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Thread: Official Create-a-Card Thread

  1. #731
    Registered User ScionStorm's Avatar
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    @Thomas Zero Fusion Charge is already the name of a manga card that is basically Poly but it automatically returns to your hand from the Graveyard after two turns.

  2. #732
    Registered User TenseiPatu's Avatar
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    That Pendulum Gift is too good in Qlis. Make your opponent unable to play Yu-Gi-Oh by giving them anything in your deck
    Last edited by TenseiPatu; 25th December 2015 at 08:06 AM.

  3. #733
    Registered User ScionStorm's Avatar
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    Quote Originally Posted by Volteccer View Post
    Let's start with something simple; a Kaibaman/Chick clone.

    Green-Eyes Hatchling
    WIND Level 2 Dragon/Effect
    Once per turn, you may tribute this monster; special summon 1 "Green-Eyes Grey Dragon" from your hand.
    200 ATK 150 DEF
    Nice! Good start.

    Quote Originally Posted by Baroque View Post
    Well, considering you so nicely provided it . . .

    A couple variations on the same card; decide which one you like yourself!

    Spoiler Alert!
    Anodyne Dragonwind
    NORMAL SPELL
    If you control a "Green-Eyes Grey Dragon": Send 1 monster your opponent controls to the Graveyard, also negate the effects of that monster (including in the Graveyard).

    Anodyne Dragonwind
    NORMAL SPELL
    If you control a "Green-Eyes Grey Dragon": For the rest of this turn, if a "Green-Eyes Grey Dragon" you control battles an opponent's monster, neither monster is destroyed by that battle, neither player takes Battle Damage from that battle, and your opponent's monster loses ATK equal to your monster's current ATK.


    Tempted to extend the first one's pre-colon text to include ", or a Fusion, Synchro, or Xyz Monster that includes its name in its text" for the sake of leaving others' support options open-ended, but that feels a little excessive.
    I kind of like parts of both versions. Here's an amalgamation of those effects I could see.

    Anodyne Dragonwind
    Continuous SPELL

    If you control a "Green-Eyes Grey Dragon": If a "Green-Eyes" monster or monster from the Extra Deck that includes "Green-Eyes Grey Dragon" in it's text as material for it's summon battles an opponent's monster neither player takes Battle Damage and the effects of the opponent's monster are negated (including in the Graveyard).

    Quote Originally Posted by Baroque View Post
    Also, atop that, I feel a little incomplete in this without providing at least a monster, so here's -- in the vein of Blue Flame Swordsman and Obnoxious Celtic Guardian -- a retrain of a monster nobody bothered with to help support the fella.
    Spoiler Alert!
    Spirit of the Idle Breeze
    Level 4 - WIND - Fairy/Effect
    atk 0 def 1800
    If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can target 1 face-up Spell/Trap Card your opponent controls; until your next Standby Phase, that card's effects are negated. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 "Green-Eyes Grey Dragon" from your hand or Graveyard.
    I kind of like how it is for now.

    This is going interestingly. I wonder if any one else will contribute to the rise of the Green-Eyes.
    Last edited by ScionStorm; 25th December 2015 at 03:36 AM.

  4. #734
    Registered User Ziz's Avatar
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    Quote Originally Posted by King View Post
    really like that attrubute and level stuff you make in your Cacs sounds so professional
    Too bad it doesn't look good on mobile.

    Quote Originally Posted by TenseiPatu View Post
    That Pendulum Gift is too goid in Qlis. Make your opponent unable to play Yu-Gi-Oh by giving them anything in your deck
    That is precisely why I called it evil.

    To contribute to the rise of the Green-Eyes or not to contribute? That is the question.

    The Gray Stone of Legend
    グレー・オブ・レジェンド
    ..伝説の鼠石
    [Dragon/Tuner/Effect]
    You can Tribute or discard this card: Special Summon 1 "Green-Eyes" monster from your Deck. If this card is in the Graveyard: You can target 1 "Green-Eyes" monster in your Graveyard; shuffle this card into the Deck, then Special Summon that target. You can only use 1 effect of "The Gray Stone of Legend" per turn, and only once that turn.
    ATK/210 DEF/175

    Jade-Eyes Slate Dragon
    あいがん . しょりゅう
    .璦眼の鼠龍
    [Dragon/Synchro/Effect]
    1 Tuner + 1 or more non-Tuner Normal Monsters
    This card is treated as a Normal Monster while on the field. When this card is Special Summoned: Until the end of the next turn, Dragon-Type Normal monsters you currently control become unaffected by card effects that did not target it on activation. Once per turn, during either player's turn: You can send 1 Level 1 Dragon-Type monster from your hand or Deck to the Graveyard; Special Summon 1 Dragon-Type Normal Monster from your Deck, but shuffle it into the Deck when it leaves the field.
    ATK/1750 DEF/2100
    Last edited by Ziz; 25th December 2015 at 03:50 AM. Reason: Small nerf to the not so pretty stone

  5. #735
    Registered User Hope in the Interstice's Avatar
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    From the Interstice: Our United Wishes (UNWI)!

