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Thread: Official Create-a-Card Thread

  1. #2791
    Registered User Sanokal's Avatar
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    Effect-wise, I liked the Harpies the most. Concept-wise, the Melodious were my favourite.
    Sanokal

  2. #2792
    Registered User ScionStorm's Avatar
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    Fifth card for my Para/Dox Legend Duelist Labyrinth theme.

    Labyrinth Ruler
    **********
    [Spellcaster/Ritual/Effect]

    You can Ritual Summon this card with "Earth Chant"; and if you do, you can activate "Labyrinth Dungeon" from your Deck. Gains 500 ATK for each "Labyrinth Wall" you control. If this card's Battle Position is switched: You can Special Summon 1"Labyrinth Wall" from your Spell/Trap Zone. Once per turn: You can Normal Set a "Labyrinth" monster from your Deck OR set a "Labyrinth" Spell/Trap from your Deck but it cannot be Flip Summoned or activated this turn. Once per turn (Quick Effect): Your opponent can switch control of one of their monsters to you until this card is destroyed, and if they do, this card is switched to Attack Position. If this card is destroyed: Return it to the Deck.
    ATK 0/DEF 2800

    And updated test for the previous set of 4.
    Spoiler Alert!

    Quote Originally Posted by ScionStorm View Post
    Labyrinth Wall Corridor
    *****
    [Rock/Effect]

    If you control a "Labyrinth Dungeon": You can Special Summon this monster from your hand. This card's name becomes "Labyrinth Wall" while face-up on the field or in the GY. During a Battle: Monster effects cannot be activated except by the monsters battling. Once per turn: You can discard this card to add 1 "Labyrinth" Spell/Trap from your Deck to your hand. When this monster is sent from the field to the GY or sent to the GY by its own effect, you can place it in your Spell/Trap Zone as a Continuous Spell card with this effect:
    ● Once per turn, if you control a "Labyrinth Dungeon": You can move a face-up monster to an empty Main Monster Zone or switch Monster Zones with another monster on it's field.

    ATK/0 DEF/3000

    Dungeon Worm of the Labyrinth
    *****
    [Insect/Flip/Effect]

    Flip: Destroy 1 face-up monster your opponent controls with ATK less than 1800 and inflict 800 damage to your opponent's Life Points. Switches to Attack Position when flipped face-up. Gains 200 ATK each time it destroys a monster by battle or its card effect. Once per turn, if "Labyrinth Dungeon" is face up on the field (Quick Effect): You can flip this monster face-down. You can treat this card in your hand as a Rock monster.

    ATK/1800 DEF/1500

    Labyrinth Tank Mobilized
    *******
    [Machine/Fusion/Effect]

    "Labyrinth Wall" + 1 EARTH monster
    Must first be Special Summoned from your Extra Deck by tributing the above cards. (You do not use "Polymerization".) If this monster is Special Summoned from your Extra Deck: You can return up to 2 cards on the field to the Deck. If there is a face-up "Labyrinth Dungeon" on the field: Spell/Trap effects cannot be activated during a battle involving this monster. Once per turn: You can move this card from the Extra Monster Zone to an open Main Monster Zone on your field OR switch this card's Main Monster Zone with a "Labyrinth Wall" you control. Deals Piercing Battle Damage. If this card Battles a monster in its column: Gains 300 ATK during Damage Calculation.

    ATK/2400 DEF/2400

    Labyrinth Dungeon
    Spell

    "Labyrinth" monsters gain 200 ATK/DEF. If a monster you control is equipped with "Magical Labyrinth": You can add 1 "Wall Shadow" from your Deck or GY to your hand, also if the equipped monster is targeted by a card effect; you can switch it's Monster Zone with another "Labyrinth" monster you control and treat that card as the target. If a "Wall Shadow" you control is sent from the field to the GY: You can Special Summon a "Labyrinth Wall" in your Spell/Trap Zone. If this card would be destroyed: You can Special Summon 1 "Labyrinth Wall" in your Spell/Trap Zone instead. If a "Labyrinth Wall" Normal monster is sent from the field to the GY: You can place it in your Spell/Trap Zone as a Continuous Spell card with this effect:
    ● Once per turn: You can switch a "Labyrinth" monster you control to face-up or face-down Defense Position.

    Reprints
    Spoiler Alert!

    Labyrinth Wall
    Wall Shadow
    Shadow Ghoul

    Magical Labyrinth

    *Guardian of the Labyrinth becomes renamed "Underworld Watchman" or something to avoid text-bloating confusion.
    Last edited by ScionStorm; 2 Days Ago at 05:22 AM.

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