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Thread: Official Create-a-Card Thread

  1. #2161
    Registered User KingJinzo's Avatar
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    Double Cross Xyz
    Quick-Play Spell Card
    You can only activate one effect of "Double Cross Xyz" once per turn and only once each.
    (1) You can send 1 "Double Cross Xyz" from your hand or deck to the Graveyard, and if you, you can add 1 "Double Xyz Cross" from your deck or Graveyard to your hand.
    (2) If you have 1 "Double Cross Xyz" in your Graveyard and you control 1 Monster with a Level and 1 Xyz Monster with a Rank equal to the Level of the other monster: You can target both monsters; Special Summon 2 face-down Xyz Monsters from your Extra Deck that can be Xyz Summoned by using both targets as Xyz Materials, then attach one of each targets, this card and 1 "Double Xyz Cross" from your Graveyard as Xyz Material to each Xyz Monster Special Summoned by this effect, so that each of those Xyz Monsters have 2 Xyz Materials attached to them. (This Special Summon is treated as an Xyz Summon.)
    (3) If this card is attached as an Xyz Material to an Xyz Monster: Treat this card as an Xyz Monster.
    Last edited by KingJinzo; 1st October 2016 at 07:15 AM.
    I FUCKING HATE DUB NAMES! I HATE DUB NAMES SO MUCH!

  2. #2162
    Registered User Sanokal's Avatar
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    Thanks Scion.
    Shoot, why didn't I think of "Sky"? Changing to that.
    Give Flare Neos more of an ATK boost? No, then again Magma Neos doesn't get more ATK.
    (Note, I went with "Champion" because I was trying to mimic the "Ground->Grand" change and could only think of Chasm on short notice.)

    Anyways:

    Elemental HERO Twinkle Neos
    Level 8 LIGHT Warrior-Type Fusion Effect Monster
    ATK/2800
    DEF/2300
    "Elemental HERO Neos" + "Neo-Spacian Twinkle Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, you can draw 1 card and reveal it OR target 1 monster your opponent controls; destroy that target, then based on the type of the drawn or destroyed card apply the proper effect: ● Monster: This card cannot declare an attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: This monster is changed to Defense Position.

    Elemental HERO Sky Neos
    Level 8 WIND Warrior-Type Fusion Effect Monster
    ATK/2800
    DEF/2300
    "Elemental HERO Neos" + "Neo-Spacian Sky Hummingbird"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains ATK equal to the difference between your and your opponent's LP.

    Elemental HERO Shadow Neos
    Level 8 DARK Warrior-Type Fusion Effect Monster
    ATK/2800
    DEF/2300
    "Elemental HERO Neos" + "Neo-Spacian Shadow Panther"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, you can target 1 face-up Effect Monster on the field; while you control this face-up card, until your next Standby Phase, that target's effects are negated.

    Elemental HERO Blast Neos
    Level 8 FIRE Warrior-Type Fusion Effect Monster
    ATK/2800
    DEF/2300
    "Elemental HERO Neos" + "Neo-Spacian Blast Scarab"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 500 ATK for each Spell/Trap Card on the field.

    Elemental HERO Champion Neos
    Level 8 EARTH Warrior-Type Fusion Effect Monster
    ATK/2800
    DEF/2300
    "Elemental HERO Neos" + "Neo-Spacian Champion Mole"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can return 1 card on the field to the hand.
    Sanokal

  3. #2163
    Registered User Sanokal's Avatar
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    Some others that you were keen on seeing, Scion.

    Dark Virus Dragon
    Level 7 DARK Dragon-Type Fusion Effect Monster
    ATK/2900
    DEF/2500
    Must be Special Summoned with "The Fang of Critias", using "Eradicator Empidemic Virus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Declare 1 card type (Spell or Trap); check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all cards of that type.

    Shadow Virus Dragon
    Level 7 DARK Dragon-Type Fusion Effect Monster
    ATK/2000
    DEF/2400
    Must be Special Summoned with "The Fang of Critias", using "Shadow Spread Virus", and cannot be Special Summoned by other ways. If this card is Special Summoned:Check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or less DEF.

    Planet Virus Dragon
    Level 2 DARK Dragon-Type Fusion Effect Monster
    ATK/400
    DEF/0
    Must be Special Summoned with "The Fang of Critias", using "Planet Pollutant Virus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this effect's activation, place 1 A-Counter on each monster they Summon.

