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Thread: Official Create-a-Card Thread

  1. #801
    Registered User The Sonic Duck's Avatar
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    Quote Originally Posted by Hope in the Interstice View Post
    That... is WAY too overpowered. If a card like this actually becomes fair somehow, the game is doomed.

    So anyway, I've come up with a new idea for an archetype thanks to a song: Dark Dystopia. In the darkness of oppression, the downtrodden will gather and fight the evil. Although they are up against a tremendous enemy, they choose to put their faith in each other and strike back, everyone contributing as much as they can. Now listen to this music as you read on!

    Spoiler Alert!
    Rose, Witness of the Dark Dystopia
    DARK
    Spellcaster-type/Effect
    Level 2
    100 / 200
    'During the turn this card was Summoned, you can Normal Summon 1 "Dark Dystopia" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your Main Phase, except during a turn you Normal Summoned again with this card's effect: You can target 1 "Dark Dystopia" monster you control; this card's Level becomes equal to the Level of that monster.'

    Biscuit, Scavenger of the Dark Dystopia
    DARK
    Beast-type/Effect
    Level 2
    1000 / 500
    'When this card is Normal Summoned: You can add 1 "Dark Dystopia" Spell/Trap card from your Deck to your hand. Your opponent cannot target other "Dark Dystopia" cards you control with card effects or attacks.'

    Leslie, Scrapper of the Dark Dystopia
    DARK
    Warrior-type/Effect
    Level 3
    1700 / 900
    'During either player's turn, if your opponent controls a face-up Attack Position monster while you control a "Dark Dystopia" monster: You can Special Summon this card from your hand. Cannot be destroyed by battle or by card effects while you control another "Dark Dystopia" monster.'

    Archive, Watcher of the Dark Dystopia
    DARK
    Winged Beast-type/Effect
    Level 3
    0 / 2000
    'During your Main Phase: You can reveal this card in your hand and keep it revealed. When a "Dark Dystopia" monster you control battles an opponent's monster while this card in your hand is revealed, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then the ATK and DEF of your opponent's battling monster becomes 0. All monsters your opponent controls lose 500 ATK and DEF.'

    Scarlet, Shadow of the Dark Dystopia
    DARK
    Psychic-type/Effect
    Level 4
    1600 / 1200
    'If this card is Summoned: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand but you cannot Special Summon monsters by the effect of that added card or cards of the same name, except "Dark Dystopia" monsters. If you control two or more "Dark Dystopia" monsters: You can shuffle this card from your Graveyard into your Deck, then target 1 "Dark Dystopia" monster in your Graveyard; return it to your hand. You can only activate each effect of "Scarlet, Shadow of the Dark Dystopia" once per turn.'

    Terror to Behold, Vigilante of the Dark Dystopia
    DARK
    Warrior-type/Effect
    Level 6
    2200 / 2000
    'When a "Dark Dystopia" monster you control is targeted for an attack or a card effect: You can negate that attack or effect, then Special Summon this card from your hand. You can Special Summon this card from your hand by sending 1 "Dark Dystopia" monster you control to the Graveyard. This card gains 300 ATK for each "Dark Dystopia" monster you control and in your Graveyard. You can only Special Summon "Terror to Behold, Vigilante of the Dark Dystopia" once per turn.'

    Dream of the Dark Dystopia
    LIGHT
    Pyro-type/Xyz/Effect
    Rank 2
    1800 / 700
    '2 "Dark Dystopia" monsters
    Cannot be destroyed by battle while it has Xyz Material. All "Dark Dystopia" monsters you control gain 100 ATK for each other "Dark Dystopia" monster you control. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Dark Dystopia" monster from your Deck to your hand.
    '

    Passion of the Dark Dystopia
    LIGHT
    Pyro-type/Xyz/Effect
    Rank 3
    2200 / 1300
    '2 "Dark Dystopia" monsters
    Cannot be destroyed by battle while it has Xyz Material. All "Dark Dystopia" monsters you control gain 200 ATK for each other "Dark Dystopia" monster you control. You can detach 1 Xyz Material from this card; Special Summon 1 "Dark Dystopia" monster from your hand or Graveyard. You can only activate this effect of "Passion of the Dark Dystopia" once per turn.
    '

    Miracle of the Dark Dystopia
    LIGHT
    Pyro-type/Xyz/Effect
    Rank 4
    ???? / ????
    '2 "Dark Dystopia" monsters
    Cannot be destroyed by battle while it has Xyz Material.
    <other effects unknown, tee hee>'

    Meeting in the Dark Dystopia
    Normal Spell
    'Add 1 "Dark Dystopia" monster from your Deck to your hand. During your next Standby Phase, if your opponent controls no face-up monsters, you can add another "Dark Dystopia" monster from your Deck to your hand.'

