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Thread: Official Create-a-Card Thread

  1. #911
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by Pendulum View Post
    The card only has one (not really only one) weakness (if not negated): the opponent must have more monsters at the end of the card's user End Phase. Does that mean your Archetype is a Pendulum Archetype? I like guessing things.
    Nope. Not that it'd help, since you can't activate cards.

    Quote Originally Posted by Drakylon View Post
    I've put out most of what I wanted to make for the Knightmare archetype, and I'm currently fleshing out another of my ideas. I might add in a few here and there, but don't expect too much.

    In the meantime, some R4NK:

    Different Dimension Pathfinder
    RANK 4 | LIGHT | [Fairy/Effect]
    2300 / 1900
    2 Level 4 monsters
    During your Main Phase, you can detach 1 Xyz Material from this card: Reveal the top 4 cards of your Deck, then resolve the following effects in sequence:
    • Your opponent selects 1 card; banish it face-down.
    • You select 1 card; banish it face-up.
    • Your opponent selects 1 card; send it to your Graveyard.
    • The remaining card is added to your hand, and you cannot add cards to your hand for the rest of this turn.
    You can only activate the effect of "Different Dimension Pathfinder" once per turn.
    ... I want to use this for the novelty alone.

  2. #912
    Registered User Pendulum's Avatar
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    Quote Originally Posted by Hope in the Interstice View Post
    Nope.
    Ah damn it!

    Quote Originally Posted by Hope in the Interstice View Post
    Not that it'd help, since you can't activate cards.
    But you could summon a bunch of monsters.
    EDIT: Forget it; You couldn't activate the scales, yeah.
    Last edited by Pendulum; 11th January 2016 at 12:05 AM.

  3. #913
    Registered User King's Avatar
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    Null Zone War (Version 2)
    Field Spell
    Activate only if both players have the same ammount of monsters on the field. You must conduct your Battle Phase (if able) if you dont destroy 1 card you control. Until your opponent next End Phase Negate the effects of all other face-up cards on the field. Neither player can Activate Cards effects during the Battle Phase. At the your End Phase if your opponent controls more monsters than you do, destroy this card

  4. #914
    Registered User Michelle's Avatar
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    Time for a new release, this time, classiness ensues.

    Uliexedre Sentinel - Sarys
    LIGHT
    ****
    [Warrior/Effect]
    When this card is Normal Summoned, or Special Summoned by the effect of an ''Exedre'' Monster: You can Special Summon Up to 2 ''Exedre'' Monsters from your Hand in Defense Position, also this card cannot be used for an Xyz summon the turn you use this effect, except for the Summon of a Warrior-type Xyz Monster. If this card would be Tributed, or sent to the Graveyard for the activation or the effect of a card in your possession, it is Banished instead. Other ''Exedre'' Monsters you control, and all Warrior-type Xyz Monsters you control gain 200 DEF, also any Monster that battles them is Destroyed after damage calculation.
    ATK/2000 DEF/1500

    Uliexedre Ranger - Xyzton
    LIGHT
    ****
    [Warrior/Effect]
    When this card is Normal Summoned, or Special Summoned by the effect of an ''Exedre'' Monster: You can Special Summon 1 ''Exedre'' Monster from your Hand in Attack Position, also this card cannot be used for an Xyz summon the turn you use this effect, except for the Summon of a Warrior-type Xyz Monster. If this card would be Tributed, or sent to the Graveyard for the activation or the effect of a card in your possession, Banished it instead. Other ''Exedre'' Monsters you control, and all Xyz Monsters you control gain 100 ATK for each ''Exedre'' Monster on your field and/or attached to a Warrior-type Xyz Monster you control.
    ATK/1700 DEF/1600

    Uliexedre Defender - Argyve
    LIGHT
    ****
    [Warrior/Effect]
    When this card is Normal Summoned, or when this card is Special Summoned by the effect of an ''Exedre'' Monster: You can shift this card to Defense Position, and if you do, Special Summon up to 2 ''Exedre'' Monsters from your Hand in Attack Position, also this card cannot be used for an Xyz summon the turn you use this effect, except for the Summon of a Warrior-type Xyz Monster. If this card would be Tributed, or sent to the Graveyard for the activation or the effect of a card in your possession, it is Banished instead. Attack position ''Exedre'' Monsters you control gain 200 ATK, also they cannot be Targeted by opponent card effects.
    ATK/1300 DEF/2400

