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Thread: Official Create-a-Card Thread

  1. #1021
    Registered User Ziz's Avatar
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    Axial Precession
    歳差運動 (さいさうんどう)
    [Spell Card ]
    Once per turn: You can Tribute 1 "Constellar" monster you control; Special Summon 1 "Constellar" monster from your hand or Deck. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand. You can only use this effect of "Axial Precession" once per turn.

    Gladiator Armory
    剣闘兵器庫 (グラディアルアーマリー)
    [Spell Card ]
    Once per turn: You can discard 1 "Gladiator Beast" card, then target 1 "Gladiator Beast" monster you control; equip to that target 1 "Gladiator Beast" Equip Spell Card directly from your Deck. During either player's turn, when your opponent activates a card or effect that targets a "Gladiator Beast" monster you control equipped with a "Gladiator Beast" Equip Spell Card: You can send the equipped "Gladiator Beast" Equip Spell Card to the Graveyard; negate the activation, and if you do, banish it. During your Main Phase, except the turn this card was sent to the Graveyard: You can target 1 "Gladiator Beast" Equip Spell Card in your Graveyard; shuffle both that target and this card into the Deck, and if you do, draw 2 cards.

    U.A. Uncaught Third Strike
    U.A.フリニゲ (ウルトラアスリートフリニゲ)
    [Trap Card ]
    When your opponent activates a card or effect: Reveal 1 "U.A." monster in your hand; negate the activation, and if you do, destroy it, then, during the End Phase of this turn, Special Summon 1 "U.A." monster from your hand and inflict damage to your opponent equal to half its ATK. You can banish this card from your Graveyard, then target up to 2 "U.A." card in your Graveyard; add them to your hand.

  2. #1022
    Registered User Brightshine Stardust's Avatar
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    Quote Originally Posted by Jakinus View Post
    @Brightshine Stardust I noticed that some card have a wording pre-PSCT like Resonator Synchron and Union Mirror.
    YAY I am the #1000 post of the CaC
    Other than that I like the cards, especially Hyper Union Drive, Union Double and Union Metal Knight. Great support for the Unions.
    Yeah, sorry about that. Like I said, they were created back when "remove from play" is still an official term

    And thanks

    Also, congrats


    Quote Originally Posted by Pendulum View Post
    Maybe, yeah. Could work.
    Or by having three WIND monsters it can't be destroyed by battle only or... I don't know. Just try things, and use the one you like the most. But try to keep the card balanced. Try to see how the card would work if used in a WIND deck or a deck that can pull strong WIND monsters like Yugo's Winds.
    Thanks. I think this will be my final version:

    Skyridge Dragon
    ********/Wind/Dragon/Effect
    ATK 2500/DEF 2100

    This card is treated as a Normal Monster while in your Deck, hand, and Graveyard. Once per turn, you can target a WIND monster in your Graveyard, banish it. This card gains the same effects as that WIND monster until the End Phase of your opponent's next turn. While you have at least 4 WIND monsters in your Graveyard, this card cannot be destroyed in battle. While you have at least 8 WIND monsters in your Graveyard, this card cannot be destroyed by card effects. You can control only 1 face-up "Skyridge Dragon".

  3. #1023
    Registered User Pendulum's Avatar
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    Quote Originally Posted by Sanokal View Post
    Oh, goodness me, this is a nice surprise!
    I shall respectfully wait for claire's writeups before I post my topic, however.
    Congrats, man!

    - - - Updated - - -

    Quote Originally Posted by Brightshine Stardust View Post
    Skyridge Dragon
    ********/Wind/Dragon/Effect
    ATK 2500/DEF 2100

    This card is treated as a Normal Monster while in your Deck, hand, and Graveyard. Once per turn, you can target a WIND monster in your Graveyard, banish it. This card gains the same effects as that WIND monster until the End Phase of your opponent's next turn. While you have at least 4 WIND monsters in your Graveyard, this card cannot be destroyed in battle. While you have at least 8 WIND monsters in your Graveyard, this card cannot be destroyed by card effects. You can control only 1 face-up "Skyridge Dragon".
    Ah, cool, cool. I like it.

