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Thread: Official Create-a-Card Thread

  1. #41
    Registered User Zarafkiel's Avatar
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    Quote Originally Posted by Archfiend View Post
    The Phantom Knights of Worn Boots
    DARK
    Warrior/Effect
    1200/300
    You can only use each effect of "The Phantom Knights of Worn Boots" once per turn.
    A DARK Xyz Summoned monster using this card as Xyz Material gains the following effect.
    -If the Xyz monster is Xyz Summoned: Draw 2 cards, then discard 1.
    You can banish this card from your Graveyard to target 1 banished "Phantom Knights" card or "Phantom" Spell/Trap card; add that target to your hand.
    What's the level of this monster though?
    Might as well just put this so that people can actually read from my mistake


  2. #42
    Registered User Archfiend's Avatar
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    Quote Originally Posted by Tamaru View Post
    Thank you.

    Love your punny cards.
    Quote Originally Posted by Zarafkiel View Post
    What's the level of this monster though?
    Level 3. Thanks, didn't even notice I forgot to add it.
    Edited.

  3. #43
    Registered User Tamaru's Avatar
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    Some Spell Counter support.

    Samsara Magician
    サムサラ・マジシャン Samusara Majishan
    ATK/1200 DEF/1000
    Spellcaster/Tuner - LIGHT - ✩✩✩
    Cannot be used as a Synchro Material, except for the Synchro Summon of a Spellcaster-Type monster.
    You can only activate the ① effect of "Samara Magician" once per turn.
    ① If this card is in your hand or Graveyard, you can: Remove 3 Spell Counters from your side of the field, and if you do, Special Summon this card. The only monsters you control (if any) must be Spellcaster-Type monsters to activate and to resolve this effect.


    Secretary of the Arcane Arts
    秘儀芸術の高長官 Higi Geijutsu no Kōchōkan High Minister of the Arcane Arts
    ATK/2000 DEF/3000
    Spellcaster/Synchro - LIGHT - ✩✩✩✩✩✩✩✩✩✩
    1 Spellcaster-Type Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    ① All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on the field.
    ② Spell/Trap Cards you control cannot be destroyed by card effects.
    ③ Once per turn, if a Spell Counter(s) is added to a face-up card you control by a card effect: You can target 1 card your opponent controls; if it is a monster, shuffle it into the Deck, or if it is a Spell/Trap Card, destroy it.


    Vault of Spells
    魔力金庫 Maryoku Kinko Magic-Power Safe
    Continuous Trap Card
    You can only control 1 "Vault of Spells".
    ① When a Spell Counter(s) is placed on a face-up card you control by a card effect other than "Vault of Spells", place 1 Spell Counter on that card.
    ② Up to twice per turn: You can target 1 Spellcaster-Type monster you control; remove 1 Spell Counter from your side of the field, and if you do, increase that target's Level by 1.
    ③ If this card is destroyed and sent to the Graveyard: You can banish any number of Spell Cards from your Graveyard; place Spell Counters on cards you control that you can place Spell Counters on, equal to the number of Spell Cards you banished.


    Spell-Power Shield
    魔力障壁 Maryoku Shōheki Magic-Power Barrier
    Normal Trap Card
    You can only use the ② effect of "Spell-Power Shield" once per turn.
    ① When your opponent declares an attack: Remove 1 Spell Counter from your side of the field; draw 1 card, also you take no battle damage this turn.
    ② During your Standby Phase, if this card is in your Graveyard while you have 3 or more Spell Counters on your side of the field: You can Set this card directly from your Graveyard, but banish it when it leaves the field.

  4. #44
    Registered User JemGryphonkin's Avatar
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    As one can probably tell by my user name, I'm a fan of Gryphons. I'm also a fan of banishing cards, my favorite IRL card is Gren Maju Da Eiza. So, I decided to make a Gryphon archetype with a banishing component. It's a complete archetype in and of itself, and created in a vacuum at this point; it might be rediculous when combined with other cards, but I've tried to mitigate that as much I can.