    So I've been doing a project for the last three months, all for this very day. Just as the folks at YGOrganisation created the Dragons of Awakening (DWAI) set, so too did I feel compelled to create a set of my own. Only this one had a twist: 100 duelists—some you might not even know—would submit a card of their very own to compile this set of United Wishes (UNWI).

    That was the plan, anyway. Those who refused, I'm fine with and I understand completely. I have a bit more of a problem with sending about thirty PMs and getting no responses whatsoever even though I've kept read receipts and I know which of you didn't answer them despite being available. A simple "no" would have sufficed if you didn't wanna have a go. But enough about that. Suffice to say, the numbers are... lacking. However, a good few of you did submit your cards and, for that, you have my eternal thanks. Now, without further ado, it's time for...

    United Wishes

    Due to the size of this post, I have decided to compress it into three different spoiler tags. ENJOOOOOOOOOOOOOOOOOOOI!

    Main Deck monsters:
    Spoiler Alert!
    United Wishes (by yours truly)
    EARTH
    Fairy-type/Pendulum
    Level 2
    Scale 1
    0 / 0
    'Pendulum Effect: Once per turn, during either player’s turn: You can target 1 monster you control; once this turn, it cannot be destroyed by battle or card effects.
    Flavour text:
    Those who have come before us, who stand with us now, and who will join us in the future, no matter what, share their strength with us as we share ours with them. We are all in this together. Prevail.'

    Brasschain Pendulum, the Dracoruler (by White Hollow)
    DARK
    Dragon-type/Pendulum
    Level 4
    Scale 3
    1950 / 0
    'Pendulum Effect: When this card is activated: You can choose 1 unused Pendulum Zone; while this card is in the Pendulum Zone, that Zone cannot be used.
    Flavour text:
    A dragon’s wandering lost soul gave birth to this ruthless beast when it came across a rusty Steampunk mechanical armour set. Its only goal now is to become whole again, both as a dragon and as a machine.'

    Igknight Errant (by Entermagi)
    FIRE
    Warrior-type/Pendulum/Tuner
    Level 3
    100 / 1900
    'Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Flavour text:
    Adventurous in spirit but heavy in bones, this young Igknight warrior explodes at the mention of his weight problems.'

    Gagaga Madrina (by GagagaOrganizer)
    DARK
    Spellcaster-type/Effect
    Level 4
    1000 / 1000
    'When this card is Normal Summoned: You can add 1 "Gagaga" monster from your Deck to your hand, except "Gagaga Madrina". During the turn this card is Normal Summoned, you can Normal Summon 1 "Gagaga" Monster in addition to your Normal Summon/Set, except "Gagaga Madrina". You cannot conduct your Battle Phase during the turn you activate this effect. You can target 1 other "Gagaga" monster you control; the levels of that monster and this card become their combined current levels, until the end of this turn. You can only use each effect of "Gagaga Madrina" once per turn.'

    Explosive Decoy (by PringerZdood)
    FIRE
    Rock-type/Effect
    Level 1
    0 / 0
    'If a card you control is targeted by an opponent's card for an attack or effect while this card is in your hand or Graveyard: You can Special Summon this card, then change the target of that attack/effect to this card. When this card is targeted for an attack or effect: Destroy it, and if you do, destroy one card your opponent controls. If this card is not a valid target of an effect targeting it, negate that effect, and then you lose 1000 LP. If this card is Special Summoned from the Graveyard, banish it when it leaves the field. You can only Special Summon "Explosive Decoy" once per turn.'

    Cast Negator (by ARKhaven)
    DARK
    Spellcaster-type/Tuner/Effect
    Level 1
    0 / 0
    'During your opponent's turn: You can send this card from your hand to the Graveyard, then target 1 Spell/Trap on the field; negate its effects until the End Phase. During either player's turn, except the turn this card is sent to the graveyard: You can banish this card, then target 1 Spell/Trap on the field; negate its effect until the End Phase.'

    Harpie’s Pet Snowy Dragon (by Momma_Sophie)
    WIND
    Dragon-type/Effect
    Level 4
    600 / 1200
    'If this card is Normal or Special Summoned: You can add 1 "Hysteric" card from your deck to your hand, except "Hysteric Fairy." You cannot attack the turn you activate this effect. This card's original ATK and DEF are doubled while you control a face-up "Harpie Lady"."Harpie Lady" monsters you control cannot be destroyed by battle or by card effects.'

