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Thread: Official Create-a-Card Thread

  1. #1991
    Registered User ScionStorm's Avatar
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    Modified some of the effects for the first 3.

    Quote Originally Posted by ScionStorm View Post
    Just a concept I'm playing around with.

    Superspy Agent 001
    EARTH *
    [Warrior/Effect]

    You can pay 500 Life Points to shuffle this card in your hand into your opponent's Deck. When this card is drawn by your opponent: inflict 500 damage to their Life Points and they must immediately Special Summon this monster to your side of the field in Defense Mode, if possible. A player that Special Summons this monster may not Normal Summon this turn. When this monster is Summoned by a "Superspy" card effect: Add the top card of your opponent's Deck to your hand. This monster can attack your opponent's Life Points Directly. If this card is destroyed, you can shuffle 1 "Superspy" monster from your Graveyard into your Deck.

    ATK 500/DEF 800

    Superspy Agent 002
    LIGHT **
    [Warrior/Flip/Effect]

    Flip: Shuffle this card into your opponent's Deck. When this card is drawn by your opponent or added to their hand: Inflict 500 damage to their Life Points and they must immediately Special Summon this monster to your side of the field in Defense Position, if possible A player that Special Summons this monster may not Normal Summon this turn. When this monster is Summoned by a "Superspy" card effect: your opponent must reveal all cards in their hand, then you may select 1 and add it to your hand. During your opponent's turn, you can discard a "Superspy" card to flip this card face-down. If this card is destroyed, you can add 1 "Superspy" Spell or Trap card from your Deck to your hand.

    ATK 700/DEF 900

    Superspy Agent 003
    WIND ***
    [Warrior/Flip/Effect]

    Flip: Shuffle this card into your opponent's Deck. When this card is drawn by your opponent or added to their hand: Inflict 500 damage to their Life Points and they must immediately Special Summon this monster to your side of the field in Defense Position, if possible A player that Special Summons this monster may not Normal Summon this turn. When this monster is Summoned by a "Superspy" card effect: target up to 2 Spell/Trap cards your opponent controls and add them to your Deck. During your opponent's turn, you can discard a "Superspy" card to flip this card face-down. If this card is destroyed, you can add 1 "Superspy" monster from your Deck to your hand.

    ATK 1000/1050

    I think I'll do more of these later. And add some "Superspycraft" Spell/Trap cards.
    I plan on making another 4 agents plus a Level 8 Spymaster.

    Continuing on with the monsters.

    Superspy Agent 004
    WATER ****
    [Warrior/Flip/Effect]

    Flip: Shuffle this card into your opponent's Deck. When this card is drawn by your opponent or added to their hand: Inflict 500 damage to their Life Points and they must immediately Special Summon this monster to your side of the field in Defense Position, if possible. A player that Special Summons this monster may not Normal Summon this turn. When this monster is Summoned by a "Superspy" card effect: your opponent must discard their hand and then draw 2 cards. During your opponent's turn, you can discard a "Superspy" card to flip this card face-down. If this card is destroyed, you can shuffle up to 2 "Superspy" monsters in your Graveyard into your opponent's Deck and if you do, your opponent draws 1 card.

    ATK 1400/DEF 1250

    Superspy Agent 005
    FIRE *****
    [Warrior/Effect]

    This monster is Normal Summoned without using tributes. A player must destroy 1 monster on the field before Summoning this monster. If this monster is in your Graveyard, you can pay 500 Life Points to shuffle it into your opponent's Deck. When this card is drawn by your opponent or added to their hand: Inflict 500 damage to their Life Points and they must immediately Special Summon this monster to your side of the field in Attack Position, if possible. A player that Special Summons this monster may not Normal Summon this turn. When this monster is Summoned by a "Superspy" card effect: Send the top card of your opponent's Extra Deck to the Graveyard, that card cannot be Special Summoned until your opponent's next End Phase. If this card is destroyed, Special Set one "Superspy" monster in your Graveyard.

