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Thread: Official Create-a-Card Thread

  1. #2811
    Registered User ScionStorm's Avatar
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    Pao
    ****

    [Dragon/Effect]

    If your opponent Special Summons a Dragon monster (Quick Effect): You can reveal this card in your hand then roll a six-sided die and if the result is a 2 or lower; banish the opponent's monster and Special Summon this card. This effect cannot be negated. Cannot be destroyed by Spell/Trap effects.
    ATK/1900 DEF/1200
    Last edited by ScionStorm; 4 Weeks Ago at 09:25 AM.

  2. #2812
    Registered User ScionStorm's Avatar
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    Ghosts and goblins, zombies and demon frights,
    Really, all manner of spooks that go bump in the night.
    O Hallows Eve is drawing near,
    So post your new Spoopy cards here.

    #Halloween18Challenge

  3. #2813
    Registered User Volteccer's Avatar
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    Instead of doing NaNoWriMo, I'm going to make a whole set by the end of November. Anyone else want to try the challenge too?
    Current deck: Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  4. #2814
    Registered User Destiny91's Avatar
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    Quantum Tiger
    DARK/ Link 2
    Cyberse/Link/Effect
    ATK 1200
    Link Arrows: Bottom-Left, Bottom

    Materials:
    2 Cyberse monsters

    Effect:
    If this card is Link Summoned, you can add 1 Cyberse Tuner monster from your deck to your hand. If a Cyberse monster is Normal or Special Summoned to a zone on your side of the field that a Cyberse Link monster points to, you can Special Summon 1 Level 4 or lower Cyberse monster from your hand, but it cannot attack. You can only use each Effect of "Quantum Tiger" once per turn.

    ------------------------------------------------------------------------------------------------
    Quantum Aura
    Quick-Play Spell card

    Effect:
    If you have less LP than your opponent and you control a Cyberse Link monster, you can activate each of these Effects:
    (1) Banish 1 Link 2 or higher monster from your graveyard: Special Summon 2 Cyberse monsters from your deck (1 Tuner and 1 non-Tuner) whose combined Levels are less than or equal to 7.
    (2) During the Battle phase (Quick Effect), you can banish this card from your graveyard: Immediately after this Effect resolves, Synchro Summon a Cyberse Synchro monster using only Cyberse monsters you control as Synchro materials. A monster Synchro Summoned by this Effect gains 500 ATK and DEF.
    You cannot Summon monsters the turn you activate any of these Effects, except Cyberse monsters.
    You can only use each Effect of "Quantum Aura" once per turn.

    ------------------------------------------------------------------------------------------------
    Quantum Synchron
    DARK/Level 3
    Cyberse/Tuner/Effect
    ATK 500/ DEF 500

    Effect:
    If this card is Normal or Special Summoned, you can target 1 Cyberse monster you control: Increase or reduce it's Level by 1. If this card is used as Synchro material for the Synchrto Summon of a Cyberse monster, that monster gains this Effect:
    (1)If this card battles a monster, your opponent cannot activate cards or Effects until the end of the Damage step.
    Last edited by Destiny91; 3 Weeks Ago at 08:28 PM.


  5. #2815
    Registered User Volteccer's Avatar
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    You know what? I'll bite. PM Captor needs a partner anyway. #Halloween18Challenge


    PM Holder
    DARK
    Level 4
    Scales: 1
    Pendulum Effect:
    If a Zombie-Type monster destroys a monster by battle: You can target 1 Pendulum Monster in your Graveyard; add it to your hand.
    Monster Effect:
    Zombie/Pendulum/Effect
    Cannot be destroyed by battle or card effect on the turn it is Pendulum Summoned.
    ATK/1800 DEF/0
    Current deck: Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  6. #2816
    Registered User ScionStorm's Avatar
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    This isn't my main post for the challenge, but:

    #Halloween18Challenge


    Ritual Mortuary
    Spell

    You can discard 1 monster; add 1 DARK Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your Graveyard into the Deck, then target 1 Fiend or Zombie monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Mortuary" once per turn.
    Last edited by ScionStorm; 3 Weeks Ago at 10:50 PM.