  4. #1024
    Registered User Volteccer's Avatar
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    For the dino theme, I have an idea for a mechanic based on what people are talking about for predator plants. I'm keeping it a secret for now, though.

  5. #1025
    Registered User King's Avatar
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    Rank 4 Spam Pendulum Dinosaurs because Laggia Exists and i want Laggia + Infinity to be a thing

    Rampage Breaker Corporal Raptor
    EARTH/Level4/Dinosaur/Pendulum
    Pendulum Scales <3>
    ATK/DEF 1500/1000
    Pendulum Effect: Once per turn you can Destroy this card and if you do Excavate the top 5 cards from your Deck if there is at leaat 1 Dinosaur-Type Monster among those cards Special Summon that Monster then send all other cards to Graveyard
    It was said that this dinosaur is a prodigy among others, it can easly outspeed any of his enimies, its impuslive acts led it to many achievements but many of faliures too, despite that it seems to be very smart

    Rampage Breaker Corporal Troodon
    EARTH/Level4/Dinosaur/Pendulum
    Pendulum Scales <5>
    ATK/DEF 1000/1000
    Pendulum Effect: When this card is Activated while you control another "Rampage Breaker" card you can add 1 Level 4 Dinosaur-Type Monster from your Deck to your hand
    Due to the lack of size and power, this kind species tends to hunt in packs at night and its also able to survive harsh
    enviroments by hiding


    Rampage Breaker Sergeant Ptera
    WIND/Level4/Dinosaur/Pendulum/Effect
    Pendulum Scales <3>
    ATK/DEF 1700/1200
    Pendulum Effect: Once per turn you can Destroy 1 Monster you control and if you do Special Summon this card from your Pendulum Zone
    Monster Effect: When this card Attacks if previously a monster were destroyed either by battle or a card effect, at the start of the Damage Step destroy that monster

    Rampage Breaker Sergeant Spinos
    WIND/Level4/Dinosaur/Pendulum/Effect
    Pendulum Scales <5>
    ATK/DEF 1800/300
    Pendulum Effect: You can Destroy this card and 1 Monster you control and if you do Draw 1 card, if the card you drew is a Level 4 Dinosaur-Type Monster Special Summon it, this effect of "Rampage Breaker Sergeant Spinos" can only be used once per turn
    Monster Effect: Once per turn when this card is Normal Summoned or Pendulum Summoned you can Destroy 1 Monster you control (other than this card) and if you do add 1 "Rampage Breaker" Monster from your Deck or Graveyard to your Hand

    Rampage Breaker Lieutenant Plesios
    WATER/Level4/Dinosaur/Pendulum/Effect
    Pendulum Scales <3>
    ATK/DEF 1600/1800
    Pendulum Effect: You can Destroy this card and another "Rampage Breaker" Card in your Pendulum Zone; Special Summon from your Extra Deck 1 Xyz Dinosaur-type Monster (this Special Summon is treated as Xyz Summon) and if you do immediatly attach as Xyz Materials 2 Pendulum Monsters from your Extra Deck, you cannot Special Summon during the turn you activate this card effect except Dinosaur-Type Monsters, you can only this effect of "Rampage Breaker Lieutenant Plesios" once per turn
    Monster Effect: You can Tribute this card and if you do Destroy 1 card on the field, this effect of "Rampage Breaker Lieutenant Plesios" can only be used once per turn

