User Tag List

Page 221 of 283 FirstFirst ... 121171211219220221222223231271 ... LastLast
Results 2,201 to 2,210 of 2828

Thread: Official Create-a-Card Thread

  1. #2201
    Registered User Hope in the Interstice's Avatar
    Join Date
    Aug 2015
    Posts
    1,994
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)
    Lizardary Shot
    Quick-Play Spell
    'If you control a "Lizardary" monster, apply one of the following effects:
    • When your opponent's monster attacks or activates an effect: Send the top card of your Deck to the Graveyard; negate that effect, and if you do, halve that monster's DEF, then switch it to Defence Position.
    • When your opponent activates a Spell/Trap card: Send the top card of your Deck to the Graveyard; negate the activation, and if you do, return it to the top of the deck.
    You can only activate 1 "Lizardary Shot" per turn.'
    Last edited by Hope in the Interstice; 23rd October 2016 at 06:28 AM.

  2. #2202
    Registered User Volteccer's Avatar
    Join Date
    Oct 2015
    Posts
    1,334
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Predator Plant Pitcher Lizard
    Dark
    Level 4
    Plant/Effect
    When this card is normal summoned: Special Summon 1 level 4 or lower "Predator Plant" monster from your hand, then place 1 Predator Counter on one monster your opponent controls of a higher level.
    ATK/ 1500 DEF/ 1200

    Because these guys need to be on the field to do their thing, and they need better special summon options than just planter.
    Current decks: Salamangreats, Knightmare Cyberse, and Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  3. #2203
    Registered User Destiny91's Avatar
    Join Date
    Sep 2015
    Posts
    667
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Final Rite of the Ice Barrier
    Normal Spell card.
    You can only activate 1 "Final Rite of the Ice Barrier" per turn. If you have 1000 or less LP, you can banish 3 Level 3 monsters from your deck (including 1 Tuner monster): Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra deck (This Special Summon is treated as a Synchro Summon). If Special Summoned this way, it gains the following Effects:
    (1)Other cards or Effects cannot be activated in response to this card's Special Summon.
    (2)If a card(s) is banished by this card's Effect, it gains 500 ATK and DEF for each of those cards.
    (3)If this card attacks, your opponent cannot activate cards or Effects until the end of the Damage step.


  4. #2204
    Registered User Destiny91's Avatar
    Join Date
    Sep 2015
    Posts
    667
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Voltage Warrior
    LIGHT/Level 4/Thunder/Tuner/Effect
    1000/1000
    (1)If this card is Normal or Special Summoned, you can Special Summon 1 Level 4 Thunder-type monster from your hand or deck. Also, you cannot Special Summon monster from your Extra deck for the rest of the turn, except "Voltage" monsters.
    (2)If you control another Thunder-type monster, you can Fusion Summon 1 "Voltage Emperor" using monsters you control as Fusion materials, including this card.
    You can only use the (1) Effect of "Voltage Warrior" once per turn.

    Voltage Knight
    LIGHT/Rank 4/Thunder/Xyz
    2800/2000
    2 Level 4 Thunder-type monsters.

    Voltage Commander
    LIGHT/Level 8/Thunder/Synchro
    3000/1800
    1 Thunder-type Tuner + 1 or more Thunder-type non-Tuner monsters.

    Voltage Emperor
    LIGHT/Level 8/Thunder/Fusion
    3200/1600
    2 Thunder-type monsters.

    Voltage Storm
    Quick-Play Spell card.
    Cannot be activated if you control a monster that was Special Summoned from the Extra deck, except "Voltage" monsters. You can only resolve 1 "Voltage Storm" Effect per turn. Target 1 face-up "Voltage" monster you control that was Special Summoned from the Extra deck. Until the end of this turn, it gains this Effect:
    (1)Only once during this turn, if your opponent activates a card or Effect, you can negate the activation and, if you do, banish that card.

    Voltage Erasing
    Quick-Play Spell card.
    Cannot be activated if you control a monster that was Special Summoned from the Extra deck, except "Voltage" monsters. You can only resolve 1 "Voltage Erasing" Effect per turn. Target 1 face-up "Voltage" monster you control that was Special Summoned from the Extra deck. Until the end of this turn, it gains this Effect:
    (1)During this turn, this card cannot be destroyed by battle. Also, after damage calculation, banish any monster that battled this card during this turn's Battle phase.

