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Thread: Official Create-a-Card Thread

  1. #831
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by Drakylon View Post
    I plan on supporting the archetype with other ways of getting monsters out on the board and make it less dependent on Knightfall. I also plan on changing around some effects and balancing them, so what I have there is a very rough draft of an archetype's skeleton.
    By the way, while is the Pale Knight an Xyz when all the others are Main Deck monsters?

  2. #832
    Registered User Ziz's Avatar
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    It was hard to choose a winner, since I liked everyone's submissions too much, but the winner is claire.

    In addition to the right to start the next CaC contest, you get a better version of the amrita dispenser: the conqueror of three dimensions.

    Gouzanze
    ごうざんぜ
    降三世
    [Pyro/Spirit/Effect]
    Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. At the start of the Damage Step, if this card battles a Fusion, Synchro, or Xyz Monster: Return both this card and that card to the hand.
    ATK/1000 DEF/200

  3. #833
    Registered User ScionStorm's Avatar
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    Here's a mock up of Ten-Thousand Dragon with my original card art.

    Last edited by ScionStorm; 6th January 2016 at 10:50 AM.

  4. #834
    Registered User Dyson Sphere's Avatar
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    invinci-ble
    eff monster lvl 12 ATK ???? def????
    this monster is unnafected by all other card effects, this card can not be tributed , this card can not be destroyed by battle. you can only summon this card by banishing 5 level 12 monsters you control, this cards attack and defense is = to the amount of banished cards x1000, during each of your end phases banish the top 10 cards of your deck, if you can not do this you lose the duel.
    Last edited by Dyson Sphere; 6th January 2016 at 10:23 PM.
    you think you can beat me, I'm a giant frickin satellite bigger than the sun, your move

  5. #835
    Registered User Drakylon's Avatar
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    Quote Originally Posted by Hope in the Interstice View Post
    By the way, while is the Pale Knight an Xyz when all the others are Main Deck monsters?
    While they're all based on the Horsemen of the Apocalypse, even in the original texts the Pale Knight appears to be the most important (and is the only one explicitly named). In addition, the other three are all precursors to death, and making the Pale Knightmare an Xyz monster lends to the idea that all paths lead to death. Gameplay-wise, it gives the archetype a choice whether to keep your Main Deck Knightmares on the field and potentially build them up, or swap them out for quick and non-targeting removal by going into Pale Knightmare.


    The Knightmare continues.

    Black Luster Squire - Herald of the Beginning
    LV 2 | LIGHT | [Warrior/Effect]
    0 ATK / 0 DEF | <3>
    Pendulum Effect: While this card is on the field, this card's name becomes "Knightfall". Once per turn, you can target 1 monster in your Graveyard: Until the End Phase, that monster's Attribute is DARK.
    Monster Effect: You can discard this card: Reveal the top card of your Deck, and if it is a "Knightmare", "Knightfall" or "Apocalyptic" card, add it to your hand, otherwise send it to the Graveyard. You can only activate this effect of "Herald of the Beginning" once per turn.

    Chaos Prince Dragonling - Herald of the End
    LV 2 | K | [Dragon/Effect]
    0 ATK / 0 DEF | <6>
    Pendulum Effect: The Level of all DARK monsters whose original (printed) Level is 5 or higher in your hand, Deck, Graveyard and banished zone are decreased by 1. Once per turn, you can target 1 DARK monster in your Graveyard: Until the End Phase, if that card would be banished from the Graveyard, that monster is considered a LIGHT monster instead.
    Monster Effect: You can discard this card: Reveal the top card of your Deck, and if is a "Chaos", "Envoy" and/or "Apocalyptic" card, add it to your hand, otherwise send it to the Graveyard. You can only activate this effect of "Herald of the End" once per turn.

    Apocalyptic Horrors
    Spell Card
    Tribute 1 monster on the field: Special Summon 1 "Knightmare" monster from your hand or Deck, and if you do so successfully, Special Summon 3 "Apocalypse Tokens" (Fiend-Type/DARK/Level ?/ATK ?/DEF ?) to your opponent's side of the field in Attack Position. Each "Apocalypse Token" has the same Level, ATK and DEF as the Tributed monster.