    Bonds in the Dark Dystopia
    Quick-Play Spell
    'If all face-up monsters you control are "Dark Dystopia" monsters (min. 1): Special Summon 1 "Dark Dystopia" monster from your hand or Graveyard. Its effects are negated and its ATK and DEF are halved until the end of the turn.'

    Rank-Up-Magic Charging Force
    Normal Spell
    'Target 1 Xyz Monster you control; Special Summon, from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 1 Rank higher, by using it as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) While this card is in your Graveyard, all monsters you control gain ATK equal to the Rank of the summoned monster x 100 (even after the summoned monster leaves the field).'

    Xyz Miracle
    Continuous Trap
    'During your turn, if an Xyz Material(s) is detached from an Xyz Monster you control: You can target 1 of those Materials; Special Summon it. You can only activate this effect of "Xyz Miracle" once per turn.'
    Very cool deck idea. Love the aesthetic idea it gives off. Do you plan to reveal Miracles eff later?
    Scooting around at the speed of sound.
    such is the way of a Sonic Duck.

  2. #802
    Registered User JTSW's Avatar
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    I do hope to see cards that are a combination of types at some point. I won't have a name for all of them.

    Crimson Beastmage FIRE - LV5 - Spellcaster/Effect - ATK 2100 DEF 1700

    This card is also treated as a Beast-Warrior type monster. This effect cannot be negated. (1) You can special summon this card from your hand by tributing 1 EARTH or FIRE Spellcaster or Beast-Warrior type monster. (2) Once per turn; if this card is targeted by a card effect, you can negate the effect and destroy it, then inflict 800 damage to your opponent. (3) When this card attacks; You can discard 1 Beast-Warrior type or Spellcaster monster from your hand, this card gains ATK equal to half the original ATK of the discarded monster until the end of the turn. You can only use the (1) and (3) effect of "Crimson Beastmage" once per turn. (I feel like this could be abused in a deck with Fire Formation cards.)

    Azure Galewing WATER - LV4 - Winged Beast/Effect - ATK 1400 DEF 1600

    This card is also treated as a Aqua type monster. This effect cannot be negated. (1) Once per turn: when this card is attacked. You can discard 1 Aqua type monster from your hand. This card cannot be destroyed by that battle. (2) During either players turn: you can discard 1 Winged Beast type monster. Select 1 spell or trap card your opponent controls and destroy it. You can only use the (2) effect of "Azure Galewing" once per turn.

    Berserker Plasmafang LIGHT - LV4 - Thunder/Effect - ATK 1600 DEF 500

    This card is also treated as a Beast type monster. This effect cannot be negated. (1) Once per turn you can discard 1 Beast type monster. This card gains 1000 ATK until the end of this turn. (2) Negate the effects of monsters destroyed by this card until the end phase. (3) Once per turn; you can discard or tribute from the field 1 Thunder type monster to inflict damage to your opponent equal to half its original ATK. This card cannot attack the turn you activate this effect. (Plenty of cards to stop its attacks)

    There is more but that's all for now. Don't wanna make a post super big. Yet?
    Last edited by JTSW; 1st January 2016 at 06:06 PM. Reason: Forgot Plasmafangs level when I readded it's stats.

  3. #803
    Registered User SynjoDeonecros's Avatar
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    Quote Originally Posted by JTSW View Post
    I do hope to see cards that are a combination of types at some point. I won't have a name for all of them.

