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Thread: Official Create-a-Card Thread

  1. #711
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    Quote Originally Posted by Ziz View Post
    Banish "Gate Guardian" for "Shooting Quasar Dragon"? Or maybe "Hot Red Dragon Archfiend King Calamity"?
    Oh shit. I forgot about the fact technically it allows Quasar to be summoned. I forgot my rulings a little. What would be better, the summon not being treated as a Synchro Summon (no Quasar), or requiring the other banished monster to be Level 4 or lower or something?

    EDIT: Or maybe it needs to banish the monster from the field instead of the graveyard.

  2. #712
    Registered User Jakinus's Avatar
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    Quote Originally Posted by Ziz View Post
    And the results of my insomnia:

    Black Luster Soldier - Ultimate Soldier
    きゅうきょくせんし
    .究極戦士 カオス・ソルジャー

    [Warrior/Xyz/Effect]
    2 Level 8 monsters
    If this card would destroy a monster by battle: You can detach 1 Xyz Material from this card; banish that monster instead of sending it to the Graveyard, and if that detached Xyz Material was a "Black Luster Soldier" monster, this card can make a second attack this Battle Phase. Once per turn, during either player's turn: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand, field, or Xyz Materials attached to Xyz Monsters you control as Fusion Materials. If this card is targeted or destroyed by your opponent: You can Tribute monsters from your hand or field, and/or banish monsters from your Graveyard whose total Levels exactly equal 8, then Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand or Graveyard. (This Special Summon is treated as a Ritual Summon.) You can only use this effect of "Black Luster Soldier - Ultimate Soldier" once per turn.
    ATK/4000 DEF/3000
    You could also add something like "You can also Xyz Summon this card by using a "Gaia" Xyz Monster you control as the Xyz Material (Xyz Materials attached to that monster also become Xyz Materials on this card)" and/or "If this card is destroyed/leaves the field, Special Summon 1 Level/Rank 7 or lower "Gaia" monster from your Extra Deck" (The Lv/Rnk 7 or lower restriction is because cards like Gaia Drake and Gaiastralio exists).

    Quote Originally Posted by BUYRAIDRAPTORS View Post
    Oh shit. I forgot about the fact technically it allows Quasar to be summoned. I forgot my rulings a little. What would be better, the summon not being treated as a Synchro Summon (no Quasar), or requiring the other banished monster to be Level 4 or lower or something?

    EDIT: Or maybe it needs to banish the monster from the field instead of the graveyard.
    I think with Special Summon that Synchro Monster is enough, since a lot of high level synchros have a restriction of only be Synchro Summoned. Another option is to negate that synchro monster's effect or banish it when it leaves the field
    Last edited by Jakinus; 24th December 2015 at 12:39 AM.
    Donīt forget to have fun and ENJOY.

  3. #713
    Registered User Ziz's Avatar
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    Quote Originally Posted by Jakinus View Post
    You could also add something like "You can also Xyz Summon this card by using a "Gaia" Xyz Monster you control as the Xyz Material (Xyz Materials attached to that monster also become Xyz Materials on this card)" and/or "If this card is destroyed/leaves the field, Special Summon 1 Level/Rank 7 or lower "Gaia" monster from your Extra Deck" (The Lv/Rnk 7 or lower restriction is because cards like Gaia Drake and Gaiastralio exists).
    3 Level 4 monsters → "Tellarknight Ptolemaeus" → "Constellar Pleiades" → "Gaia Dragon, the Thunder Charger" → "Black Luster Soldier - Ultimate Soldier"
    That sounds like a great idea! And it already floats into a Ritual, it doesn't need to float into two things.

    The new and improved Ultimate Soldier:

    Black Luster Soldier - Ultimate Soldier
    きゅうきょくせんし
    .究極戦士 カオス・ソルジャー

    [Warrior/Xyz/Effect]
    2 Level 8 monsters
    You can also Xyz Summon "Black Luster Soldier - Ultimate Soldier" once per turn by using as the Xyz Material, a Rank 7 monster you control with a "Gaia the Fierce Knight" monster attached to it as an Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card would destroy a monster by battle: You can detach 1 Xyz Material from this card; banish that monster instead of sending it to the Graveyard, and if that detached Xyz Material was a "Black Luster Soldier" monster, this card can make a second attack this Battle Phase. Once per turn, during either player's turn: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand, field, or Xyz Materials attached to Xyz Monsters you control as Fusion Materials. If this card is targeted or destroyed by your opponent: You can Tribute monsters from your hand or field, and/or banish monsters from your Graveyard whose total Levels exactly equal 8, then Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand or Graveyard. (This Special Summon is treated as a Ritual Summon.) You can only use this effect of "Black Luster Soldier - Ultimate Soldier" once per turn.
    ATK/4000 DEF/3000

  4. #714
    Registered User ScionStorm's Avatar
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    Green-Eyes Grey Dragon
    WIND/Dragon-Type/Level 6/ATK 2100/DEF 1750

    A legendary dragon caught between the shadows and the shining. It lurks within the grey areas of the world and travels under overcast skies. Victims of it's "Anodyne Dragonwind" attack are said to be doomed to a life of complete dispassion.

