ATK/2400 DEF/1600
    You can Special Summon this card (from your hand), if you control 2 Special Summoned Monsters. You can Shuffle into the Deck 1 Special Summoned Monster on the field, and if you do Increase your LP bt its Level/Rank x100, you can only use this effect of "Lightforce Wyvern" Once per turn.

  2. #1982
    Registered User Destiny91's Avatar
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    Diamond Gryphon
    LIGHT/Rank 6/Winged-Beast/Xyz/Effect
    2600/2000
    2 Level 6 Winged-Beast type monsters.
    You can also Xyz Summon this card by using a Rank 5 Winged-Beast type Xyz monster you control as the Xyz material (Xyz materials attached to that monster also become Xyz materials on this card). This card gains 200 ATK and DEF for each Xyz material attached to it. Each of the following Effects can only be used once per turn.
    (1)During either player's Battle phase, you can detach 1 Xyz material from this card, then target 1 face-up monster your opponent controls whose current ATK is different from it's original ATK: Until the end of this turn, this card gains ATK equal to the difference between that monster's current ATK and it's original ATK and, if it does, that monster's ATK becomes it's original ATK.
    (2)During your opponent's turn, you can detach 1 Xyz material from this card, then target 1 face-up ATK position monster your opponent controls: That monster must attack this card during this turn, if able. Also, other monsters your opponent controls cannot attack until the targeted monster attacks this card. This card must be face-up on the field to activate and resolve this Effect.


  3. #1983
    Registered User King's Avatar
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    Haeavymetalfoes Mithril
    FIRE/Level 6
    Psychic/Fusion/Effect
    ATK/2600 DEF/1700
    2 Normal Pendulum Monsters
    While this card is Face-Up in the Field: you can activate "Metalfoes" Spells/Traps in the turn that was set. Once per turn if a "Metalfoes" Card is Destroyed: You can Target 1 card on the field; Destroy it.
    Last edited by King; 7th July 2016 at 05:01 PM.

  4. #1984
    Registered User Volteccer's Avatar
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    The winner of the June Create-A-Card contest is Tojin, with the Storm Elemental archtype! Congratulations!
    Current decks: Salamangreats, Knightmare Cyberse, and Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  5. #1985
    Registered User Baroque's Avatar
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    Quote Originally Posted by King View Post
    Haeavymetalfoes Orichalcum
    FIRE/Level 6
    Psychic/Fusion/Effect
    ATK/2600 DEF/1700
    2 Normal Pendulum Monsters
    While this card is Face-Up in the Field: you can activate "Metalfoes" Spells/Traps in the turn that was set. Once per turn if a "Metalfoes" Card is Destroyed: You can Target 1 card on the field; Destroy it.
    Uh . . . Orihulk is already Orichalcum, brah.
    #222937 for invisitext in the Org's dark. Try it out!

  6. #1986
    Registered User King's Avatar
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    Quote Originally Posted by Baroque View Post
    Uh . . . Orihulk is already Orichalcum, brah.
    Damn it, i gotta rename it.

  7. #1987
    Registered User XBrain130's Avatar
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    Okay, since I was deluded in hoping for OCG-original support for Predator Plants, here some of my creations I worked on in the last months.

    Spoiler Alert!
    Predator Plant Coral Stylidium (DARK)
    Level 3
    [Plant/Effect]
    If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower DARK Plant-Type monster from your hand or Graveyard, except "Predator Plant Coral Stylidium". Once per turn, if there is a Predator Counter(s) on the field: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
    ATK/1000 DEF/500

    Predator Plant Jelly Monotropa (DARK)
    Level 5
    [Plant/Fusion/Effect]
    2 DARK Plant-Type monsters
    When this card is Fusion Summoned: You can target 1 Plant-Type monster in your Graveyard; Special Summon it, then place 1 Predator Counter on 1 face-up card on the field (Level 2 or higher monsters with Predator Counters become Level 1). The ATK and DEF of all monsters with Predator Counters, except "Predator Plant" monsters, become halved.
    ATK/2000 DEF/1300

