User Tag List

Page 248 of 267 FirstFirst ... 148198238246247248249250258 ... LastLast
Results 2,471 to 2,480 of 2665

Thread: Official Create-a-Card Thread

  1. #2471
    Registered User Michelle's Avatar
    Join Date
    Sep 2015
    Location
    Cafe Soleil
    Posts
    299
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Sure is awkwardly silent around here.

    Introducing the second theme from my Nine Worlds Series - Generation V - Astral Destroyer. Divagear is a blessed Deck with Monsters with untapped potential, a Deck centered around Gemini Monsters, AND Ritual Gemini Monsters, and believe me when I tell you it's far more flexible that you would think. Its design enables it to use these hard locked mechanics to unleash fantastic effects, with means to unlock their special Effects, and said effects extending beyond the field, you're sure to find this deck to work through sheer acts of miracles:

    Divagear Bialystok
    LIGHT
    ★★★★
    [Fairy/Gemini/Effect]
    Treated as a Normal Monster while on the field, Hand or GY. You can Normal Summon this face-up Normal Monster to have it become an Effect Monster and gain these effects:
    ● If this card is Summoned: You can add 1 Normal or Gemini Monster from your Deck to your Hand.
    ● Normal and Gemini Monsters you control cannot be Destroyed by battle.
    If this card is in the GY, and was sent there from the field as an Effect Monster: You can Banish it; Immediately after this effect resolves, perform a Normal Summon of a Normal Monster.
    ATK/1800 DEF/1000


    Divagear Witholder Seraph - Pikerys
    LIGHT
    ★★★★★★★★
    [Fairy/Ritual/Gemini/Effect]
    Can be Ritual Summoned with "Divagear's Surviving Remnant". Treated as a Normal Monster while on the field, Hand or GY, can be Normal Summoned. This Ritual Summoned card becomes an Effect Monster and gains the following effects:
    ● If this card is Summoned: Target 1 Monster in either's GY; Special Summon it, if that Monster was a Gemini Monster, it becomes an Effect Monster and gains its effect.
    ● The effects of your cards and their activations cannot be negated.
    ● Each time a Gemini Effect Monster destroys an opponent's Monster by battle: Draw 1 card.
    ATK/2800 DEF/1000


    Divagear's Survivng Remnant
    Spell Card/Ritual
    Can be used to Ritual Summon "Divagear Witholder Seraph - Pikerys" or any Gemini Ritual Monster. Tribute Monsters you control or in your Hand whose combined levels are equal to or higher than tne Level of the Monster you would Ritual Summon, then Ritual Summon 1 Gemini Ritual Monster from your Hand or GY. If this card is in the GY; You can target 1 Gemini Effect Monster you control; Banish it, and if you do, return this card to your Hand, and return that Monster to the field, you can only use this effect of "Divagear's Survivng Remnant" once per turn.

    Divagear's Faith
    Spell Card/Continuous
    Non Effect Monsters you control cannot be targeted or Destroyed by Spell/Trap effects and become unaffected by other Monster effects, during the turn they're Summoned. The first "Divagear" Gemini Monster you Normal Summon per turn becomes an Effect Monster and gains its effect. If this card leaves the field by the effect of an opponent's card: You can add 1 "Divagear" Card from your Deck or GY to your Hand, except "Divagear's Faith".


    Divagear's Promise
    Trap Card/Continuous
    Target 1 LIGHT Normal Monster in your GY; Special Summon it, and if you do, gain LP equal to either its ATK or DEF. While you control that Monster, gain LP equal to its Level on the field x200 during each Standby Phase, also you take no Battle Damage. If either card leaves the field, destroy the other. If that card becomes an Effect Monster: Set this card face-down.


    Full Deck:
    Monsters (Effect/Normal)
    Spoiler Alert!

    Divagear Bialystok
    LIGHT
    ★★★★
    [Fairy/Gemini/Effect]
    Treated as a Normal Monster while on the field, Hand or GY. You can Normal Summon this face-up Normal Monster to have it become an Effect Monster and gain these effects:
    ● If this card is Summoned: You can add 1 Normal or Gemini Monster from your Deck to your Hand.
    ● Normal and Gemini Monsters you control cannot be Destroyed by battle.
    If this card is in the GY, and was sent there from the field as an Effect Monster: You can Banish it; Immediately after this effect resolves, perform a Normal Summon of a Normal Monster.
    ATK/1800 DEF/1000

    Divagear Krakow
    LIGHT
    ★★★
    [Fairy/Gemini/Effect]
    Treated as a Normal Monster while on the field, Hand or GY. You can Normal Summon this face-up Normal Monster to have it become an Effect Monster and gain these effects:
    ● If this card is Summoned: You can send 1 Normal or Gemini Monster from your Deck to the GY
    ● If this card would leave the field, you can return it to your hand and revealit while it is there.
    While revealed in your Hand, you can Normal Summon Normal Monsters with 1 less tribute.
    ATK/1400 DEF/2100

