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Thread: Official Create-a-Card Thread

  1. #2661
    Registered User Sanokal's Avatar
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    Quote Originally Posted by Michelle View Post
    >Generic R4nk
    >Summons from Deck


    nope

    - - - Updated - - -



    So, basically another Felgrand that's minuscularly more usable while notably more restricted.
    Crap, I forgot to restrict the bloody thing to Heraldic Beast materials.

    Yes. In fairness, could need some work. In retrospect I probably made that while feeling frustrated at inclusion of out of theme monsters in a deck.
    Sanokal

  2. #2662
    Registered User King's Avatar
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    Quote Originally Posted by Sanokal View Post
    Crap, I forgot to restrict the bloody thing to Heraldic Beast materials.

    Yes. In fairness, could need some work. In retrospect I probably made that while feeling frustrated at inclusion of out of theme monsters in a deck.
    Is R4NK still relevant?

  3. #2663
    Registered User Michelle's Avatar
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    R4nk is still a thing, alright...

    As in, Utopia keeps claiming the souls of the unwilling without mercy, but I wouldn't call R4nk decks relevant.

  4. #2664
    Registered User Sanokal's Avatar
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    Quote Originally Posted by King View Post
    Is R4NK still relevant?
    Give it time. It'll happen.
    Sanokal

  5. #2665
    Registered User SnorlaxMonster's Avatar
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    I decided to make a retrained version of "Harpie Lady Sisters" that is actually worth playing.

    Cyber Harpie Lady Sisters
    Level 6/WIND
    [Winged Beast/Effect]
    (This card's name is always treated as "Harpie Lady Sisters".)
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a "Harpie Lady Sisters" equipped with "Cyber Shield", or with "Elegant Egotist". This card can make a second and third attack during each Battle Phase. You can Tribute this card; Special Summon 3 "Harpie Lady" from your hand, Deck, or Graveyard, and if you do, add 1 "Cyber Shield" from your Deck or Graveyard to your hand.
    2450 ATK / 2100 DEF


    EDIT:
    I also decided to make some retrains of classic "Harpie" cards, along the lines of something you might see in a Legendary Duelists pack.

    Ultimate Harpie Lady Sisters
    Level 6/WIND
    [Winged Beast/Fusion/Effect]
    "Harpie Lady" + "Harpie Lady" + "Harpie Lady"
    This card's name becomes "Harpie Lady Sisters" while it is on the field or in the Graveyard. This card can make a second and third attack during each Battle Phase. Gains 250 ATK for each "Harpie" monster in the Graveyards. When this card is Fusion Summoned: You can add 1 "Triangle Ecstasy Spark" from your Deck or Graveyard to your hand.
    1950 ATK / 2100 DEF

    [NOTE: The effect causes its ATK to reach 2700 (its ATK in the manga) if the only Harpies in the Graveyard are its Fusion Materials.]

    Elegant Egotist Kaleidoscope (Japanese name: Kaleidoscope -Elegant Doppelgangers-)
    [Normal Spell Card]
    Target 1 Level 4 or lower Normal Monster with 1500 or less ATK you control; Special Summon 2 monsters from your hand or Deck with the same name as that target. You can only activate 1 "Elegant Egotist Kaleidoscope" per turn. You can banish this card from your Graveyard, then Tribute 3 "Harpie Lady" you control; Special Summon 1 "Harpie Lady Sisters" from your hand or Deck. (This is treated as a Special Summon with the effect of "Elegant Egotist".)

    [NOTE: In the manga, the lore of "Elegant Egotist" doesn't specify that it only works on "Harpie Lady", so I made it still work on it, while giving it what I think are adequate restrictions (1500 ATK limit comes from "Inferno Reckless Summon").]

    Improved Cyber Shield
    [Equip Spell Card]
    (This card's name is always treated as "Cyber Shield".)
    Equip only to "Harpie Lady". It gains 500 ATK and 400 DEF. You can banish this card from your Graveyard; Special Summon 1 monster from your Deck or Graveyard whose original name is "Cyber Harpie Lady".