    Rampage Breaker Lieutenant Brachios
    WATER/Level4/Dinosaur/Pendulum/Effect
    Pendulum Scales <5>
    ATK/DEF 1000/2000
    Pendulum Effect: If at the start of your Main Phase 1 you did not Normal Summoned/Set You can pay half of your LP and Destroy this card and if you do Add 2 "Rampage Breaker" Monsters from your Deck or Graveyard to your hand, you can only this effect of "Rampage Breaker Liuetenant Brachios" once per turn
    Monster Effect: When this card is Destroyed you can Special Summon 1 Level 4 Dinosaur-Type Pendulum Monster from your Extra Deck except "Rampage Breaker Lieutenant"

    Rampage Breaker Major Triceratops
    FIRE/Level4/Dinosaur/Pendulum/Effect
    Pendulum Scales <3>
    ATK/DEF 1800/1300
    Pendulum Effect: You can Destroy this card; Reveal 1 Dinosaur Monster from your Extra Deck and if you do Special Summon 1 Monster from your Deck a Monster that can be used as Material for that monster (monsters with the same name as the revealed monster cannot be Special Summoned this turn), this effect of " Rampage Breaker Major Triceratops" can only be used once per turn
    Monster Effect: When this is Pendulum Summoned you can destroy 1 card you control and if you do your opponent discards 1 card from its hand and if they do This card gains 500 ATK

    Rampage Breaker Major Giganto
    FIRE/Level4/Dinosaur/Pendulum/Effect
    Pendulum Scales <5>
    ATK/DEF 1900/100
    Pendulum Effect: Once per turn you can discard 1 card from your hand and if you do add 1 Level 4 Dinosaur-Type Monster from your deck to you hand.
    Monster Effect: Once per turn during the turn this card is Pendulum Summoned while you only control Dinosaur-Type Monsters you can Special Summon 1 Dinosaur-Type Monster from your hand or graveyard
    Rampage Breaker Captain Mighty Rex
    LIGHT/Rank4/Dinosaur/Xyz/Effect
    ATK/DEF 2400/1200
    2 Level 4 Dinosaur-Type Monsters
    If this card has only Dinosaur-Type Monsters with the Same Attribute as Xyz Material , your opponent cannot activate cards effects in responce to this card effects Activation. When this card is Xyz Summoned halve the ATK of all non Dinosaur-Type monster. Once per turn you can detach 1 Xyz Material from this card; choose up to 2 Dinosaur-Type Pendulum Monsters from your Graveyard or Extra Deck send it to the bottom of your Deck in any order and if you do shuffle into the Deck cards on the field up to the amount of cards sent to the bottom of your Deck by this effect

    Ultimate Rampaging Berseker General Paralititan
    DARK/Rank4/Dinosaur/Xyz/Pendulum/Effect
    Pendulum Scales <4>
    ATK/DEF: 2800/1000
    Pendulum Effect: Once per turn you can choose a number beetwen 1 to 5, then this card Pendulum Scale Value Become the number you have chosen. Once per turn you can destroy 2 cards you control; Special Summon this card from your Pendulum Zone or Graveyard
    Monster Effect:
    3 Level 4 Dinosaur-Type Monsters
    (This card is aways treated as "Rampage Breaker" Monster)
    When this card is Xyz Summoned You can Destroy 2 cards you control and if you can destroy cards on the field up the same amount of cards you destroyed +1. Once per turn you can Detach 1 Xyz Material from this card; this card gains 800 ATK and the following effect
    *Once per turn you can target 1 Dinosaur-Type Monster you control or in your hand shuffle it to your deck and if you do this card gains an additional attack.