    Crimson Beastmage FIRE - LV5 - Spellcaster/Effect - ATK 2100 DEF 1700

    This card is also treated as a Beast-Warrior type monster. This effect cannot be negated. (1) You can special summon this card from your hand by tributing 1 EARTH or FIRE Spellcaster or Beast-Warrior type monster. (2) Once per turn; if this card is targeted by a card effect, you can negate the effect and destroy it, then inflict 800 damage to your opponent. (3) When this card attacks; You can discard 1 Beast-Warrior type or Spellcaster monster from your hand, this card gains ATK equal to half the original ATK of the discarded monster until the end of the turn. You can only use the (1) and (3) effect of "Crimson Beastmage" once per turn. (I feel like this could be abused in a deck with Fire Formation cards.)

    Azure Galewing WATER - LV4 - Winged Beast/Effect - ATK 1400 DEF 1600

    This card is also treated as a Aqua type monster. This effect cannot be negated. (1) Once per turn: when this card is attacked. You can discard 1 Aqua type monster from your hand. This card cannot be destroyed by that battle. (2) During either players turn: you can discard 1 Winged Beast type monster. Select 1 spell or trap card your opponent controls and destroy it. You can only use the (2) effect of "Azure Galewing" once per turn.

    Berserker Plasmafang LIGHT - Thunder/Effect - ATK 1600 DEF 500

    This card is also treated as a Beast type monster. This effect cannot be negated. (1) Once per turn you can discard 1 Beast type monster. This card gains 1000 ATK until the end of this turn. (2) Negate the effects of monsters destroyed by this card until the end phase. (3) Once per turn; you can discard or tribute from the field 1 Thunder type monster to inflict damage to your opponent equal to half its original ATK. This card cannot attack the turn you activate this effect. (Plenty of cards to stop its attacks)

    There is more but that's all for now. Don't wanna make a post super big. Yet?
    You forgot to put a level on Berserker Plasmafang.
    "Is it so important that you win one last argument with him?"
    "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."

  4. #804
    Registered User JTSW's Avatar
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    Whoops, I accidentally removed Plasmafangs stats while editing and forgot to re-add its level. My bad.
    Last edited by JTSW; 1st January 2016 at 06:17 PM.

  5. #805
    Registered User starofpower's Avatar
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    Glorious Soul {light}
    lv1 fairy/effect atk/0 def/0
    All Battle Damage to either player from a battle
    involving this monster becomes 0. When this card
    is destroyed by battle and sent to the Graveyard:
    You can Special Summon 1 "Glorious Soul" from
    your Deck.

    Glorious Dove {light}
    lv1 Winged-beast/tuner/effect atk/1000 def/0
    All Battle Damage to either player from a battle
    involving this monster becomes 0. . If this card
    is sent to the Graveyard for a Synchro Summon
    of a LIGHY synchro monster : Draw 1 card.

    Glorious Sage {light}
    lv3 fairy/effect atk/300 def/0
    All Battle Damage to either player from a battle
    involving this monster becomes 0. You can tribute
    this card: Gain 1000 LP.

    Glorious Maiden {light}
    lv3 fairy/tuner/effect atk/1000 def/0
    All Battle Damage to either player from a battle
    involving this monster becomes 0. If this card is
    destroyed by battle and send to the graveyard:
    You can add 1 "Glorious" monster from your Deck
    to your hand.

    Glorious Priest {light}
    lv4 spellcaster/effect atk/1400 def/0
    All Battle Damage to either player from a battle
    involving this monster becomes 0. Once per turn
    you can pay 1000 LP: Target 1 Spell/trap card on
    the field, destroy that target. You can only activate
    this effect of "Glorious Priest" once per turn.

    Glorious Crusader {light}
    lv4 fairy/effect atk/1900 def/0
    All Battle Damage to either player from a battle
    involving this monster becomes 0. This card can
    make a second attack during each Battle Phase.

    Glorious Monk {light}
    lv4 fairy/effect atk/1200 def/0
    All Battle Damage to either player from a battle
    involving this monster becomes 0. At the end of
    the Damage Step, if this card attacked an opponent's
    monster: Send the top 3 cards of your opponents
    deck to the Graveyard.