    Uliexedre Rallying Force - Prodmor
    LIGHT
    ****
    [Warrior/Effect]
    This card cannot attack the turn it is Normal Summoned. If you control an ''Exedre'' Monster(s), you can Special Summon this card from your Hand. When this card is Summoned: you can Normal Summon 1 ''Exedre'' Monster in addition to your Normal Summon/Set. If this card would be Tributed, or sent to the Graveyard for the activation or the effect of a card in your possession, it is Banished instead. If you have an ''Exedre'' Monster(s) that is Banished by its own effect, you cannot Special Summon this card, also it's effects are negated.
    ATK/2100 DEF/1200

    Exedre's Hired Archers
    EARTH
    ***
    [Warrior/Effect]
    If you control a Monster(an Xyz Monster, ''Exedre Commander'' Monster or an ''Uliexedre'' Monster), you can Special Summon this card from your Hand. Once per Battle Phase, after Damage Calculation: You can Destroy 1 Face-up card on the field. If you control a Defense Position Monster, this card cannot be Targeted for Attacks or with card effects.
    ATK/1600 DEF/1600

    Uliexedre Commander - Argead
    LIGHT
    ****
    [Warrior/Effect]
    You can Special Summon this card from your Hand or Graveyard while you control 2 or more ''Uliexedre'' Monsters. If you have an ''Exedre'' Monster that was Banished by its own effect, Banish this Face-up card. You can select and activate one of the following effects, you can only use one effect of ''Uliexedre Commander - Argead'' per turn and only once that turn:
    * During your Main Phase: Shuffle 1 ''Uliexedre'' card from your Graveyard into the Deck; Add 1 ''Exedre'' Monster from your Deck to your Hand.
    * Instead of conducting a Draw during your Draw Phase, you can add 1 ''Exedre'' Spell/Trap card from your Deck to your Hand.
    You can only control 1 ''Exedre Commander'' Monster.
    ATK/1900 DEF/1600


    Uliexedre Frontforce - Phalancea
    LIGHT
    ++++
    [Warrior/Xyz/Effect]
    2 or more Level 4 Warrior-type Monsters
    When this card is Xyz Summoned: You can target 1 ''Exedre'' Spell card in your Graveyard; Return it it to your Hand. This card gains the effects of all ''Exedre'' Monsters attached to it as Xyz Material while on the field. If this card would be Destroyed you can Detach 1 Xyz Material from a Warrior-type Xyz Monster you control instead. Once per turn, during either player's turn, if this card has an ''Uliexedre'' Monster attached as Material: You can Return this card to the Extra Deck; Special Summon all ''Exedre'' Monster attached to it as Materials to your Field.
    ATK/2000 DEF/3100

    Uliexedre Assault Force - Sarissophrys
    LIGHT
    ++++
    [Warrior/Xyz/Effect]
    2 Level 4 ''Uliexedre'' Monsters
    Cannot be Destroyed by Card Effects. This card inflicts Piercing damage, also when it attacks, it cannot be Destroyed by battle, also your opponent takes any damage from that battle. If this card battles, you can apply the effects of any ''Exedre'' Monster attached to this card as Materials until the end of the Damage Step. Monsters that would be sent to your Graveyard(including this face-up card) are shuffled into the Deck instead.
    ATK/2800 DEF/2500


    Uliexedrian Call - Heitaros
    Spell Card/Quick-play
    Add 1 ''Exedre'' Monster from your Deck to your Hand. If you have any ''Exedre'' Monster that was Banished by its own effect, you cannot add an ''Uliexedre'' Monster this way.

    Uliexedrian Command - Agema
    Spell Card/Quick-play
    Target 1 Warrior-type Xyz Monster you control: Special Summon up to 2 ''Exedre'' Monsters attached to it as Xyz Monsters as Materials to your Field, both in the same battle position, then Draw 1 card, also those Monsters cannot attack directly this turn.