    Rampage Breaker Commander Destroyer Rex
    DARK/Rank5/Dinosaur/Xyz/Effect
    2 Level 5 Dinosaur-Type Monster
    ATK/2600/2000
    You can control only 1 "Rampage Breaker Commander Destroyer Rex". You can also Xyz Summon this card using a Rank 4 Xyz Monster whose Xyz Materials are only Dinosaur-Type Monsters, if this card is Xyz Summoned that way, any battle damage your opponent would take is halved. Once per turn during either player turn you can destroy 1 card you control; cards effects with the same type of the card you destroyed ( Monster,Spell or Trap), except for Rampage Breaker Commander Destroyer Rex. Once per turn you can Detach 1 Xyz Material from this card; Special Summon 1 Level 4 Dinosaur-Type Monster from your hand or graveyard and if you do lose LP equal to that Monster Level x 200


    Endless Engorge
    Quick Play Spell
    Activate only at the start of the Main Phase 1, each time a 1 or more Cards in Your Pendulum Zone or when Dinosaur-Type Monster(s) you control is Destroyed, draw 1 card

    Rampage !!
    Continuous Spell
    Once Per turn you can Add 1 "Rampage Breaker" Monster from your Deck to your hand. Each time card on the field is Destroyed inflict 300 Damage to your opponent. When this card is Destroyed Special Summon 1 Level 4 Dinosaur-Type Monster from your Deck

    Reckless Stampede
    Normal Spell
    Activate only if you do not control any Card in your Pendulum Zone choose 2 Dinosaur-Type Pendulum Monsters in your Extra Deck place it in your Pendulum Zone, you can only Special Summon "Rampage Breaker" Monsters the turn you activate this card effect


    Update: this is not for the contest
    Last edited by King; 15th January 2016 at 06:37 PM.

  6. #1026
    Registered User SynjoDeonecros's Avatar
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    U.A. Wingman Scorer
    Earth/Warrior/Level 4/Effect
    1400/200
    Effect: You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to your hand, except "U.A. Wingman Scorer". You can only Special Summon "U.A. Wingman Scorer" once per turn, this way. This card can attack directly. If this card inflicts damage to the opponent this way, target 1 "U.A." monster you control (besides this card) and 1 card the opponent controls; return them to the hand, then Special Summon 1 "U.A" monster from your hand with a different name from that monster.

    U.A. Grinding Enforcer
    Earth/Warrior/Level 8/Effect
    3300/2000
    Effect: Cannot be Special Summoned except by the effect of a "U.A." card. You can Special Summon this card (from your hand) by returning 2 "U.A." monsters with different names you control to the hand. You can only Special Summon "U.A. Grinding Enforcer" once per turn this way. If this card is Special Summoned, it is returned to your hand at the end of the turn. If a "U.A." monster battle an opponent's monster, negate the effects of the opponent's cards until the end of the damage step. If a "U.A." monster battles with an opponent's monster, and that monster isn't destroyed by battle, banish it.

    U.A. Technical Foul
    Counter Trap
    Effect: If the opponent Special Summons or activates the effect of a spell, trap, or monster effect: return 1 "U.A." monster you control to your hand; negate that summon or effect and destroy that card. Then, during the End Phase, Special Summon 1 "U.A." monster from your hand with a different name from the one returned to your hand.
    "Is it so important that you win one last argument with him?"
    "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."

  7. #1027
    Registered User TheycallmeBrick's Avatar
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    My submission for this round.

    Lost Age Fossil
    EARTH / Level 1 / Dinosaur / Effect
    ATK 0 / DEF 200
    If you Ritual Summon exactly 1 FIRE Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card to target 1 "Lost Age" monster in your Graveyard, except "Lost Age Fossil"; add it to your hand.

    Lost Age Sea Leo
    FIRE / Level 5 / Dinosaur / Ritual / Ritual
    ATK 2000 / DEF 2000
    You can Ritual Summon this card with any "Lost Age" Ritual Spell Card. This card gains 300 ATK for every other "Lost Age" Ritual Monster you control. If this card is destroyed by an opponent's card (by battle or by card effect): You can target 1 "Lost Age" monster in your Graveyard; add it to your hand.

    Lost Age Bengala
    FIRE / Level 6 / Dinosaur / Ritual / Effect
    ATK 2200 / DEF 2300
    You can Ritual Summon this card with any "Lost Age" Ritual Spell Card. Once per turn, if a "Lost Age" monster you control attacks a Defense Position monster: You can activate this effect; inflict piercing battle damage to your opponent. If this card is destroyed by an opponent's card (by battle or by card effect): You can target 1 "Lost Age" Spell/Trap Card in your Graveyard; add it to your hand.

