
Originally Posted by
Tamaru
LV support.
I thought the Masked Knights were used by that 5Ds knight guy.
Mad Gardna... While protection from targeting is awesome, he seems like you need to dedicate a bit too much deck space to bring him out fully. However, I like LV 1's summoning effect; that's a cool spin on things.
That colouring... A great idea. I'm definitely using that.
From the Interstice: Herobots descend!
Alrighty, so here's the first of my extremely unorthodox archetypes! These Herobots are a team of Machine-type Xyz monsters that have arrived from another dimension to save ours from evil! But they ask for no sacrifice, no offering of any sort; rather than Xyz Summoning them, Herobots are Normal Summoned straight from the Extra Deck! What does this mean? It means that, no matter your hand, you always have a reliable team of heroes at your beck and call! They're not the fastest lot but they're resilient beyond a doubt. Now let's take a look at a few of their members!
Herobot Redanger
FIRE
Machine-type/Xyz/Effect
Rank 4
2100 / 1200
'You can Normal Summon this card from your Extra Deck. If this card is Summoned: you can attach any number of 'Herobot Part' cards from your hand, deck, or Graveyard to this card as Xyz Material equal to or less than the total Level/Ranks of all monsters your opponent controls +1. Your opponent cannot activate cards or effects in response to this effect's activation. This card cannot declare an attack unless you detach 1 Xyz Material from this card. If this card destroys an opponent's monster by battle; inflict 700 damage to your opponent.'
Herobot Yellowall
EARTH
Machine-type/Xyz/Effect
Rank 4
1700 / 2400
'You can Normal Summon this card from your Extra Deck. If this card is Summoned: you can attach any number of 'Herobot Part' cards from your hand, deck, or Graveyard to this card as Xyz Material equal to or less than the total Level/Ranks of all monsters your opponent controls +1. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, if your opponent targets a "Herobot" monster(s) you control for an attack, or with a card effect: you can change the battle position of this card, and if you do, this card becomes the new target(s). Control of this card cannot switch.'
Herobot Silveright
LIGHT
Machine-type/Xyz/Effect
Rank 5
2500 / 1500
'You can Tribute Summon this card from your Extra Deck by Tributing 1 monster. If this card is Summoned: you can attach any number of 'Herobot Part' cards from your hand, deck, or Graveyard to this card as Xyz Material equal to or less than the total Level/Ranks of all monsters your opponent controls +1. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, if your opponent activates the effect of a monster that was Special Summoned from the Extra Deck; you can negate it, and if you do, you gain Life Points equal to the ATK of that monster.'
Herobot Part — Braver's Blade
Quick-Play Spell
'Target 1 'Herobot' monster you control; it gains 700 ATK until the End Phase. If this card is attached to a monster as Xyz Material, it gains the following effect (a "Herobot" monster can only use the effect of "Herobot Part — Braver's Blade" once per turn):
● Once per turn, if this monster attacks or is attacked; it gains 400 ATK until the End Phase.'
Herobot Part — Survivor's Shield
Normal Spell
'Target 1 'Herobot' monster you control; place 1 Herobot Resolve counter on it. If that monster would be destroyed, remove 1 Herobot Resolve counter from it instead. If this card is attached to a monster as Xyz Material, it gains the following effect (a "Herobot" monster can only use the effect of "Herobot Part — Survivor's Shield" once per turn):
● Once per turn, this card cannot be destroyed by battle or by card effects.'
Bookmarks