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Thread: Official Create-a-Card Thread

  1. #2801
    Registered User ScionStorm's Avatar
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    I didn't use Player Token as it is needlessly complicated when the trap can simply become the monster for the same purpose. And using a Player Token would not work with Extinction Fist's very simple effect of reviving the materials used to summon a Ritual or Extra Deck monster it destroys- De-Fusion style. Allowing Aura Armor to be Special Summoned from the Graveyard by other card effects instead of just having and effect to revive itself allows this and is also closer to the anime function. Joey didn't have a choice with Extinction Fist and was forced to pay half his LP again.

    Also, Roll of Fate should be it's own card. It makes no thematic sense shuffling it into Aura Armor just because Joey played it on his next turn.

    This is as far as I would go.

    Aura Armor
    Trap

    If an opponent's monster declares a direct attack while you have 4000 or less LP: Negate the attack and end the Battle Phase, also Special Summon this card to your Main Monster Zone as a Normal Monster (Warrior/EARTH/Level 4/ATK ?/DEF ?) and if you do, you can add 1 Normal Spell from your Deck to your hand. (This card is NOT treated as a Trap.) If this card was sent from the Main Monster Zone to the GY, this card in your GY can be Special Summoned as that same Normal Monster by card effects and if it is, you can add 1 Normal Trap(except "Aura Armor") from your Deck to your hand. If this card would be Special Summoned to your Main Monster Zone: Your life points are halved (before summoning); This card's ATK/DEF will be equal to your current LP and this card's Special Summon cannot be negated.
    Last edited by ScionStorm; 1st September 2018 at 08:02 AM.

  2. #2802
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    I wouldn't rely on the opponent having Extinction Fist to be able to special summon this from the GY. Why would the opponent have Extinction Fist?

    The themantic sense is it being joey character support, and he is famous for his dice and coin gambling effects.

    Simply searching any Normal Spell card makes for a good buff too, though! Good idea.
    Or, if you want to be on the cautious side, and faithful to the character, restrict it to Spell cards with an effect which include rolling a six-sided die. It would be nice to search Joeys various dice cards.
    Last edited by Link-0; 1st September 2018 at 11:20 AM.

  3. #2803
    Registered User ScionStorm's Avatar
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    You don't have to rely on Extinction Fist. The effect is just that way so Extinction Fist is possible. You can Monster Reborn/Call of the Haunted etc. Aura Armor as a monster in your GY. It doesn't need to be your opponent's card effects. Any card effect that can Special Summon a monster from the GY can revive it and reviving it from the GY does not have a 4000 LP condition like its original activation cost.

    Also, combo this card with Ferret Flames to take advantage of your reduced LP or Enchanted Javelin to return the LP you lost by attacking with Aura Armor.
    Last edited by ScionStorm; 8th September 2018 at 12:16 AM.

  4. #2804
    Registered User ScionStorm's Avatar
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    since I already made Joey Reloaded a while ago. First two cards are creations from the Series 1 challenge.

    Pegasus Reloaded Structure Deck - New Cards.

    Toon Dark Rabbit
    ****
    [Beast/Toon/Effect]

    Cannot attack the turn it is Summoned (except by Flip Summon). If "Toon World" on the field is destroyed, destroy this card then Special Summon a "Dark Rabbit" from your hand or Deck.While you control "Toon World": Negate the destruction of this card the first time it would be destroyed by battle each turn. While you control "Toon World", after this card battles: Flip it into face-down Defense Position. If this card is Flip Summoned: Double its original ATK until the end of the turn.
    ATK/1100 DEF/1500 [B]

    Toon Bickuribox
    ******
    [Fiend/Toon/Effect]

    If you control "Toon World" and no monsters: You can Special Summon this monster from your hand. If "Toon World" on the field is destroyed, destroy this card then Special Summon a "Bickuribox" from your Extra Deck. While you control "Toon World": Negate the destruction of this card the first time it would be destroyed by battle each turn. When this card battles a monster: Your opponent cannot activate card effects until the end of the battle. If this card destroys a monster by battle: You can add 1 card from your GY to your hand.