    Lost Age Rhinocerine
    FIRE / Level 7 / Dinosaur / Ritual / Effect
    ATK 2600 / 2200
    You can Ritual Summon this card with any "Lost Age" Ritual Spell Card. When this card is Ritual Summoned: You can add 1 "Lost Age" Ritual Monster from your Deck or Graveyard to your hand. Once per turn: You can reduce the ATK of all monsters your opponent controls by 800 for each "Lost Age" Ritual Monster you control.

    Lost Age Return
    Ritual Spell Card
    This card can be used to Ritual Summon any "Lost Age" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can banish this card from your Graveyard; add 1 "Lost Age" Ritual Spell Card from your Deck to your hand. You can only activate 1 effect of "Lost Age Return" per turn.

    Lost Age Laboratory
    Field Spell Card
    Each time you Special Summon a "Lost Age" Ritual Monster(s), place 1 Research Counter on this card (max. 6). Once per turn: You can remove 3 Research Counters from this card; Ritual Summon 1 FIRE Ritual Monster from your hand or Graveyard, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.

    Lost Age Paleontology
    Normal Trap Card
    Special Summon 1 "Lost Age Fossil" from your hand, Deck, or Graveyard. You can banish this card from your Graveyard and target 1 "Lost Age" monster in your Graveyard; return it to your hand. You can only activate 1 effect of "Lost Age Paleontology" per turn.

    Samsara Fire
    Normal Trap Card
    Target 1 Level 7 or lower Ritual Monster in your Graveyard; Special Summon it with its effects negated, ignoring the Summoning conditions, and if you do, it is treated as a FIRE monster while it is face-up on the field. If the original Attribute of the Summoned monster is FIRE, it gains 600 ATK. You cannot Special Summon other monsters during the turn you activate this effect.
    Last edited by TheycallmeBrick; 22nd January 2016 at 05:24 AM.

  8. #1028
    Registered User Mari's Avatar
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    My entry for the contest: Tyranno Kenzan/Hassleberry's Dinosaur themed deck, remade into an archetype!

    The Dino-A! (get it? D(i)N(o)A)

    Dino-A Evolution Pill
    Continuous Spell Card
    Once per turn, during your Main Phase: you can tribute 1 Dinosaur-Type monster you control that has a level; Special Summon from your hand, 1 "Dino-A" monster that is 1 level higher than the tributed monster. Destroy this card during your opponent's third Standby Phase after this card's activation. You can only control 1 face-up "Dino-A Evolution Pill".


    Dino-A Gilasaurus
    EARTH / Level 3
    [Dinosaur/Effect]
    1400/400
    If this card is Normal Summoned, you can add 1 "Dino-A Evolution Pill" from your deck to your hand. If this card is tributed by the effect of "Dino-A Evolution Pill", Level 4 or lower Dinosaur-Type monsters you control cannot be targeted by card effects until your next Standby Phase.

    Dino-A Black Stego
    EARTH / Level 4
    [Dinosaur/Effect]
    1200/2000
    If this card is Special Summoned by the effect of "Dino-A Evolution Pill" you can switch this card's Battle Position during your opponent's Battle Phase, and it gains 300 DEF. If this card is Normal Summoned, add 1 "Dino-A Evolution Pill" from your Graveyard to your Hand.

    Dino-A Hammerhead
    EARTH / Level 5
    [Dinosaur/Effect]
    2000/1300
    If this card is Special Summoned by the effect of "Dino-A Evolution Pill" it cannot be destroyed by battle. At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.