    Glorious Oracle {light}
    lv4 spellcaster/tuner/effect atk/1300 def/0
    All Battle Damage to either player from a battle
    involving this monster becomes 0. If this card
    is sent to the Graveyard for a Synchro Summon
    : Excavate the top 3 cards of your Deck, add 1
    of them to your hand, also, after that, shuffle
    the rest back into your Deck.

    Glorious Bishop {light}
    lv5 spellcaster/synchro/effect atk/2400 def/0
    1 LIGHT tuner + 1 or more non-tuner LIGHT monsters
    All Battle Damage to either player from a battle
    involving this monster becomes 0. At the end of the
    Damage Step, if this card attacked an opponent's
    monster: You can banish that opponent's monster
    on the field.

    Glorious Angel {light}
    lv7 spellcaster/synchro/effect atk/2600 def/0
    1 LIGHT tuner + 1 or more non-tuner LIGHT monsters
    All Battle Damage to either player from a battle
    involving this monster becomes 0. If this card destroys
    an opponent's monster by battle and sends it to the
    Graveyard: Inflict damage to your opponent equal to
    half the original ATK of that monster in the Graveyard.

    Glorious Dragon {light}
    lv8 Wyrm/synchro/effect atk/3300 def/0
    1 LIGHT tuner + 1 or more non-tuner LIGHT monsters
    All Battle Damage to either player from a battle
    involving this monster becomes 0. This card can
    attack all monsters your opponent controls once
    each.

    Glorious Spiral {spell}
    Field
    When a "Glorious" monster(s) you control battles
    an apponents monster: Inflict 300 damage to your
    opponent. Each "Glorious" monster you control cannot
    be destroyed by battle or card effect once per turn.

    Glorious Prayer {spell}
    Normal
    If you control a "Glorious" monster: Draw 3 cards, then,
    Shuffle 2 cards from your hand into your Deck. You can
    only activate "Glorious Prayer" once per turn.

    Glorious Resurrection {spell}
    Normal
    Pay 1000 LP: Target 1 "Glorious" monster in your graveyard,
    Special Summon that target. You can only activate "Glorious
    Resurrection" once per turn.

    Glorious Lance {spell}
    Quick-Play
    Target 1 "Glorious" monster on the field; until the end of this
    turn, that target gains 800 ATK, but its effects are negated.
    You can only activate "Glorious Lance" once per turn.
    Come out, the circuit of dreams and hope ! Arrowheads confirmed ! The summoning conditions are 2 "Trickstar" monsters. I set the 2 of Trickstar Narkiss and Trickstar Candina in the Link Markers ! Circuit combine ! Link Summon !

  6. #806
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by The Sonic Duck View Post
    Very cool deck idea. Love the aesthetic idea it gives off. Do you plan to reveal Miracles eff later?
    Sure, when it occurs to me. Also:

    Armory Dragon
    EARTH
    Dragon-type/Effect
    Level 5
    2000 / 500
    'You can Special Summon this card (from your hand) by sending 1 face-up Spell/Trap card you control to the Graveyard. Once per turn: You can equip 1 Equip Spell card from your Deck to this card.'

  7. #807
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    Generic card dump time, woooo

    All of these cards (except Dorotabou) are based on an album by Ben Prunty called Color Sky, which you might recognize as the name of the card I submitted to Hope's Christmas pack. That's because there's also a song called Color Sky in the album that I based the card on. And now you know.

    Dorotabou
    Level 4
    EARTH/Zombie/Effect
    1700/900
    When your opponent destroys a face-up Plant-type monster you control (whether by battle or by card effect), you can Special Summon this card from your hand or Graveyard, and if you do, destroy 1 card on the field. All face-up Plant-type monsters you control gain 300 ATK and DEF. You can only Special Summon 1 “Dorotabou” per turn.

    Dusty Road
    Field Spell
    All EARTH monsters you control gain 300 ATK and DEF. Once per turn, during either player’s turn, you can target 1 EARTH monster on the field; the targeted monster can attack directly, but is destroyed during the End Phase, also other monsters cannot attack during the Battle Phase of the turn you activate this effect (this is a Quick Effect).

    Night Bridge
    Quick-play Spell
    Target 1 DARK monster on the field: Special Summon 1 DARK monster from your Deck with a lower Level and lower ATK than the targeted monster. Its effects are negated until the End Phase.