    Divagear Lwow
    LIGHT
    ★★
    [Fairy/Gemini/Effect]
    Treated as a Normal Monster while on the field, Hand or GY. You can Normal Summon this face-up Normal Monster to have it become an Effect Monster and gain these effects:
    ● If this card is Summoned: You can add 1 "Divagear" Spell/Trap from your Deck to your Hand.
    ● Gemini Monsters cannot be targeted by opponent's Monster effects.
    If this card is in the GY, and was sent there from the field as an Effect Monster, while it is there, the effects and activations of Gemini Monsters cannot be negated.
    ATK/1100 DEF/100

    Divagear Warsaw
    LIGHT

    [Fairy/Gemini/Effect]
    Treated as a Normal Monster while on the field, Hand or GY. You can Normal Summon this face-up Normal Monster to have it become an Effect Monster and gain these effects:
    ● If this card is Summoned: You can look at your opponent's hand, then select and discard 1 card among them.
    ● If this card would leave the field, place it on top of your Deck face-up.
    If you draw this face-up card: You can draw 2 cards, then discard 1 "Divagear Warsaw".
    ATK/200 DEF/1000

    Divagear Budapest
    LIGHT
    ★★★★
    [Fairy/Gemini/Effect]
    Treated as a Normal Monster while on the field, Hand or GY. You can Normal Summon this face-up Normal Monster to have it become an Effect Monster and gain these effects:
    ● If this card is Summoned: You can target 1 Normal Monster in your GY; Special Summon it.
    ● All other "Divagear" Gemini Monsters you control become treated as effect Monsters and gain their effects during the turn they're summoned.
    ATK/1500 DEF/1000

    Divagear Kovno
    LIGHT
    ★★★
    [Fairy/Gemini/Effect]
    Treated as a Normal Monster while on the field, Hand or GY. You can Normal Summon this face-up Normal Monster to have it become an Effect Monster and gain this effect:
    ● You can tribute this card and 1 other Gemini Effect Monster: Send 3 cards your opponent controls to the GY, you can activate this effect as a Quick Effect by tributing 1 additional Gemini Effect Monster.
    ATK/800 DEF/1900

    Divagear Minsk
    LIGHT
    ★★
    [Fairy/Gemini/Effect]
    Treated as a Normal Monster while on the field, Hand or GY. You can Normal Summon this face-up Normal Monster to have it become an Effect Monster and gain this effect:
    * If this card is Summoned: Target 1 Effect Monster your opponent controls; Take control of it, but it's effects are negated.
    ATK/400 DEF/400


    Divagear Polandis
    LIGHT
    ★★★★
    [Fairy/Normal]
    Sh'erit ha-Pletah...
    An archaic creature engineered through ancient machinery, its design shows its dorage, it however still bears a particular glimmer... Filled with divine motifs from the head to the tail, this angelic beast runs out of spiritual energy, that has been preserved from the wishes of the despondent, scourged souls... A machine that runs on faith? I wouldn't have believed myself had I not seen it firsthand.
    Notes from the Seraph Report, Osvencin, December 1944

    ATK/2000 DEF/0


    Monsters (Rituals)
    Spoiler Alert!
    Divagear Witholder Seraph - Pikerys
    LIGHT
    ★★★★★★★★
    [Fairy/Ritual/Gemini/Effect]
    Can be Ritual Summoned with "Divagear's Surviving Remnant". Treated as a Normal Monster while on the field, Hand or GY, can be Normal Summoned. This Ritual Summoned card becomes an Effect Monster and gains the following effects:
    ● If this card is Summoned: Target 1 Monster in either's GY; Special Summon it, if that Monster was a Gemini Monster, it becomes an Effect Monster and gains its effect.
    ● The effects of your cards and their activations cannot be negated.
    ● Each time a Gemini Effect Monster destroys an opponent's Monster by battle: Draw 1 card.
    ATK/2800 DEF/1000

    Divagear Instructor - Blutenslav
    ★★★★★★
    [Fairy/Ritual/Gemini/Effect]
    Can be Ritual Summoned with "Divagear's Surviving Remnant". Treated as a Normal Monster while on the field, Hand or GY, can be Normal Summoned. This Ritual Summoned card becomes an Effect Monster and gains the following effects:
    ● If this card is Summoned: Target 1 Monster on the field or in either's GY; Return it to the Hand.
    ● The summons of your Monsters, and the effects and activations of cards that include Summoning a Monster cannot be negated.
    ● Gemini Monsters you control cannot be Targeted by card effects.
    ATK/2400 DEF/1000