    Phoenix Pyromancer (by Tamaru)
    FIRE
    Winged-Beast-type/Effect
    Level 3
    1600 / 200
    'When this card is Normal Summoned: You can send 1 FIRE Winged Beast-Type monster from your Deck to the Graveyard. You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon 1 FIRE Winged Beast-Type monster from your Deck with a different name than that target, but destroy it during the End Phase. You can only activate this effect of "Phoenix Pyromancer" once per turn.'

    Brave Spirit & Snow Dodder (by Ziz)
    (alt. name: 勇気うさぎ 【ゆきうさぎ】)
    LIGHT
    Plant-type/Effect
    Level 3
    0 / 1800
    'During either player's turn, when a monster effect is activated in the hand or Graveyard: Place this card in your hand in your Spell & Trap Zone; negate its activation, and if you do, banish it, then you can equip this card to a monster your opponent controls. Otherwise, send this card to the Graveyard. While equipped by this effect, the equipped monster's effects are negated.'

    Rift Beast — Spirit Zero Dragon (by Noir)
    LIGHT
    Dragon-type/Pendulum/Effect
    Level 7
    Scale 4
    2500 / 2000
    'Pendulum Effect: You can target 1 of your banished Pendulum Monsters; add that target to your Extra Deck face-up, but you cannot Pendulum Summon that target this turn. You can only use this effect of "Rift Beast — Spirit Zero Dragon" once per turn.
    Monster Effect: Cannot be Summoned/Set, except by Pendulum Summon. When this card is Pendulum Summoned: You can target 1 Spell/Trap Card your opponent controls; banish that target face-down. Once per turn: You can target 1 other Pendulum Monster you control or 1 card in your Pendulum Zone; any battle damage your opponent takes this turn is halved, also, destroy that target, and if you do, this card gains ATK equal to that monster's ATK until the end of this turn. During the End Phase, if this card was Pendulum Summoned this turn: Return it to the hand.
    '

    Extremely Singular Parasite (by Jakinus)
    DARK
    Insect-type/Tuner/Effect
    Level 3
    500 / 200
    'Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 1 face-up Continuous Spell or Trap card you control to the Graveyard and cannot be Special Summoned by other ways. You can only Special Summon "Extremely Singular Parasite" up to twice per turn this way. If this card is sent to the graveyard: Take 1000 damage.'

    Mystical Space Typhoon Dragon (by iNfiniTe Se7eNz)
    (alt. name: サイクロン・ドラゴン — Cyclone Dragon)
    WIND
    Dragon-type/Effect
    Level 8
    3000/3000
    'Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Mystical Space Typhoon" from your Graveyard and cannot be Special Summoned by other ways. Your opponent cannot activate cards or effects in response to the activation of your Spell Cards that would destroy a Spell/Trap card(s) on the field. Once per turn, during either player's turn: You can target 1 Spell/Trap card on the field; destroy that target. If this card leaves the field: Target 1 of your banished "Mystical Space Typhoon"; add it to your hand.'

    Missus Claws (by TheycallmeBrick)
    (alt. name: ミンサスクロース Mince-Us Claus)
    LIGHT
    Fiend-type/Effect
    Level 6
    1200 / 2500
    'If your opponent controls a "Santa Claws" that was Special Summoned by its own effect, you can Special Summon this card (from your hand). During your opponent's Standby Phase, if this card was Special Summoned by its own effect: You can return all monsters they control to their original owner, and if you do, switch the ATK and DEF of this card and any monster returned to your field by this effect. While you control a "Santa Claws", this card and "Santa Claws" gain 500 ATK.'

    Loving Owner (by Aromaiden)
    LIGHT
    Warrior-type/Effect
    Level 1
    100 / 100
    'During your Main Phase: You can shuffle 1 card from your hand into the Deck; Special Summon 1 Level 1 monster from your Deck, except "Loving Owner", and if you do, your opponent gains 2000 LP. You can only use this effect of "Loving Owner" once per turn.'

    Giant "C" (by Mari)
    EARTH
    Insect-type/Effect
    Level 6
    1500 / 2600
    'Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect and cannot be Special Summoned by other ways. If your opponent negates the Special Summon of a monster you control, except a Pendulum Summon; you can Special Summon this card from your hand. This card's Special Summon cannot be negated. While this is the only monster you control, its ATK and DEF are switched.'