    [NOTE: The ATK/DEF boost matches the manga effect. It can't be equipped to "Harpie Lady Sisters", so isn't strictly better than "Cyber Shield". If "Warrior of Atlantis" can get away with mentioning "A Legendary Ocean" by name, I think I can get away with this more careful wording.]
    Last edited by SnorlaxMonster; 20th November 2017 at 02:55 PM. Reason: Adding 3 more cards

  6. #2666
    Registered User Volteccer's Avatar
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    An Archetype that incorporates all 5 boss monsters from the first 5 series. I might do Designer's Notes on them later.

    Archived Magician
    DARK
    LINK-1
    Bottom arrow
    Cyberse/Link/Effect
    1 normal monster
    Once per turn, you can banish 1 "Dark Magician" from your graveyard: this card's ATK becomes 2500 until the end of your opponent's next turn, then you may destroy all Spells and Traps on your opponent's side of the field.
    Once per turn, you can shuffle 1 banished "Dark Magician" into your deck (quick effect): banish this monster and one monster your opponent control until the start of the next phase. When this monster returns to the field by this effect, its ATK becomes 2500 until the start of your next turn.
    ATK/ 0

    Archived Hero
    LIGHT
    LINK-1
    Left arrow
    Cyberse/Link/Effect
    1 monster
    Once per turn, you can banish 1 "Elemental HERO Neos" from your graveyard and target 1 "Archived" monster you control: this card's ATK becomes 2500 until the end of your opponent's next turn, then, if the targeted monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    Once per turn, you can shuffle 1 banished "Elemental HERO Neos" into your deck (quick effect): for the rest of this turn, you take no battle damage.
    ATK/ 0

    Archived Star
    WIND
    LINK-2
    Left arrow, Right Arrow
    Cyberse/Link/Effect
    2 monsters with different levels
    You can also Link Summon this monster by using 1 "Stardust Dragon" as a material.
    Once per turn, you can banish 1 "Stardust Dragon" from your graveyard and target 1 face-up monster your opponent controls: this card's ATK becomes 2500 until the end of your opponent's next turn, then negate the effects of the targeted monster until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn.
    Once per turn, when a card or effect is activated that would destroy a card(s) on the field, you can shuffle 1 banished "Stardust Dragon" into your deck (quick effect): negate the activation, and if you do, destroy it.
    ATK/ 0

    Archived Hope
    LIGHT
    LINK-2
    Left arrow, Right Arrow
    Cyberse/Link/Effect
    2 monsters with the same level
    You can also Link Summon this monster using 1 "Utopia" monster as a material.
    Once per turn, you can banish 1 "Number 39: Utopia" from your graveyard and target 1 "Archived" monster you control that is attacking an opponent's monster: this card's ATK becomes 2500 until the end of your opponent's next turn, then, your attacking monster gains ATK equal to the ATK of the monster it it battling.
    Once per turn, when any monster declares at attack, you can shuffle 1 banished "Number 39: Utopia" into your deck (quick effect): negate that attack.
    ATK/ 0

    Archived Performer
    DARK
    LINK-1
    Right arrow
    Cyberse/Link/Effect
    1 effect monster
    Once per turn, you can banish 1 "Odd-Eyes Pendulum Dragon" from your graveyard or face-up in your Extra Deck and target 1 "Archived" monster you control: this card's ATK becomes 2500 until the end of your opponent's next turn, then, if the targeted monster battles a monster your opponent controls: battle damage is doubled.
    Once per turn, during the End Phase of a turn this card or any other "Archived" monster ws sent to the graveyard, you can shuffle 1 banished "Odd-Eyes Pendulum Dragon" into your deck (quick effect): Special Summon all "Archived" monsters that were destroyed this turn.
    ATK/ 0

    Will of the Archived
    Field Spell card
    During your Draw Phase, you may skip your normal draw. If you do, reveal 1 "Archived" monster from your Extra Deck and send 1 monster listed in it's card text from your Deck or Extra deck to the graveyard. If you do, Special Summon the revealed monster. This Special Summon is considered a Link Summon.