    Main Deck Monsters
    http://i.imgur.com/wvAAdEi.jpg
    Cyclone Gryphon
    Level 4, 1700/1000, WIND, Winged Beast/Effect
    You can Special Summon this card (from your hand) by banishing 1 "Gryphon" monster from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Target 1 Spell or Trap Card on your opponent's side of the field; Destroy it. The effect of "Cyclone Gryphon" can only be activated once per turn.

    http://i.imgur.com/EviEONZ.jpg
    Golden Gryphon
    Level 4, 1400/1400, FIRE, Winged Beast/Effect
    You can Special Summon this card (from your hand) by banishing 1 "Gryphon" monster from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Add 1 "Gryphon" monster from your deck to your hand (except "Golden Gryphon"). The effect of "Golden Gryphon" can only be activated once per turn.

    http://i.imgur.com/w74eNkM.jpg
    Hunting Gryphon
    Level 4, 1800/1200, EARTH, Winged Beast/Effect
    You can Special Summon this card (from your hand) by banishing 1 "Gryphon" monster from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Target 1 monster on your opponent's side of the field; Destroy it. The effect of "Hunting Gryphon" can only be activated once per turn.

    http://i.imgur.com/8d3ezuk.jpg
    Silver Gryphon
    Level 4, 900/2100, WATER, Winged Beast/Effect
    You can Special Summon this card (from your hand) by banishing 1 "Gryphon" Spell Card from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Add 1 "Gryphon" Spell or Trap Card from your deck to your hand. The effect of "Silver Gryphon" can only be activated once per turn.

    http://i.imgur.com/7sw5N4z.jpg
    Thunder Gryphon
    Level 5, 2400/1500, LIGHT, Winged Beast/Effect
    You can Special Summon this card (from your hand) by banishing 2 "Gryphon" Spell Cards from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. You can treat this card as Level 4 for the Xyz Summon of a "Gryphon" Xyz Monster. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Select 2 of your banished "Gryphon" cards, other than "Thunder Gryphon"; return 1 to your Hand, and 1 to your Deck.

    http://i.imgur.com/PVuilEg.jpg
    Darkness Gryphon
    Level 8, 2900/400, DARK, Winged Beast/Effect
    You can Special Summon this card (from your hand) by banishing 2 "Gryphon" Trap Cards from your Graveyard. If you do, you cannot Special Summon "Gryphon" monsters from your hand for the rest of the turn. This card cannot be Special Summoned from the Graveyard. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Choose Monster, Spell, or Trap cards; this turn, all your opponent's cards of the selected type are negated until the End Phase.

    As you can see, the Gryphon monsters are intended to be somewhat swarmy, but limited by the "1 special summon from hand per turn" clause on them. They all support the player or hinder opponent when banished as well.

    There's 2 more Main Deck monsters to look at, before we see the Extra Deck Monsters, however.


    http://i.imgur.com/zKyScfy.jpg
    Gryphon Mage - Azure
    Level 1, 700/600, WATER, Spellcaster/Tuner
    When this card is Normal Summoned: You may select 1 of your banished "Gryphon" monsters; Special Summon it (You cannot Special Summon other cards, except from your Extra Deck, the turn you use this effect.) When this card is used as Synchro Material for a "Gryphonkin" monster, you can treat its level as 2. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Target 1 "Gryphon" monster on your field; that card is uneffected by the effects of other cards until your opponent's End Phase.

    http://i.imgur.com/mEknq3D.jpg
    Gryphon Mage - Jem
    Level 1, 500/500, LIGHT, Spellcaster/Tuner
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card is used as Synchro Material for a "Gryphonkin" monster: You can banish 1 "Gryphon" card from your Graveyard. If this card is banished by the effect of an opponent's card, or one of your "Gryphon" cards: Target 1 "Gryphon" monster on your field; That monster gains 500 ATK.

    Tuners; a herald of things to come, as the evolution of Gryphon-kind... the kin of Gryphons (Gryphonkin for short) as well as the strongest combination of Gryphon power arrive from the extra deck!