    ATK/2300 DEF/2000

    Millennium-Eyes Idol
    *
    [Spellcaster/Effect]

    This card's name is also treated as "Thousand-Eyes Idol" while on the field and in the GY. You can control only 1 "Millennium-Eyes Idol". Opponent's monsters inflict half their ATK as Battle Damage to your opponent after declaring an attack. If this card is used as material for the Fusion Summon of a Level 1 monster: Gain 1000 LP. If this card is sent from the field to the GY: Add 1 "Relinquished Fusion" from your Deck or banished to your hand. If this card is in the GY: You take no battle damage from a battle involving a monster you control who's original ATK is 0.
    ATK/ 0 DEF/ 0

    Illusionist - Divest
    *
    [Spellcaster/Effect]

    You can discard this card (Quick Effect): Target 1 monster on the field; its original ATK becomes 0 until the end of the turn. This effect of "Illusionist - Divest" can only be used once per turn. If this card is Summoned: Add 1 Ritual Spell from your Deck to your hand. If this card is in your GY and a Relinquished is successfully Ritual Summoned: Add this card and an "Illusion Ritual" Ritual Spell in your GY to your hand.
    ATK/0 DEF/100


    Relinquished Null
    *
    [Spellcaster/Ritual/Effect]

    This card's name is "Relinquished" in your hand, on the field and in the GY. You can Ritual Summon this card with any "Illusion Ritual" Ritual Spell. Once per turn, while you control no other monsters in your Main Monster Zone: You can target 1 monster your opponent controls; equip it to this card. This card gains 500 ATK/DEF for each monster equipped by this effect, also the ATK of monsters this card battles with the same type as an equipped monster becomes 0 before damage calculation. If you would take effect damage from a monster effect: You can banish an equipped card to reduce the damage you take to 0.
    ATK/0 DEF/0

    Obsidian Illusion Ritual
    Spell

    This card is used to Ritual Summon "Relinquished" from your hand or GY. You must also Tribute monsters with 0 ATK from either field(at least 1 from your field), whose total Levels equal 1. This Ritual Summon cannot be negated. The Ritual Summoned monster cannot be targeted by opponent's Spell/Trap effects while its ATK is not 0. While this card is in the GY: You can target 1 "Black Illusion Ritual" in your hand; banish this card in your GY and if you do the target's effect becomes this card's effect in your hand.

    Toon Index
    Trap

    Add 1 "Toon" card from your GY to your hand. You can banish this card or "Toon Table of Contents" in your GY: Add 1 banished card to your hand. You can only activate this effect of "Toon Index" once per turn. You can shuffle this Banished card into the Deck (except the turn it was banished): Return 1 banished card to the Deck and if it was a "Toon" card; gain 500 LP.

    Enchanted Toon Forest
    Trap

    You can activate this card when "Toon World" on the field is destroyed by discarding 2 cards: Toon monsters ignore its destruction. This card's name is "Toon World" on the field. If you would take battle damage from a Direct Attack or effect damage while you control a Toon monster: You can discard 1 card; your opponent takes that damage instead but it is halved.

    Toon Capture Jar
    Trap

    While you control "Toon World", target 1 opponent's face-up monster: Special Summon this card as a monster (EARTH/Rock/Toon/Effect/Level 2/ATK 100/DEF 200/ Effect: Cannot attack. If "Toon World" on the field is destroyed: Return this card to the hand. Once per turn, if this card is not equipped with a monster: You can target 1 opponent's monster and equip it to this card until the end of your opponent's next turn. Once per turn: You can Equip an Equipped monster to a "Relinquished" or "Eyes Restrict" monster you control as if it were Equipped by that monster's effect.) then equip the target monster to this card until the end of the next turn. If this card would be destroyed: Gain LP equal to the ATK of an equipped monster on your field.
    Last edited by ScionStorm; 1 Week Ago at 05:17 AM.