    Apocalyptic Void
    Continuous Spell Card
    When this card is activated from your hand: You can add 1 "Knightfall" from your Deck or Graveyard to your hand. If a "Knightmare" monster you control destroys an opponent's card (by battle or by card effect): Banish that card. Once per turn, on a turn either of this card's other effects are activated: You can banish cards from the top of your opponent's Deck, equal to the amount of "Knightmare" monsters you control.

    Apocalyptic Prophecy of Chaos
    Continuous Spell Card
    When this card is activated from your hand: You can send 1 "Knightmare" monster from your Deck to your Graveyard. You can send this card you control to the Graveyard and banish 1 LIGHT and 1 DARK monster from your Graveyard: Special Summon 1 monster from your hand or Deck that can be Special Summoned by banishing 1 LIGHT and/or DARK monster from your Graveyard, ignoring the Summoning conditions.

    Unending Knightmare
    Equip Spell Card
    Equip only to a "Knightmare" monster. The equipped monster cannot be removed from the field by a card's effect, except this card. The equipped monster cannot be destroyed in battle, but your opponent takes no Battle Damage from battles involving that monster. If this card is destroyed and sent to the Graveyard by an opponent's card: Destroy the equipped monster.

  6. #836
    Registered User ScionStorm's Avatar
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    @Drakylon The White Horse is ridden by Conquest isn't it?

    Edit: Never mind. I keep associating Pestilence with famine for some reason. I think because they both are forms of strife. Whereas I usually associate the Horseman of Conquest with greed, covet and the suppression of others.
    Last edited by ScionStorm; 6th January 2016 at 11:02 PM.

  7. #837
    Registered User Jakinus's Avatar
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    D.D. support/made archetype.

    Different Dimension Battlefield
    [Field Spell Card]
    Both players can only attack with 1 monster during their respective Battle Phases. Once per turn: You can pay 1000 LP; Reveal up to 3 "D.D" monsters with different names, banish them. While you have a banished "D.D.C." monster, this card cannot be targeted by cards or effects.

    D.D.C. - Different Dimension Commander Eins
    2400 ATK / 2200 DEF [LV8/Spellcaster/WIND]
    You can Special Summon this banished card by returning 2 banished "D.D." monsters to your Graveyard.This card cannot be Special Summoned from the Graveyard. You can only control 1 "D.D.C" monster. If this card is Summoned: You can Special Summon 1 "D.D." monster from your hand or Graveyard. Once per turn, you can target up to 2 face-up cards you control; Banish them, and if you do, banish the same number of face-up cards your opponent controls. You cannot conduct your Battle Phase the turn you activate this effect.

    D.D.C. - Different Dimension Commander Zwei
    2600 ATK / 2000 DEF [LV8/Warrior/EARTH]
    You can Special Summon this banished card by returning 2 banished "D.D." monsters to your Graveyard. This card cannot be Special Summoned from the Graveyard. You can only control 1 "D.D.C" monster. If this card is Summoned: You can Special Summon 1 "D.D." monster from your hand or Graveyard. When this card destroys an opponent's monster by battle: You can banish an opponent's monster whose ATK is equal or less to the ATK of the destroyed monster.

    D.D.C. - Different Dimension Commander Drei
    2800 ATK / 100 DEF [LV8/Fiend/LIGHT]
    You can Special Summon this banished card by returning 2 banished "D.D." monsters to your Graveyard. This card cannot be Special Summoned from the Graveyard. You can only control 1 "D.D.C" monster. If this card is Summoned: You can Special Summon 1 "D.D." monster from your hand or Graveyard. When this card inflicts battle damage to your opponent: You can banish 1 random card from your opponent's hand until your next Standby Phase.

    D.D.C. - Differnent Dimension Commander Gott
    1200 ATK / 3200 DEF [LV10/Psychic/FIRE]
    You can Special Summon this banished card by returning 3 banished "D.D." monsters to your Graveyard. This card cannot be Special Summoned from the Graveyard. You can only control 1 "D.D.C" monster. If this card is Summoned: You can Special Summon up to 2 "D.D." with different names monster from your hand or Graveyard. Any card sent to the Graveyard is banished instead. If this card is targeted by a Spell, Trap or monster's effect, you can Tribute 1 other "D.D." monster to negate the effect and destroy that card.