    Extra Deck Monsters

    First, since I just showed off those Tuners, might as well show the Synchros; Descend, Gryphonkins!


    http://i.imgur.com/mGFEpiU.jpg
    Gryphonkin Knight - Jem
    Level 5, 2400/1200, DARK, Warrior/Synchro/Effect
    1 tuner + 1 or more non-tuner "Gryphon" monsters
    This card inflicts Piercing Battle damage. Negate the effects of monsters destroyed by this card. If this card is destroyed and sent to the Graveyard: Select 1 "Gryphon" monster in your Graveyard; Return that card to your hand.

    http://i.imgur.com/scU73rK.jpg
    Gryphonkin Mage - Azure
    Level 6, 2300/2500, WIND, Spellcaster/Synchro/Effect
    1 tuner + 1 or more non-tuner "Gryphon" monsters
    When this card is Synchro Summoned: target 2 "Gryphon" monsters in your Graveyard: Banish them, and negate their effects that would activate when banished, and if you do, draw 1 card. When this card is destroyed and sent to the Graveyard; select 1 "Gryphon" Spell Card in your Graveyard; Return it to your Deck.

    -- Note, I wanted a way to get a bit of draw power in the deck, but i realized that drawing and triggering monsters would probably be OP, hence the negating the banished monster's effect clause. This clause shows up later in a spell as well.

    http://i.imgur.com/l8dciNf.jpg
    Gryphonkin Lord - Vanith
    Level 9, 2400/1800, EARTH, Warrior/Synchro/Effect
    1 tuner + 1 or more non-tuner "Gryphon" monsters
    When this card is Synchro Summoned: Target 1 "Gryphon" monster in your Graveyard; equip it to this card as an Equip Spell Card. Any time you would banish a "Gryphon" monster(s) in your Graveyard, you may equip 1 of those cards to this card instead. This card gains 500 ATK for each card equipped to this card by its effects.

    The Gryphonkin aren't the only way power is progressed, though. The Gryphons themselves can band together to forge stronger incarnations of themselves as well!

    http://i.imgur.com/D8HajfS.jpg
    Sunfire Gryphon
    Rank 4, 2500/2000, FIRE, Winged Beast/Xyz/Effect
    2 level 4 "Gryphon" monsters
    Once per turn, during your Main Phase, you can select one of your banished monsters, and target one face-up monster on the opponent's field: Detach 1 Xyz Material; shuffle the banished monster back into your deck, and if you do, deal damage to your opponent's Life Points equal to the ATK of the targeted monster.

    http://i.imgur.com/PIfNhbC.jpg
    Permafrost Gryphon
    Rank 4, 2300/2600, WATER, Winged Beast/Xyz/Effect
    2 level 4 "Gryphon" monsters
    Once per turn, during your Main Phase, you can select one of your banished Spell Cards, and target one face-up monster on the opponent's field: Detach 1 Xyz Material; shuffle the banished card back into your deck, and if you do, negate the effect of that monster as long as it remains on the field.

    --Note this next card i made a while back as part of a Zexal Era story. It can just as easily not be a Number card, but I felt it was fitting at the time. Of course I had to change its Number as well due to IRL #86, which is a pity because #86 had an amusing double meaning with Banishing...

    http://i.imgur.com/Djo4RuL.jpg
    Number 75: Dimensional Gryphon
    Rank 4, 1500/1500, LIGHT, Winged Beast/Xyz/Effect
    2 level 4 monsters
    This card gains 300 ATK for each Xyz Material. Once per turn, you can attach one of your banished monsters to this card as Xyz Material. When this card is destroyed and sent to the Graveyard: For every 2 Xyz Material attached to this card when it was destroyed, banish 1 "Gryphon" monster in your Graveyard.

    http://i.imgur.com/PRyqYHi.jpg
    Gryphon Mage - Aurynian Lord
    Rank 1, 1200/1400, LIGHT, Spellcaster/Xyz/Effect
    2 level 1 "Gryphon Mage" monsters
    Once per turn, during your Main Phase or Battle Phase: You can detach 1 Xyz Material from this card and send 1 "Gryphon" monster from your field or Hand to the Graveyard; Perform a Synchro Summon, using those 2 monsters (only) as Synchro Material. This card cannot be destroyed in battle if you control a "Gryphonkin" monster.