    Okay guys. Have at it. What support can you come up with for the third dragon of the RGB-Eyes Dragon Trinity?
    Last edited by ScionStorm; 24th December 2015 at 04:41 AM.

  5. #715
    Registered User King's Avatar
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    really wanting to make something extremely generic but i cant get the idea

  6. #716
    Registered User Jakinus's Avatar
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    Elemental HERO support.

    Elemental HERO Lightbringer
    1 "HERO" Monster + 1 FIRE monster + 1 LIGHT monster
    3200 ATK / 1000 DEF [LV 10/Warrior/LIGHT]

    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also FIRE-Attribute. If this card destroys a monster by battle, after damage calcultation: banish that monster instead of sending it to the Graveyard. Once per turn: You can pay 1000 Life Points, then target 1 face-up monster on the field: Destroy that target. If this face-up card is destroyed by battle or card effect: You can Special Summon 1 Level 8 or lower "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions (This Special Summon is treated as a Fusion Summon).


    Elemental HERO Nightwing
    1 "HERO" Monster + 1 DARK monster + 1 WIND monster
    2800 ATK / 2200 DEF [LV10/Warrior/WIND]

    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also DARK-Attribute. When this card is Fusion Summoned: Negate the effect of all face-up cards your opponent controls.
    If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card destroys a monster by battle: Target 1 Spell/Trap Card your opponent controls; return it to the hand. If this face-up card is destroyed by battle or card effect: You can Special Summon 1 Level 8 or lower "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions (This Special Summon is treated as a Fusion Summon).


    Elemental HERO True Gaia
    1 "HERO" Monster + 1 WATER monster + 1 EARTH monster
    2500 ATK / 3200 DEF [LV10/Warrior/WATER]

    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also EARTH-Attribute. This card gains ATK equal to the original ATK of 1 of Fusion Material used for the Fusion Summon of this card (your choice). This card can attack all monsters your opponent controls once each. If this face-up card is destroyed by battle or card effect: You can Special Summon 1 Level 8 or lower "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions (This Special Summon is treated as a Fusion Summon).


    I need a HERO!
    [Continuous Trap Card]

    Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon up to 2 "Elemental HERO" Normal Monsters with different names from your hand, Deck or Graveyard. Immediately after this effect resolves, Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck using only monsters Special Summoned by this card effect as Fusion Materials.
    Last edited by Jakinus; 24th December 2015 at 02:34 AM.
    Donīt forget to have fun and ENJOY.

  7. #717
    Registered User Baroque's Avatar
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    Quote Originally Posted by BUYRAIDRAPTORS View Post
    You manage to give Trap Monsters much more swarming advantage, Ambushers' Delight also makes for some nasty Burgesstoma plays despite those being Pseudo-Trap Monsters (not treated as a Trap Card when summoned)
    Ah, crumb; that's what you get for doing design at ungodly hours! Editing it now to be Continuous Traps only that get that benefit.
    #222937 for invisitext in the Org's dark. Try it out!

  8. #718
    Registered User Volteccer's Avatar
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    Quote Originally Posted by ScionStorm View Post
    Green-Eyes Grey Dragon
    WIND/Dragon-Type/Level 6/ATK 2100/DEF 1750

    A legendary dragon caught between the shadows and the shining. It lurks within the grey areas of the world and travels under overcast skies. Victims of it's "Anodyne Dragonwind" attack are said to be doomed to a life of complete dispassion.

    Okay guys. Have at it. What support can you come up with for the third dragon dragon of the RGB-Eyes Dragon Trinity?
    Let's start with something simple; a Kaibaman/Chick clone.

    Green-Eyes Hatchling
    WIND Level 2 Dragon/Effect
    Once per turn, you may tribute this monster; special summon 1 "Green-Eyes Grey Dragon" from your hand.
    200 ATK 150 DEF

  9. #719
    Registered User TheycallmeBrick's Avatar
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    Even More Assorted Cards

    Pretty simple cards this time around.