    Underworld Court Ruler Dark Dragon (by King)
    DARK
    Dragon-type/Pendulum/Effect
    Level 8
    Scale 5
    3000 / 1200
    'Pendulum Effect: Once per turn, during either player’s turn: You can target 1 monster you control; it gains 500 ATK. During the End Phase of the turn this effect is activated, if the monster targeted by this card effect destroyed a monster by battle; draw 1 card. If not, take 1000 Damage or destroy this card.
    Monster Effect: You can Special Summon this card (from your hand) by destroying 2 monsters you control, including at least one Pendulum Monster. Once per turn; you can destroy 2 cards you control, and if you do, this card gains an additional attack this turn. If you destroyed a Pendulum Monster by this card’s effect, this card gains 300 ATK.'
    '

    Narasimha, the Lion Warrior God (by KingKaash)
    EARTH
    Beast-Warrior-type/Pendulum/Effect
    Level 8
    Scale 6
    2800 / 2500
    'Pendulum Effect: All DARK monsters your opponent controls lose 300 ATK.
    Monster Effect: You can Special Summon this card (from your hand) by Tributing 1 face-up Warrior-type or Beast-Warrior type monster you control. Cannot be targeted or destroyed by your opponent's card effects. During the Main Phase: You can target 1 monster your opponent controls; banish the target monster and this card. During the End Phase; Special Summon this card banished by this effect.
    '

    Sibyl the Farsighted (by Amaryllis)
    (alt. name: 占術の眼神シビル)
    LIGHT
    Fairy-type/Flip/Effect
    Level 5
    1700 / 2400
    'FLIP: Change all face-up cards your opponent controls face-down (Monsters are also changed to Defense Position), and if you do, you can look at your opponent’s hand. Cards flipped face-down by this effect cannot be flipped face-up while this face-up card is on the field.'

    Worth-Less Dragon (by Baroque)
    DARK
    Wyrm-type/Tuner/Effect
    Level 8
    2300 / 1500
    'If this card is used as a Synchro Material, the difference between this card's Level and the Level(s) of the other Synchro Material(s) used is the Level of Synchro Monster you can Summon.'

    Kris Krampus (by Yuuzu) Yuuri, actually. Ahahahahahahaha...
    LIGHT
    Fiend-type/Effect
    Level 5
    1250 / 1250
    'Discard 1 Monster card; Special Summon this card (from your hand) to your opponent's side of the field. During the End Phase, discard 1 card.'

    Blank Rite Ritual Dragon (by Amy Liad)
    FIRE
    Dragon-type/Ritual/Effect
    Level 7
    2500 / 2000
    'You can Ritual Summon this card with any Ritual Spell Card regardless of what the card states it can Ritual Summon (the Levels of the monsters used for the Ritual Summon must be greater or equal to 7). You can control only 1 "Blank Rite Ritual Dragon". When this card is Ritual Summoned: Every other card currently on the field is treated as having no name until the End Phase. During your End Phase: You can target a number of cards in your opponent's Graveyard equal to the number of times another monster's effect was activated this turn, plus target 1 monster on the field; banish those targets. You can only use each effect of "Blank Rite Ritual Dragon" per turn.'


    Extra Deck monsters:
    Spoiler Alert!
    Ten-Thousand Dragon (by ScionStorm)
    WIND
    Dragon-type/Fusion/Effect
    Level 10
    3600 / 2700
    '"Thousand Dragon" + "Time Wizard"
    Must be either Fusion Summoned, or Special Summoned by banishing the above cards from your Graveyard after the effect of a Time Wizard you control has destroyed monsters you control, and cannot be Special Summoned by other ways. If this card is Fusion Summoned, its ATK and DEF are treated as 2900 and 2350. When this card is Special Summoned (except by Fusion Summon); destroy all equipped cards and Continuous cards your opponent controls that would be destroyed if the monsters they target would leave the field, then gain 500 LP for each monster your opponent controls. The ATK/DEF of a monster that battles this card is reset to its original ATK/DEF just before damage calculation. If this card was Special Summoned (except by Fusion Summon), when this card is destroyed (by battle or card effect); Special Summon 1 banished "Thousand Dragon" and it gains this effect:
    ● If this card is destroyed (by battle or card effect); Special Summon 1 "Baby Dragon" from your Deck or Graveyard. That "Baby Dragon" can only be used as material for a Fusion Summon.
    '

    Ancient Gear Fortress Titan (by The Sonic Duck)
    EARTH
    Machine-type/Fusion/Effect
    Level 12
    4800 / 5000
    '2 level 10 or higher "Ancient Gear" Fusion Monsters.
    Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate cards or effects until the end of the damage step. Your opponent cannot target other "Ancient Gear" cards your control with card effects. While this card is in Defense Position, it is unaffected by your opponent’s card effects. Once per turn: You can destroy one "Ancient Gear" card you control; Special Summon one "Ancient Gear" monster from your graveyard, ignoring its summoning conditions. You can only control one "Ancient Gear Fortress Titan".
    '

    Purple-Eyes Gray Dragon (by Dyson Sphere)
    DARK
    Dragon-type/Fusion/Effect
    Level 10
    3600 / 2700
    '1 "Red-Eyes" monster + 1 "Blue-Eyes" monster
    This card’s name on the field or in the graveyard is treated as "Blue-Eyes White Dragon" and "Red-Eyes B. Dragon". Once per turn; you can add one "Inferno Fire Blast" or "Burst stream of Destruction" from your deck to your hand.
    '