    ATK 1900/DEF 1500

    Superspy Agent 006
    DARK ******
    [Warrior/Effect]

    This monster is Normal Summoned without using tributes. A player must destroy 1 monster on the field before Summoning this monster. If this monster is in your Graveyard, you can pay 500 Life Points to shuffle it into your opponent's Deck. When this card is drawn by your opponent or added to their hand: Inflict 500 damage to their Life Points and they must immediately Special Summon this monster to your side of the field in Attack Position, if possible. A player that Special Summons this monster may not Normal Summon this turn. When this monster is Summoned by a "Superspy" card effect: Add cards in your opponent's Graveyard to your Graveyard equal to the number of "Superspy" cards in your Graveyard (max. 5), then your opponent draws 1 card. If this card is destroyed, add the top card of your opponent's Extra Deck to your Extra Deck (face-up).

    ATK 2500/DEF 1800

    Superspycraft Tactic- Dehdrop
    Normal Trap

    Activate this card when the effect of a "Superspy" monster is activated. When this card is sent from the field to the Graveyard, send it to your opponent's Graveyard. During your opponent's End Phase: as long as this card remains in your opponent's Graveyard, randomly select 1 card in your opponent's hand. If it is a "Superspy" card, shuffle it into your opponent's Deck. If it is not a "Superspy" card, shuffle it into your Deck.

    So here's 3 more Superspies. I only have one Agent left: 007. The Level 8 will be "Superspy Master".
    What do you think so far? Any advice?


    Trying to think of some Backrow cards split between "Superspycraft Tool" and "Superspycraft Tactic" series. Also a "Superspy HQ" field spell and "Superspy Safehouse" continuous spell. I'm going to have fun adding "Superspycraft Dedrop" to my opponent's Graveyard.
    Last edited by ScionStorm; 9th July 2016 at 05:54 AM.

  2. #1992
    Registered User HelixReactor's Avatar
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    Go home, Kaito. You're drunk.

    Rank-Up-Magic - Cipher Force
    Quick-Play Spell Card

    When an Xyz Monster you control is sent to the Graveyard: Special Summon that monster, and if you do, Xyz Summon from your Extra Deck 1 "Galaxy-Eyes" Xyz Monster that is 1 Rank higher than that Special Summoned monster, using that Special Summoned monster as an Xyz Material. During either player's turn: You can banish this card from your Graveyard, then target 1 Xyz Monster you control; Special Summon 1 monster that is attached to the target as an Xyz Material, and if you do, its name becomes the target's name, but it cannot attack, also destroy it when the target leaves the field.


    Rank-Up-Magic - Projection Force
    Spell Card

    Target 1 Xyz Monster you control; Special Summon 1 Xyz Monster from your Extra Deck that has the same name as the target, and if you do, Special Summon 1 Xyz Monster using that Special Summon monster as an Xyz Material, that has the same Type or Attribute OR that lists its name in its effects, but that is 1 Rank higher, and if you do, the name of either the target or the Xyz Summoned monster becomes the name of the other monster. You can only activate 1 "Rank-Up-Magic - Projection Force" per turn.


    Rank-Up-Magic - Blade Force
    Spell Card

    Target 1 face-up card on the field or in either player's Graveyard; banish a number of random cards from your opponent's Extra Deck equal to the number of cards on the field and in both players' Graveyards that have the same name as the target, then Xyz Summon 1 Xyz Monster from your Extra Deck using 1 "Galaxy-Eyes" Xyz Monster you control as an Xyz Material, but that is 1 Rank higher (Xyz Materials attached to it also become Xyz Materials on the Summoned monster.), and if you do, attach all cards that were banished by this card's effect to that monster as Xyz Materials. You can only activate 1 "Rank-Up-Magic - Blade Force" per turn.

  3. #1993
    Registered User King's Avatar
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    Fighter of the North Starlight
    LIGHT/Rank 4
    Warrior/Xyz/Effect
    ATK/2000 DEF/2000
    2 Level 4 Monsters
    This card cannot be Destroyed (either by battle or by cards effects.) While it has Xyz Materials. At the start of Either Player battle Phase you can detach 1 Xyz Material from this card: The first Monster that Battles witht this card is Destroyed at the start of Damage Step, and if you do Inflict to both Players Damage equal to that Monster ATK.

