Ocean Dragon Lord - Daedalus MAX
WATER/Level 10
Sea Serpent/Effect
3400ATK/3000DEF
Cannot be Normal Summoned or set. Can only be Special Summoned (from your hand) by tributing a WATER monster you control and sending an "Umi" you control to the graveyard. When Special Summoned: send all cards on the field and in both player's hands to the graveyard, except this card. If this card is sent to the graveyard: you can banish this card; Special Summon a "Levia-Dragon" or "Ocean Dragon Lord" monster from your hand, deck, or graveyard, ignoring the summoning conditions, but its effects are negated until the end of your next turn.
Currently using: Predator Plant, Pendulum Magician, Zarc Magician, Red-Eyes Interested in: Magibullet, Altergiest, Vullet(?)
Distortion Magician
DARK/Level 4/Spellcaster/Pendulum/Tuner/Effect
1000/1600 PS=9
Pendulum Effect:
If there is no "Distortion" Pendulum monster on your other Pendulum zone, destroy this card. During either player's turn, you can destroy this card on your Pendulum zone. Until the end of this turn, your opponent must Set Spell/Trap cards before activating them. You can only use this Effect of "Distortion Magician" once per turn.
Monster Effect:
(1)During either player's turn, if a card or Effect is activated, you can destroy this face-up card. After that card's Effect resolves, inflict 800 damage to your opponent.
(2)If this card is used as a Synchro material for the Synchro Summon and the other Synchro material is a DARK non-Tuner Pendulum monster, you can pay 500 LP: That monster is treated as a Synchro monster when used as material for that Synchro Summon.
You can only use each Effect of "Distortion Magician" once per turn.
Distortion Knight
DARK/Level 4/Warrior/Pendulum/Effect
1700/900 PS=0
Pendulum Effect:
You cannot Pendulum Summon monsters, except DARK monsters (This Effect cannot be negated). During either player's turn, you can destroy this card on your Pendulum zone. Until the end of this turn, your opponent cannot activate the Effects of Monsters during the turn they are Summoned. You can only use this Effect of "Distortion Knight" once per turn.
Monster Effect:
(1)During either player's turn, if your opponent Summons a monster, you can destroy this card: That monster loses 800 ATK and, if it does, inflict 800 damage to your opponent.
(2)If this card is used as Xyz material for the Xyz Summon of a DARK Xyz monster, you can attach 1 DARK Pendulum monster from your hand or (face-up) on your Extra deck to that DARK Xyz monster as Xyz material.
You can only use each Effect of "Distortion Knight" once per turn.
Distortion Angel
DARK/Rank 4/Fairy/Xyz/Pendulum/Effect
2500/2100 PS=9
Pendulum Effect:
(1)You can tribute 2 Level 4 DARK Pendulum monster you control: Special Summon this card from your Pendulum zone. But it's Effects are negated until the end of this turn.
(2)During either player's turn, if a Spell/Trap card Effect is activated, you can destroy this card on your Pendulum zone: Negate the activation and, if you do, destroy it.
Monster Effect:
2 Level 4 DARK Pendulum monsters.
Once per turn, during either player's turn, you can detach 1 Xyz material from this card: Target 1 card on the field and destroy it. Then, apply 1 of the following Effects depending on the destroyed card's type.
(1)Monster: This card gains 1000 ATK until the end of this turn.
(2)Spell: Banish 1 random card from your opponent's hand.
(3)Trap: Draw 1 card from your deck.
If this card on your Monster zone is destroyed (by battle or by a card Effect), you can place it on 1 of your empty Pendulum zones.
Distortion Archfiend
DARK/Level 8/Fiend/Synchro/Pendulum/Effect
2800/1800 PS=0
Pendulum Effect:
(1)You can tribute 2 DARK Pendulum monster you control (including 1 Tuner monster) whose combined levels are exactly 8: Special Summon this card from your Pendulum zone. But it's Effects are negated until the end of this turn.
(2)During either player's turn, if a Monster card Effect is activated, you can destroy this card on your Pendulum zone: Negate the activation and, if you do, destroy it.
Monster Effect:
1 DARK Tuner + 1 or more non-Tuner Pendulum monsters.
If this card attacks or is attacked, your opponent cannot activate cards or Effects until the end of the Damage step. Once per turn, if this card destroys an opponent's monster by battle, it gains 200 ATK and DEF. If this Effect resolves during your Battle phase, this card can attack once again in a row.
If this card on your Monster zone is destroyed (by battle or by a card Effect), you can place it on 1 of your empty Pendulum zones.
And now, we're Pirates.
From my Nine Worlds - World Ablaze series, comes Zyrene, a deck with a knack for scavenging.
Highlights
Zyrene Princess - Mariia
WATER
✪✪✪✪
[Warrior/Effect]
When this card is Normal Summoned add 1 non-Warrior-Type "Zyrene" Monster from your Deck to your Hand. When this card is Special Summoned add 1 "Zyrene" Spell card from your Deck to your Hand. If this card is used for a Fusion Summon: Target 1 card on the Field; Destroy it.