    Jolly Red Snowman, the Winter Hero (by BUYRURIRAPTORS)
    WATER
    Aqua-type/Fusion/Effect
    Level 12
    5000 / 2400
    '5 Normal Monsters
    All Normal Monsters you control gain 500 ATK and DEF. Only once while this card is face up: you can banish 1 card from your Deck. During your End Phase: add it to your hand, but skip your next Draw Phase. This effect of "Jolly Red Snowman, the Winter Hero" can only be used once per turn. If this card is removed from the field; banish the top card of your Deck and Special Summon 1 "Lump of Coal Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0).
    '

    Odd-Eyes Galaxy Dragon (by AccelRainbowDashley)
    DARK
    Dragon-type/Fusion/Pendulum/Effect
    Level 8
    Scale 4
    3000 / 2500
    '"Odd-Eyes Pendulum Dragon" + "Galaxy-Eyes Photon Dragon"
    Pendulum effect: Once per turn: You can target 1 Pendulum monster you control; destroy it, and if you do, add 1 "Galaxy" or "Photon" card from your Deck to your hand.
    Monster effect: A Fusion Summon of this monster can only be done with the above Fusion Material Monsters. This card is also LIGHT-Attribute. While face-up in the Extra Deck, this card's Level is treated as 7. You can target 1 Pendulum Monster you control; banish it, and if you do, banish one other card on the field. You can target 2 Pendulum Monsters you control; those targets become level 8, their ATK becomes 2000 and their attribute becomes LIGHT until the end phase of this turn, but they cannot be used as Xyz Material, except for the Xyz Summon of a "Galaxy" monster. If this card in the Monster Zone is destroyed by battle or card effect; you can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone. You can only use each effect of "Odd-Eyes Galaxy Dragon" once per turn.
    '

    Synchros, the Archknight Magimech (by Scarlight Pandaemonium)
    LIGHT
    Machine-type/Synchro/Effect
    Level 11
    2450 / 2800
    '1 Machine-type Tuner + 2 or more non-Tuner monsters
    If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While you control this Synchro Summoned card, Machine-type monsters with a Level cannot be targeted or destroyed by your opponent's card effects.
    '

    Memoir Twister Beast (by Michelle)
    WIND
    Wyrm-type/Synchro/Effect
    Level 7
    2400 / 2700
    '1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, the effects of all monsters your opponent controls with a Level equal to or higher than this card are negated. Once per turn, during either player's turn: You can discard 1 card; the name of a monster on the field becomes "Nameless Vessel" and its Level/Rank becomes 12 until the End Phase of the next turn.
    '

    The Scorching Troublesome Divine Flame (by clairedestroyer!)
    LIGHT
    Pyro-type/Synchro/Effect
    Level 10
    2900 / 1100
    '1 Tuner + 1 or more non-Tuner monsters
    Must be Synchro Summoned, and cannot be summoned by other ways. Your opponent cannot other target monsters you control for battle or with card effects. During either player's turn, when this card battles an opponent's monster: Destroy all monsters your opponent controls, also end the Battle Phase. You can only control 1 "The Scorching Troublesome Divine Flame".
    '

    Yemurja, the Water Cycle Entity (by Austraphoce)
    WATER
    Dragon-type/Synchro/Effect
    Level 11
    3300 / 2900
    '1 Tuner Synchro Monster + 1 or more non-Tuner monsters
    This card's Special Summon cannot be negated. During your Standby Phase, if this card is in your Graveyard,: You can banish monsters in your Graveyard, Hand or that you Control (including at least 1 Tuner) that add up to this monster's level; Special Summon this monster. Once per turn, during either player's turn: You can shuffle one of your banished monsters into the deck; this card is unaffected by your opponent's card effects until the second End Phase after this effect's activation. Once per turn: You can banish one monster from your Hand or Graveyard; shuffle one card on the field into the Deck.
    '

    Santyra Claws (by Seventh)
    WATER
    Dinosaur-type/Xyz/Effect
    Rank 4
    1200 / 2500
    '2 or more Level 4 monsters
    When this monster is Special Summoned; activate 1 of the following effects:
    ● Place 1 Nice Counter on this card for every monster on the field.
    ● Place 1 Naughty Counter on every monster other than Santyra Claws on the field.
    If this monster would be destroyed, you can remove 1 Nice Token from it instead. When a monster with a Naughty Token attacks, that monster’s controller loses LP equal to half the monster's ATK. You can remove 1 Xyz Material from this card; place 1 Nice Token or 1 Naughty Token on a monster on the field.
    '