    Last Stand of the Archived
    Spell Card
    You may only ativate this card if your have 5 or more different "Archived" monsters in your graveyard. Send, from your deck to the graveyard, 1"Dark magician", 1 "Elemental HERO Neos", and 1 "Odd-Eyes Pendulum Dragon", and send from your Extra Deck to the graveyard 1 "Stardust Dragon" and 1 "Number 39: Utopia": Special Summon as many "Archived" monsters as possible from your graveyard. At the end of the turn, you lose the Duel.
    Last edited by Volteccer; 25th December 2017 at 09:52 PM.
    Current deck: Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  7. #2667
    Registered User SnorlaxMonster's Avatar
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    Here's some Paradox Brothers cards I made, due to being annoyed at how badly the OCG screwed up Wall Shadow. It was clearly supposed to be a Fusion Monster, and it definitely should not have been Warrior-Type.

    I made four Labyrinth cards, then decided to make four Gate Guardian-related cards as well.

    Wicked Wall Shadow
    Level 7/DARK
    [Rock/Fusion/Effect]
    "Labyrinth Wall" + "Shadow Ghoul"
    This card's name becomes "Wall Shadow" while on the field. This card can attack while in face-up Defense Position. If it does, it can attack directly.
    1600 ATK / 3000 DEF

    Labyrinth Worm
    Level 4/EARTH
    [Insect/Effect]
    While "Labyrinth Wall" or "Wall Shadow" is on the field, this card can attack directly, also your opponent's monsters cannot target this card for attacks, but does not prevent your opponent from attacking you directly.
    1800 ATK / 1500 DEF

    Labyrinth Tank MK-2
    Level 7/EARTH
    [Machine/Effect]
    Can attack directly while "Labyrinth Wall" or "Wall Shadow" is on the field.
    2400 ATK / 2400 DEF

    Shifting Labyrinth
    [Field Spell Card]
    This card's name becomes "Labyrinth Wall" while on the field. Monsters cannot attack directly, except "Labyrinth" monsters and "Wall Shadow". Once per turn: You can return 1 monster you control to your hand; Special Summon 1 monster from your hand with the same Level as the returned monster, but a different name. You can send this card you control to the GY; Special Summon 1 "Labyrinth Wall" from your hand, Deck, or GY.


    Disciple of the Thunder Deity
    Level 3/LIGHT
    [Thunder/Effect]
    This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Thunder monster. During your Main Phase, you can Tribute Summon 1 LIGHT Thunder monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    1300 ATK / 1100 DEF

    Disciple of the Wind Deity
    Level 3/WIND
    [Spellcaster/Effect]
    This card can be treated as 2 Tributes for the Tribute Summon of a WIND Spellcaster monster. During your Main Phase, you can Tribute Summon 1 WIND Spellcaster monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    1200 ATK / 1100 DEF

    Disciple of the Water Deity
    Level 3/WATER
    [Aqua/Effect]
    This card can be treated as 2 Tributes for the Tribute Summon of a WATER Aqua monster. During your Main Phase, you can Tribute Summon 1 WATER Aqua monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    1250 ATK / 1200 DEF

    Guardian Neophyte
    Level 1/EARTH
    [Rock/Effect]
    Once per turn: You can send 1 "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck to your GY; until the end of this turn, this card's name, Attribute, ATK, and DEF each become the same as the monster sent to the GY. You can banish this card from your GY; add 1 "Gate Guardian" from your Deck or GY to your hand.
    0 ATK / 0 DEF

  8. #2668
    Registered User Sanokal's Avatar
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    Quote Originally Posted by SnorlaxMonster View Post
    Here's some Paradox Brothers cards I made, due to being annoyed at how badly the OCG screwed up Wall Shadow. It was clearly supposed to be a Fusion Monster, and it definitely should not have been Warrior-Type.

