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Thread: Official Create-a-Card Thread

  1. #11
    Registered User Archfiend's Avatar
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    Quote Originally Posted by Thanako View Post
    Happy for a section like this. I know this is generally something people aren't fond of, but at this point some of what Konami actually releases far exceed some of the fanmades. I have a couple of old ones to share.


    Mind Fracture
    Spell/Quickplay
    Declare 1 card name; if that card is in your opponent's hand, they shuffle all copies of it from their hand into their deck, otherwise your opponent selects 1 card from your hand (min. 1) to shuffle into your deck.


    Magical Refpanel
    Spell/Quickplay
    Activate only when a Trap Card that targets 1 player is activated. Pay half your Life Points; The effect of that Trap Card is applied to the other player instead.


    Privatization
    Trap/Counter
    Pay 1500 Life Points. Negate the activation and the effect of a Trap Card and destroy it. Then, if you have a Trap Card with that name in your Main Deck, you can set it.

    Gusto Pingwen
    WIND
    Aqua/Tuner/Effect
    1600/1500
    5
    You can send this card and 1 other "Gusto" monster from your hand to the Graveyard to negate the activation of an effect targeting a "Gusto" monsters you control, and if you do, destroy it. When this card is Special Summoned from the Graveyard, draw 1 card, but you can not Special Summon any monsters for the rest of the turn, except for WIND monsters.


    Daigusto Pirikamenokos
    WIND
    Psychic/Synchro/Effect
    2900/2000
    8
    1 WIND Tuner + "Pilica, Descendant of Gusto"
    When this card is Synchro Summoned, you can select 1 "Daigusto" card in either player's Graveyard and Special Summon it to your side of the field in face-up Defense Position. During the turn that you activate this effect, you can not declare any attacks, except with "Gusto" monsters. If this card you control is destroyed by your opponent (either by battle or card effect), you can Special Summon 1 "Gusto" Tuner monster from your Graveyard to your side of the field. You can only activate 1 effect of "Daigusto Pirikamenokos" per turn, and only once that turn. You can only control 1 face-up "Daigusto Pirikamenokos".
    I wish Pirikamenokos was an actual thing.

  2. #12
    Registered User Sakuya's Avatar
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    U.A. Playbook
    Continuous Spell Card

    You can only use 1 of these effects of "U.A. Playbook" per turn, and only once that turn.

    • You can reduce the Level of 1 "U.A." monster in your hand by 2 (even after they are Summoned/Set or if this card leaves the field), until the end of this turn.
    • Tribute 1 "U.A." monster from your hand or field and target 1 "U.A." monster you control; until the end of this turn, it gains the effects of the tributed monster. Monsters other than the targeted monster cannot attack during the turn you activate this effect.



    --------------------------------

    U.A. Rookie

    Level 4 Warrior
    1000/1000
    "He has no idea why teams are so rabid to sign him on despite his complete ineptitude at sports. Even when he does agree to one he gets called back as soon as he gets on the field."
    Last edited by Sakuya; 15th September 2015 at 04:53 AM.

  3. #13
    Registered User Thanako's Avatar
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    My mindset was that a theoretical (read as: Ritual Beasts all but confirming it will never happen) new Daigusto monster would have to avoid being a direct boost to Sphreez and act as its own thing. In keeping with Pilica's overall theme, I figured that reworking it as such would be beneficial without coming off as winmore for the OTK.

  4. #14
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    Neo Space NEXT
    Field Spell
    (This card is always treated as "Neo Space".)
    1. Once per turn, during your Main Phase: You can discard 1 "Neo-Spacian" monster; Add 1 "Neo-Spacian" monster from your deck to your hand, then send 1 "Neo-Spacian" monster from your deck to the graveyard.
    2. Once per turn, when a "Neo-Spacian" monster is Normal Summoned or Special Summoned: You can Special Summon 1 "Elemental Hero Neos" from your Hand, Deck, or Graveyard.
    3. When a "Neos" Fusion monster is removed from the field: Special Summon 1 "Elemental Hero Neos" from your Hand, Deck, or Graveyard. If you have 6 or more "Neo-Spacian" monsters with different names in your Graveyard, you can Special Summon 1 "Elemental Hero Divine Neos" from your Extra Deck, ignoring the summoning conditions, instead.