    D.D. Unit Berserker
    1800 ATK / 1500 DEF [LV5/Beast-Warrior/FIRE]
    You can Special Summon this banished card by returning 1 banished "D.D." monster, except "D.D. Unit Berserker", to your Graveyard. Cannot attack your opponent directly. If this card attacks an opponent monster, this card gains ATK equal to that monster's Level/Rank x 200. If you control a face-up "D.D.C." monster: This card can attack twice during the same Battle Phase.

    D.D. Unit Defender
    800 ATK / 2200 DEF [LV5/Machine/EARTH]
    You can Special Summon this banished card by returning 1 banished "D.D." monster, except "D.D. Unit Defender", to your Graveyard. Your opponent cannot target any other monsters for attacks or card effects. If you control a face-up "D.D.C." monster: Each turn, the first time this card would be destroyed by battle or by a card effect, it is not destroyed.

    D.D. Unit Valkyrie
    1500 ATK / 1200 DEF [LV4/Fairy/LIGHT]
    You can Special Summon this banished card by returning 1 banished "D.D." monster, except "D.D. Unit Valkyrie" to your Graveyard. A monster that battled with this card cannot attack or activate its effect(s). If you control a face-up "D.D.C." monster: This card cannot be destroyed by battle.

    D.D. Unit Beast Tamer
    800 ATK / 700 DEF [LV3/Warrior/DARK]
    You can Special Summon this banished card by returning 1 banished "D.D." monster, except "D.D. Unit Beast Tamer", to your Graveyard. If this card is Summoned: You can add 1 "D.D. Beast" monster from your Deck to your hand. If you control a face-up "D.D.C." monster: You can Special Summon that monster instead. You can only this effect of "D.D. Unit Beast Tamer" once per turn.

    D.D. Unit Engineer
    500 ATK / 400 DEF [LV3/Spellcaster/Water]
    You can Special Summon this banished card by returning 1 banished "D.D." monster to your Graveyard. If this card is Summoned: You can add 1 "D.D." Spell/Trap Card from your Deck to your hand. If you control a face-up "D.D.C." monster: You can Set that card directly from your Deck instead. You can only this effect of "D.D. Unit Engineer" once per turn.

    D.D. Beast Viper
    700 ATK / 600 DEF [LV2/Reptile/EARTH]
    During either player's turn (except during the Damage Step), when an opponent's monster effect is activated: You can Tribute this card from your hand or face-up from your side of the field, destroy that card. If you control a face-up "D.D.C." monster: Banish that card instead of destroying it. You can only this effect of "D.D. Beast Viper" once per turn.

    D.D. Beast Levia
    1000 ATK /1000 DEF [LV2/Sea Serpent/WATER]
    During either player's turn (except during the Damage Step), when an opponent's Spell Card effect is activated: You can Tribute this card from your hand or face-up from your side of the field, destroy that card. If you control a face-up "D.D.C." monster: Banish that card instead of destroying it. You can only this effect of "D.D. Beast Levia" once per turn.

    D.D. Beast Thunderbird
    400 ATK/ 600 DEF [LV2/Thunder/WIND]
    During either player's turn (except during the Damage Step), when an opponent's Trap Card effect is activated: You can Tribute this card from your hand or face-up from your side of the field, destroy that card. If you control a face-up "D.D.C." monster: Banish that card instead of destroying it. You can only this effect of "D.D. Beast Thunderbird" once per turn.

    D.D.T. - Dimensional Changer
    [Continuous Spell Card]
    During your Main Phase: You can return 1 banished "D.D." to your Graveyard; add 1 "D.D." monster that is 1 Level higher or lower than the returned monster. You can only use this effect of "D.D.T. - Dimensional Changer" once per turn.

    D.D.T. - Dummy Factory
    [Continuous Trap Card]
    During either player's turn: You can banish up to 2 "D.D." from your hand or Graveyard, and if you do, Special Summon 1 "D.D. Dummy Token" (Rock-Type/EARTH/Level 1/ATK 200/DEF 200) in Defense Position on your side of the field for each monster banished by this effect. You can only use this effect of "D.D.T. - Dummy Factory" once per turn.