    Morning Bridge
    Quick-play Spell
    Target 1 LIGHT monster on the field: Special Summon 1 LIGHT monster from your Deck with a lower Level and lower ATK than the targeted monster. Its effects are negated until the End Phase.

    Drifter Transit
    Quick-play Spell
    Special Summon 1 Normal Monster with 1000 or less ATK from your hand or Graveyard. If you control a monster with the same Attribute as the summoned monster, all monsters you control with that Attribute gain 1000 ATK until the End Phase.

    Time Without Us
    Normal Spell
    Target 1 monster on each side of the field that share an Attribute(s): negate their effects (everywhere), then banish those targets. They cannot be moved out of the Banished Zone and are unaffected by other card effects.

  8. #808
    Registered User Sanokal's Avatar
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    Right, for the contest (assuming that there is still time), here is my take on some Spirit monsters:

    Watatsumi Dragon
    Level 8 WATER Wyrm-Type Synchro Spirit Effect Monster
    ATK/2900
    DEF/2600
    1 Tuner + 1 or more non-Tuner Spirit monsters
    Cannot be Special Summoned, except by Synchro Summon. This card returns to the Extra Deck during the End Phase of the turn that it is Synchro Summoned. Once per turn: You can target 1 monster your opponent controls or is in either player's Graveyard, and if you do, this card's name is treated as that target's name, also, this card gains that target's effects.
    Effects are based on the accounts of shapeshifting.

    Mizuchi Dragon
    Level 3 WATER Wyrm-Type Spirit Tuner Effect Monster
    ATK/1200
    DEF/900
    Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. This card returns to your hand during the End Phase of the turn it was Summoned or flipped face-up. When this card is Normal Summoned: You can Special Summon 1 Wyrm-Type Spirit monster from your Deck in Defense Position, but its effects are negated, also, you cannot Special Summon monsters from your Extra Deck this turn, except for Synchro Monsters.

    Wani Dragon
    Level 2 WATER Wyrm-Type Spirit Effect Monster
    ATK/1000
    DEF/1000
    Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. This card returns to your hand during the End Phase of the turn it was Summoned or flipped face-up. When this card is Normal Summoned: You can add 1 Wyrm-Type Spirit monster from your Deck to your hand. During the End Phase, if this card is in your Graveyard and a Spirit monster you control leaves the field: You can return this card to your hand. You can only use this effect of "Wani Dragon" once per turn.

    Toyotama Dragon
    Level 5 WATER Wyrm-Type Spirit Effect Monster
    ATK/2000
    DEF/1200
    Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. This card returns to your hand during the End Phase of the turn it was Summoned or flipped face-up. When this card is Summoned: You can target 1 monster your opponent controls that was Special Summoned from the Extra Deck, banish that target until the End Phase. You can only use this effect of "Toyotama Dragon" once per turn.

    Kiyohime Dragon
    Level 3 FIRE Wyrm-Type Spirit Tuner Effect Monster
    ATK/1600
    DEF/700
    Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. This card returns to your hand during the End Phase of the turn it was Summoned or flipped face-up. You can target 1 Level 4 or lower Wyrm-Type Spirit monster in your Graveyard; Special Summon that target in face-up Defense Position, but its effects are negated and it returns to your hand during the End Phase. You can only use this effect of "Kiyohime Dragon" once per turn.

    Zennyo Dragon
    Level 5 WATER Wyrm-Type Synchro Spirit Effect Monster
    ATK/2300
    DEF/1900
    1 Tuner + 1 or more non-Tuner Spirit monsters
    Cannot be Special Summoned, except by Synchro Summon. This card returns to the Extra Deck during the End Phase of the turn that it is Synchro Summoned, and if it does, add 1 Level 4 or lower WATER monster from your Deck to your hand. Once per turn, during either player's turn: You have this card gains 800 ATK until the end of the turn.
    The effects of this card are a reference to what I have read about Zennyo Ryuo; one account described the extension of a long and deadly claw, while others commonly involve the dragon vanishing, bearing a rainstorm.

    I've just realized that Rippling Mirror Force works great in terms of theme with these.