    Divagear Defender - Gracia
    ★★★★★★
    [Fairy/Ritual/Gemini/Effect]
    Can be Ritual Summoned with "Divagear's Surviving Remnant". Treated as a Normal Monster while on the field, Hand or GY, can be Normal Summoned. This Ritual Summoned card becomes an Effect Monster and gains the following effects:
    ● "Divagear" cards you control cannot be Destroyed by card effects.
    ● Cards you control become unaffected by your opponent non-activated effects.
    ATK/2200 DEF/2800

    Divagear Replenish - Jahn
    ★★★★★
    [Fairy/Ritual/Gemini/Effect]
    Can be Ritual Summoned with "Divagear's Surviving Remnant". Treated as a Normal Monster while on the field, Hand or GY, can be Normal Summoned. This Ritual Summoned card becomes an Effect Monster and gains the following effects:
    ● If this card is Ritual or Tribute Summoned by using an Gemini Effect Monster as Tribute: Select 1 card from your Deck, reveal it and add it to your Hand.
    ● If this Normal Summoned card leaves the field: Draw 1 card.
    ATK/2400 DEF/1000

    Divagear Reliever - Spadas
    ★★★★
    [Fairy/Ritual/Gemini/Effect]
    Can be Ritual Summoned with "Divagear's Surviving Remnant". Treated as a Normal Monster while on the field, Hand or GY, can be Normal Summoned. This Ritual Summoned card becomes an Effect Monster and gains the following effects:
    ● When a card or effect is activated (Quick Effect): You can Return 1 Gemini Effect Monster you control to the Hand; Cards you control become unaffected by that card's effect.
    ● If an Effect Monster is Summoned: You can target that Monster; This card's ATK becomes 100 above that Monster's ATK.
    ATK/1900 DEF/1900

    Spells/Traps
    Spoiler Alert!
    Prayers from the Fifth Plane
    Spell Card/Normal
    Add 1 LIGHT Fairy Gemini or Non Effect Monster from your Deck to your Hand.

    Divagear's Survivng Remnant
    Spell Card/Ritual
    Can be used to Ritual Summon "Divagear Witholder Seraph - Pikerys" or any Gemini Ritual Monster. Tribute Monsters you control or in your Hand whose combined levels are equal to or higher than tne Level of the Monster you would Ritual Summon, then Ritual Summon 1 Gemini Ritual Monster from your Hand or GY. If this card is in the GY; You can target 1 Gemini Effect Monster you control; Banish it, and if you do, return this card to your Hand, and return that Monster to the field, you can only use this effect of "Divagear's Survivng Remnant" once per turn.

    Divagear's Unfaltering Will
    Spell Card/Ritual
    Can be used to Ritual Summon 1 or more Gemini Ritual Monsters. Tribute Monsters you control or in your Hand whose combined levels are equal to or higher than tne combined Levels of the Monsters you would Ritual Summon, then Ritual Summon those Gemini Ritual Monsters from your Hand. This card remains face-up after activation. You can return this face-up card to the Hand, then target 1 Gemini Monster; it becomes an Effect Monster and gains its effect.

    Divagear's Rebulding Future
    Spell Card/Ritual
    Can be used to Ritual Summon 1 "Divagear" Ritual Monster. Tribute Monsters you control or in your Hand whose combined levels exactly equals Level of the Monster you would Ritual Summon, then Ritual Summon 1 Gemini Ritual Monster from your Hand, Deck or GY, but it is returned to your Hand during the End Phase.

    Divagear's Faith
    Spell Card/Continuous
    Non Effect Monsters you control cannot be targeted or Destroyed by Spell/Trap effects and become unaffected by other Monster effects, during the turn they're Summoned. The first "Divagear" Gemini Monster you Normal Summon per turn becomes an Effect Monster and gains its effect. If this card leaves the field by the effect of an opponent's card: You can add 1 "Divagear" Card from your Deck or GY to your Hand, except "Divagear's Faith".

    Divagear's Heraldry Sigil
    Spell Card/Equip
    Equip only to a Gemini/non-Effect Monster, it becomes unaffected by effects from other Monsters, also it gains 200 ATK for each Gemini/non-Effect Monster on the field. Once per turn, you can Normal Summon 1 Normal Monster in addition to your Normal Summon/Set (You can only gain this effect once per turn.) If the equipped Monster would leave the field, return this card to your hand, but you cannot activate "Divagear's Heraldry Sigil" for the rest of this turn.

    Divine Identity Unfolded
    Spell Card/Quick-Play
    Target 1 "Divagear" Monster, apply the following effects in sequence:
    ● If the target is a Gemini Monster, it becomes an Effect Monster and gains its effects.
    ● That card becomes unaffected by Spell/Trap effects during this Phase.
    If this card is in the GY, except the turn you activated "Divine Identity Unfolded": You can Banish it, then select and activate one of the above effects.