    Rainbow Dragon Arc
    EARTH/Level 8/Dragon/Fusion/Effect/3000/2500
    2 or more "Crystal Beast" monsters.
    1. Once per turn, during your Main Phase: You can place two "Crystal Beast" monsters from your Hand or Graveyard Face-up into your Spell/Trap Zone, and if you do, return one card your opponent controls to its owner's hand, then draw 1 card.
    2. You can banish this card in your Graveyard and 1 "Rainbow Dragon" or "Rainbow Dark Dragon" you control; Special Summon 1 "Rainbow Neos" from your Extra Deck, ignoring the Summoning Conditions, and if you do, its name becomes "Rainbow Dragon."

    D-Fusion
    Normal Spell
    1. Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 "Destiny Hero" monsters from your Hand, Deck, or your side of the field as Fusion Materials. You cannot Special Summon other monsters the turn you activate this effect.

    Jama Sentai Ojamanger
    Continuous Spell
    1. When this card is activated: You can discard 1 card; Add 2 "Ojama" cards from your Deck to your Hand.
    2. During your Main Phase: You can send this face-up card to the Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Ojama" monsters from your Hand or your side of the field as Fusion Materials.
    3. If you control 5 Level 2 "Ojama" monsters with different names: You can banish this card in your Graveyard; send all cards on the field to the graveyard, then Special Summon 1 "VWXYZ Dragon Catapult Cannon" from your Extra Deck, ignoring the Summoning Condiitons.
    Last edited by kahunyu; 15th September 2015 at 05:11 AM.

  5. #15
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by Sakuya View Post
    U.A. Rookie

    Level 4 Warrior
    1000/1000
    "He has no idea why teams are so rabid to sign him on despite his complete ineptitude at sports. Even when he does agree to one he gets called back as soon as he gets on the field."

  6. #16
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    Cognitive Dissonance
    Normal Spell
    Description: Reveal 2 random cards in your opponent's hand, then if they were both monsters with different Types, your opponent shuffles 1 of them back into the Deck.

    I made a card based on Cognitive Dissonance (the uncomfortable feeling when you hold two conflicting beliefs as represented here as different Types). Eventually, you'll have to abandon one.

  7. #17
    Registered User Tamaru's Avatar
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    LV support. The Masked Knights were cards used by Yugi, that I touched up a bit. I admit that some of these cards are powerful, I was going for making LVs more meta relevant when I thought of them. My other cards are more tame.

    Mad Gardna LV1
    マッド ・ガードナー LV1 Maddo Gādonā Reberu Wan
    ATK/0 DEF/2000
    Warrior - DARK - ✩
    ① During your opponent's Battle Phase: You can banish this card from your Graveyard; Special Summon 1 "Mad Gardna LV3" from your hand or Deck, and if you do, end the Battle Phase (this is a Quick Effect).

    Mad Gardna LV3
    マッド ・ガードナー LV3 Maddo Gādonā Reberu Surī
    ATK/0 DEF/2500
    Warrior - DARK - ✩✩✩
    Cannot be Normal Summoned/Set. Must be Special Summoned by "Mad Gardna LV1" and cannot be Special Summoned by other ways.
    ① During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Mad Gardna LV5" from your hand or Deck.
    ② If a "LV" monster you control would be destroyed by battle or by a card effect, you can banish this card from your Graveyard instead.

    Mad Gardna LV5
    マッド ・ガードナー LV5 Maddo Gādonā Reberu Faibu
    ATK/0 DEF/3000
    Warrior - DARK - ✩✩✩✩✩
    Cannot be Normal Summoned/Set. Must be Special Summoned by "Mad Gardna LV3" and cannot be Special Summoned by other ways.
    ① Your opponent cannot target other "LV" monsters (anywhere) for attacks or with card effects.

