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Thread: Official Create-a-Card Thread

  1. #2821
    Registered User ScionStorm's Avatar
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    Does anybody remember Duelist of the Roses had a video game original card called Pupa Moth that could trade itself for a Perfectly Ultimate Great Moth if survived 1 turn in defense position after being flipped face-up and could float into reviving Great Moth instead if it died in battle?

    Here's my elaboration into the card game.

    Pupa Moth
    EARTH **
    [Insect/Effect]

    You can send a "Petit Moth" you control or in your hand to the GY: Special Summon this card in face-up Defense Position. During your next Standby Phase: You can tribute this Defense Position card; Special Summon a "Perfectly Ultimate Great Moth" from your hand or Deck ignoring its summoning condition. You can only use this effect of "Pupa Moth" once per turn. If this card is destroyed by battle: You can Special Summon a "Great Moth" in your GY ignoring its summoning condition. While this card is in the GY: You can Summon "Larvae Moth" ignoring its summoning condition and if you do; its name becomes "Petit Moth". If a "Moth" Insect monster battles: You can banish this card in your GY; Negate the battle and switch it to Defense Position and if you do; you can equip a "Cocoon of Evolution" from your hand or Deck to it but its effect becomes: The equipped "Petit Moth"'s DEF becomes double this card's DEF, also this card and the equipped monster cannot be targeted by opponent's Spell effects.
    ATK/0 DEF/2000

    Doesn't solve everything but it does involve ALL of the Moth series cards. Unlike Cocoon of Ultimate Evolution that generalizes insects and only implies its goal is to bring out Perfectly Ultimate instantly with no effort.
    Last edited by ScionStorm; 7th December 2018 at 10:20 AM.

  2. #2822
    Registered User Archsorcerer's Avatar
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    Since I imagine that Legendary Flame Lord could be added to the next Endymion Structure Deck, I took a look at the ritual spell and thought of an improvement.

    Original ritual
    Incandescent Ordeal
    Card type - Ritual Spell
    Effect - This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
    An improved take
    Elemental Ordeal
    Card type - Ritual Spell
    Effect - This card can be used to Ritual Summon any "Legendary" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels are greater than the Level of the "Legendary" Ritual Monster you Ritual Summon.

    After a monster is ritual summoned by this card, place a number of spell counters on the monster equal to the difference between the total Levels of the tributed monsters and the original level of the Ritual Monster summoned.
    Something like that.

    Other possible ritual monsters:
    Legendary Ice Queen
    Legendary Unicorn
    Legendary Monkey King

    EDIT: Another one,

    Reshef's new ritual - You can use this to ritual summon Reshef.
    If you tribute 9 or more levels or monsters you don't have to discard to activate its effect.
    If you tribute 12 or more you can activate its effect twice per turn.
    Last edited by Archsorcerer; 5 Days Ago at 07:38 AM.

  3. #2823
    Registered User ScionStorm's Avatar
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    Interesting. I've been working on a Legendary Flame archetype for a while now. Still trying to get the Pendulums of the theme working in the Vrains format.

  4. #2824
    Registered User Archsorcerer's Avatar
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    Doriado + Flame Lord team-up?

    Gotta think that harder.

  5. #2825
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    Inspired by Archsorcerer's ideas:

    Magical Ceremony of the Power Stone
    [Ritual Spell]
    This card can be used to Ritual Summon any Spellcaster Ritual Monster. You must also Tribute monsters with Levels from your hand or field, and/or remove Spell Counters from your field and/or banish Spells from your GY such that the total sum of Levels/counters/Spells equals or exceeds the Level of the Ritual Monster you Ritual Summon. Also, if the Ritual Summoned monster can be placed Spell Counters on, place Spell Counters on it up to the number of Spell Counters removed and/or Spells banished for the Ritual Summon, if any.
    Last edited by Link-0; 9 Hours Ago at 02:56 PM.

  6. #2826
    Registered User Archsorcerer's Avatar
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    Those cards should have something extra:
    - A graveyard effect to keep up with modern standards.
    - Or give the Ritual Monster another effect: "Gains 'Remove 2 counters to destroy backrow or do 1000 points of damage.'"

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