ATK/1850 DEF/1500Gabura, Zyrene Beast
WATER
✪✪✪✪
[Dragon/Effect]
If you control a Monster, you cannot Normal Summon this card. If you control a "Zyrene Princess - Mariia" you can Special Summon this card from your Hand or Graveyard (You can only Special Summon "Gabura, Zyrene Beast" this way once per turn), when you do, add 1 "Zyrene Relic Pike Trianda" from your Graveyard to your Hand. Fusion Monsters are unaffected by opponent's card effects the turn they're Summoned using this card as Material.
ATK/1950 DEF/0Raid-Zyrene Princess - Mariydra
WATER
✪✪✪✪✪✪✪
[Dragon/Fusion/Effect]
1 "Zyrene Princess" monster, 1 non-Warrior-type WATER monster
This card can attack twice per Battle Phase. This card inflicts Piercing Damage. Once per turn, if this card inflicts Battle Damage to your opponent: You can add 1 "Zyrene" card from your Deck to your Hand. When this card leaves the field: send up to 3 "Zyrene Booty" cards from your Deck to the Graveyard.
ATK/2400 DEF/1500Zyrene Foam Fusion
Spell Card/Normal
Fusion Summon a WATER Fusion from your Extra Deck using Monsters you control or in your Hand as Materials. you can send 2 "Zyrene Booty" cards from your Graveyard to the Bottom of the deck; Return this card from your Graveyard to your Hand.Full deckZyrene Booty of Dragon Belts
Trap Card/Counter
When an opponent's non-Normal Spell card or Normal Trap Card is Activated while you control a "Zyrene" card(s): Negate the Activation and if you do, Set that card to your Field. If you control both "Zyrene Captain" and "Zyrene's Pirate Cruise" you can activate this card from your Hand.
Spoiler Alert!
@Pendulum
It has been a while since I've posted something, so I'll show an archetype that I've created some time ago, but was kinda ashamed of posting.
Enter the CODE Lines and hack your way to victory!
The CODE archetype is made of Thunder-Type main deck monsters that are lines of code that, while in the graveyard, can become Continuous Spells with effects, and Psychic-Type Pendulum and Extra Deck monsters that can use those monsters in the Spell/Trap Zones as fuel for their effects.
Main Deck
Spoiler Alert!
Extra Deck
Spoiler Alert!
I don't post a lot, but I read everything in this forum. EVERYTHING.Current Decks: Red-Eyes | RaidRaptors | D/D/D | Generic Wyrm | Dark Doriado
@DelCtrl why did you get ashamed of posting this? This is awesome.
I wanted to make a sequel for Luster Pendulum story
Draco Nemesis, Oxi Breath
FIRE/Level 2
Dragon/Pendulum/Effect
ATK:800 DEF:800/ Pendulum Scale <1>
Pendulum Effect: Once per turn if you have another card named "Draco Nemesis Oxi Breath" in your Pendulum Zone: You can make this card Pendulum Scale become 8, you cannot Special Monsters the turn you activated this effect (execept "Draco Nemesis" Monsters). If your opponent activates a card or effect that would Fusion Summon A Fusion Monster: You can draw 1 card, you can only use this effect of Draco Nemesis Oxi Breath" once per turn
Monster Effect: During either player's turn, when the effect of Fusion Monster' is activated: You can Tribute this card; Negate the activation, and if you do, destroy that monster. If this card is Destroyed by battle or card's effects: Add 1 "Draco Nemesis"card from your Deck or face-up Extra Deck. You can only use 1 "Draco Nemesis Oxi Breath" effect per turn, and only once that turn.
Draco Nemesis, Crystal Breaker
WATER/Level 3
Dragon/Pendulum/Tuner/Effect
ATK:1500 DEF:1300/ Pendulum Scale <1>
Pendulum Effect: Once per turn if you have another card named "Draco Nemesis Crystal Breaker" in Penulum Zone: You can make this card Pendulum Scale become 8, you cannot Special Summon Monsters the turn you activated this effect (execept "Draco Nemesis" Monsters"). If your opponent Synchro Summon a Synchro Monster: You can Destroy 1 card on the field, you can only use this effect of "Draco Nemesis, Crystal Breaker" once per turn.
Monster Effect: During either player's turn, when the effect of Synchro Monster' is activated: You can Tribute this card; Negate the activation, and if you do, destroy that monster. If this card is Normal/Special Summoned: You can Banish 1 Spell/Trap card on the field. You can only use 1 "Draco Nemesis Crystal Breaker" effect per turn, and only once that turn.