    Uliexedrian Formation Change
    Spell Card/Quick-play
    Target any number of ''Exedre'' Monsters you control; Shuffle them into the Deck, then Special Summon that many ''Exedre'' Monsters from your Deck, all in the same battle position each, you cannot target any Monster that declared an attack this turn with this effect.

    Glorious Shield of Uliexedre - Eurydice
    Spell Card/Equip
    Equip only to an ''Exedre'' Monster, you can Special Summon 1 level 4 ''Uliexedre'' Monster from your Hand or Graveyard when you activate this card, when you do, you can equip this card to that Monster. The equipped Monster cannot be Targeted by effects. If the equipped Monster would be Destroyed, you can Destroy 1 card you control, other than this card or the equipped Monster instead.

    Glorious Longspear of Uliexedre - Phellibus
    Spell Card/Equip
    Equip only to an ''Exedre'' Monster, you can Special Summon 1 level 4 ''Uliexedre'' Monster from your Hand or Graveyard when you activate this card, when you do, equip this card to that Monster. The equipped Monster cannot be Destroyed by Battle, also during Damage Calculation, the equipped Monster's ATK becomes the combined ATK of all other Attack Position ''Exedre'' Monsters you control.

    Uliexedre Artillery - Lytobolth
    Trap Card/Continuous
    Activate only when you control an ''Exedre'' Monster. Once per turn, when this card is Activated, OR, at the end of a Battle Phase in which an ''Exedre'' Monster battled, and was not Destroyed by Battle: You can Send 1 card on the field to the Graveyard, your opponent can Send 1 random card from their Hand to their Graveyard to negate this effect. Cannot be Targeted by any effects that could Target another ''Exedre'' card you control. You can only control 1 ''Uliexedre Artillery - Lytobolth''
    Last edited by Michelle; 11th January 2016 at 06:31 PM.

  5. #915
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by Michelle View Post
    Time for a new release, this time, classiness ensues.
    What's the trivia behind these guys?

  6. #916
    Registered User Michelle's Avatar
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    Quote Originally Posted by Hope in the Interstice View Post
    What's the trivia behind these guys?
    Alexander the Great

    have that for a snack, the real FLAVOR will kick in on each further addition to the theme.

  7. #917
    Registered User Pendulum's Avatar
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    @Michelle, I like the fact your Exedre banish themselves instead of going to the grave.
    But I have to say I don't like their swarm capabilities, especially because they don't have any limitations. They sure would be used for easy R4NK. Also, a lot of them are Level 4 and have more than 2000 ATK/DEF without any repercussions.
    Their unique effects are cool, though.
    The Xyz could use a better wording, because they raise some questions this way.
    Heitaros is very cool. An Archetype searcher, Quick Spell, but has a tough limitation mid-to-late game. This one I consider balanced.
    Agema has no downsides and it's brutally strong. During the BP bringing two more 1600+ ATK monsters after making sure your opponent can't retaliate is good for game. At least it's not an Exedre card, so it can't be searched/recycled.
    Formation Change can help switching from an offensive board to a defensive one. I like it. Though, since I like to nerf stuff because I like the game hard, I would prefer if this card negated the monsters it Special Summons' effects. Because, this card complimented with your monsters effects, can summon 5 monsters.
    The Equips are also really strong. But equips are generally bad, so...
    Just to make sure: Cannot be Targeted by any effects that could Target another ''Exedre'' card you control. This means if there's another Exedre card on the field your opponent could have targeted (like using MST while an Exedre Equip is in play), this card can't be targeted, right? And it's easy -1 to your opponent. Damn, this one is strong.

    Kind of a disclaimer:
    I know my opinion is a bit harsh, but if you (or anyone) is expecting me to comment on their cards, expect me to be sincere.
    (Now to everyone: )
    If anyone here doesn't want me to comment on their own cards, please just say it.
    If anyone here doesn't want me to comment on everyone's cards, just say it too.
    Also, don't expect me to always comment here. I'll pick some random ones and comment on them.
    Last edited by Pendulum; 11th January 2016 at 10:16 AM.