    Spoiler Alert!
    Malicevorous Spork
    DARK / Level 2 / Fiend / Effect
    ATK 500 / DEF 200
    If this card is sent from your hand to the Graveyard by a DARK monster's effect xcept during the Damage Step): You can Special Summon this card. You can only Special Summon "Malicevorous Spork" once per turn this way.

    Malicevorous Spife
    DARK / Level 2 / Fiend / Effect
    ATK 300 / DEF 600
    During the turn this card is Normal Summoned or Special Summoned by the effect of a "Malicevorous" monster, you can Normal Summon 1 "Malicevorous" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

    Malicevorous Knork
    DARK / Level 2 / Fiend / Effect
    ATK 200 / DEF 300
    Once per turn, if this card is Special Summoned from the Graveyard: You can add 1 Level 2 Fiend-Type monster from your Deck to your hand, then send 1 "Malicevorous" monster from your Deck to the Graveyard.

    Malicevorous Splade
    DARK / Rank 2 / Fiend / Xyz / Effect
    ATK 1200 / DEF 1200
    3 Level 2 monsters
    This card gains 400 ATK for each monster attached to it as Xyz Material. Once per turn: You can detach 1 Xyz Material from this card and target 1 monster your opponent controls; halve its ATK until the End Phase.

    Malicevorous Drawer
    Normal Spell Card
    Add 1 "Malicevorous" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You cannot Special Summon monsters during the turn you activate this card, except "Malicevorous" monsters.

    Malicevorous Sharpening
    Normal Trap Card
    Double the original ATK and DEF of all "Malicevorous" monsters you control, until the End Phase. "Malicevorous" monsters with Levels you control can attack your opponent directly this turn. You can only activate 1 "Malicevorous Sharpening" per turn, and only once that turn.

    Spoiler Alert!
    Dragon Armer
    WIND / Level 2 / Winged Beast / Effect
    ATK 600 / DEF 600
    All "Armed Dragon" monsters you control gain 500 ATK and lose 500 DEF. If an "Armed Dragon" monster you control would be destroyed, you can destroy this card instead.

    Silence Monolith
    LIGHT / Level 3 / Rock / Effect
    ATK 0 / DEF 200
    "Silent Swordsman" and "Silent Magician" monsters you control cannot be destroyed by card effects once per turn. Your opponent takes any battle damage you would receive from an attack involving a "Silent Swordsman" monster you control. Once while this card is face-up on the field: You can place a number of Spell Counters on a "Silent Magician" monster you control, equal to the number of cards in your opponent's hand.

    Ultimate Matron
    WIND / Level 5 / Insect / Effect
    ATK 1600 / DEF 1200
    If you control a Level 5 or higher "Ultimate Insect" monster, you can Special Summon this card (from your hand). The effect of the "Ultimate Insect" monster you control that reduces the ATK of your opponent's monsters by the highest amount increases this card's ATK by the same amount. If you do not control another Insect-Type monster, destroy this card.

    Dark Lucius LV10
    EARTH / Level 10 / Fiend / Effect
    ATK 3500 / 1200
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Lucius LV8" you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls.

    Silent Swordsman LV10
    LIGHT / Level 10 / Warrior / Effect
    ATK 4000 / DEF 1000
    Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 1 "Silent Swordsman LV7" you control, and cannot be Special Summoned by other ways. If this card is Special Summoned while you do not control a "Silent Magician" monster: You can Special Summon 1 "Silent Magician LV8" from your hand or Deck, ignoring the Summoning conditions, but it cannot declare an attack this turn. If this card inflicts battle damage to your opponent: Destroy all Spell/Trap Cards your opponent controls.

    Ultimate Insect LV12
    WIND / Level 12 / Insect / Effect
    ATK 4000 / DEF 2500
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Ultimate Insect LV10" you control, and cannot be Special Summoned by other ways. All monsters your opponent controls lose 2000 ATK. You cannot Special Summon this card during the turn you Summon "Ultimate Insect LV10". You can only control 1 "Ultimate Insect LV12".

    Level Up! (unofficial Errata)
    Normal Spell Card
    Tribute 1 face-up "LV" monster you control; Special Summon 1 monster from your hand or Deck that can be Special Summoned with the Tributed monster's effect, ignoring the Summoning conditions. That monster is treated as being Special Summoned by the effect of the Tributed monster. You can only activate 1 "Level Up!" per turn.