    Masked Knight LV3
    マスクド・ナイト LV3 Masukudo Naito Reberu Surī
    ATK/1500 DEF/800
    Warrior - EARTH - ✩✩✩
    ① During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Masked Knight LV5" from your hand, Deck or Graveyard.
    ② If this card destroys a monster by battle and sends it to the Graveyard: Your opponent takes 500 damage.

    Masked Knight LV5
    マスクド・ナイト LV5 Masukudo Naito Reberu Faibu
    ATK/2300 DEF/1300
    Warrior - EARTH - ✩✩✩✩✩
    ① During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Masked Knight LV7" from your hand, Deck or Graveyard.
    ② If this card destroys a monster by battle and sends it to the Graveyard: Your opponent takes 1000 damage.

    Masked Knight LV7
    マスクド・ナイト LV7 Masukudo Naito Reberu Sebun
    ATK/2900 DEF/1800
    Warrior - EARTH - ✩✩✩✩✩✩✩
    Cannot be Normal Summoned/Set. Must be Special Summoned by "Masked Knight LV5" and cannot be Special Summoned by other ways.
    ① Once per turn, during either player's turn: You can activate this effect; this card cannot attack for the rest of this turn, also inflict 1500 damage to your opponent.


    LV Grind
    LV・グラインド Reberu Guraindo
    Normal Spell Card
    You can only activate 1 "Level Grind" per turn.
    ① Target up to 2 "LV" monsters in your Graveyard; add all of those targets to your hand, also, after that, if you added 2 monsters to your hand with this effect and they had different "LVs", you can apply 1 of these additional effects.
    ● Draw 1 card.
    ● You can send 1 "LV" monster from your Deck to the Graveyard.

    MAX LV
    LV MAX Reberu Makkusu LV MAX
    Normal Spell Card
    You can only activate 1 "MAX LV" per turn.
    ① Target 1 face-up "LV" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 monster from your hand or Deck with the same name as that monster and the same "LV" + 4, ignoring its Summoning conditions, but it cannot attack this turn. (It is treated as being Special Summoned by the effect of the "LV" monster in its card text with the lowest "LV".)


    Game Over!
    ゲームオーバー! Gēmuōbā!
    Counter Trap Card
    You can only activate 1 "Game Over!" per turn.
    ① When your opponent activates a Spell/Trap Card, or a card effect: You can discard 1 "LV" card; negate the activation, and if you do, destroy it.

    LV Shift
    LV・シフト Reberu Shifuto
    Continuous Trap Card
    You can only activate the ① effect of "LV Shift" once per turn.
    ① Once per turn, you can: Shuffle 1 "LV" card from your hand or face-up from your side of the field into the Main Deck, and if you do, add 1 "LV" monster or "Level Up!" from your Deck to your hand.
    Last edited by Tamaru; 15th September 2015 at 08:40 AM.

  8. #18
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    Finally, I can show everyone the different sets we have here in the Underworld! <3

    Structure Deck: Vengeance of the Black Chaos

    Release Date: 49 A.D.M.
    Card Count: 40 cards

    "After losing the battle with the Dark Master, the Dark Magician now suffers with the loss of his trusted apprentice, the Dark Magician Girl. Consumed and driven-mad by his anger, he now seeks vengeance against his enemies. He vows to use all the power he has including the Forbidden Black Magic."


    Black Magic Apprentice
    LV 1 DARK Spellcaster-type Effect Monster
    ATK 500 DEF 100
    (1) This card is always treated as a "Dark Magician" card.
    (2) When this card is Normal or Special Summoned, you can add 1 "Dark Magician" or "Black Chaos" monster from your Deck to your Hand.