    (Really, i just wanted an Xyz Monster that could trigger a Synchro Summon. lol)



    (post is too long, splitting it.)

  5. #45
    Registered User JemGryphonkin's Avatar
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    Extra Deck Monsters: Evolutions

    First, the evolution of Xyz! More Gryphonkins descend, to defend their Gryphon allies.

    http://i.imgur.com/GmP0Pk0.jpg
    Rank-Up-Magic - Gryphon's Force
    Spell Card
    Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Attribute as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, you can attach 1 "Number" monster from either players graveyard to the Summoned monster as Xyz Material.

    Pretty Standard fair for a RUM spell, but the main aspect it has going for it is that it ranks up by matching Attribute, not by matching Type; the Gryphonkins aren't winged beasts, they are the allies of the Gryphons. I have 2 Chaos Monsters for RUM.

    http://i.imgur.com/fORg2pj.jpg
    CXyz: Chilling Flame Gryphonkin
    Rank 5, 2800/2000, FIRE, Dragon/Xyz/Effect
    3 level 5 Monsters
    (This card's Attribute is always treated as FIRE and WATER.)
    Once per turn, during your Main Phase, you can select one of your banished cards, and target two face-up monsters on the opponent's field: Detach 1 Xyz Material; shuffle the banished card back into your deck, and if you do, deal damage to your opponent's Life Points equal to the ATK of one targeted monster, and negate the effect of the other as long as it is on the field.

    (Paranthesis effect is a card condition, like summoned skull is always an archfiend, or Cyber Harpie is always Harpie Lady. Makes it allowable to rank-up from Sunfire or Permafrost.)

    http://i.imgur.com/3qUMTfG.jpg
    Number C75: Dimensional Gryphonkin
    Rank 5, 1500/1500, LIGHT, Spellcaster/Xyz/Effect
    3 level 5 LIGHT monsters
    This card gains 300 ATK for each Xyz Material. Once per turn, you can attach one of either player's banished monsters to this card as Xyz Material. When this card leaves the field, banish cards in your opponent's Graveyard equal to the number of Xyz Material on this card. If this card has "Number 75: Dimensional Gryphon" attached to it as Xyz Material, it gains the following effect: Once per turn, you can detach one Xyz Material monster that was originally an Xyz Monster; This card's name, effect, and original attack become the same as the detached monster's, until the end of the turn.

    Now, I made special care to make sure that the Synchros contained 3 attributes, and the Xyz contained 3 attributes. This leads to the final Gryphonkins... what happens when the power of Synchro monsters combine with the power of Xyz. But first, the catalyst to that combination!

    http://i.imgur.com/YvlHWfi.jpg
    Gryphonkin Ascension
    Spell Card
    Fusion Summon 1 "Gryphonkin" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.

    And the final evolutions...

    http://i.imgur.com/KA1VovB.jpg
    Shadow Gryphonkin - Corruption
    Level 10, 3000/1000, DARK, Spellcaster/Fusion/Effect
    1 "Gryphonkin" Synchro Monster + 1 "Gryphon" Xyz Monster
    This card gains corresponding effects based on the Attributes of its Fusion Material:
    FIRE: When this card destroys an opponent's monster in battle, inflict damage to your opponent's Life Points equal to that monster's original ATK.
    DARK: "Gryphon" monsters on your field inflict Piercing Battle Damage, and cannot be destroyed by opponent's card effects during the Battle Phase.

    http://i.imgur.com/RsHc8Ux.jpg
    Alluring Gryphonkin - Enticement
    Level 10, 2800/2100, WIND, Winged Beast/Fusion/Effect
    1 "Gryphonkin" Synchro Monster + 1 "Gryphon" Xyz Monster
    This card gains corresponding effects based on the Attributes of its Fusion Material:
    WIND: During your Main Phase, you may return 2 "Gryphon" Spell or Trap cards from your Graveyard to your deck: Draw 1 card.
    WATER: Negate the effects of all cards on your opponent's field, until your opponent's next End Phase.