    Dino-A Dark Driceratops
    EARTH / Level 6
    [Dinosaur/Effect]
    2400/1500
    If this card is Special Summoned by the effect of "Dino-A Evolution Pill" you can target one monster your opponent controls; switch its battle position, also its DEF becomes 0 and it cannot be destroyed by battle until the end of this turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

    Dino-A Black Tyranno
    Earth / Level 7
    [Dinosaur/Effect]
    2600/1800
    If this card is Special Summoned by the effect of "Dino-A Evolution Pill" change all Attack Position monsters your opponent controls to Defense Position. If the only monsters your opponent controls are in Defense Position, this card can attack your opponent directly.

    Dino-A Ultimate Tyranno
    EARTH / Level 8
    [Dinosaur/Effect]
    3000/2200
    If this card is Special Summoned by the effect of "Dino-A Evolution Pill" it is unaffected by your opponents card effects. If this card is in face-up Attack Position at the beginning of your Battle Phase, it must attack first, and attack all monsters your opponent controls once each.


    Dino-A Reconstruction Surgery
    Normal Spell Card
    Target 1 "Dino-A" monster in your graveyard: add it to your hand. During your Main Phase, except the turn this card was sent to the graveyard: you can banish this card from your graveyard; add 1 "Dino-A" monster from your deck to your hand.


    Resilient Dino-A
    Normal Trap Card
    If a "Dino-A" monster you control would be targeted by a card effect, you can:
    Negate the effect until the end of this turn.
    Change the target to another card on the field that would be an appropriate target for that card/effect.
    You can only activate 1 "Resilient Dino-A" per turn.


    And.... honestly I'm too tired to think of more.

    EDIT: forgot to make Dino-A Evolution Pill's effect on the Main Phase only.
    EDIT 2: edited Hammerhead and Resilient's effects
    Last edited by Mari; 22nd January 2016 at 05:44 PM.

  9. #1029
    Registered User Pendulum's Avatar
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    Quote Originally Posted by Mari View Post
    My entry for the contest: Tyranno Kenzan/Hassleberry's Dinosaur themed deck, remade into an archetype!

    The Dino-A! (get it? D(i)N(o)A)
    Nice one.

    Quote Originally Posted by Mari View Post
    Dino-A Evolution Pill
    Continuous Spell Card
    Once per turn, during your Main Phase: you can tribute 1 Dinosaur-Type monster you control that has a level; Special Summon from your hand, 1 "Dino-A" monster that is 1 level higher than the tributed monster. Destroy this card during your opponent's third Standby Phase after this card's activation. You can only control 1 face-up "Dino-A Evolution Pill".
    Nice with Black Ptera.


    Quote Originally Posted by Mari View Post

    Dino-A Gilasaurus
    EARTH / Level 3
    [Dinosaur/Effect]
    1400/400
    If this card is Normal Summoned, you can add 1 "Dino-A Evolution Pill" from your deck to your hand. If this card is tributed by the effect of "Dino-A Evolution Pill", Level 4 or lower Dinosaur-Type monsters you control cannot be targeted by card effects until your next Standby Phase.

    It searches the engine, good. Oh, triggers when Tributed? I like this.


    Quote Originally Posted by Mari View Post
    Dino-A Black Stego
    EARTH / Level 4
    [Dinosaur/Effect]
    1200/2000
    If this card is Special Summoned by the effect of "Dino-A Evolution Pill" you can switch this card's Battle Position during your opponent's Battle Phase, and it gains 300 DEF. If this card is Normal Summoned, add 1 "Dino-A Evolution Pill" from your Graveyard to your Hand.
    Hum, another way to search the Spell. Gives it consistency, but not super easily. Requires Normal Summon, which is a good "cost". The BP effect is appealing, I like defensive tanks.

    Quote Originally Posted by Mari View Post
    Dino-A Hammerhead
    EARTH / Level 5
    [Dinosaur/Effect]
    2000/1300
    If this card is Special Summoned by the effect of "Dino-A Evolution Pill" it cannot be destroyed by battle. At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand. You take no battle damage from attack involving this card.
    Hum... Can't be destroyed (is Special Summoned that way, which is easy) and returns to the hand. On the top of it, nullifies Battle Damage... Hum...