    Fiend Virus Dragon
    Level 5 DARK Dragon-Type Fusion Effect Monster
    ATK/2400
    DEF/2000
    Must be Special Summoned with "The Fang of Critias", using "Deck Devastation Virus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or less ATK.
    Sanokal

  4. #2164
    Registered User Jakinus's Avatar
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    Wicked Dummy Maker
    300/150 [LV2/Machine/DARK]
    During either player's turn, if your opponent has Special Summoned monsters 2 or more times this turn: You can discard this card; Special Summon as many "Dummy Tokens" (Machine-type/EARTH/Level 2/ATK 300/Def 150) as possible on your opponent's side of the field. During either player's turn: You can banish this card in your hand or Graveyard; Special Summon any number of "Dummy Tokens" (Machine-type/EARTH/Level 2/ATK 300/Def 150) on your side of the field, then banish cards in your Graveyard equal to the number of "Dummy Tokens" Special Summoned by this effect. "Dummy Tokens" cannot be targeted by cards effects, Tributed or be used as Synchro Material and are destroyed during the End Phase. You can only used each effect of "Wicked Dummy Maker" once per Duel.
    Last edited by Jakinus; 1st October 2016 at 10:10 PM.
    Donīt forget to have fun and ENJOY.

  5. #2165
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    Quote Originally Posted by Destiny91 View Post
    Paladin with the Eyes of Blue
    LIGHT/Rank 1/Spellcaster/Xyz/Effect
    0/2000
    2 Level 1 LIGHT monsters.
    This card cannot be targeted for attacks while you control a "Blue Eyes" monster. During either player's turn, you can detach 1 Xyz material from this card to apply 1 of these Effects:
    (1)Add 1 "Blue Eyes" monster from your deck to your hand.
    (2)Special Summon 1 Level 1 LIGHT Tuner monster from your deck and, if it has an Effect that activates when it is Normal Summoned, you can activate that Effect.
    You can only use each Effect of "Paladin with the Eyes of Blue" once per turn.

    Valkyrie with the Eyes of Blue
    LIGHT/Rank 2/Spellcaster/Xyz/Effect
    0/2500
    3 Level 2 LIGHT monsters.
    You can also Xyz Summon this card using a Rank 1 LIGHT Xyz monster you control as the Xyz material (Xyz materials attached to that monster also become Xyz materials on this card). This card cannot be targeted for attacks while you control a "Blue Eyes" monster. During either player's turn, you can apply 1 of these Effects:
    (1)Detach 1 Xyz material from this card; All face-up LIGHT Spellcaster-type and Dragon-type monsters you currently control gain 1000 ATK and DEF until the end of this turn.
    (2)Detach 2 Xyz materials from this card; Special Summon 1 "Blue Eyes" monster from your hand or graveyard.
    (3)During your End phase, you can attach 1 Level 1 LIGHT Tuner monster from your hand or graveyard to this card as Xyz material.
    You can only use each Effect of "Valkyrie with the Eyes of Blue" once per turn.

    Blue Eyes Thunderstrike Dragon
    LIGHT/Level 10/Dragon/Synchro/Effect
    3000/2500
    2 Tuners + 1 non-Tuner "Blue Eyes" monsters.
    This card's Synchro Summon cannot be negated. Unaffected by other cards Effects.
    (1)Each time the Effect of a Level 1 LIGHT Tuner monster resolves on your side of the field, your hand, in your graveyard or when it is banished (by it's own Effect), this card gains 500 ATK.
    (2)Once per turn, during your Main phase, you can banish up to 2 Level 1 LIGHT Tuner monsters or "Blue Eyes" monsters from your graveyard: This card can make 1 additional attack on an opponent's monster this turn for each monster banished by this Effect.
    (3)If this card is destroyed by battle and sent to the graveyard, you can Special Summon 1 monster whose original name is "Blue Eyes White Dragon" from your hand, deck or graveyard.
    You can only control 1 "Blue Eyes Thunderstrike Dragon".


    Supremacy of White
    Quick-Play Spell card.
    Activate if you control no monsters. If you have 1000 or more LP, you can pay LP so that you only have 100 LP left: Special Summon 3 "Blue Eyes White Dragon(s)" from your hand, deck and/or graveyard. Inmediately after this Effect resolves, Fusion Summon 1 "Blue Eyes Ultimate Dragon" from your Extra deck using those Special Summoned monsters as Fusion materials and, if you do, it gains the following Effects:
    (1)This card can attack all monsters your opponent controls once each.
    (2)If this card attacks a DEF position monster, inflict piercing Battle damage to your opponent.
    (3)If this card attacks, your opponent cannot activate cards or Effects until the end of the Damage step.
    Would love if these were actuall cards!

  6. #2166
    Registered User Starlight Magician's Avatar
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    So, about that contest....

  7. #2167
    Registered User ScionStorm's Avatar
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    How about this?

    Griffore the Envoy
    EARTH Lv.4
    [Beast/Effect]

    When this monster is summoned from your hand: Add 1 Ritual Spell card from your Deck or Graveyard to your hand.
    Once per turn: You can Tribute this face-up monster you control to activate a Ritual Spell card from your hand; and if you do: your opponent cannot activate card effects in response to the activation of that Ritual Spell card and the Ritual Summon.