    http://i.imgur.com/W6bmsL4.jpg
    Devestating Gryphonkin - Force
    Level 10, 2700/2600, EARTH, Winged Beast/Fusion/Effect
    1 "Gryphonkin" Synchro Monster + 1 "Gryphon" Xyz Monster
    This card 500 ATK for each card equipped to it by its effects. This card gains corresponding effects based on the Attributes of its Fusion Material:
    EARTH: When this card destroys an opponent's monster in battle: Equip it to this card.
    LIGHT: When this card is summoned: You can equip one of either player's banished monsters to this card.

    Spell and Trap Support
    -- Note, the two cards I view as strongest are specifically not named "Gryphon" cards, so as to not be recyclable and searchable by the effects of the monsters.

    http://i.imgur.com/2ComTRt.jpg
    Aerial Warfare
    Counter Trap Card
    When a monster(s) would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s): Tribute 1 "Gryphon" monster; negate the Summon or activation, and if you do, destroy that card. Each player can only use the effect of "Aerial Warfare" once per duel.

    - In ways a better Solemn Warning, I felt justified in "once-per-duel"ing it. Also, it's not a Gryphon card, so not searchable.

    http://i.imgur.com/9a9rudf.jpg
    Gryphon's Feather Storm
    Trap Card
    When your opponent activates a Spell or Trap card, or the effect of a monster card: Send the top card of your deck to the Graveyard; If the card sent was a "Gryphon" monster, negate the opponent's card effect, and destroy it. The effect of "Gryphon's Feather Storm" can only be activated once per turn.

    Traps are designed with a bit of LS-style mill, to help fuel the graveyard for other effects.


    http://i.imgur.com/8Opw3dC.jpg
    Gryphon's Feathered Barrier
    Trap Card
    When your opponent's monster declares an attack; Send the top 3 cards of your deck to the graveyard, and activate the following effects based on the number of "Gryphon" monsters sent to the Graveyard:
    1: Negate the attack.
    2: Target 1 Monster on your opponent's field; Destroy it, and end the Battle Phase.
    3: Target 1 Spell or Trap card on your opponent's field; Destroy it, then draw 1 card.

    http://i.imgur.com/UgGDmcR.jpg
    Gryphon's Final Strike
    Quick-Play Spell Card
    Tribute 1 "Gryphon" monster on your field, then activate the following effect based on its Attribute:
    EARTH: Destroy 1 face-down card on the field.
    WATER: Draw 1 card.
    AIR: Return 1 monster on the field to its owner's Hand.
    FIRE: Inflict 1000 Damage to your opponent's Life Points.
    LIGHT: Look at your opponent's hand and all of their Set cards.
    DARK: Banish 1 card on the field.

    --Note: discounting the Tuners, the main deck Gryphons also span all 6 attributes. This is a gemini spark inspired sort of thing, with effects in many cases loosely built off the elemental Monarchs.

    http://i.imgur.com/0aQi6HG.jpg
    Gryphon's Wind Blade
    Spell Card
    Target 1 face-down Spell or Trap card on your opponent's field; Destroy it, and if you do, you can send 1 "Gryphon" monster from your Deck to the Graveyard.

    -- Tried to balance compared to things like Galaxy Cyclone/MST, while supporting the theme.

    http://i.imgur.com/aUFb5H7.jpg
    Scarlet Gryphon's Pride
    Spell Card
    Discard 1 "Gryphon" monster from your hand, and banish 1 "Gryphon" Spell or Trap Card from your Graveyard; Draw 2 cards. You can only activate 1 "Scarlet Gryphon's Pride" per turn.