    Level Copy
    Normal Spell Card
    Target 1 Level 5 or lower "LV" monster you control; Special Summon 1 "LV" monster from your Deck with the same name as that monster, but it cannot attack. You can only activate 1 "LV Copy" per turn, and only once that turn.

    Spoiler Alert!
    Granite Battleguard
    EARTH / Level 3 / Warrior / Effect
    ATK 1000 / DEF 1600
    If this card is Normal Summoned: You can Special Summon 1 Level 5 or lower "Battleguard" monster from your hand. Once per turn: You can discard 1 card to target 1 "Battleguard" Spell/Trap Card in your Graveyard; add it to your hand.

    Jungle Battleguard
    EARTH / Level 3 / Warrior / Effect
    ATK 500 / DEF 1800
    When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. Once per turn, if this card is Normal or Special Summoned: You can add 1 "Battleguard" Spell/Trap Card from your Deck to your hand.

    Boulder Battleguard
    EARTH / Level 4 / Warrior / Effect
    ATK 1200 / DEF / 1700
    If you control a "Battleguard" monster, you can Special Summon this card (from your hand). You can only Special Summon "Boulder Battleguard" once per turn this way. Once per turn, when a "Battleguard" monster you control is targeted for an attack: You can negate that attack.

    Desert Battleguard
    EARTH / Level 5 / Warrior / Effect
    ATK 1800 / DEF 1200
    If you Ritual Summon exactly 1 EARTH Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. Once per turn, if this card is Normal or Special Summoned: You can add 1 "Battleguard" monster from your Deck to your hand.

    Shaman Battleguard
    DARK / Level 7 / Warrior / Effect
    ATK 2000 / DEF 200
    When this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it (max. 1), but its effects are negated. If that monster is Tributed for a Ritual Summon, it is treated as a Level 7 monster for that Ritual Summon. While you control an opponent's monster with this effect, your opponent cannot target this card for attacks. You can target 1 "Battleguard" Spell/Trap Card in your Graveyard and banish this card from your Graveyard; add that card to your hand. You can only use 1 effect of "Shaman Battleguard" per turn, and only once that turn.

    Iron Battleguard
    EARTH / Level 7 / Warrior / Ritual / Effect
    ATK 2500 / DEF 2200
    You can Ritual Summon Summon this card with "Battleguard Chanting". Your opponent cannot target other monsters for attacks. This card cannot be destroyed by battle once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card is destroyed (by battle or by card effect) and sent to the Graveyard: You can Special Summon 1 Level 5 or lower "Battleguard" monster from your Graveyard in Defense Position.

    Mighty Battleguard
    EARTH / Level 8 / Warrior / Ritual / Effect
    ATK 2800 / DEF 2800
    You can Ritual Summon Summon this card with "Battleguard Chanting". If this card destroys an opponent's monster by battle and sends it to the Graveyard: This card gains 1000 ATK, and if it does, it can make a second attack on an opponent's monster during this turn's Battle Phase. These changes last until the End Phase. When this card is destroyed (by battle or by card effect) and sent to the Graveyard: You can Special Summon 1 "Battleguard King" from your Deck or Graveyard.

    Battleguard Battlefield
    Field Spell Card
    All "Battleguard" monsters gain 300 ATK and DEF. Once per turn, if a Level 5 or lower "Battleguard" monster you control is destroyed (by battle or by card effect) and sent to the Graveyard: You can Special Summon 1 "Battleguard" monster from your hand or Deck with the same Level as that monster.

    Battleguard Chanting
    Ritual Spell Card
    This card can be used to Ritual Summon any "Battleguard" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. If a "Battleguard" Ritual Monster you control is destroyed (by battle or by card effect) and sent to the Graveyard: You can add this card from your Graveyard to your hand, and if you do, this card can Ritual Summon any "Battleguard" Ritual Monster from your hand or Graveyard. You can only use this effect of "Battleguard Chanting" once per Duel.

    Battleguard Sorcery
    Normal Trap Card
    If you control a "Battleguard" monster and your opponent controls more monsters than you do: Target 1 monster your opponent controls; take control of it. Your opponent cannot target monsters you control for attacks, except the targeted monster.

    Spoiler Alert!
    Even more miscellaneous cards.

    Altar of Mist
    Normal Spell Card
    This card remains on the field until your 2nd Standby Phase after activation. All Ritual Monsters you control gain 500 ATK while this card is face-up on the field. During your 2nd Standby Phase after activation: Destroy this card and add 1 Ritual Spell Card or 1 "Dragon Revival Ritual" from your Deck to your hand.