    ATK 1200/DEF 1500

    Swift Galloping Steed of Gaia the Fierce Knight
    EARTH Lv.4
    [Beast/Union/Effect]

    If you control no other monsters, you can Special Summon this monster from your hand. When this monster is summoned from your hand: Add 1 "Gaia the Fierce Knight" monster from your Deck to your hand. Once per turn, you can either: Target 1 "Gaia the Fierce Knight" monster or "Black Luster Soldier" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position but it's Level becomes 1. While equipped by this effect, the equipped monster gains 500 ATK and if the equipped monster destroys a monster by Battle, you can destroy the opponent's Spell or Trap card in the same column. (A monster can only be equipped with 1 "Swift Galloping Steed of Gaia the Fierce Knight" at a time. If the equipped monster would be destroyed, destroy this card instead.) If this monster is Banished from the Graveyard: Shuffle it into the Deck instead.

    ATK 1600/DEF 1400
    Last edited by ScionStorm; 7th October 2016 at 01:58 AM.

  8. #2168
    Registered User King's Avatar
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    Clockwork Convergence
    Trap/Normal
    Send to the Graveyard 2 Monsters with the same level from your Field and/or Hand; Speicial Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the Monsters that were sent to the Graveyard to activate this effect. If this card is in your Graveyard: You can Shuffle this card to your deck, then, draw 1 card, you can only use this effect of "Clockwork Convergence" once per turn.
    Last edited by King; 7th October 2016 at 07:37 PM.

  9. #2169
    Registered User SnorlaxMonster's Avatar
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    Number 0: Utopic Reset
    LIGHT Rank 0
    [Warrior/Xyz/Effect]
    2 or more "Number" Xyz Monsters with the number 0 in their names
    (This card's original Rank is always treated as 1.)
    This card's Xyz Summon cannot be negated. After this card is Xyz Summoned using the above Xyz Materials, for the rest of this turn, other cards and their effects cannot be activated. If this card is Xyz Summoned using the above Xyz Materials: Both player's LP become 8000, also shuffle all other cards from both players' hands, fields, and Graveyards, and all face-up Pendulum Monsters from both players' Extra Decks into the Deck. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. You can only Xyz Summon "Number 0: Utopic Reset" once per Duel.

    ATK 0/DEF 0


    I wanted a basic Number 0, so I had some ideas. Since the number 0 is so special, I decided to do the reverse of everything else and have it use its variants as Xyz Materials (whereas normally it's the other way around). I figured resetting everything fit with being 0, and its main effect is largely based on "Tierra, Goddess of Rebirth", and it won't activate when Summoned via Rank-Up (which I was originally going to prevent outright, but decided against it). It borrows one effect from Number F0 (destruction avoidance) and one effect from Number S0 (Xyz Summon cannot be negated). The effect to prevent other card/effect activations might seem overpowered, but consider that it affects you too, and all other cards are now in the Deck or banished so you can't do much for the rest of that turn. The "once per Duel" Summoning restriction is to prevent it from being used to stall perpetually.

    Note that in the OCG, the cards are "Future Number 0" and "Shining Number 0", so "Number 0" is a valid archetype and this card would be specifying that archetype. The TCG would need to use a workaround like I have used. If a "Number C0" were to be released, it would also be a valid Xyz Material for this card.

  10. #2170
    Registered User Starlight Magician's Avatar
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    Quote Originally Posted by SnorlaxMonster View Post
    Number 0: Utopic Reset
    LIGHT Rank 0
    [Warrior/Xyz/Effect]
    2 or more "Number" Xyz Monsters with the number 0 in their names
    (This card's original Rank is always treated as 1.)
    This card's Xyz Summon cannot be negated. After this card is Xyz Summoned using the above Xyz Materials, for the rest of this turn, other cards and their effects cannot be activated. If this card is Xyz Summoned using the above Xyz Materials: Both player's LP become 8000, also shuffle all other cards from both players' hands, fields, and Graveyards, and all face-up Pendulum Monsters from both players' Extra Decks into the Deck. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. You can only Xyz Summon "Number 0: Utopic Reset" once per Duel.

    ATK 0/DEF 0


    I wanted a basic Number 0, so I had some ideas. Since the number 0 is so special, I decided to do the reverse of everything else and have it use its variants as Xyz Materials (whereas normally it's the other way around). I figured resetting everything fit with being 0, and its main effect is largely based on "Tierra, Goddess of Rebirth", and it won't activate when Summoned via Rank-Up (which I was originally going to prevent outright, but decided against it). It borrows one effect from Number F0 (destruction avoidance) and one effect from Number S0 (Xyz Summon cannot be negated). The effect to prevent other card/effect activations might seem overpowered, but consider that it affects you too, and all other cards are now in the Deck or banished so you can't do much for the rest of that turn. The "once per Duel" Summoning restriction is to prevent it from being used to stall perpetually.

    Note that in the OCG, the cards are "Future Number 0" and "Shining Number 0", so "Number 0" is a valid archetype and this card would be specifying that archetype. The TCG would need to use a workaround like I have used. If a "Number C0" were to be released, it would also be a valid Xyz Material for this card.
    Wouldn't that wording mean you can also use number 10, 20, etc?

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