    Follower of the Black Magic
    LV4 DARK Spellcaster-type Effect Monster
    ATK 1500 DEF 1100
    (1) This card is always treated as a "Dark Magician" card.
    (2) This card gains 300 ATK for every "Dark Magician", "Magician of Black Chaos" or "Vengeful Magician of Black Chaos" in either player's Graveyard.


    Vengeful Magician of Black Chaos
    LV 8 DARK Spellcaster-type Ritual Effect Monster
    ATK 2800 DEF 2600
    (1) When this card is Ritual Summoned, you can Special Summon 1 "Dark Magician" from your Hand, Deck or Graveyard.
    (2) You can banish 1 Spell Card in your Graveyard, then target 1 card on the field: Banish that target.
    You can only use (2) effect of "Vengeful Magician of Black Chaos" once per turn.


    Call of the Black Magic
    Normal Spell Card
    You can only activate "Call of the Black Magic" while you control a face-up "Dark Magician" monster.
    (1) Add 1 "Dark Magic" or "Black Magic" card from your Deck to your Hand.
    (2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Dark Magic" or "Black Magic" card in your Graveyard except "Call of the Black Magic"; add it to your hand.


    Dedication through Forbidden Black Magic
    Quick-Play Spell Card
    You can only activate 1 "Dedication through Forbidden Black Magic" per turn.
    (1) Target 1 DARK Spellcaster-type monster on your side of the field, send it to the Graveyard: Special Summon 1 "Dark Magician" from your Hand, Deck or Graveyard.


    Forbidden Black Magic Ritual
    Ritual Spell Card
    You can only activate 1 "Forbidden Black Magic Ritual" per turn.
    (1) This card is used to Ritual Summon any 1 DARK Spellcaster-type Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal to the Level of that Ritual Monster.
    (2) Cards and effects cannot be activated in response to this card's activation.


    Library of the Forbidden Black Magic
    Field Spell Card
    (1) "Dark Magician" and "Black Chaos" monsters you control gain 500 ATK.
    (2) During your Standby Phase, you can target 1 "Dark Magician" or "Black Chaos" monster in your Graveyard: Shuffle the target into your Deck then Draw 1 card.
    (3) When this card is destroyed by your opponent and sent to the Graveyard, you can Special Summon 1 "Dark Magician" monster from your Hand or Graveyard.


    REPRINTS:
    Allure of Darkness
    Black Illusion
    Black Magic Ritual
    Book of Moon
    Breaker the Magical Warrior
    Call of the Haunted
    Card Destruction
    Dark Magic Attack
    Dark Magic Curtain
    Dark Magician
    Dark Magician of Chaos
    Dark Renewal
    Dedication through Light and Darkness
    Eternal Soul
    Gemini Elf
    Harpie's Feather Duster
    Magic Cylinder
    Magical Dimension
    Magical Hats
    Magician of Black Chaos
    Magicians Unite
    Magician's Valkyria
    Mirror Force
    Monster Reborn
    Mystical Elf
    Mystical Space Typhoon
    Old Vindictive Magician
    Skilled Dark Magician
    Solemn Judgement
    Sorcerer of Dark Magic
    Thousand Knives
    Upstart Goblin
    Waboku

  9. #19
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by Tamaru View Post
    LV support.
    I thought the Masked Knights were used by that 5Ds knight guy.
    Mad Gardna... While protection from targeting is awesome, he seems like you need to dedicate a bit too much deck space to bring him out fully. However, I like LV 1's summoning effect; that's a cool spin on things.

    That colouring... A great idea. I'm definitely using that.

    From the Interstice: Herobots descend!

    Alrighty, so here's the first of my extremely unorthodox archetypes! These Herobots are a team of Machine-type Xyz monsters that have arrived from another dimension to save ours from evil! But they ask for no sacrifice, no offering of any sort; rather than Xyz Summoning them, Herobots are Normal Summoned straight from the Extra Deck! What does this mean? It means that, no matter your hand, you always have a reliable team of heroes at your beck and call! They're not the fastest lot but they're resilient beyond a doubt. Now let's take a look at a few of their members!