    Heaven's Indignation
    Trap Card/Counter
    When a card or effect activates that includes Negating the effect, summon or activation or a card OR, includes destroying a card, while you control a "Divagear" Effect Monster: Negate the activation of that card, and if you do, Negate the effects of all face-up cards your opponent currently controls.

    Divagear's Promise
    Trap Card/Continuous
    Target 1 LIGHT Normal Monster in your GY; Special Summon it, and if you do, gain LP equal to either its ATK or DEF. While you control that Monster, gain LP equal to its Level on the field x200 during each Standby Phase, also you take no Battle Damage. If either card leaves the field, destroy the other. If that card becomes an Effect Monster: Set this card face-down.
    Last edited by Michelle; 16th June 2017 at 02:05 AM. Reason: I always seem to miss something here

  2. #2472
    Registered User nitrogames's Avatar
    Join Date
    Oct 2015
    Posts
    21
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Abyss Actor - Director
    [Fiend/Pendulum/Effect]
    Lv 5 DARK Atk2200 Def1500
    Scale-9
    Pend eff
    You cannot pendulum summon monsters except dark monsters. Once per turn: you can add up to 2 Face-up "Abyss Actor" pendulum monsters from your extra deck to your hand.
    Monster eff
    If your opponent activates a card or effect: you can change that effect to "Target 1 card your opponent controls; destroy it." you can only use this effect of "Abyss Actor - Director" once per turn. When this card destroys a monster by battle: abyss actor monsters you control gain 200 attack.

    Abyss Actor - Producer
    [Fiend/Pendulum/Effect]
    Level 3 DARK ATK1600 Def800
    Scale-1
    Pend effect
    Once per turn, If an "Abyss Actor" monster is added to your hand: you can add 1 "Abyss Script" card from your deck or graveyard to your hand.
    Monster eff
    Your opponent cannot target "Abyss Actor" cards you control. Once per turn, If an "Abyss Actor" monster you control destroys a monster by battle: all monsters your opponent controls lose 300 attack.

    Abyss Script - Rough Draft
    Normal spell
    Add 1 "Abyss Actor" monster from your deck to your hand. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: you can send 1 card on the field to the graveyard.

  3. #2473
    Registered User nitrogames's Avatar
    Join Date
    Oct 2015
    Posts
    21
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Some RR, Subterror, and Cyber Dragon cards

    Raidraptor - Revival
    Normal spell
    Target 2 "Raidraptor" monsters in your graveyard except Xyz monsters; special summon them in defense position. you can only activate one "Raidraptor - Revival" per turn.

    Rank-Up-Magic Raidraptor Force
    Normal Trap
    If you control a "Raidraptor" Xyz monster you can activate this card from your hand. Target 1 Xyz monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" Xyz Monster that is 1 or 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) During the Standby phase: you can banish this card from the graveyard, and 1 "Raidraptor" monster you control; Add 1 "Rank-Up-Magic" spell card from your deck to your hand.

    Rank-Down-Magic Raidraptor's Final Force
    Quick-play Spell
    Target 1 "Raidraptor" Xyz monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" Xyz Monster that is atleast 3 Ranks lower than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)

    Ancient Subterror Behemoth Perfequake
    [Dragon/Fusion/Flip/Effect]
    Earth ATK 4000 DEF 3200
    1 "Subterror Behemoth" monster + 1 "Subterror Nemesis" Monster + 1 "Subterror" Monster
    (This card's original level is always treated as 13)
    Must be either Fusion Summoned, or Special Summoned by Fliping the above cards you control Face-up (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. When this card is summoned: you can flip it face-down.
    FLIP: During the end phase of this turn, Flip as many monsters you control face-down as possible, and if you do, draw cards equal to the amount of "Subterror" monsters fliped face-down by this effect.
    While you control a face-down monster this card's effects cannot be negated.

    Subterror Nemesis Mechanical Behemoth
    [Machine/Effect]
    LV 12 Earth ATK ? DEF ?
    Cannot be normal summoned/set. must first be special summoned by it's own effect. If a "Subterror Behemoth" monster is flipped face-up: you can special summon this card from your hand. This card's original attack and defense is equal to the highest attack of a Face-up FLIP monster on the field +100. Once per turn: you can send 1 "Subterror Behemoth" monster from your deck tothe graveyard, and if you do, this card gains attack equal to the monsters original attack or defense (whichever is higher) Until the end of this turn(Quick Effect).

    Subterror Ancient Awakening
    Trap Continuous
    When this card is activated, Add 1 "Subterror" spell or trap card to your hand. If A "subterror" monster would be destroyed, you can send this card to your graveyard instead, and if you do, Flip that monster Face-down.