    --All good Archtypes need a draw card, and banishing spells or traps don't help the theme much so it's not a double advantage like something like Solar Recharge.

    http://i.imgur.com/0gCkKxn.jpg
    Wind Beneath Thy Wings
    Spell Card
    Target 3 "Gryphon" cards in your Graveyard; Banish them, and if you do, Special Summon 1 "Gryphon" monster from your Graveyard.

    --My reborn, can banish spells/traps/or monsters, but no monster effects. Not a "Gryphon" card to try to balance it.


    Hope you enjoy reading as much as I enjoyed designing.

  6. #46
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by Tamaru View Post
    Thank you.

    Love your punny cards.
    Both of you keep showing me up with your fancy naming schemes and symbols on demand. QnQ

  7. #47
    Registered User Caineghest's Avatar
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    I'll share some of my old stuff, I think this was made before I was more aware of PSCT and as such isn't updated for that. But without further ado, enjoy the Steam Force

    Steam Force Ice

    Level 3/ Wind/ Aqua/ Tuner/ 1000 attack/ 700 Defence
    This card can only be used for the synchro summon of a “Steam Force” monster. This card can not be used for a Xyz summon. When this card is normal summoned, you can target one set spell or trap your opponent controls, destroy that card. You must control another “Steam Force” monster with a different level to activate and resolve this effect.

    Steam Force Rain

    Level 3/ Wind/ Aqua/ Tuner/ 900 attack/ 1800 Defence
    This card can only be used for the synchro summon of a “Steam Force” monster. This card can not be used for a Xyz summon. When this card is flipped face-up you can add one level 4 “Steam Force” monster from your deck to your hand.

    Steam Force Water

    Level 3/ Wind/ Aqua/ Tuner/ 500 attack/ 500 Defence
    This card can only be used for the synchro summon of a “Steam Force” monster. This card can not be used for a Xyz summon. When this card is special summoned from the grave: add one “Steam” spell or trap from your deck to your hand.You must control another “Steam Force” monster with a different level to activate and resolve this effect.

    Steam Force Fire

    Level 4/ Wind/ Pyro/ 1500 attack/ 1400 defence
    This card can only be used for the synchro summon of a “Steam Force” monster. This card can not be used for a Xyz summon. When this card is normal summoned: you can special summon one level 3 “Steam Force” monster from the grave.

    Steam Force Sunshine

    Level 4/ Wind/ Pyro/ 1600 attack/ 1300 defence
    This card can only be used for the synchro summon of a “Steam Force” monster. This card can not be used for a Xyz summon. If you control 3 or more “Steam Force” monsters you can special summon this card (from your hand). You can only active the effect of “Steam Force Sunshine” once per turn.

    Steam Force Magma

    Level 4/ Wind/ Pyro/ 1850 attack/ 1200 defence
    This card can only be used for the synchro summon of a “Steam Force” monster. This card can not be used for a Xyz summon. When this card is normal summoned, you can target one monster your opponent controls, destroy that card. You must control another “Steam Force” monster with a different level to activate and resolve this effect.


    Steam Call

    Normal spell card
    Add one “Steam Force” monster from your deck to your hand. You can only active one “Steam Call” per turn.

    Steam Force #6 - Grand Supporter Of Unlimited Hot Bloodedness

    Continuous spell card
    When a “Steam Force” monster is normal summoned, you can special summon another “Steam Force” monster from your hand with a different level. You can only use the effect of “Steam Force #6 - Grand Supporter Of Unlimited Hot Bloodedness” once per turn.

    Steam Rebirth

    Quick Play Spell Card
    When a face up “Steam Force Mecha” monster you control is destroyed and sent to the graveyard, You can special summon Two level four or lower “Steam Force” Monsters with different levels from your graveyard.


    Steam Wall

    normal Trap card
    when you opponent declares an attack while you control two or more “Steam Force” monsters with different levels, take damage equal to that monster’s attack and end the battle phase.

    Steam Forming

    Normal Trap card
    special summon 2 “Steam Force” monsters with different levels from your graveyard. You can only active one “Steam Forming” per turn.


    Steam Rebound

    Normal trap card
    Active only when you have two or more “Steam Force” monsters with different levels, target one monster your opponent controls and return it to the hand.