    D/D/D Cataclysm King Heracles (by Sorey)
    DARK
    Fiend-type/Xyz/Effect
    Rank 7
    2700 / 2000
    '2 Level 7 "D/D" monsters
    You can also Xyz Summon this card by using a Rank 5 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be targeted by card effects while it has Xyz Material. You can detach 1 Xyz Material from this card; Special Summon 1 "D/D" monster from your Deck. If you took any effect damage this turn, this effect can be activated during either player's turn. If this card is sent from the field to the Graveyard: You can target 1 "D/D" monster in your Graveyard, except "D/D/D Cataclysm King Heracles"; Special Summon it. You can only use each effect of "D/D/D Cataclysm King Heracles" once per turn.
    '

    Mekka General Vixor (by KingJinzo)
    DARK
    Machine-type/Xyz/Effect
    Rank 8
    4000 / 2000
    '2 Level 8 Machine-Type Monsters
    If this card attacks, it is unaffected by your opponent’s card effects until the end of the Damage Step. Once per turn: You can detach 1 Xyz Material from this card and activate one of the following effects, but you can only activate each effect once per match.
    ● Pay 2000 Life Points; roll a six-sided die, then this card can make that many attacks during each Battle Phase this turn.
    ● Pay 3000 Life Points; roll a six-sided die, then banish that many cards on the field.
    '

    Divine Dragon of the Twilight (by Devocrown)
    LIGHT
    Divine-Beast-type/Xyz/Effect
    Rank 8
    3000 / 2000
    '3 Level 8 monsters or 2 Level 6 or higher LIGHT or DARK monsters
    This card is also DARK-Attribute. Cannot be targeted or destroyed by your opponent’s card effects. Once per turn, while this card has Xyz Material, LIGHT and DARK Dragon-type monsters cannot be destroyed by card effects. You can detach 1 Xyz Material from this card, then target 1 of your banished LIGHT or DARK monsters; Special Summon it but its effects are negated and it is destroyed during the End Phase. You can only activate this effect of "Divine Dragon of the Twilight" once per turn. If this card is banished: You can add 1 LIGHT or DARK monster from your Deck to your hand, but monsters with the same name as the added card cannot be Special Summoned until your next End Phase.
    '

    Rhodos Colossus (by Pendulum)
    EARTH
    Rock-type/Xyz/Effect
    Rank 9
    2050 / 3050
    '2 Level 9 Synchro Monsters
    Unaffected by the effects of monsters Special Summoned from the Extra Deck. Once per turn, during either player's turn: You can banish one random card from your opponent's Extra Deck; take damage equal to that monster's Level/Rank x 200, and if you do, this card gains ATK equal to the damage you took until the End Phase. If you activate this effect, all Battle Damage your opponent takes is halved during this turn. Once per turn, during either player's turn: You can detach one Xyz Material from this card and declare Spell or Trap; this turn, this card is unaffected by the declared type of cards. If this card is sent to the Graveyard: Return all banished Extra Deck monsters to their owner's Deck and, if you do, gain LP equal to the number of cards returned x 200.
    '

    Spirit of the Haunted (by Sotavento)
    DARK
    Zombie-type/Xyz/Effect
    Rank 7
    2500 / 2000
    '2 Level 7 DARK monsters
    This card with Xyz Material cannot be destroyed by battle. When this card inflicts battle damage to your opponent: You can target 1 card on the field; return it to the hand. Once per turn, during either player's turn, when a card effect is activated in your opponent's Graveyard: You can detach 1 Xyz Material from this card; negate the activation.
    '


    Spells/Traps:
    Spoiler Alert!
    Gazing into the Sea of Stars (by Mystic Timekeeper)
    Normal Spell
    'Look at the top 4 cards of your Deck, then place those cards on the top of your deck in any order. At the start of your Draw Phase, if your LP are 1000 or lower and your opponent has more total cards in their hand and their side of the field than you do: You can banish this card and another "Gazing into the Sea of Stars" from your Graveyard; instead of conducting your normal draw, add one card from your deck to your hand. You can only activate each effect of "Gazing into the Sea of Stars" once per turn.'

    Torrential Current (by Sanokal)
    Normal
    'Pay 2000 LP, then target two monsters your opponent controls; return those targets to the hand. You can only activate 1 "Torrential Current" per turn.'

    Lightsworn Crusade (by GG ELDIUS)
    Normal Spell
    'Discard 1 card; send 1 "Lightsworn" monster from your deck to the Graveyard, and if you do, you can add one "Lightsworn" monster with a different name from your Graveyard to your hand. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Judgment Dragon" from your Graveyard to your hand. You can only activate one effect of "Lightsworn Crusade" per turn, and only once per turn.'