    I made four Labyrinth cards, then decided to make four Gate Guardian-related cards as well.

    Wicked Wall Shadow
    Level 7/DARK
    [Rock/Fusion/Effect]
    "Labyrinth Wall" + "Shadow Ghoul"
    This card's name becomes "Wall Shadow" while on the field. This card can attack while in face-up Defense Position. If it does, it can attack directly.
    1600 ATK / 3000 DEF

    Labyrinth Worm
    Level 4/EARTH
    [Insect/Effect]
    While "Labyrinth Wall" or "Wall Shadow" is on the field, this card can attack directly, also your opponent's monsters cannot target this card for attacks, but does not prevent your opponent from attacking you directly.
    1800 ATK / 1500 DEF

    Labyrinth Tank MK-2
    Level 7/EARTH
    [Machine/Effect]
    Can attack directly while "Labyrinth Wall" or "Wall Shadow" is on the field.
    2400 ATK / 2400 DEF

    Shifting Labyrinth
    [Field Spell Card]
    This card's name becomes "Labyrinth Wall" while on the field. Monsters cannot attack directly, except "Labyrinth" monsters and "Wall Shadow". Once per turn: You can return 1 monster you control to your hand; Special Summon 1 monster from your hand with the same Level as the returned monster, but a different name. You can send this card you control to the GY; Special Summon 1 "Labyrinth Wall" from your hand, Deck, or GY.


    Disciple of the Thunder Deity
    Level 3/LIGHT
    [Thunder/Effect]
    This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Thunder monster. During your Main Phase, you can Tribute Summon 1 LIGHT Thunder monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    1300 ATK / 1100 DEF

    Disciple of the Wind Deity
    Level 3/WIND
    [Spellcaster/Effect]
    This card can be treated as 2 Tributes for the Tribute Summon of a WIND Spellcaster monster. During your Main Phase, you can Tribute Summon 1 WIND Spellcaster monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    1200 ATK / 1100 DEF

    Disciple of the Water Deity
    Level 3/WATER
    [Aqua/Effect]
    This card can be treated as 2 Tributes for the Tribute Summon of a WATER Aqua monster. During your Main Phase, you can Tribute Summon 1 WATER Aqua monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    1250 ATK / 1200 DEF

    Guardian Neophyte
    Level 1/EARTH
    [Rock/Effect]
    Once per turn: You can send 1 "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck to your GY; until the end of this turn, this card's name, Attribute, ATK, and DEF each become the same as the monster sent to the GY. You can banish this card from your GY; add 1 "Gate Guardian" from your Deck or GY to your hand.
    0 ATK / 0 DEF
    Ooh, these are neat. You've covered the whole spectrum of their decks.
    Sanokal

  9. #2669
    Registered User Brightshine Stardust's Avatar
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    Deep Link Treasure
    Quick-Play Spell

    You can activate only 1 "Deep Link Treasure" per turn.
    (1) Target a face-up "Link" Link monster you control, add 1 "Link" card from your Deck to your hand for each Link Marker the target has.




    Cybernetic Implant
    Spell

    (1) Tribute a face-up Cyberse-Type monster with Level that you control to add "Cynet" or "Cyberse" Spell or Trap card(s) from your Deck to your hand, with an amount equal to the Tributed monster's Level. Until the end of this turn, cards added to your hand in this way requires paying 500 LP to be activated.
    Last edited by Brightshine Stardust; 6th February 2018 at 04:47 AM.

  10. #2670
    Registered User ScionStorm's Avatar
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    My third revised try at designing Mutant ability monsters. This time around I've decided to separate the "Mutant Effect" from the rest of the effect text in a similar way to Pendulums separating their monster effect and Pendulum effects.

    You cannot control 2 Mutant monsters with the same original name at once, even face down.