    Predator Plant Kraken Corsia (DARK)
    Level 6
    [Plant/Fusion/Effect]
    2 "Predator Plant" monsters
    Once per turn, if a monster(s) with Predator Counters is destroyed by battle or card effect: You can inflict damage to your opponent equal to the highest original ATK or DEF among those destroyed monsters (your choice, if tied), and if you do, gain an equal amout of LP. If this card destroys a monster with Predator Counters by battle: Draw 1 card.
    ATK/2300 DEF/1600

    Predator Burster (SPELL)
    [Continuous Spell Card]
    Once per turn, during either player's turn: You can banish 1 "Predator Plant" monster from your Graveyard; place 1 Predator Counter on 1 face-up monster on the field (Level 2 or higher monsters with Predator Counters become Level 1). If a monster with Predator Counters battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card would be destroyed, you can remove 1 Predator Counter from anywhere on the field instead.

    Predator Biter (TRAP)
    [Normal Trap Card]
    Target 1 face-up monster with Predator Counters; destroy that target, then you can add up to 2 "Predator Plant" monsters from your Deck to your hand. You can only activate 1 "Predator Biter" per turn.


    You can find more of my own cards on YCM Wiki: http://ycm.wikia.com/wiki/Template:XBrain130
    Cubic, Cyber Angel, Gimmick Puppet, Lunalight, Lyrilusc, Melodious, Performapal Odd-Eyes Magician, Phantom Knights, Predaplant, Qli, Raidraptor, Speedroid, Supreme King Magician, Windwitch

  8. #1988
    Registered User Destiny91's Avatar
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    Ancient Gear Supersonic Roid
    EARTH/Level 7/Machine/Synchro/Effect
    2400/2000
    1 Tuner + 1 or more non-Tuner EARTH Machine-type monsters.
    Once per turn, you can banish 1 EARTH Machine-type monster from your graveyard: Target 1 face-up card your opponent controls and destroy it. If this card battles a Synchro monster, that monster's ATK and DEF are halved and it's Effect(s) are negated until the end of the Damage step.


    Ancient Gear Assault Falcon
    EARTH/Rank 4/Machine/Xyz/Effect
    2400/2000
    2 Level 4 EARTH Machine-type monsters.
    If this card is Xyz Summoned, you can attach 1 EARTH Machine-type monster from your graveyard to this card as an Xyz material. Once per turn, you can detach 1 Xyz material from this card: Target 1 Set card your opponent controls and destroy it. If this card battles an Xyz monster, that monster's ATK and DEF are halved and it's Effect(s) are negated until the end of the Damage step.


  9. #1989
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    Hey guys. Just wanted to post some stuff i made and ask you guys what you think. Its Alien/Reptile Support.

    Alien Monsters:
    Xyz Monster:
    Alien Hive Mind (Xyz/Light/Rank 3)

    2 level 3 "Alien" Monsters

    ATK :2000 DEF: 2550

    Effect: When this card is Xyz Summoned, you can place A- Counters
    on cards your opponent controls up to the number of "Alien" Monsters you control + 1. While this card has XYZ Material, Your opponent cannot target Level/Rank 4 or lower Alien Monsters you control with card effects. Once per turn, you can detach 1 XYZ material from this card to Special Summon 1 level 4 or lower "Alien" Monster from your hand. If this card were to be destroyed by battle or by card effect, you can destroy 1 other "Alien" monster you control instead.

    Boss Monster:
    Alien General (Effect/Pendulum/Light/Level 7)

    ATK: 2200 DEF: 1700 / Pendulum scale: 7

    Pendulum eff: Once per turn, you can banish 1 alien monster from your graveyard to increase this cards pendulum scale by the banished monsters level. You can only Pendulum Summon "Alien" Monsters. This effect cannot be negated.

    Monster Effect: You can Special Summon this card by Tributing 1 "Alien" Monster you control while there is at least 2 A-Counters anywhere on the field.
    Once per turn, you can remove from play 1 Reptile-Monster in your graveyard to target 1 Reptile-Monster you control, Place 1 A counter on it. Reptile-Monsters you control with A Counters cannot be destroyed by card effects. If this card were to be destroyed by battle, you can destroy 1 other alien you control instead.


    Support Monsters:
    Alien Watcher (Pendulum/Effect/Light/Level 3)
    ATK: 1500 DEF: 1500

    Pendulum Scale: 2 / 2

    Pendulum Effect : If an Alien Monster you control would remove an A counter(s) for its effect, you can destroy this card instead of removing that A counter(s). You can only pendulum summon alien monsters, this effect cannot be negated.