    P.D. I suck at naming so don't pay to much attention to the names of the cards.
    Last edited by Jakinus; 7th January 2016 at 04:09 AM.
    Donīt forget to have fun and ENJOY.

  8. #838
    Registered User ScionStorm's Avatar
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    I'm stillstuck trying to conceive card effects for Benjamin Disraeli and William Gladstone. I'm willing to hear suggestions.

  9. #839
    Registered User King's Avatar
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    Quote Originally Posted by Drakylon View Post
    While they're all based on the Horsemen of the Apocalypse, even in the original texts the Pale Knight appears to be the most important (and is the only one explicitly named). In addition, the other three are all precursors to death, and making the Pale Knightmare an Xyz monster lends to the idea that all paths lead to death. Gameplay-wise, it gives the archetype a choice whether to keep your Main Deck Knightmares on the field and potentially build them up, or swap them out for quick and non-targeting removal by going into Pale Knightmare.


    The Knightmare continues.

    Black Luster Squire - Herald of the Beginning
    LV 2 | LIGHT | [Warrior/Effect]
    0 ATK / 0 DEF | <3>
    Pendulum Effect: While this card is on the field, this card's name becomes "Knightfall". Once per turn, you can target 1 monster in your Graveyard: Until the End Phase, that monster's Attribute is DARK.
    Monster Effect: You can discard this card: Reveal the top card of your Deck, and if it is a "Knightmare", "Knightfall" or "Apocalyptic" card, add it to your hand, otherwise send it to the Graveyard. You can only activate this effect of "Herald of the Beginning" once per turn.

    Chaos Prince Dragonling - Herald of the End
    LV 2 | K | [Dragon/Effect]
    0 ATK / 0 DEF | <6>
    Pendulum Effect: The Level of all DARK monsters whose original (printed) Level is 5 or higher in your hand, Deck, Graveyard and banished zone are decreased by 1. Once per turn, you can target 1 DARK monster in your Graveyard: Until the End Phase, if that card would be banished from the Graveyard, that monster is considered a LIGHT monster instead.
    Monster Effect: You can discard this card: Reveal the top card of your Deck, and if is a "Chaos", "Envoy" and/or "Apocalyptic" card, add it to your hand, otherwise send it to the Graveyard. You can only activate this effect of "Herald of the End" once per turn.

    Apocalyptic Horrors
    Spell Card
    Tribute 1 monster on the field: Special Summon 1 "Knightmare" monster from your hand or Deck, and if you do so successfully, Special Summon 3 "Apocalypse Tokens" (Fiend-Type/DARK/Level ?/ATK ?/DEF ?) to your opponent's side of the field in Attack Position. Each "Apocalypse Token" has the same Level, ATK and DEF as the Tributed monster.

    Apocalyptic Void
    Continuous Spell Card
    When this card is activated from your hand: You can add 1 "Knightfall" from your Deck or Graveyard to your hand. If a "Knightmare" monster you control destroys an opponent's card (by battle or by card effect): Banish that card. Once per turn, on a turn either of this card's other effects are activated: You can banish cards from the top of your opponent's Deck, equal to the amount of "Knightmare" monsters you control.

    Apocalyptic Prophecy of Chaos
    Continuous Spell Card
    When this card is activated from your hand: You can send 1 "Knightmare" monster from your Deck to your Graveyard. You can send this card you control to the Graveyard and banish 1 LIGHT and 1 DARK monster from your Graveyard: Special Summon 1 monster from your hand or Deck that can be Special Summoned by banishing 1 LIGHT and/or DARK monster from your Graveyard, ignoring the Summoning conditions.

    Unending Knightmare
    Equip Spell Card
    Equip only to a "Knightmare" monster. The equipped monster cannot be removed from the field by a card's effect, except this card. The equipped monster cannot be destroyed in battle, but your opponent takes no Battle Damage from battles involving that monster. If this card is destroyed and sent to the Graveyard by an opponent's card: Destroy the equipped monster.
    Why wont you make them a Rank 4 spam? Since the Knightmares are based on the 4 Horsemen

  10. #840
    Registered User Michelle's Avatar
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    Quote Originally Posted by King View Post
    Why wont you make them a Rank 4 spam?
    Are you listening to yourself?

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