    Cyber Fusion
    Spell Normal
    Fusion summon 1 monster that lists a "Cyber Dragon" monster as a fusion material, by sending materials from your hand or either players side of the field to the graveyard. During your main phase, except the turn this card was sent to the graveyard: banish this card; Add 1 "Cyber Dragon" from your graveyard to your hand.

    Cyber Dragon MK.II
    [Machine/Effect]
    Light ATK 2100 DEF 1600
    This card's name is treated as "Cyber Dragon" on the field and in the graveyard. If you control a "Cyber Dragon" monster, you can special summon this card from your hand. You can banish this card and 1 "Cyber Dragon" from your graveyard: all monsters currently on the field are treated as machine until the end phase.

  4. #2474
    Registered User Archfiend's Avatar
    Join Date
    Sep 2015
    Posts
    343
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Some love for Umbral Horrors! (Please tell me how bland and uninspiring this CaC is )

    Umbral Horror Phantasm
    LV 4 DARK Fiend-Type Effect Monster
    ATK 0 DEF 0
    You can only use this card name's (1) effect once per turn.
    (1) If this card is Special Summoned: You can add 1 "Umbral Horror" card from your Deck to your hand.
    (2) An Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.
    ● When it is Xyz Summoned: Send 1 other face-up card on the field to the GY.

    Umbral Horror Fiend
    LV 4 DARK Fiend-Type Effect Monster
    ATK 1900 DEF 0
    You can only use this card name's (1) effect once per turn.
    (1) Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster from your Deck, except "Umbral Horror Fiend".
    (2) An Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.
    ● When it is Xyz Summoned: Shuffle 1 card from your opponent's hand (at random).

    Umbral Horror Wraith
    R4 DARK Fiend-Type Xyz Monster
    ATK 0 DEF 0
    3 Level 4 "Umbral Horror" monsters
    (1) While this card has Xyz Material, this card gains ATK and DEF equal to the total ATK of all other face-up monsters on the field.
    (2) Cannot be destroyed by battle.
    (3) Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; its ATK and DEF each become double its original ATK and DEF until the end of the next turn.

    Umbral Horror Tomb
    Field Spell Card
    (1) During your Main Phase, you can Normal Summon 1 "Umbral Horror" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    (2) When you Xyz Summon a monster using a "Umbral Horror" monster as Xyz Material, you can activate 1 of the following effects per turn, and only once that turn.
    ● Draw cards equal to the number of "Umbral Horror" monsters you currently control.
    ● Shuffle Set Spell/Trap cards your opponent controls into the deck equal to the number of "Umbral Horror" monsters you currently control.

  5. #2475
    Registered User
    Join Date
    Mar 2017
    Posts
    79
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Archfiend View Post
    Some love for Umbral Horrors! (Please tell me how bland and uninspiring this CaC is )
    It's the released Umbral Horror family that's bland and underdeveloped, like many monster card families from anime. You develop the theme and that's inspiring.

    Quote Originally Posted by Archfiend View Post
    Umbral Horror Phantasm
    LV 4 DARK Fiend-Type Effect Monster
    ATK 0 DEF 0
    You can only use this card name's (1) effect once per turn.
    (1) If this card is Special Summoned: You can add 1 "Umbral Horror" card from your Deck to your hand.
    (2) An Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.
    ● When it is Xyz Summoned: Send 1 other face-up card on the field to the GY.
    I love the (1)st effect, particularly how it synergizes so well with 3 of the 4 released Umbral Horrors. If Konami ever releases legacy support for Umbrals, this type of effect is a must-have.
    I'm not a fan of the (2)nd effect, but given Link Summon is a thing, it's a clever way to keep the theme from ditching XYZ in favor of Links.

    Quote Originally Posted by Archfiend View Post
    Umbral Horror Fiend
    LV 4 DARK Fiend-Type Effect Monster
    ATK 1900 DEF 0
    You can only use this card name's (1) effect once per turn.
    (1) Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral Horror" monster from your Deck, except "Umbral Horror Fiend".
    (2) An Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.
    ● When it is Xyz Summoned: Shuffle 1 card from your opponent's hand (at random).
    Poor Umbral Horror Ghoul, outclassed in every aspect, even ATK. UH Ghoul is arguably the best and most flexible released UHs, so I'd at least pay it some respect. :P

    Quote Originally Posted by Archfiend View Post
    Umbral Horror Wraith
    R4 DARK Fiend-Type Xyz Monster
    ATK 0 DEF 0
    3 Level 4 "Umbral Horror" monsters
    (1) While this card has Xyz Material, this card gains ATK and DEF equal to the total ATK of all other face-up monsters on the field.
    (2) Cannot be destroyed by battle.
    (3) Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; its ATK and DEF each become double its original ATK and DEF until the end of the next turn.
    Fits the theme very well, I like it.