    Armory of the King (by 8Infinity8)
    Normal Spell
    'If the only monsters you control are Warrior-type monsters: Add 1 Equip Spell card from your Deck or Graveyard to your hand. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and discard 1 Equip Spell card; draw 1 card, then you can Special Summon 1 Warrior-type monster from your hand or Graveyard. You can only use 1 effect of “Armory of the King” per turn, and only once per turn.'

    Fury of the Fire Kings (by Shadok)
    Normal Spell
    'Target one FIRE monster you control, then two Spell/Trap cards your opponent controls; destroy those targets. If the monster targeted is a "Fire King" monster, your opponent cannot activate the targeted cards in response to this card's activation.'

    Xyz Asylum (by Kaos45)
    Field Spell
    'Once per turn, when a face-up Xyz Monster you control would be destroyed by battle or by a card effect controlled by your opponent; you can detach 1 Xyz Material from that monster instead. If the last Xyz Material is detached from a monster this way; inflict 1200 damage to your opponent.'

    Constellar Coordinates (by J. D. Guy)
    Normal Spell
    'Discard 1 Card: Add 2 Constellar Monsters with different Levels from your Deck to your hand, also, for the rest of this turn, you cannot Special Summon Monsters, except LIGHT Monsters.'

    Stuff the Stockings (by AntiTcb)
    Continuous Spell
    'Pay 1500 LP; Banish 1 card from the top of your Deck face-down. During your opponent's next End Phase, destroy this card and add all cards banished by this effect to your hand. You may only activate 1 card added to your hand by this effect per turn. This effect may only be used up to three times per turn.'

    Gift Exchange (by ThatGuyWithThetSoBigButt)
    Quick-Play Spell
    'Your opponent draws 2 cards. You can banish this card from your graveyard; shuffle your entire hand into the deck and draw up to the amount of cards your opponent controls +1. During the End Phase, both players take 500 damage for each card they've drawn this turn. You can only use this effect of "Gift Exchange" once per turn.'

    Delayed Flight (by Brightshine Stardust)
    Field Spell
    'Monsters cannot be used as Xyz Materials during the turn they are Summoned. Xyz Monsters have their effects negated during the turn they are Xyz Summoned. Xyz Monsters' effects can only be used once per turn.'

    Color Sky (by Tojin)
    Field Spell
    'This card gains effects equal to the number of Attributes of all monsters you control:
    ● 1 or more: Target 1 monster you control and name an Attribute other than its current Attribute; it is treated as having that Attribute in addition to its current Attribute until your opponent's next End Phase.
    ● 2 or more: If a monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    ● 3 or more: Once per turn, if a monster you control battles an opponent's monster with the same Attribute as monster you control; you can destroy the attack target before damage calculation.
    ● 4 or more: Monsters you control gain 700 ATK.
    ● 5 or more: Once per turn; you can draw 1 card and reveal it. If it is a monster with the same Attribute as a monster you control, you can Special Summon it. Otherwise, you can send it to the Graveyard to draw 1 more card.
    ● 6 or more: Monsters you control are unaffected by other card effects. When a monster you control destroys an opponent's monster by battle; inflict damage to your opponent equal to the destroyed monster's original ATK in the Graveyard. Destroy this card at the End Phase.
    '

    Sacred Serpent's Gift (by Drakylon)
    Quick-Play Spell
    'If you control at least 1 Ritual, Fusion, Synchro or Xyz Monster; return, to your Deck, up to 1 of each different kind of monster (listed previously), then activate 1 or more effects, based on which different kinds of monsters you returned, and resolve in sequence:
    ● Ritual: Each player draws 1 card from their opponent's Deck.
    ● Fusion: Each player selects 1 random card from their opponent's hand and adds it to their hand.
    ● Synchro: Each player selects 1 of their opponent's banished cards and adds it to their hand.
    ● Xyz: Each player selects 1 card from their opponent's Graveyard and adds it to their hand.
    Cards added to the hand by this card's effect are sent to their original owner's Graveyard when sent to the Graveyard. You can only activate "Sacred Serpent's Gift" once per turn.
    '

    Confiscation Designator (by SnorlaxMonster)
    Normal Spell
    'Pay 1000 LP, then declare 1 card name; look at your opponent's hand, then if the declared card is in your opponent's hand, add all copies of the declared card from their hand to your hand. You can only activate "Confiscation Designator" once per Duel.'

    United Wish Stand (by Voltanis the Adjudicator)
    Equip Spell
    'The equipped monster gains 800 ATK and DEF for each face-up monster on the field and is unaffected by other card effects. The equipped monster cannot attack. During each player's Standby Phase: That player may select one card in their hand and add it to the other player's hand, and if they do, return this card to the turn player's hand.'

    Darkest Before the Dawn (by FLYINGDAVEno2)
    Normal Spell
    'This card's effect cannot be activated by other card effects. You cannot activate this card if you activated cards or effects or Summoned/set cards this turn. If you have no other cards in your hand and you control no cards and your LP are 2000 or less: Pay half your LP; during your opponent's next End Phase, you win the Duel. You cannot activate cards or effects in response to the activation of this card.'