    Dragon Revival Ritual
    Normal Spell Card
    Banish 5 Dragon-Type monsters from your hand, field, and/or Graveyard; Special Summon 1 "Five-Headed Dragon" from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "Dragon Revival Ritual" per Duel.

    Ritual Sanctuary
    Field Spell Card
    Ritual Summons cannot be negated. Cards and effects cannot be activated in response to the Special Summon of a Ritual Monster. Once per turn: You can discard 1 card to add 1 Ritual Spell Card or 1 Ritual Monster from your Deck to your hand.

    Guiding Swordsman
    LIGHT / Level 1 / Warrior / Tuner / Effect
    ATK 500 / DEF 300
    When this card is Normal or Special Summoned: You can add 1 non-Tuner Level 1 monster from your Deck to your hand, but it cannot be Summoned or have its effects activated this turn. You can only use this effect of "Guiding Swordsman" once per turn.

    Guiding Star Shaman
    LIGHT / Level 2 / Fairy / Synchro / Tuner / Effect
    ATK 100 / DEF 800
    1 Tuner + 1 non-Tuner monster
    When this card is Synchro Summoned: You can Special Summon up to 3 Level 2 or lower monsters from your Graveyard with their effects negated, but destroy them during the End Phase.

    Sun Ceremony
    Field Spell Card
    Once per turn, when you Synchro Summon a Synchro Monster: You can Special Summon 1 of the non-Tuner monsters used for that Synchro Summon with its effects negated. Destroy it during the End Phase. If the monster Summoned by this effect is used as Synchro Material: Draw 1 card.

    Xyz Treasure Ticket
    Normal Spell Card
    Activate only if this card is the only card in your hand. Target 1 Rank 4 or lower Xyz Monster you control; draw cards equal to its Rank. You can only activate 1 "Xyz Treasure Ticket" per turn, and only once that turn.

    Xyz Reborn Plus
    Normal Trap Card
    Pay 1500 LP and target 1 Xyz Monster in your Graveyard; Special Summon it and attach this card to it as an Xyz Material. If this card is detached from an Xyz Monster: Draw 2 cards.
    Last edited by TheycallmeBrick; 24th December 2015 at 06:50 PM.

  10. #720
    Registered User Baroque's Avatar
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    Quote Originally Posted by ScionStorm View Post
    Green-Eyes Grey Dragon
    WIND/Dragon-Type/Level 6/ATK 2100/DEF 1750

    A legendary dragon caught between the shadows and the shining. It lurks within the grey areas of the world and travels under overcast skies. Victims of it's "Anodyne Dragonwind" attack are said to be doomed to a life of complete dispassion.

    Okay guys. Have at it. What support can you come up with for the third dragon of the RGB-Eyes Dragon Trinity?
    Well, considering you so nicely provided it . . .

    A couple variations on the same card; decide which one you like yourself!

    Spoiler Alert!
    Anodyne Dragonwind
    NORMAL SPELL
    If you control a "Green-Eyes Grey Dragon": Send 1 monster your opponent controls to the Graveyard, also negate the effects of that monster (including in the Graveyard).

    Anodyne Dragonwind
    NORMAL SPELL
    If you control a "Green-Eyes Grey Dragon": For the rest of this turn, if a "Green-Eyes Grey Dragon" you control battles an opponent's monster, neither monster is destroyed by that battle, neither player takes Battle Damage from that battle, and your opponent's monster loses ATK equal to your monster's current ATK.


    Tempted to extend the first one's pre-colon text to include ", or a Fusion, Synchro, or Xyz Monster that includes its name in its text" for the sake of leaving others' support options open-ended, but that feels a little excessive.

    Also, atop that, I feel a little incomplete in this without providing at least a monster, so here's -- in the vein of Blue Flame Swordsman and Obnoxious Celtic Guardian -- a retrain of a monster nobody bothered with to help support the fella.
    Spoiler Alert!
    Spirit of the Idle Breeze
    Level 4 - WIND - Fairy/Effect
    atk 0 def 1800
    If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can target 1 face-up Spell/Trap Card your opponent controls; until your next Standby Phase, that card's effects are negated. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Green-Eyes Grey Dragon" from your hand or Graveyard.

    Unsure if I should ramp this card's on-field effect up to being a Quick Effect that's usable only in your turn. Should I? (Thinking about it, it might be interesting to add that as a condition that it can use that as a Quick Effect if you control a "Green-Eyes Grey Dragon", but it still feels a bit cheap to slap onto a Lv4 monster.)
    Last edited by Baroque; 24th December 2015 at 07:45 AM.
    #222937 for invisitext in the Org's dark. Try it out!

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