    Quote Originally Posted by Archfiend View Post
    Umbral Horror Tomb
    Field Spell Card
    (1) During your Main Phase, you can Normal Summon 1 "Umbral Horror" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    (2) When you Xyz Summon a monster using a "Umbral Horror" monster as Xyz Material, you can activate 1 of the following effects per turn, and only once that turn.
    ● Draw cards equal to the number of "Umbral Horror" monsters you currently control.
    ● Shuffle Set Spell/Trap cards your opponent controls into the deck equal to the number of "Umbral Horror" monsters you currently control.
    The (1)st effect conflicts with UH Ghost's "cannot Normal Summon/Set during the turn you activate this effect" clause. Also, UH already have a theme of special summoning from the hand, so the extra Normal Summon feels out of theme. The (2)nd is ok.

    Would be nice to have a way to change the level of UH Ghost and UH Will o' the Wisp to level 4, and some way to search the RUM for Number C104: Umbral Horror Masquerade.

  6. #2476
    Registered User Archfiend's Avatar
    Join Date
    Sep 2015
    Posts
    343
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Link-0 View Post
    It's the released Umbral Horror family that's bland and underdeveloped, like many monster card families from anime. You develop the theme and that's inspiring.


    I love the (1)st effect, particularly how it synergizes so well with 3 of the 4 released Umbral Horrors. If Konami ever releases legacy support for Umbrals, this type of effect is a must-have.
    I'm not a fan of the (2)nd effect, but given Link Summon is a thing, it's a clever way to keep the theme from ditching XYZ in favor of Links.


    Poor Umbral Horror Ghoul, outclassed in every aspect, even ATK. UH Ghoul is arguably the best and most flexible released UHs, so I'd at least pay it some respect. :P


    Fits the theme very well, I like it.


    The (1)st effect conflicts with UH Ghost's "cannot Normal Summon/Set during the turn you activate this effect" clause. Also, UH already have a theme of special summoning from the hand, so the extra Normal Summon feels out of theme. The (2)nd is ok.

    Would be nice to have a way to change the level of UH Ghost and UH Will o' the Wisp to level 4, and some way to search the RUM for Number C104: Umbral Horror Masquerade.
    I don't play UH Ghost at all so I didn't take into account how his effect would conflict with Terror. I did think of later on adding a monster that supports the RUM side of the archetype. Thanks for your input and advice on the cards. Ghoul is still really good in the deck tho. Fiend grabs Ghoul, then Ghoul SS Phantasm.

  7. #2477
    Registered User Archfiend's Avatar
    Join Date
    Sep 2015
    Posts
    343
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Baby Raccoon Mumujin
    LV 2 EARTH Beast-Type Effect Monster
    ATK 800 DEF 0
    You can only activate the effect of "Baby Raccoon Mumujin" once per turn.
    (1) If you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can add 1 Level 2 Beast-Type monster from your Deck to your hand. You cannot Special Summon any monsters during the turn you activate this effect, except Beast-Type monsters.

    Baby Raccoon Chocho
    LV 2 EARTH Beast-Type Effect Monster
    ATK 0 DEF 800
    (1) FLIP: Send 1 Level 2 Beast-Type monster from your Deck to the GY.
    (2) You can banish this card from your GY, then target 1 Level 2 Beast-Type monster in your GY; add that target to your hand.

    Orchestra of the Baby Raccoons
    Normal Spell Card
    You can only activate 1 "Orchestra of the Baby Raccoons" per turn.
    (1) Special Summon up to 2 "Baby Raccoon" monsters from your Deck in face-down Defense Position.

  8. #2478
    Registered User SnorlaxMonster's Avatar
    Join Date
    Oct 2015
    Posts
    124
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Just playing around with some Link ideas.

    Co-link Parasite
    [Insect/Link/Effect]
    Markers: ↖↑↗
    ? ATK/LINK-3/LIGHT
    2+ Link Monsters
    This card's ATK is equal to the total original ATK of all monsters co-linked with this card. Unaffected by activated effects of monsters co-linked with this card. If this card battles a monster co-linked with it, neither player takes any battle damage from that battle, also neither monster is destroyed by that battle.

    Blue Link Wizard
    [Spellcaster/Link/Pendulum/Effect]
    Markers:↗→↘
    Scale: 3
    1500 ATK/LINK-3/WATER
    Pendulum Effect: You cannot Special Summon monsters, except by Pendulum Summon or Link Summon. This effect cannot be negated. Once per turn: You can target 1 monster you control; place it in your unoccupied Main Monster Zone adjacent to its current zone.
    Monster Effect: 2+ Pendulum Monsters
    If you can Pendulum Summon Level 3, you can Pendulum Summon this face-up card in your Extra Deck. When this card is Link Summoned: You can place this card in your left Pendulum Zone. When this card is Pendulum Summoned: All monsters it points to gain 1500 ATK, also this card gains ATK equal to the total ATK of all monsters it points to.