    Voltage Power-Up
    Quick-Play Spell card.
    Cannot be activated if you control a monster that was Special Summoned from the Extra deck, except "Voltage" monsters. You can only resolve 1 "Voltage Power-Up" Effect per turn. Target 1 face-up "Voltage" monster you control that was Special Summoned from the Extra deck. Until the end of this turn, it gains this Effect:
    (1)This card's ATK becomes 4000 until the End phase. Also, each time this card destroys a monster by battle this turn, draw 1 card from your deck.

    Voltage Barrier
    Quick-Play Spell card.
    Cannot be activated if you control a monster that was Special Summoned from the Extra deck, except "Voltage" monsters. You can only resolve 1 "Voltage Barrier" Effect per turn. Target 1 face-up "Voltage" monster you control that was Special Summoned from the Extra deck. Until the end of this turn, it gains this Effect:
    (1)During this turn, if this card attacks or is attacked, your opponent cannot activate cards or Effects until the end of the Damage step.

    Voltage Bomb
    Normal Spell card.
    You can only resolve 1 "Voltage Bomb" Effect per turn. If you control a "Voltage" monster that was Special Summoned from the Extra deck, you can destroy 1 card your opponent controls, then apply 1 of these Effects depending on that card's position when it was destroyed.
    (1)Face-up: Draw 1 card from your deck.
    (2)Face-down: Banish 1 random card from your opponent's hand OR the top card from your opponent's deck (if they have no cards in their hand).

    Voltage Alliance
    Normal Spell card.
    You can only resolve 1 Effect of "Voltage Alliance" per turn and only once during that turn.
    (1)Add 1 "Voltage Warrior" from your deck to your hand.
    (2)You can shuffle this card from your graveyard into the deck: Add 1 "Voltage Warrior" that is currently banished or in your graveyard to your hand.

    Voltage Call
    Normal Spell card.
    You can only resolve 1 Effect of "Voltage Call" per turn and only once during that turn.
    (1)Special Summon 1 "Voltage Warrior" from your deck.
    (2)You can Shuffle 1 "Voltage Warrior" that is currently banished or in your graveyard into the deck: Add this card from your graveyard to your hand.
    Last edited by Destiny91; 20th October 2016 at 07:12 PM.


  5. #2205
    Registered User ScionStorm's Avatar
    Join Date
    Sep 2015
    Posts
    4,225
    Mentioned
    22 Post(s)
    Tagged
    0 Thread(s)
    @Destiny91 If you are focusing on Thunder-type, have you ever read the Michael Vey book series?

  6. #2206
    Registered User TheycallmeBrick's Avatar
    Join Date
    Sep 2015
    Posts
    104
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Cyberdark Crown
    DARK / Level 1 / Machine / Effect
    ATK 0 / DEF 0
    If this card is Normal or Special Summoned: You can send 1 "Cyberdark" card from your Deck to the Graveyard, except "Cyberdark Crown". You can target 1 "Cyberdark Dragon" you control; equip this card from your side of the field or your Graveyard to that target, but banish it when it leaves the field. While this card is equipped to a monster, the equipped monster is unaffected by your opponent's card effects.

    Cyberdark Descent
    Normal Trap Card
    Special Summon 1 "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand and/or Deck. You cannot Special Summon monsters for the rest of this turn, except DARK Fusion Monsters. You can banish this card from your Graveyard, except during the turn this card was sent to the Graveyard; add 1 "Cyberdark Impact!" from your Deck or Graveyard to your hand. You can only activate 1 "Cyberdark Descent" per turn.
    Last edited by TheycallmeBrick; 22nd October 2016 at 04:25 PM.

  7. #2207
    Registered User Lord Arugula's Avatar
    Join Date
    Jul 2016
    Location
    Falconreach
    Posts
    9
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Vampire support

    Monsters
    Spoiler Alert!
    Vampire Baron
    DARK/Level 4/Zombie/Effect
    ATK 1450/DEF 1450
    If this card is Normal or Special Summoned: either add 1 "Vampire" card from your Deck to your hand or send 1 "Vampire" card from your deck to the Graveyard. You can only use this effect of "Vampire Baron" once per turn. A Zombie-Type Xyz Monster with this card as Xyz Material gains this effect.
    ● This card gains 500 ATK during damage calculation only.