  4. #1994
    Registered User SynjoDeonecros's Avatar
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    I'm too uncreative to try it, myself, but does anyone want to tackle this idea of mine: Make a Psychic or Spellcaster-type archetype based on the 8 famous members of the Bernoulli family and their achievements in physics and mathematics.
    "Is it so important that you win one last argument with him?"
    "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."

  5. #1995
    Registered User King's Avatar
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    Will Red Dragon Archfiend be that Guy that has over a Million forms ?

    Decayed Dragon Archfiend
    DARK/Level 7
    Dragon/Synchro/Effect
    ATK/2500 DEF/1500
    1 Tuner Monster + 1 or More non-Tuner Monsters
    When this card is Synchro Summoned: You can Special Summon 1 Tuner Monster from your Deck. While this card is Face-up in the Field: Your opponent cannot Special Summon Monsters from the Graveyard. During either Player Turn, if this card is in your Graveyard: You can banish this card and a Tuner Monster from your Graveyard,then, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck, whose Level equals the Level of this card combined with the Monster banished by this card effect, you cannot activate this effect during the turn this card is sent to the Graveyard(this Special Summon is treated as Synchro Summon.)
    Last edited by King; 9th July 2016 at 11:11 PM.

  6. #1996
    Registered User SynjoDeonecros's Avatar
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    Power Magnum
    Equip Spell
    Effect: If the equipped monster inflicts 1000 LP of battle damage or less to the opponent: inflict that same amount as Effect Damage to the opponent.

    Stealth Sentinel Strike
    Equip Spell
    Effect: Equip only to a monster with 1500 ATK or less. The equipped monster can attack the opponent directly. If the equipped monster's ATK becomes greater than 1500, destroy this card and the equipped monster.
    "Is it so important that you win one last argument with him?"
    "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."

  7. #1997
    Registered User Ziz's Avatar
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    Quote Originally Posted by Baconator View Post
    Malfunctioning Machine
    Good thing Skill Drain is banned, right?

    Quote Originally Posted by ScionStorm View Post
    Shuffle this card into your opponent's Deck. When this card is drawn by your opponent or added to their hand:
    I'm imagining a Superspy mirror match and both players are using the same sleeves. Maybe make them shuffle in your opponent's Deck face-up.
    Some "LV" monsters
    Spoiler Alert!

    Archfiend Kraken LV4
    デーモン・クラーケン LV4


    [ Aqua / Effect ]
    Once per turn: You can discard 1 card; this card gains 900 ATK, until the End Phase. Banish any monster destroyed by battle with this card. During either player's Standby Phase, if this card banished a monster last turn: You can send this card to the Graveyard; Special Summon 1 "Archfiend Kraken LV6" from your Extra Deck. During either player's turn: You can discard 1 "Level Up!", then send this card to the Graveyard; Special Summon 1 "Archfiend Kraken LV6" from your Extra Deck.

    ATK/1200 DEF/1400
    Archfiend Kraken LV6
    デーモン・クラーケン LV6


    [ Aqua / Fusion / Effect ]
    1 WATER monster + 1 Aqua-Type monster
    Once per turn, during either player's turn: You can discard 1 card; all monsters your opponent controls lose 900 ATK, until the End Phase. This card can make up to 2 attacks on monsters during each Battle Phase. Banish any monster destroyed by battle with this card. During either player's Standby Phase, if this card banished a monster last turn: You can send this card to the Graveyard; Special Summon 1 "Archfiend Kraken LV8" from your Extra Deck. During either player's turn: You can discard 1 "Level Up!", then send this card to the Graveyard; Special Summon 1 "Archfiend Kraken LV8" from your Extra Deck.

    ATK/2100 DEF/2100
    Archfiend Kraken LV8
    デーモン・クラーケン LV8


    [ Aqua / Fusion / Effect ]
    1 WATER Aqua-Type monster + 1 WATER monster + 1 Aqua-Type monster
    Once per turn, during either player's turn: You can discard 1 card; the ATK of all monsters your opponent controls become half their original ATK, until the End Phase. This card can attack all monsters your opponent controls once each. Banish any monster destroyed by battle with this card.