    Denied Afterlife (by Dread Kaiser)
    Continuous Spell
    'Any card sent to the Graveyard is returned to the bottom of the owner’s deck instead.'

    Not Rite (by Kindrindra)
    Normal Spell
    'Target 2 Fiend-type "Djinn" monsters in your Graveyard: Special Summon them, then Special Summon 1 "Djinn" Xyz Monster from your Extra Deck, using the targeted cards as Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can banish this card and 1 Xyz Monster from your Graveyard, then target 1 Ritual Spell card in your Graveyard; Add it to your hand.'

    The Presence of Osiris (by Eternalight)
    Continuous Spell
    'Activate this card by sending 1 DIVINE monster from your hand, deck, or your side of the field to the Graveyard, and if you do; you can draw 1 card. When this card is destroyed and sent to the Graveyard; you can add 1 Level 10 or higher monster from your Graveyard to your hand. Destroy this card during your 3rd End Phase after activation. Once per turn, you can reveal 1 DIVINE monster on your hand; shuffle it to your deck to activate 1 of these effects:
    ● Draw 2 cards.
    ● Add 1 level 4 or lower monster from your Graveyard to your hand.
    '

    The Scale of a Present (by yshipter)
    Normal Trap
    'If your opponent has 2 cards in their Pendulum Zones with different Pendulum Scales: Target those 2 cards; Special Summon 1 monster from your Deck with a level less than or equal to the difference of those target's Pendulum Scales to your opponent's side of the field, then draw 1 card for every 2 Levels of the summoned monster + 1. Then your opponent can apply the following effect:
    ● Control of the Special Summoned monster switches to its owner and all cards drawn by this card's effect are banished.
    The monster Special Summoned by this card's effect cannot be targeted or destroyed by battle or card effects for a number of turns equal to the number of cards drawn by this cards effect. You can only activate 1 "The Scale of a Present" per turn.
    '

    Crackersnap Bang! (by Akaba Fedoreiji)
    Counter Trap
    'When an opponent's monster declares an attack, OR when the effect of a monster your opponent controls is activated: Both players roll a six-sided die until each player gets a different roll; if you got the higher roll, negate the attack or activation, and if you do, destroy that monster, also inflict damage to your opponent equal to its ATK. Otherwise, you take 1000 damage.'

    Puppet Play (by Thanako)
    Counter Trap
    'When a monster, Spell, or Trap effect is activated: Negate the activation, and if you do, destroy it. Afterwards, set this card face-down on your opponent’s side of the field instead of sending it to the Graveyard, and if you do, it cannot be targeted by card effects until the End Phase. You can only activate this effect of “Puppet Play” once per turn.'

    Parting Gifts (by HelixReactor)
    Normal Trap
    'Banish the 1 face-up monster from each side of the field with the highest ATK (your choice, if tied), and if you do, each player draws 1 card and reveals it, then repeat this effect up to 2 more times or until both revealed cards are not of the same type (Monster, Spell, or Trap).'

    And may I finally just say...


    Merry Christmas to all, and to all a good night!

  6. #736
    Registered User The Sonic Duck's Avatar
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    Thanks a lot for all the work you put into this set Hope. Have a Merry Christmas!
    Scooting around at the speed of sound.
    such is the way of a Sonic Duck.

  7. #737
    Registered User Austraphoce's Avatar
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    So many amazing cards, great job putting this together Hope, it was a cool idea! You have my appreciation! Merry Christmas!

  8. #738
    Registered User ScionStorm's Avatar
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    @Hope in the Interstice You might want to consider using a brighter color for the Spell and Fusion titles. The lighter gray in the spoiler tags makes it really hard to read.

    Also, Merry X-Mas and joyous occasions to all.
    Last edited by ScionStorm; 25th December 2015 at 07:58 PM.

  9. #739
    Registered User DelCtrl's Avatar
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    Merry Christmas @Hope in the Interstice, thank you for this amazing idea, loved the whole set!
    I don't post a lot, but I read everything in this forum. EVERYTHING.
    Current Decks: Red-Eyes | RaidRaptors | D/D/D | Generic Wyrm | Dark Doriado

  10. #740
    Registered User Ziz's Avatar
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    Quote Originally Posted by Hope in the Interstice View Post
    Spoiler Alert!
    Igknight Errant (by Entermagi)
    FIRE
    Warrior-type/Pendulum/Tuner
    Level 3
    100 / 1900
    'Pendulum Effect: If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
    Flavour text:
    Adventurous in spirit but heavy in bones, this young Igknight warrior explodes at the mention of his weight problems.'
    What's Errant's Pendulum Scale? I'm hoping it's 46.

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