  8. #918
    Registered User Eerie Code's Avatar
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    Back when "The Phantom Knights" first appeared in the anime, Yuto had this to say about them: "Phantom Knights will never fall! No matter how many times you destroy them, they will always revive!". To improve upon this, and at the same time upgrade a still underdeveloped archetype, I've made the following cards. What do you think?

    The Phantom Knights of Fragmented Ring
    Warrior/DARK/Pendulum/Union
    LV: 3 Scale: 5
    ATK: 300 DEF: 500
    Spoiler Alert!
    Pendulum Effect:
    All "Phantom Knights" monsters you control gain 300 ATK. Once per turn, if you control a "Phantom Knights" card in your other Pendulum Zone and you control no monsters, you can target that other "Phantom Knights" card and this card: This turn, you can Pendulum Summon "Phantom Knights" monsters using those targets' Scales, but only from the Graveyard.
    Monster Effect:
    Once per turn, you can either: Target 1 "Phantom Knights" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 600 ATK, and can attack twice each Battle Phase. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed [by battle], destroy this card instead.) You can banish this card from your Graveyard, then target 1 DARK monster you control: it gains 600 ATK until the end of the turn (this is a Quick effect).


    The Phantom Knights of Battered Bracelet
    Warrior/DARK/Pendulum/Union
    LV: 4 Scale: 2
    ATK: 0 DEF: 1500
    Spoiler Alert!
    Pendulum Effect:
    All "Phantom Knights" monsters you control gain 300 DEF. You can pay 500 LP, then target 1 of your banished "Phantom-" cards: return it to the Graveyard, but you can't Special Summon or activate the effect of that card, or cards with the same name, for the rest of the turn. You can only use this effect of "The Phantom Knights of Battered Bracelet" once per turn.
    Monster Effect:
    Once per turn, you can either: Target 1 "Phantom Knights" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 600 DEF, and if it destroys an opponent's monster by battle, you gain LP equal to half that monster's original ATK. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed [by battle], destroy this card instead.) You can banish this card from your Graveyard, then target 1 DARK monster you control: it gains 600 DEF until the end of the turn (this is a Quick effect).


    The Phantom Knights of Rusty Glaive
    Warrior/DARK/Xyz/Effect
    RK: 4
    ATK: 2300 DEF: 1000
    Spoiler Alert!
    2 "Phantom Knights" Level 4 monsters
    Once per turn: you can detach 1 Xyz Material from this card, then target 1 card you control, 1 monster your opponent controls and 1 Spell/Trap card your opponent controls; Destroy those targets. If this Xyz Summoned card is destroyed: You can target 3 "Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 2, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


    Dark Uprising CXyz Dragon
    Dragon/DARK/Xyz/Effect
    RK: 5
    ATK: 2800 DEF: 2500
    Spoiler Alert!
    3 DARK Level 5 monsters
    If this Xyz Summoned card is destroyed: You can target up to 3 of your banished cards; Shuffle them into the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monsters your opponent controls; reduce its ATK to 0, and if you do, this card gains ATK equal to that lost ATK. If this card has "Dark Rebellion Xyz Dragon" as an Xyz Material, you can activate this effect instead:
    ● Detach 2 Xyz Materials from this card; halve the ATK and DEF of all face-up Special Summoned monsters your opponent controls, and if you do, this card gains ATK equal to half the lost amount until the end of the turn.


    Rank-Up-Magic Phantom Force
    Normal Spell
    Spoiler Alert!
    Target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During either player's turn, if you control no monsters: you can banish this card from your Graveyard, then target 1 DARK Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 DARK Xyz monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can only use one effect of "Rank-Up-Magic Phantom Force" per turn, and only once per turn.


    The Phantom Knights of Torn Banner
    Trap
    Spoiler Alert!
    Target 1 of your banished "Phantom-" cards: return it to the Deck. You can banish this card from your Graveyard: immediately after this effect resolves, Xyz Summon a DARK Xyz Monster from your Graveyard, using only "Phantom Knights" monsters you control as Xyz Materials. If the monster Xyz Summoned by this card would leave the field, return it to the Extra Deck instead. You can only use each effect of "The Phantom Knights of Torn Banner" once per turn.