Draco Nemesis, Lost Zodiac
EARTH/Level 4
Dragon/Pendulum/Effect
ATK:1800 DEF:1000/ Pendulum Scale <1>
Pendulum Effect: Once per turn if you have another card named "Draco Nemesis ,Lost Zodiac" in Penulum Zone: You can make this card Pendulum Scale become 8, you cannot Special Summon Monsters the turn you activated this effect (execept "Draco Nemesis" Monsters"). If your opponent Xyz Summon a Xyz Monster: Detach all Xyz Materials from that Monster, and if you do, discard any number of cards from your opponent's hand up to the number of Xyz Materials that were detached, you can only use this effect of "Draco Nemesis, Lost Zodiac" once per turn.
Monster Effect: During either player's turn, when the effect of Xyz Monster' is activated: You can Tribute this card; Negate the activation, and if you do, destroy that monster. During either player's turn: Special Summon 1 Level 4 or lower "Draco Nemesis" Monster from your Deck. You can only use 1 "Draco Nemesis Lost Zodiac" effect per turn, and only once that turn.
Draco Nemesis Progenitor, Diamond Breakdown
DARK/Level 7
Dragon/Pendulum/Tuner/Effect
ATK:2100 DEF:2800/ Pendulum Scale <8>
Pendulum Effect: Your Opponent cannot Synchro Summon. Once per turn if you have another card Pendulum Zone that is not named "Draco Nemesis Progenitor, Diamond Breakdown": You can make this card Pendulum Scale become 1, you cannot Special Summon Monsters the turn you activated this effect (execept "Draco Nemesis" Monsters").
Monster Effect: Any Card your opponent uses as Synchro Material for a Synchro Summon is banished. While this card is face-up on the field: "Draco Nemesis" Monsters you control cannot be Destroyed by battle You Can tribute 1 Tuner Monster you Control and 1 non-Tuner Monster your opponent controls: Synchro Summon 1 Synchro Monster from your Extra Deck whose level equals the level of the Tributed Monsters, you can only use this effect of "Draco Nemesis Progenitor, Diamond Breakdown" once per turn.
Draco Nemesis Progenitor, Cat Gloom
DARK/Level 7
Dragon/Pendulum/Effect
ATK:2400 DEF:2200/ Pendulum Scale <8>
Pendulum Effect: Your Opponent cannot Xyz Summon. Once per turn if you have another card Pendulum Zone that is not named "Draco Nemesis Progenitor, Cat Gloom": You can make this card Pendulum Scale become 1, you cannot Special Summon Monsters the turn you activated this effect (execept "Draco Nemesis" Monsters").
Monster Effect: Any Xyz Material detached from a Xyz Monster your opponent controls is banished. While this card is face-up on the field: All "Draco Nemesis" Monsters you control inflict Piercing Battle Damage. Target 1 Monster you control; All monsters Level/Rank become the Level/Rank of the Targeted Monster, and if you do, Xyz Summon 1 Xyz Monster from your Extra Deck, using the targeted Monster and another Monster from your opponent's side of field you can only use this effect of "Draco Nemesis Progenitor, Cat Gloom" once per turn.
Draco Nemesis Progenitor, Vibranium Nightmare
DARK/Level 7
Dragon/Pendulum/Effect
ATK:2800 DEF:1000/ Pendulum Scale <8>
Pendulum Effect: Your Opponent cannot Fusion Summon. Once per turn if you have another card Pendulum Zone that is not named "Draco Nemesis Progenitor, Vibranium Nightmare": You can make this card Pendulum Scale become 1, you cannot Special Summon Monsters the turn you activated this effect (execept "Draco Nemesis" Monsters").
Monster Effect: Any Card your opponent use as Fusion Material is banished. While this card is face-up on the field: "Draco Nemesis"Monsters you control cannot be targeted by your oppoent's cards effects. You can Fusion Summon 1 Monster using Monsters from your hand or from either player's side of field, you can only this effect of "
Draco Nemesis Progenitor, Vibranium Nightmare" once per turn.
Draco Nemesis Ceremony
Spell/Continuous
Destroy 1 Card from your hand or your side of field, and if you do, Place 1 "Draco Nemesis" Pendulum Monster from your deck to your Pendulum Scale, you can only activate this effect of "Draco Nemesis Ceremony" only once per turn. If this card leaves the field:You can Shuffle into the deck 1 Special Summoned Monster on the field.
Draco Nemesis Revolution
Trap/Counter
When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up"Draco Nemesis" monster: Negate the activation, and if you do, destroy that card.
A small list of card names.
"Destiny HERO - Determinator" (Determinedguy in the OCG)
"Destiny HERO - Daredevil" (Daringguy in the OCG)
"D-Assault"
If I asked the community to fill in the blanks, what effects would you give them?
I've been trying to make an archetype based on the Greek Furies and I have a bunch of card names but I'm having trouble figuring out what their main mechanic should be. Any ideas?
Last edited by ScionStorm; 15th February 2017 at 11:05 AM.
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