    Rainstorm Annals
    Normal Spell Card
    Add 1 Wyrm-Type Spirit monster from your Deck to your hand.
    Tide Castle
    Field Spell Card
    Once per turn, if a Spirit monster you control returns to the hand: You can Special Summon 1 Wyrm-Type Spirit monster from your Deck. Monsters Special Summoned by this card's effect do not have to return to the hand by their own effects during the End Phase.
    Last edited by Sanokal; 3rd January 2016 at 11:29 PM.

  9. #809
    Registered User Michelle's Avatar
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    From my upcoming series based around Greek-Egypt mythos comes Rivelle: yet another Ritual focused WATER deck revolving around girls
    The first deck strictily dedicated towards both Rituals and Pendulum monsters.

    Lubeia - Spiritist Dancer of Rivelle
    LIGHT
    ****
    [Spellcaster/Effect]
    ''Rivelle'' Pendulum cards cannot be Targeted by opponent card effects. Once per turn, During either player's turn, if another card or effect is activated while you have 2 ''Rivelle'' cards in your Pendulum zone: You can make all ''Rivelle'' cards you control become unaffected by card effects, except the effect of ''Rivelle'' cards for the rest of this Phase. Once per turn, you can Discard 1 face-up ''Rivelle'' Pendulum Monster in your Extra Deck; Add 1 Ritual Spell card from your Deck to your Hand.
    ATK/1900 DEF/1600

    Flooding Spirit of Rivelle - Belus
    WATER
    ***
    <2[Fairy/Pendulum/Effect]2>
    [You can Pendulum Summon ''Lubeia - Spiritist Dancer of Rivelle'' from your Graveyard. If you Pendulum Summon a Spellcaster-type ''Rivelle'' Monster(s) from your Hand: You can Destroy this card; Add 1 ''Rivelle'' Pendulum non-Ritual Monster from your Deck to your Hand.]
    Cannot be targeted by card effects. When this card is Pendulum Summoned; Send 1 ''Rivelle'' Pendulum non-Ritual Monster from your Main deck to your Extra Deck. If you control a Spellcaster-type ''Rivelle'' Monster, you can Discard this face-up card in your Extra Deck: ''Rivelle'' Monsters you control become unaffected by Spell card effects, other than ''Rivelle'' card effects until your next turn's End Phase.
    ATK/0 DEF/0

    Flowing Spirit of Rivelle - Agenor
    WATER
    ***
    <6[Fairy/Pendulum/Effect]6>
    [You can Pendulum Summon ''Lubeia - Spiritist Dancer of Rivelle'' from your Graveyard. If you Pendulum Summon a Spellcaster-type ''Rivelle'' Monster(s) from your Hand: You can Destroy this card; Add 1 ''Rivelle'' Pendulum non-Ritual Monster from your Deck to your Hand.]
    Cannot be targeted by card effects. When this card is Pendulum Summoned; Target 1 Monster in either's Graveyard; Shuffle it into the Main Deck, OR if it was a Pendulum Monster you can send it to the Extra Deck. If you control a Spellcaster-type ''Rivelle'' Monster: you can Discard this face-up card in your Extra Deck; ''Rivelle'' Monsters you control become unaffected by Trap card effects until your next turn's End Phase.
    ATK/0 DEF/0


    Rosetta Stone of Rivelle
    LIGHT
    ******
    <7[Fairy/Ritual/Pendulum/Effect]7>

    [You cannot Pendulum Summon Pendulum Monsters, except ''Rivelle'' Pendulum Monsters.(This effect cannot be negated) When you Activate this card from your Hand: You can add 1 non-Pendulum ''Rivelle'' Monster from your Deck to your Hand, you must have ''Rivelle'' Monsters in both of your Pendulum Zones to activate this effect.]
    Must first be Ritual Summoned. When this card is Ritual Summoned: Add 1 ''Rivelle'' card from your Deck to your Hand. When this card is Pendulum Summoned: you can target 1 Spell/Trap card on the field; Return it to the Hand. You can Discard this Face-up card in your Extra Deck: Target 1 ''Rivelle'' non-Ritual Monster in your Graveyard; return it to your Hand.
    ATK/0 DEF/0