    Phantom-Shield
    Continuous Trap
    Spoiler Alert!
    Activate this card by targeting 1 face-up DARK monster on the field. It gains 800 DEF, also it cannot be targeted by your opponent's monsters effects. When that monster leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom-Shield" once per turn.


    Ghastly Wail
    Counter Trap
    Spoiler Alert!
    When a Spell/Trap Card, or monster effect, is activated while you control a "Phantom Knights" monster: Banish 1 "Phantom-" card from your Graveyard; Negate that activation, and if you do, destroy that card.
    Last edited by Eerie Code; 11th January 2016 at 03:29 PM. Reason: Forgot 1 card in the original Post

  9. #919
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by Eerie Code View Post
    Back when "The Phantom Knights" first appeared in the anime, Yuto had this to say about them: "Phantom Knights will never fall! No matter how many times you destroy them, they will always revive!". To improve upon this, and at the same time upgrade a still underdeveloped archetype, I've made the following cards. What do you think?
    Apart from Ghastly Wail, which is really just another Solemn Judgement for the deck, I like the choices you've made. You were creative to use pieces of jewellery for the Pendulums and you've managed to make them useful without being overpowered. I do have some complaints, though:

    From a thematic and petty standpoint, it bothers me that Torn Banner doesn't have an effect to Special Summon itself, since that's what "The Phantom Knight" Spells and Traps tend to do, but it is a unique card for the archetype all the same. Onto more serious matters, Rusty Glaive seems way too powerful since you can go from Break Sword into it to wipe out three of your opponent's cards at the cost of only one. I'd also like to see how the hell you'd get "Dark Rebellion Xyz Dragon" as Material for Dark Uprising since you haven't provided any ways of accomplishing that.

    I like the Pendulum Cards, Rusty Glaive is too powerful, Ghastly Wail is rather by the numbers, and so is Phantom-Shield in-archetype.


    Now for a card of my own!

    Sanctified Wings
    LIGHT
    Winged-Beast/Pendulum
    Level 1
    Scale 4
    0 / 0
    'Pendulum Effect: If you control no other card in your Pendulum Zone: You can declare 1 or 9; place 1 "Sanctified Wings" from your hand or Deck in your Pendulum Zone, and if you do, its Scale becomes the declared Number as long as this card remains face up on the field, also it gains the following effect:
    • All Pendulum Summoned monsters you control lose 400 ATK.
    You can only activate this effect of "Sanctified Wings" once per turn.
    Flavour Text:
    From their divine dwellings, these wings have received cries for help from man and beast alike, great and small, mighty and frail. No matter who they may be, these wings will answer and give them the strength to rise.'
    Last edited by Hope in the Interstice; 11th January 2016 at 11:35 PM.

  10. #920
    Registered User Pendulum's Avatar
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    Quote Originally Posted by Hope in the Interstice View Post
    Now for a card of my own!

    Spoiler Alert!
    Sanctified Wings
    LIGHT
    Winged-Beast/Pendulum
    Level 1
    Scale 4
    0 / 0
    'Pendulum Effect: If you control no other card in your Pendulum Zone: You can declare 1 or 9; place 1 "Sanctified Wings" from your hand or Deck in your Pendulum Zone, and if you do, its Scale becomes the declared Number, also it gains the following effect:
    • All Pendulum Summoned monsters you control lose 400 ATK.
    Flavour Text:
    From their divine dwellings, these wings have received cries for help from man and beast alike, great and small, mighty and frail. No matter who they may be, these wings will answer and give them the strength to rise.'
    Great card, Hope! Very balanced.
    Useful search, thins the deck. Manipulates the scale of the card it brings out so it can be used to its fullest (though 9 could be too much), but gives it a burden. Being a Scale 4 is also, somehow, a way to balance it.
    I like it.
    As to the flavour text, well, you're good with words.

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