    Red Link Wizard
    [Spellcaster/Link/Pendulum/Effect]
    Markers:↖←↙
    Scale: 9
    1500 ATK/LINK-3/FIRE
    Pendulum Effect: You cannot Special Summon monsters, except by Pendulum Summon or Link Summon. This effect cannot be negated. Once per turn: You can target 1 monster your opponent controls; place it in your opponent's unoccupied Main Monster Zone adjacent to its current zone.
    Monster Effect: 2+ Pendulum Monsters
    If you can Pendulum Summon Level 3, you can Pendulum Summon this face-up card in your Extra Deck. When this card is Link Summoned: You can place this card in your right Pendulum Zone. When this card is Pendulum Summoned: All monsters it points to gain 1500 DEF, also this card gains ATK equal to the total DEF of all monsters it points to.

    Advanced Link World
    [Field Spell Card]
    If either player would Tribute a monster(s) for a Tribute Summon, they can Tribute monster(s) their opponent controls that are co-linked with a Link Monster they control, as if they controlled it.

    Linchro World
    [Field Spell Card]
    If either player would Synchro Summon a monster(s), they can use monster(s) their opponent controls that are co-linked with a Link Monster they control as material, as if they controlled it.

    Co-link World
    [Field Spell Card]
    If either player would Link Summon a monster(s), they can use monster(s) their opponent controls that are co-linked with a Link Monster they control as material, as if they controlled it.

    Link Lockdown
    [Continuous Spell Card]
    Neither player can Summon monsters in zones pointed to by Link Monsters, except from the Extra Deck.

    Broken Link
    [Continuous Trap Card]
    Negate any Link Monster's effect activated at a Chain Link whose number is equal to the number of Link Arrows that Link Monster has.

    Missing Link
    [Counter Trap Card]
    If your opponent activates the effect of a Link Monster at a Chain Link whose number is equal to the number of Link Arrows it has: Negate that activation, and if you do, draw a number of cards equal to the number of Link Arrows that Link Monster has.
    Last edited by SnorlaxMonster; 4th July 2017 at 02:06 PM.

  9. #2479
    Registered User
    Join Date
    Jan 2017
    Location
    Crest Hill, Illinois
    Posts
    128
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    These are Decks I made, and for some reason they keep merging into one post. I don't know why

    This Deck is the personification of a broken antagonist Deck.

    Underworld Servant Orthrus
    Dark
    Level 1
    Fiend
    Effect -
    (1) When this card is destroyed by battle or by an opponent's card effect: Destroy all monsters on the field.
    ATK/0
    DEF/0

    Underworld Servant Cerberus
    Dark
    Level 1
    Fiend
    Effect -
    (1) When this card is destroyed by battle or by an opponent's card effect: Destroy all monsters on the field.
    ATK/0
    DEF/0

    Underworld Servant Kraken
    Dark
    Level 1
    Fiend
    Effect -
    (1) When this card is destroyed by battle or by an opponent's card effect: Destroy all monsters on the field.
    ATK/0
    DEF/0

    Underworld Servant Ogre
    Dark
    Level 1
    Fiend
    Effect -
    (1) When this card is destroyed by battle or by an opponent's card effect: Destroy all monsters on the field.
    ATK/0
    DEF/0

    Underworld Servant Golem
    Dark
    Level 1
    Fiend
    Effect -
    (1) When this card is destroyed by battle or by an opponent's card effect: Destroy all monsters on the field.
    ATK/0
    DEF/0

    Underworld Lair
    Field Spell
    (1) This card cannot be destroyed.
    (2) Neither player loses when their LP becomes 0.
    (3) Each time a player takes damage while their LP is 0: Their opponent places 1 Underworld Counter for each 100 damage. (4) The first player to put 80 Underworld Counters on this card wins.
    (5) If this card leaves the field while a player has 0 LP: Both player's LP becomes equal to the number of Underworld Counters they placed on this card x 100 (If they placed no Underworld Counters, their LP becomes half of their opponent's LP).
    (6) Once per turn: You can destroy 1 "Underworld" monster on the field.
    (7) Each time an "Underworld Ruler" monster your opponent controls is sent to the Graveyard: Special Summon it to your opponent's side of the field in Attack Position.

    Underworld Rebirth
    Continuous Spell
    (1) This card cannot be destroyed.
    (2) Once per turn: You can Special Summon 1 "Underworld Servant" monster from your Graveyard in Attack Position.

    Underworld Seal
    Continuous Spell
    (1) This card cannot be destroyed.
    (2) "Underworld Ruler" monsters your opponent controls cannot attack or switch Battle Position.