    Damietta Stone of Rivelle
    LIGHT
    ******
    <7[Fairy/Ritual/Pendulum/Effect]7>

    [You cannot Pendulum Summon Pendulum Monsters, except ''Rivelle'' Pendulum Monsters.(This effect cannot be negated) When you Activate this card from your Hand: You can add 1 non-Pendulum ''Rivelle'' Monster from your Deck to your Hand, you must have ''Rivelle'' Monsters in both of your Pendulum Zones to activate this effect.]
    Must be Ritual Summoned and cannot be Summoned by other ways. When this card is Ritual Summoned: Send 2 ''Rivelle'' Pendulum non-Ritual Monsters from your Main Deck to Extra Deck. When this card is Pendulum Summoned: you can target 1 face-up Monster; Set it face-down. You can Discard this Face-up card in your Extra Deck: Target 1 ''Rivelle'' non-Ritual Monster in your Graveyard; return it to your Hand.
    ATK/0 DEF/0

    Rivelle Stream Spirit - Nassir
    WATER
    ******
    [Fairy/Ritual/Effect]
    Must first be Ritual Summoned, can be Ritual Summoned with a ''Rivelle'' Ritual Spell card. If this card is Ritual Summoned: you can add 2 ''Rivelle'' Monsters, except Ritual Monsters, or 1 Ritual Monster from your Graveyard or Main/Extra Deck to your Hand. You can Reveal this card in your Hand until the End Phase, while revealed, any ''Rivelle'' Monster used for a Ritual Summon counts as twice the requirement.
    ATK/2600 DEF/2600

    Rivelle Branching Spirit - Khartum
    WATER
    ********
    [Dragon/Ritual/Effect]
    Must first be Ritual Summoned, can be Ritual Summoned with a ''Rivelle'' Ritual Spell card. You can Ritual Summon Monsters from your Main or Extra Deck. ''Rivelle'' Monsters you control are unaffected by the effects of Special Summoned Monsters or Trap cards. You can Reveal this card in your Hand until the End Phase, while revealed, You can pay 500 LP to Normal Summon 1 ''Rivelle'' Monster from your Hand in addition to your Normal Summon/set.
    ATK/2900 DEF/2300


    Course of the Media Tierra
    Spell Card/Normal
    Add 1 ''Rivelle'' card from your Deck to your Hand.

    Rivelle's Scepter of Nylus
    Spell Card/Equip
    Equip only to a ''Rivelle'' Monster, it cannot be targeted by Monster effects, and gains 100 ATK for each face-up Pendulum card in your Extra Deck. Once while this card is face-up, During either player's turn: you can, immediately after this effect resolves; Activate 1 Ritual Spell card from your Hand. If this card is in the Graveyard, you can Discard 1 ''Rivelle'' Pendulum Monster in your Extra Deck; Return this card to your Hand.

    Rivelle's Flooding Ritual - Ahket
    Spell Card/Ritual
    Can be used to Ritual Summon a ''Rivelle'' Ritual Monster(s), apply one of the following procedures:
    * Tribute Monsters you control, or Shuffle ''Rivelle'' Monsters from your Graveyard in your Main Deck, then Ritual Summon 1 ''Rivelle'' Monster from your Hand or Extra Deck whose Level is equal to or lower than the combined levels of those Monsters.
    * Send ''Rivelle'' Pendulum Monsters from your Main Deck to your Extra Deck, then Ritual Summon ''Rivelle'' Ritual Monsters from your Pendulum Zone whose level(the highest among the two monsters if summoning two) exactly equals the combined levels of the sent Monsters.
    Last edited by Michelle; 2nd January 2016 at 09:23 AM.

  10. #810
    Registered User Brightshine Stardust's Avatar
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    Quote Originally Posted by Michelle View Post
    Dat X5 series tho.

    Dynamo when?
    Glad someone noticed, haha

    Dynamo......I always think of him as a near endgame major boss, unlike the Mavericks which are more like midgame guardians of a certain area, so that's why I didn't make his card. Rangda Bangda W is a special occassion, I just like his design.

    Maybe one day I will make his card, along with a card for Shadow Devil.
    Last edited by Brightshine Stardust; 2nd January 2016 at 06:49 PM.

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