    Quote Originally Posted by Mari View Post
    Dino-A Dark Driceratops
    EARTH / Level 6
    [Dinosaur/Effect]
    2400/1500
    If this card is Special Summoned by the effect of "Dino-A Evolution Pill" you can target one monster your opponent controls; switch its battle position, also its DEF becomes 0 and it cannot be destroyed by battle until the end of this turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Having the pierce effect makes it too much. Though this one is harder to summon by this procedure, so... It's cool. But setting the opponent's monster for another monster of yours that has the piercing could have been more interesting, as it required combos. But this is personal taste.


    Quote Originally Posted by Mari View Post
    Dino-A Black Tyranno
    Earth / Level 7
    [Dinosaur/Effect]
    2600/1800
    If this card is Special Summoned by the effect of "Dino-A Evolution Pill" change all Attack Position monsters your opponent controls to Defense Position. If the only monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
    Oh, a reference to Black Tyranno? Nice. The others previous ones are probably references too, but I don't remember them all anymore.

    Quote Originally Posted by Mari View Post
    Dino-A Ultimate Tyranno
    EARTH / Level 8
    [Dinosaur/Effect]
    3000/2200
    If this card is Special Summoned by the effect of "Dino-A Evolution Pill" it is unaffected by your opponents card effects. If this card is in face-up Attack Position at the beginning of your Battle Phase, it must attack first, and attack all monsters your opponent controls once each.
    Ah, this one is Ultimate Tyranno! Oh how I miss these guys.


    Quote Originally Posted by Mari View Post
    Dino-A Reconstruction Surgery
    Normal Spell Card
    Target 1 "Dino-A" monster in your graveyard: add it to your hand. During your Main Phase, except the turn this card was sent to the graveyard: you can banish this card from your graveyard; add 1 "Dino-A" monster from your deck to your hand.
    Cool card. Recycles one to possibly be summoned instantly with Evolution Pill. The search is good, takes a turn, so your opponent is aware of it. Combined with Fossil Dig, gives them great consistency, and Dinos need it.


    Quote Originally Posted by Mari;21287[COLOR="#EE82EE"
    Resilient Dino-A
    Normal Trap Card
    If a "Dino-A" monster you control would be destroyed by a card effect, negate it. You can only activate 1 "Resilient Dino-A" per turn.[/COLOR]
    Nice protection! Not a very strong card, though. Could use a buff. And I don't say this often.

    You know, Mari? I really liked these ones!

    EDIT: My text seems to have chameleon capacities... I'll let it be, looks good.

  10. #1030
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by TheycallmeBrick View Post
    Lost Age Sea Leo
    FIRE / Level 5 / Dinosaur / Ritual / Ritual
    ATK 2000 / DEF 2000
    You can Ritual Summon this card with any "Lost Age" Ritual Spell Card. This card gains 300 ATK for every other "Lost Age" Ritual Monster you control. If this card is destroyed by an opponent's card (by battle or by card effect): You can target that card; destroy it, then you can add 1 "Lost Age" monster from your Graveyard to your hand.

    Lost Age Bengala
    FIRE / Level 6 / Dinosaur / Ritual / Effect
    ATK 2200 / DEF 2300
    You can Ritual Summon this card with any "Lost Age" Ritual Spell Card. Once per turn, if a "Lost Age" monster you control attacks a Defense Position monster: You can activate this effect; inflict piercing battle damage to your opponent. If this card is destroyed by an opponent's card (by battle or by card effect): You can target that card; destroy it, then you can add 1 "Lost Age" Spell/Trap Card from your Graveyard to your hand.
    That upon-being-destroyed effect depends on the card that destroyed them remaining on the field to be targeted. Feels kind of unreliable.

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