    Effect: If an Alien you control is destroyed by battle or by card effect, you can special summon this card from your hand, when you do, Distribute "A" counters to anywhere on the field up to the level of the "Alien" monster that was destroyed.
    Monsters with "A"-Counters cannot target Reptile monsters you control with card effects. If this card is targeted by the attack of a Monster controlled by your opponent that has an "A"-Counter, you can remove 2 "A" counters from anywhere on the field, banish this card, then Special Summon it during your next standby phase.

    Cosmic Mothership (Pendulum/Effect/Light/Level 10)

    ATK 2900 DEF 2600

    Pendulum scale: 8 / 8

    Pendulum Effect: Once per turn, you can place 1 A-Counter anywhere on the field. If this card is destroyed, add 1 Alien Monster from your deck to your hand. You cannot Pendulum summon other monsters except "Alien" Monsters, this effect cannot be negated.

    Monster effect: While this card is in the monster zone:
    (1) Once per turn, you can equip one monster your opponent controls with an A- Counter to this card (without targeting). (2) If you would tribute summon a monster, you can tribute one of the monsters equipped to this card instead.
    (3) If this card would be destroyed by battle or by card effect, you can remove 1 A counter from anywhere on the field and send 1 monster equipped to this card to the graveyard instead.

    You can place this card face up in your spell and trap card zone from your hand. If this face up card is in your spell or trap card zone, it is treated as a Continuous Spell Card:
    (1) Once per turn, when an alien monster you control were to be destroyed, you can return that monster to your hand instead.


    Cosmic UFO

    (Level 7 Effect Pendulum Light)
    Pendulum scale: 2 / 2

    ATK: 2100 DEF 2850

    Pendulum Effect: Once per turn, during either players turn, you can return 1 Alien Monster you control to the hand, then place 1 A-Counter anywhere on the field. You cannot pendulum summon other monsters except "Alien" monsters, this effect cannot be negated.

    Effect: While in the monster Zone:
    (1) Once per turn, you can target 1 face-up Spell or trap card on your opponents side of the field, banish that card, then banish 1 Alien monster from your graveyard.
    (2) You can remove 3 A counters from anywhere on the field, place 1 Special Summoned monster your opponent controls on top of your opponents deck without targeting.

    You can place this card face up in your spell and trap card zone from your hand. If this face up card is in your spell and trap card zone, it is treated as a Continuous Spell Card: (1) If your opponent summons a monster with 2000 or more attack, place 1 "A" Counter on it.

    Spell Cards

    Tractor Beam
    Continuous

    You can only activate 1 effect of Tractor Beam Once per turn, during your opponents turn:
    (1): If your opponent Special Summons a Monster, you can remove 2 A-Counter from anywhere on the field, negate that special summon and return that monster to your opponents hand.

    (2): If your opponent special summons a monster, You can remove 3 A-Counters from anywhere on the field to negate summon and remove that monster from play, then return it to your opponents hand during your next standby phase.
    (3): If this card is targeted by your opponents card, you can banish 1 "Alien" from your hand to negate that card and destroy it.
    Destroy this card during your third standby phase after activation.

    Trap Cards


    Code "A" Ancient Monolith
    Counter Trap

    When your opponent activates the effect of a spell or trap card, you can remove 1 "A" counter from anywhere on the field, negate that effect and destroy that card. You can send 1 "Alien" monster from your hand to the graveyard or destroy 1 "Alien" you control instead of removing 1 "A" counter for this cards effect.

    Spell Card QuickPlay

    Test Subjects

    Effect: Shuffle 3 Aliens from your field and/or hand into the deck, then draw 4 cards. You can only activate 1 test subjects per turn.
    Last edited by GeneralSteps; 7th July 2016 at 10:23 PM.

  10. #1990
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    Quote Originally Posted by Volteccer View Post
    The winner of the June Create-A-Card contest is Tojin, with the Storm Elemental archtype! Congratulations!
    Wow, seriously? I didn't expect that at all! Thanks so much!

    GImme a bit to come up with the new contest. Right now, I'm too tired to think up much of anything, haha.

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