    Vampire Knight
    DARK/Level 4/Zombie-Type/Effect
    ATK 1900/DEF 0
    When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. If this card is Tributed: You can Special Summon this card, but its level becomes 5.

    Vampire Queen
    DARK/Level 7/Zombie-Type/Effect
    ATK 2000/DEF 0
    Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 monster either player's Graveyard, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If a "Vampire" card(s) you control would be destroyed by battle or card effect, you can send 1 card that is equipped to it to the Graveyard instead.

    Vampire Countess
    DARK/Rank 4/Zombie/Xyz/Effect
    ATK 2000/ DEF 0
    2 Level 4 Zombie-Type Monsters
    Once per turn, you can detach 1 Xyz Material from this card, then target 1 Zombie-Type monster you control with 2000 or less ATK; it can attack your opponent directly this turn. If this card is destroyed by your opponent's card (by battle or card effect): Special Summon this card from your Graveyard.

    Sanguine Knight Vampire Bram
    DARK/Rank 6/Zombie/Xyz/Effect
    ATK 2500/DEF 0
    3 Level 6 Zombie-Type Monsters
    Card effects in your opponent's Graveyard cannot be activated. You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field. You can only use this effect of "Sanguine Knight Vampire Bram" once per turn. During the next Standby Phase of the turn this card was destroyed by your opponent's card: Special Summon it.

    Spell/Trap
    Spoiler Alert!
    Rank-Up-Magic Vampire Revamp
    Normal Spell
    Target 1 DARK Xyz Monster you control; Special Summon 1 "Vampire" Xyz Monster that is 1 Rank higher than the target, then you can declare 1 card type (Monster, Spell, or Trap), and if you do, your opponent sends 1 card of that type from their Deck to the Graveyard. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard; You can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)

    Vampire's Mesmerizing Eyes
    Normal Trap
    If you control a DARK "Vampire" monster, target 1 monster your opponent controls; take control of your opponent's monster, but its effects are negated and cannot attack this turn. When you Normal Summon a DARK "Vampire" monster, banish this card from your Graveyard and target 1 banished card; return it to the Graveyard.
    Last edited by Lord Arugula; 24th October 2016 at 09:15 AM.

  8. #2208
    Registered User Brightshine Stardust's Avatar
    Join Date
    Sep 2015
    Posts
    543
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    This is what Yuya should have summoned instead of that stupid out of theme Gatling Ghoul.......



    Phantom Knight's Pendulum Dragon
    *******/Dark/Dragon/Fusion/Effect
    ATK 2900/DEF 2300

    1 Dragon-Type monster + 1 DARK monster
    Must first be Fusion Summoned.
    (1) When this card is Fusion Summoned, inflict 300 Points of Direct Damage to your opponent's Life Points for each card on the field.
    (2) Once per turn, you can target 1 face-up monster on the field, destroy it, and inflict Direct Damage to your opponent's Life Points with an amount equal to the target's ATK. If the monster targeted by this effect is not destroyed by this effect, the target's effects are negated until the end of your opponent's next turn.

  9. #2209
    Registered User Volteccer's Avatar
    Join Date
    Oct 2015
    Posts
    1,334
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    Kattobing, Day 1

    I'm determined to make one card a day, until I finish this deck. It's a zexal deck, based around the zws and the powers from the show. Here's the big card of the deck.

    Spoiler Alert!

    Zexal I
    Continuous Spell Card
    This card comes into play with 2 Shining Draw counters on it. Once per turn, during your draw phase, you may remove a Shining Draw counter from this card and skip your normal draw: add 1 "ZW" or "ZS" card from your deck to your hand.
    Last edited by Volteccer; 26th October 2016 at 04:41 PM.
    Current decks: Salamangreats, Knightmare Cyberse, and Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  10. #2210
    Registered User King's Avatar
    Join Date
    Oct 2015
    Location
    Going Back Home
    Posts
    2,078
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    EX Overdrive
    Spell/ContinuouS
    Each time you Speical Summon a Monster(s) from your Extra Deck activate 1 of the following effcts, you can only activate only 1 effect of "Ex Overdrive" and only once that turn.
    * Draw 1 card
    * Destroy 1 card on the field
    * Special Summon 1 Level 4 or lower Monster from your Graveyard that was used as Material for Special Summon.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •