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Thread: Official Create-a-Card Thread

  1. #141
    Administrator Dan's Avatar
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    triggers atlantean effects too. A water that discards as cost.

  2. #142
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by Dan View Post
    triggers atlantean effects too. A water that discards as cost.
    OH

    Now how on Earth did I miss that?

  3. #143
    Registered User HelixReactor's Avatar
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    I'm too tired to properly think today, so here's a joke card. And a lame one at that - although I guess nothing will beat Smile World in that category today:

    Make a Dark Contract with me /人◕ ‿‿ ◕人\
    Trap Card

    Apply these effects in sequence:
    ● Add 1 card of your choice from your Deck to the hand.
    ● Target 1 "D/D/D" monster in your Deck or Extra Deck; Special Summon that target.
    ● Target 1 "Dark Contract" Continuous Spell/Trap card from in your Deck or Graveyard; place that target face-up on your Spell/Trap Zone. If that target leaves the field, your opponent wins the Duel.

  4. #144
    Registered User Starlight Magician's Avatar
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    Ancient Fusion
    Normal Spell
    Fusion Summon 1 Fusion Monster from your Extra Deck using monsters who's names are listed as fusion materials for the monster from your hand or deck. A Fusion Monster Fusion summoned this way gains the effects of the fusion materials used. You can only activate 1 "Ancient Fusion" per turn.


    Spent a good long while discussing this card with my brother. This was the end result :)

  5. #145
    Registered User TheycallmeBrick's Avatar
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    [Null Post]
    Last edited by TheycallmeBrick; 5th May 2016 at 12:55 AM.

  6. #146
    Registered User Hope in the Interstice's Avatar
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    From the Interstice: A new metamorph beyond the stars

    Quote Originally Posted by TheycallmeBrick View Post
    Paladin of Pendulum Dragon
    DARK / Level 4 / Dragon / Ritual / Effect
    ATK 1800 / DEF 1600
    You can Ritual Summon this card with "Dragon Paladin Ritual". You can Tribute this card; Special Summon 1 "Odd-Eyes" Pendulum Monster from your hand or Deck. When this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

    Dragon Paladin Ritual
    Ritual Spell Card
    This card can be used to Ritual Summon any "Paladin" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. Once per turn: You can banish this card and 1 "Paladin" Ritual Monster from your Graveyard; Special Summon 1 monster that can be Summoned by that banished monster's effect from your hand or Graveyard.
    Both rather underpowered. They should also be able to summon a monster that's also face-up in the Extra Deck since that's where your Odd-Eyes tends to go. However, the Paladin's wide range is fine, thanks to its second effect.

    I had a thought about Alit's final duel in ZeXal and how he managed to summon a certain monster. So I thought about this!

    The Will to Change
    Quick-Play Spell Card
    'Target up to 2 face-up monsters on the field, then declare 1 attribute and 1 type; the targeted monsters become the declared attribute and type until the end of this turn.'

  7. #147
    Registered User HelixReactor's Avatar
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    Quote Originally Posted by Hope in the Interstice View Post
    I had a thought about Alit's final duel in ZeXal and how he managed to summon a certain monster. So I thought about this!

    The Will to Change
    Quick-Play Spell Card
    'Target up to 2 face-up monsters on the field, then declare 1 attribute and 1 type; the targeted monsters become the declared attribute and type until the end of this turn.'
    Meanwhile, wherever the show is made:
    "Sir, we really need to explain some of our plotholes."
    "Nah, it's fine; the fans will take care of that."




    Meanwhile, wherever I live:


    Nobutsuna, the Sword Arts Pioneer
    EARTH/Lv 9/Warrior/Synchro/Effect
    3000/2700

    1 Tuner + 2 or more non-Tuner monsters
    When you take damage (either by battle or a card effect), toss a coin and call it. If you call it right: infict Damage to your opponent equal to twice the amount of Damage you took. If this card is targeted for an attack, toss a coin and call it. If you call it right: double this card's original ATK until the end of the Damage Step. If this card attacks: at the end of the Damage Step, toss a coin and call it. If you call it right, this card can make 1 additional attack.


    Ise-no-kami
    Equip Spell Card

    Equip only to a Warrior-type Synchro monster. You can only activate one effect of "Ise-no-kami" per turn, and only once that turn.
    When the equipped monster declares an attack, increase the ATK of all monsters you control by 300. If the equipped monster is targeted by a card effect: you can destroy this card; negate the activation, and if you do, destroy it. If this card is sent to the graveyard: you can target 2 Warrior-type monsters in your Graveyard; return them to the hand.

  8. #148
    Registered User TenseiPatu's Avatar
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    Here's some Exodia support, I wanted to make the deck interact with the opponent more, so let's see if this would be enough to make it relevant.

    Temple of Stone Tablets
    Spell/Field

    If a "Forbidden One" monster is destroyed, you can return it to your hand. You can only use 1 of the following effects per turn and only once that turn.
    ● Add 1 "Forbidden One" Spell/Trap card or 1 "Exodia" card from your deck to your hand
    ● Target 1 "Forbidden One" monster on the field; you take no battle damage from battles involving that monster, also destroy any monster it battles with at the end of the Damage Step. Negate the effects of monsters destroyed by this effect.

    The Key of the Forbidden One
    Spell/Normal

    Target 1 monster in either player's graveyard; Special Summon it to your side of the field. You must control a Forbidden One monster to activate and to resolve this effect.

    Exodia Flame
    Spell/Quick-Play
    Banish all monsters your opponent controls. You must control at least 3 "Forbidden One" monsters to activate and to resolve this effect.

    Miraculous Tablet of the Forbidden One
    Once per turn, you can discard 1 card; Special Summon 1 "Forbidden One" monster from your graveyard. Cards in any graveyards cannot be banished.
    Last edited by TenseiPatu; 27th September 2015 at 06:06 AM.

  9. #149
    Registered User TheycallmeBrick's Avatar
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    D/D/D Metaphys King Pendragon
    DARK / Level 7 / Scale 1 / Wyrm / Pendulum
    ATK 2600 / DEF 2400
    Pendulum Effect: When this card is activated: You can add 1 "D/D" monster from your Deck to your hand. Once per turn, if you have a Normal Pendulum Monster in your other Pendulum Zone: You can target 1 Pendulum Monster that is in your Graveyard or face-up in your Extra Deck; add it to your hand.
    Flavor Text: A phantom that haunts the night, waiting for the day until it can reclaim its physical form and take revenge on its sworn enemy.

    Odd-Eyes Metaphys Dragon
    LIGHT / Level 7 / Scale 8 / Wyrm / Pendulum
    ATK 2800 / DEF 2000
    Pendulum Effect: When this card is activated: You can add 1 "Odd-Eyes" monster from your Deck to your hand. Once per turn, if you have a Normal Pendulum Monster in your other Pendulum Zone: You can target 1 Pendulum Monster that is in your Graveyard or face-up in your Extra Deck; add it to your hand.
    Flavor Text: A phantom that gave up its physical form to destroy the Dragon King of the Dark Legion.

    ----

    Geogazer Magician
    EARTH / Level 4 / Scale 1 / Spellcaster / Pendulum / Effect
    ATK 1500 / DEF 1200
    Pendulum Effect: When this card is activated: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. If you do not have another "Magician" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
    Monster Effect: If you Ritual Summon a Dragon-Type Ritual Monster, this face-up card you control can be used as the entire Tribute. Ritual Monsters Summoned this way cannot be destroyed by card effects during the turn they are Ritual Summoned.

    Airgazer Magician
    WIND / Level 2 / Scale 6 / Spellcaster / Pendulum / Effect
    ATK 500 / DEF 1200
    Pendulum Effect: Once per turn: You can banish 1 Ritual Spell Card from your Graveyard; this card's effect becomes the Ritual Summon effect of that Ritual Spell Card.
    Monster Effect: Once per turn: You can target 1 Ritual Monster you control; that target gains 800 ATK, until the End Phase.
    Last edited by TheycallmeBrick; 30th October 2015 at 01:54 AM.

  10. #150
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by HelixReactor View Post
    Meanwhile, wherever the show is made:
    "Sir, we really need to explain some of our plotholes."
    "Nah, it's fine; the fans will take care of that."

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