    Steam Force Mecha #1 - Super Express Convoy of the Southern Mountains

    Level 7/ wind / Machine/ Synchro/ 2500 attack/ 2000 defence
    1 “Steam Force” tuner + 1 or more non-Tuner "Steam Force" monsters
    When this card is synchro summoned you can add one “Steam Force” monster from your deck to your hand. Once per turn, you can normal summon in addition to your normal summon/set (you can only gain this effect once per turn). You can only control one face-up “Steam Force Mecha #1 - Super Express Convoy of the Southern Mountains”.

    Steam Force Mecha #2 - Massive Airship of the Northern Lights

    Level 7/ Wind / Machine/ Synchro/ 1900 Attack/ 2350 Defence
    1 “Steam Force” tuner + 1 or more non-Tuner "Steam Force" monsters
    Once per turn, you can discard one “Steam Force” monster to target a face-up card your opponent controls shuffle it back it to the deck.You can only control one face-up “Steam Force Mecha #2 - Massive Airship of the Northern Lights”.

    Steam Force Mecha #3 - Mother Battleship of the Eastern Seas

    Level 7/ Wind / Machine/ Synchro/ 1500 Attack/ 3200 Defence
    1 “Steam Force” tuner + 1 or more non-Tuner "Steam Force" monsters
    once per turn when exactly one “Steam Force” monster is targeted by an attack or card effect you change the target to this card.You can only control one face-up “Steam Force Mecha #3 - Mother Battleship of the Eastern Seas”.

    Steam Force Mecha #4 - Pinnacle Tank of the Western Plains

    Level 7/ Wind / Machine/ Synchro/ 2600 Attack/ 1000 Defence
    1 “Steam Force” tuner + 1 or more non-Tuner "Steam Force" monsters
    Once per turn, you can discard one “Steam Force” monster to target a face-up card your opponent controls and destroy it.You can only control one face-up “Steam Force Mecha #4 - Pinnacle Tank of the Western Plains”.

    Steam Force Mecha #5 - Glorious Union Of All Directions That Point To the Stars

    Level 11/ Wind / Machine/ Synchro/ 2800 Attack/ 2500 Defence
    1 “Steam Force” tuner + 2 non-Tuner "Steam Force" monsters
    This card can only be synchro summoned when you have 1000 or less life points. You can lower this card’s level by one to special summon one level 7 “Steam Force Mecha” from your extra deck, its effects are negated and cannot attack. This effect can only be activated four times and can not be negated. Banish all monster summoned by this effect during your end phase. You can only control one face-up “Steam Force Mecha #5 - Glorious Union Of All Directions That Point To the Stars”.


    Steam Force Master Mecha - Lord Plasma Of The Grand Steam Force Union

    Rank 7/ Wind / Machine/ Synchro/ 3500 Attack/ 3000 Defence
    4 level 7 “Steam Force” monsters
    Once per turn you can detach two Xyz material from this card to send all spells and traps your opponent controls to the graveyard. This cards total number of attacks is equal to the number of Xyz material attached to it. This card cannot attack your opponent directly


    Steam Force Omega Master Mecha - Fire and Water Create Steamy Glory, Fumo Exaloma

    Rank 7/ Wind/ Machine/ Synchro/ 4000 Attack/ 3000 Defence
    5 level 7 “Steam Force” monsters
    The Xyz summoning of this card can not be negated. You can detach four xyz material from this card to destroy all cards your opponent controls. When this card declares an attack you can detach one xyz material from this card, your opponent can not active card effects in response to this card’s attack. If this card is destroyed, your opponent wins the duel.

  8. #48
    Registered User TheycallmeBrick's Avatar
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    Custom cards, huh? Alright, might as well throw my hat in.

    Meteor Flare Dragon
    EARTH / Level 6 / Dragon / Gemini / Effect
    ATK 1800 / DEF 2000
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ● This card gains 300 ATK for every other Dragon-Type monster on the field. Once per turn: You can target 1 "Red-Eyes" Gemini Monster you control; Normal Summon it, and if you do, you can add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand.