  5. #2805
    Registered User Volteccer's Avatar
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    I've been thinking of an alternate 20th aniversary movie, where Yuma, Yuya, and Yusaku team up. The villain would be a guy called Uno, who want6s to unify all of the myriad worlds and make everyone the same. So far, I've only created one of Uno's cards.

    Singularity Organism
    Level 1
    Scale 1
    While this card is in the left Pendulum Zone, reduce it's scale by 1. When this card is in the right Pendulum zone, increase it's scale by 1.
    Pendulum/Effect
    Your deck may include any number of "Singularity Organism". This monster has no Type and no Attribute. When this card attacks a monster: it is not destroyed, and you take no battle damage. At the end of the battle, the opponent's monster's ATK and DEF are reduced to 0, it becomes level 1, it loses it's Type and Attribute, and it's name is treated as "Singularity Organism".
    ATK/ 0 DEF/ 0
    Current deck: Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  6. #2806
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    No attribute and no type, interesting.

    Back when Clear Vice Dragon was turned into a real card, it became DARK with an "unaffected by Clear World" effect instead of having no attribute as in the anime.

    But now that monsters are allowed not to have a level and not to have a DEF, I don't see a reason they would not be allowed not to have type and attribute.

  7. #2807
    Registered User ScionStorm's Avatar
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    The Burning Grave
    Trap

    Destroy a FIRE monster you control: Inflict 800 damage. While this card is in the GY after activation: All monsters in both Players' GY become FIRE monsters, also while a Player has a monster in their GY who's original Attribute is not FIRE; during their End Phase, they must banish a monster in their GY or take 500 damage. If this card would be sent to the GY while there is already a "The Burning Grave" in either Player's GY: Return this card to the Deck instead.
    Last edited by ScionStorm; 2 Weeks Ago at 09:54 PM.

  8. #2808
    Registered User ScionStorm's Avatar
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    Thousand Kuriboh
    *
    [Fiend/Effect]
    This card's name is "Kuriboh" on the field and in the hand or GY. This card must first be Special Summoned in Defense Position by discarding "Multiply" while you control "Kuriboh". If "Detonate" is activated: Destroy all monsters controlled by the opponent of this card's owner. If this card is sent from the field to the GY: You can add 1 Spell card that lists "Kuriboh" in its card text in the GY to your hand.
    ATK/300 DEF/200

  9. #2809
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    Nice idea. The Kuriboh+Multiply combo was very versatile and powerful during Duelist Kindom. I'd add these effects too:
    * "This card cannot be destroyed by battle." (Because not even BEUD was able to erradicate all Kuribohs.)
    * "When an effect resolves that targets a monster you control, you can treat this card as the target." (Because Yugi chained Multiply to TER's effect to make it absorb Kuribohs instead of MoBC)

    It would be nice if you could summon Thousand Kuriboh on your opponent's turn. Maybe like this, making use of "Multiply" as a Quick-play Spell:
    * "Must be Special Summoned (from your hand) by its own effect. When you would resolve the effect of "Multiply", you can Special Summon this card instead."

  10. #2810
    Registered User ScionStorm's Avatar
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    Revised:

    Thousand Kuriboh
    *
    [Fiend/Effect]
    This card's name is "Kuriboh" on the field and in the hand or GY. This card cannot be destroyed by battle. If this card is in your hand while you control a "Kuriboh" monster (Quick Effect): Discard "Multiply", and if you do; Special Summon this card in face-up Defense Position, also if this effect was activated in response to a monster you control being targeted by an opponent's monster effect; you can change the target to this card. This card must first be Summoned by its own effect. If "Detonate" is activated: Destroy all monsters controlled by the opponent of this card's owner. If this card is sent from the field to the GY: You can add 1 Spell card that lists "Kuriboh" in its card text in the GY to your hand.
    ATK/300 DEF/200

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