    Herobot Redanger
    FIRE
    Machine-type/Xyz/Effect
    Rank 4
    2100 / 1200
    'You can Normal Summon this card from your Extra Deck. If this card is Summoned: you can attach any number of 'Herobot Part' cards from your hand, deck, or Graveyard to this card as Xyz Material equal to or less than the total Level/Ranks of all monsters your opponent controls +1. Your opponent cannot activate cards or effects in response to this effect's activation. This card cannot declare an attack unless you detach 1 Xyz Material from this card. If this card destroys an opponent's monster by battle; inflict 700 damage to your opponent.'

    Herobot Yellowall
    EARTH
    Machine-type/Xyz/Effect
    Rank 4
    1700 / 2400
    'You can Normal Summon this card from your Extra Deck. If this card is Summoned: you can attach any number of 'Herobot Part' cards from your hand, deck, or Graveyard to this card as Xyz Material equal to or less than the total Level/Ranks of all monsters your opponent controls +1. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, if your opponent targets a "Herobot" monster(s) you control for an attack, or with a card effect: you can change the battle position of this card, and if you do, this card becomes the new target(s). Control of this card cannot switch.'

    Herobot Silveright
    LIGHT
    Machine-type/Xyz/Effect
    Rank 5
    2500 / 1500
    'You can Tribute Summon this card from your Extra Deck by Tributing 1 monster. If this card is Summoned: you can attach any number of 'Herobot Part' cards from your hand, deck, or Graveyard to this card as Xyz Material equal to or less than the total Level/Ranks of all monsters your opponent controls +1. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, if your opponent activates the effect of a monster that was Special Summoned from the Extra Deck; you can negate it, and if you do, you gain Life Points equal to the ATK of that monster.'

    Herobot Part — Braver's Blade
    Quick-Play Spell
    'Target 1 'Herobot' monster you control; it gains 700 ATK until the End Phase. If this card is attached to a monster as Xyz Material, it gains the following effect (a "Herobot" monster can only use the effect of "Herobot Part — Braver's Blade" once per turn):
    ● Once per turn, if this monster attacks or is attacked; it gains 400 ATK until the End Phase.
    '

    Herobot Part — Survivor's Shield
    Normal Spell
    'Target 1 'Herobot' monster you control; place 1 Herobot Resolve counter on it. If that monster would be destroyed, remove 1 Herobot Resolve counter from it instead. If this card is attached to a monster as Xyz Material, it gains the following effect (a "Herobot" monster can only use the effect of "Herobot Part — Survivor's Shield" once per turn):
    ● Once per turn, this card cannot be destroyed by battle or by card effects.
    '
    Last edited by Hope in the Interstice; 15th September 2015 at 10:50 AM.

  10. #20
    Registered User Zarafkiel's Avatar
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    Ah yes, this thread. I might make some more out of boredom, but here's some Ojama support that I crafted out of fun.

    Also Konamey, pls errate Blue's search effect to affect all destruction to graveyard, not battle destruction pls


    Ojama Minister

    Rank 2, 2 level 2 monsters, Beast, Light

    0/2200

    When this card is Special Summoned, switch the Atk and Defense of all monsters on the field (including this card). Up to twice per turn, you can detach one material from this card to target a card zone (either Monster or Spell/Trap) on the field. That space may not be used by either player, until this card leaves the field.


    Ojaparty

    Normal Spell

    When this card is activated, you may use one of two effects. If you have three or more Ojama monsters in your graveyard, you may resolve them in sequence.

    * Add an Ojama monster to your hand, then shuffle your deck and discard a card afterwards.
    * Send an Ojama monster from your deck to your Graveyard, and draw one card.


    Ojama Purple

    Level 2, Beast, Light, Tuner.
    0/1000
    You may reduce the level of this card by one to special summon one Ojama token (Level 2, Beast, Light, 0/1000). During this turn after you resolve this effect, you may not summon any monsters, other than Beast type.
    Might as well just put this so that people can actually read from my mistake


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