    The Toon Winged Dragon of Ra
    DIVINE / Level 10 / Divine-Beast / Toon / Effect
    ATK 4000 / DEF 4000
    Cannot be Normal Summoned/Set. Must be Special Summoned by its own procedure, while you control "Toon World", and cannot be Special Summoned by other ways. Tribute 3 monsters from a single side of the field, then Special Summon this card (from your hand) to that side of the field. Cannot attack during the turn it is Special Summoned. Control of this card returns to its owner during the End Phase of the turn it is Special Summoned. Once while this card is face-up on the field, except during the turn it is Special Summoned: You can pay 1000 LP; destroy all monsters your opponent controls.

    Meteor Flare Black Dragon
    FIRE / Level 8 / Dragon / Fusion / Effect
    ATK 3500 / DEF 2000
    1 Level 7 "Red-Eyes" Normal Monster + 1 Level 6 Dragon-Type Normal Monster
    You can only Special Summon "Meteor Flare Black Dragon(s)" once per turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn: You can destroy all monsters your opponent controls whose original ATK is less than this Fusion Summoned card's current ATK, and if you do, inflict 800 damage to your opponent for each destroyed monster. You cannot conduct your Battle Phase the turn you activate this effect.

    Nihon Shoki
    Normal Spell Card
    Return 1 Spirit monster in your hand and 2 Spirit monsters in your Graveyard to the Deck; draw 2 cards. You can only activate 1 "Nihon Shoki" per turn.
    Last edited by TheycallmeBrick; 19th May 2016 at 12:31 AM.

  9. #49
    Registered User SynjoDeonecros's Avatar
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    Paper King Tiger Zhilaohu
    Earth/Level 4/Beast/Effect
    2700/2000
    Effect: This card cannot attack the opponent directly. As long as this card remains face-up on the field: all monsters with an ATK equal to or less than this card's current ATK that are Normal Summoned or Special Summoned are automatically destroyed. Each time this effect is activated: this card loses 700 ATK.

    Mechanical King Tiger Tipu
    Earth/Level 4/Beast/Gemini/Effect
    2000/500
    Effect: This card is treated as a Normal Monster while face-up on the field and in the Graveyard. During your Main Phase: you can Normal Summon this card again to make it become an Effect Monster with the following effect:

    * As long as this card remains face-up on the field: All monsters with an ATK of 2400 or less that are Normal Summoned or Special Summoned are automatically destroyed.

    Half/Stripe
    Continuous Spell
    Effect: Activate only when you control a face-up "King Tiger" monster. All monsters the opponent controls that are Normal or Special Summoned have their original ATK halved. If you do not control a face-up "King Tiger" monster, destroy this card.

    Allegiance of the Selection
    Normal Spell
    Effect: You can Normal Summon/Set 1 Beast-Type monster in addition to your regular Normal Summon. The monster Normal Summoned by this effect gains 500 ATK for each Beast-Type monster you control, until the end of the turn.

    Beast Tamer's Training
    Continuous Trap
    Effect: Activate only when all monster(s) you control are Beast-Type. Monsters the opponent control have their effects on the field negated. If you control no Beast-Type monsters: Destroy this card, also you cannot attack or activate the effects of all monsters you control, and the effects of all monsters you control are negated, until the end of your opponent's next turn.

  10. #50
    Registered User xeroplazm's Avatar
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    Chaos Empress Paladin - Bringer of the End

    Light/Level 8/Warrior/Synchro/Effect
    2500 atk/3000 def

    1 tuner + 1 non-tuner monster

    If this card was synchro summoned using a light tuner and a dark non-tuner, it gains the following effect:
    During your main phase, you can send all cards on the field, except this card, to the graveyard. This effect can only be used once while this card is face-up on the field.
    If this card was synchro summoned using a dark tuner and a light non-tuner, it gains the following effect:
    During your main phase, you can send all cards in both players' hands to the graveyard. This effect can only be used once while this card is face-up on the field.

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