    ATK/2900 DEF/2600
    Spoiler Alert!
    Gigazowler LV4
    ギガザウラー LV4


    [ Dinosaur / Effect ]
    Once per turn: You can discard 1 card, then target up to 2 face-up cards on the field; destroy them, then during your next Standby Phase, you can send this card to the Graveyard, and if you do, Special Summon 1 "Gigazowler LV6" from your Extra Deck. During either player's turn: You can discard 1 "Level Up!", then send this card to the Graveyard; Special Summon 1 "Gigazowler LV6" from your Extra Deck.

    ATK/1300 DEF/1600
    Gigazowler LV6
    ギガザウラー LV6


    [ Dinosaur / Fusion / Effect ]
    1 EARTH monster + 1 Dinosaur-Type monster
    Once per turn: You can discard 1 card, then target up to 2 face-up cards on the field; destroy them, and if you do, banish them, also during your next Standby Phase, you can send this card to the Graveyard, and if you do, Special Summon 1 "Gigazowler LV8" from your Extra Deck. During either player's turn: You can discard 1 "Level Up!", then send this card to the Graveyard; Special Summon 1 "Gigazowler LV8" from your Extra Deck.

    ATK/1800 DEF/2300
    Gigazowler LV8
    ギガザウラー LV8


    [ Dinosaur / Fusion / Effect ]
    Must be Special Summoned by "Gigazowler LV6" and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card; destroy any number of face-up cards on the field, and if you do banish them.

    ATK/2300 DEF/3000

    And some tomatoes
    Spoiler Alert!
    Inmato-chan
    トマボーちゃん


    [ Plant / Tuner / Effect ]
    If all monsters you control are Plant-Type monsters (min. 1), you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. When Special Summoned this way: Target 1 Plant-Type monster your opponent controls; give control of this card to your opponent, then take control of that target.

    ATK/350 DEF/200
    Beef Inmato
    ビーフトマボー


    [ Plant / Effect ]
    During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can target up to 2 Level 3 or lower DARK Plant-Type monsters in your Graveyard; Special Summon them. You can only use this effect of "Beef Inmato" once per turn.

    ATK/2100 DEF/1200
    Last edited by Ziz; 10th July 2016 at 07:47 AM. Reason: Forgot AK LV6's Fusion Materials

  8. #1998
    Registered User ScionStorm's Avatar
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    @Ziz What good are spies your enemy can see coming?

    If it becomes a mirror match then we just call it a Cold War. Then someones gonna have to knock down a wall to end it. ;P

    lol But I know what you mean. Face-Up might be the least confusing way.

    Any other advice? Ideas? I haven't thought up the backrow support yet. I'm really just making this up as I go with the general idea of "dismantling the enemy's organization from the inside".
    Last edited by ScionStorm; 10th July 2016 at 08:36 AM.

  9. #1999
    Registered User Sanokal's Avatar
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    Ooh, dinosaurs!
    Sanokal

  10. #2000
    Registered User TheycallmeBrick's Avatar
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    Huh, 2000 posts already.

    Evil HERO Infernal Thunder Wing
    DARK / Level 7 / Fiend / Fusion / Effect
    ATK 2500 / DEF 2100
    "Evil HERO Inferno Wing" + "Elemental HERO Sparkman"
    Must be Fusion Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card gains 500 ATK and DEF for every other "Evil HERO" monster you control. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK or DEF of the destroyed monster in the Graveyard (whichever is higher).

    Evil Fusion
    Normal Spell Card
    Fusion Summon 1 "Evil HERO" Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials, including at least 1 "Evil HERO" monster. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) If this card is in your Graveyard, and it was not sent there this turn: You can banish 1 "HERO" monster from your Graveyard; add this card to your hand. You can only use this effect of "Evil Fusion" once per turn.

    Infernal Fusion
    Normal Trap Card
    During either player's Battle Phase: Send 2 Level 4 or lower "Evil HERO" monsters from your Deck to the Graveyard; Special Summon 1 "Evil HERO" Fusion Monster from your Extra Deck that lists only "Elemental HERO" monsters as Fusion Materials. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".) Destroy it during your next End Phase.

    Evil Signal
    Normal Trap Card
    When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Evil HERO" monster from your Deck.
    Last edited by TheycallmeBrick; 10th July 2016 at 04:03 PM.

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