  7. #2817
    Registered User ScionStorm's Avatar
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    From the darkest depth of the darkest heart, here is my #Halloween18Challenge


    Five cards for Bakura's deck. In connection to the monster Dark Master Zorc which was inspired by Yami Bakura's game master character, here are all new Zorc cards and new deliciously dark Ritual support alongside the bride of Zorc, herself- Dark Mistress Necrofear. Do you dare to set foot in their Dark Sanctuary? Are you cunning enough to contribute to their necrofarious malichinations? Unrest assured, they will teach you- You can destroy the board, you can destroy its message but you cannot escape your FINAL fate.


    Dark Mistress Necrofear
    *******

    [Fiend/Ritual/Effect]
    Can be Ritual Summoned using "Dark Contract with the Abyss", also you must always use a "Dark Necrofear" you control as material. While you control "Dark Sanctuary": "Necro" DARK monsters gain ATK equal to their level x100. Once per turn: You can equip a "Necro" DARK monster in your GY to an appropriate target OR unequip one you control and equip it to another appropriate target. This is treated as equipping by its own effect. If this card would be sent from the field to the GY: You can activate a "Dark Sanctuary" from your Deck or GY, also it is unaffected by Spell/Trap effects. If this card is removed from the GY (except by Banishing): Destroy any "Dark Sanctuary" you control that was activated by this card's effect. During your End Phase, if this banished card was banished this turn: Add 1 banished card to your hand then return up to 2 banished cards to the Deck. You can control only 1 "Dark Mistress Necrofear".

    ATK/ 2200 DEF/ 2800

    Zorc Necro Eye
    ****

    [Fiend/Effect]

    You can discard this card: Add 1 DARK Ritual monster or 1 Ritual Spell card from your Deck to your hand. Once per turn, you can target a DARK Ritual monster you control: Equip this card in your GY to that target. The equipped monster cannot be destroyed by monster effects or Spells. If this card is equipped to a "Zorc" Ritual monster that is targeted for an attack: You can return it to your hand then Special Summon this card and 1 "Zorc Necro Dragon" in your GY.

    ATK/ 800 DEF/ 1200

    Zorc Necro Dragon
    ****

    [Dragon/Effect]

    While you control "Dark Sanctuary": This monster is also treated as a Fiend monster on the field and in the GY. If a "Zorc Necro Eye" is sent to the GY: You can send this card from your Deck to the GY. This effect of "Zorc Necro Dragon" can only be used once per turn. Once per chain, if a Ritual monster is returned from the field to your hand and this card was in the GY at the time: You can add 1 Ritual Spell in your GY to your hand. During your Standby Phase, while this card is banished and you control a "Dark Sanctuary": You can add 1 banished card to your hand.

    ATK/ 1900 DEF/ 300

    Necro Hand of Destiny
    **

    [Zombie/Effect]

    You can discard this card: Add a "Destiny Board" in your GY to your hand and return any "Spirit Message" cards in your GY to your Deck . While you control "Dark Sanctuary" and this card: "Destiny Board" cannot be destroyed. Once per turn, you can target a DARK Ritual monster you control: Equip this card in your GY to that target. If a Fiend or Zombie monster you control would be destroyed: You can banish this equipped card to negate that destruction then add 1 "Necro" Dark monster or "Dark Sanctuary" from your Deck to your hand. If this card would be banished other than by its own effect: You can return up to 3 banished cards to the Deck.

    ATK/ 600 DEF/ 600

    Necro Ritual
    Spell

    Ritual Summon a Ritual monster in your hand by banishing monsters from your field or GY face-down with total levels exactly equaling the level of the Ritual monster but it cannot attack this turn. You can banish "Necro" monsters treated as Equip cards you control as material and if you do, apply its original monster level. If this card would be banished: Flip all of your face-down banished cards face-up.
    Last edited by ScionStorm; 1 Week Ago at 01:22 AM.

  8. #2818
    Registered User Megamaw's Avatar
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    sorry, ATK equal to their level? like, zorc necro eye would gain '4' attack points?

  9. #2819
    Registered User ScionStorm's Avatar
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    Whoops. That is supposed to say ATK equal to their level x100. Fixed

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