    XM Cyclobeamer
    LIGHT ***
    [Warrior/Mutant/Effect]

    This monster is treated as a Normal monster until it's Mutant Effect is applied. Apply this card's Mutant Effects during your next Standby Phase after being summoned (from the hand).

    Mutant Effect: This monster is also treated as a Pyro monster. Once per turn, you can send 1 card from the top of your Deck to the GY and then target 1 opponent's monster; shuffle that monster back into the opponent's Deck. You can banish this monster you control to Special Summon a Mutant Monster with the same type and 2 levels higher from your hand, except the turn it was Summoned.

    ATK 1800/DEF 1600

    Traumatic Mutation Trigger
    Quickplay Spell

    This card can only be activated during the Battle Phase. Pay 600 Life Points; select a Mutant Monster you control and apply it's Mutant Effect. You can banish this card in your GY to add a Mutant monster from your GY to your hand(except Extra Deck monsters).

    XM Dimensionforce Cyclobeamer
    LIGHT *****
    [Warrior/Mutant/Ritual/Effect]

    This monster can only be Ritual Summoned by a "Mutant Evolution" Ritual Spell and banishing an "XM Cyclobeamer" effect monster you control. Shuffle this card in your hand into your Deck to draw 1 card(this effect can only be used by 1Mutant monster per turn). Apply this card's Mutant Effects after it is successfully Ritual Summoned.

    Mutant Effect: This monster is also treated as a Pyro monster. Once per turn you can send up to 3 cards from the top of your Deck to the GY to shuffle the same amount of cards in your opponent's hand into the deck.

    ATK 2100/DEF 1900

    MutantEvolution X
    Ritual Spell

    This card is used to Ritual Summon a Mutant Ritual monster from your Deck or GY. You must also banish a face-up Mutant monster you control who's name is listed on the Ritual monster being summoned. If the banished monster was an "XM" Mutant monster: the Ritual Summoned monster gains 500 ATK/DEF. While this card is in your GY you can shuffle it into your Deck to send 1 banished card to the GY.

    Cycloblaster the Imperial Blazing Force
    FIRE *******
    [Warrior/Mutant/Fusion/Effect]

    1"Cyclobeamer" monster + "Sacred Phoenix of Nephthys"
    Must first be Fusion Summoned from your Extra Deck by banishing a face-up "Cyclobeamer" monster you control and "Sacred Phoenix of Nephthys" in your hand (you do not use "Polymerization"). When this Fusion Summoned monster is destroyed while it's material monsters are banished: add those banished monsters to your GY. Apply this card's Mutant Effects after it is successfully Fusion Summoned.

    Mutant Effect: This monster is also treated as a Pyro monster. During your Battle Phase, you can destroy 1 face up card you control to destroy 1 face-up card your opponent controls that is the same card type (Monster, Spell or Trap). This monster gains 100 ATK for each card it destroys with its own effect this turn until the end of the Battle Phase. Cannot attack your opponent directly.

    ATK 2700/DEF 2600

    Cycloblaster the Darkrage Burning Force
    FIRE *******
    [Warrior/Mutant/Fusion/Effect]

    1"Cyclobeamer" monster + "Dark Nephthys"
    Must first be Special Summoned from your Extra Deck by banishing a face-up "Cyclobeamer" monster or " Cycloblaster the Imperial Blazing Force" you control and "Dark Nephthys" in your hand(you do not use Polymerization). When this monster is destroyed while it's material monsters are banished: add those banished monsters to your GY.

    Mutant Effect: This monster is also treated as a DARK and Pyro monster. During your Battle Phase, you can banish 1 face up card you control to Banish 1 face-up card your opponent controls that is the same card type (Monster, Spell or Trap). This monster gains 100 ATK for each card it banishes with its own effect this turn until the end of the Battle Phase. Cannot attack your opponent directly.

    ATK 2700/DEF 2600
    Last edited by ScionStorm; 8th February 2018 at 05:27 AM.

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