    Underworld Armor
    Continuous Spell
    (1) This card cannot be destroyed.
    (2) You take no battle damage from battles involving "Underworld" monsters.

    Underworld Polymer
    Continuous Spell
    (1) This card cannot be destroyed.
    (2) Once per turn: You can Fusion Summon 1 "Underworld Ruler" Fusion Monster from your Extra Deck, using "Underworld" monsters from your hand or either side of the field as Fusion Materials.

    Underworld Inferno
    Continuous Spell
    (1) This card cannot be destroyed.
    (2) Each time an "Underworld Ruler" monster your opponent controls is destroyed: Your opponent takes damage equal to its Level x 100.
    (3) Each time time this card inflicts damage to your opponent: You can draw 1 card.
    (4) Once per Duel, if you have no cards in your hand, and have 4000 or more LP: Pay LP until you only have 100 left; Draw 5 cards.

    Underworld Ruler Leviathan
    Dark
    Level 5
    Fiend
    Fusion
    Effect - 2 "Underworld Servant" monsters
    (1) When this card is Fusion Summoned: Give control of this card to your opponent.
    (2) When this card is sent from the field to the Graveyard: This card's controller takes 500 damage.
    ATK/2000
    DEF/2000

    Underworld Ruler Basilisk
    Dark
    Level 6
    Fiend
    Fusion
    Effect - 2 "Underworld Servant" monsters
    (1) When this card is Fusion Summoned: Give control of this card to your opponent.
    (2) When this card is sent from the field to the Graveyard: This card's controller takes 600 damage.
    ATK/2300
    DEF/2300

    Underworld Ruler Griffin
    Dark
    Level 7
    Fiend
    Fusion
    Effect - 2 "Underworld Servant" monsters
    (1) When this card is Fusion Summoned: Give control of this card to your opponent.
    (2) When this card is sent from the field to the Graveyard: This card's controller takes 700 damage.
    ATK/2600
    DEF/2600

    Underworld Ruler Manticore
    Dark
    Level 8
    Fiend
    Fusion
    Effect - 2 "Underworld Servant" monsters
    (1) When this card is Fusion Summoned: Give control of this card to your opponent.
    (2) When this card is sent from the field to the Graveyard: This card's controller takes 800 damage.
    ATK/2900
    DEF/2900

    Underworld Ruler Hydra
    Dark
    Level 9
    Fiend
    Fusion
    Effect - 3 "Underworld Servant" monsters
    (1) When this card is Fusion Summoned: Give control of this card to your opponent.
    (2) When this card is sent from the field to the Graveyard: This card's controller takes 900 damage.
    ATK/3200
    DEF/3200

    Underworld Ruler Chimera
    Dark
    Level 10
    Fiend
    Fusion
    Effect - 3 "Underworld Servant" monsters
    (1) When this card is Fusion Summoned: Give control of this card to your opponent.
    (2) When this card is sent from the field to the Graveyard: This card's controller takes 1000 damage.
    ATK/3500
    DEF/3500

    Underworld Ruler Revenant
    Dark
    Level 11
    Fiend
    Fusion
    Effect - 4 "Underworld Servant" monsters
    (1) When this card is Fusion Summoned: Give control of this card to your opponent.
    (2) When this card is sent from the field to the Graveyard: This card's controller takes 1100 damage.
    ATK/3800
    DEF/3800

    Underworld Ruler Cursed Soul
    Dark
    Level 12
    Fiend
    Fusion
    Effect - 5 "Underworld Servant" monsters
    (1) When this card is Fusion Summoned: Give control of this card to your opponent.
    (2) When this card is sent from the field to the Graveyard: This card's controller takes 1200 damage.
    ATK/4100
    DEF/4100

    - - - Updated - - -

    Etteilla The Fool - 0
    Dark
    Level 1
    Spellcaster
    Effect -
    (1) If you control no monsters, you can Special Summon this card (from your hand).
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla The Magician - 1" from your Deck or Graveyard, and if you do, banish this card.
    ATK/1000
    DEF/0

    Etteilla The Magician - 1
    Dark
    Level 2
    Spellcaster
    Effect -
    (1) When this card is Summoned: Add 1 "Etteilla" card from your Deck to your hand, except "Etteilla The Magician - 1".
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/1100
    DEF/100

    Etteilla The High Priestess - 2
    Dark
    Level 2
    Spellcaster
    Effect -
    (1) Once per turn: You can Special Summon 1 "Etteilla" monster from your Graveyard, except "Etteilla The High Priestess - 2".
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/1200
    DEF/200

    Etteilla The Empress - 3
    Dark
    Level 3
    Spellcaster
    Effect -
    (1) When this card is Summoned: Special Summon 1 of your banished "Etteilla" monsters, except "Etteilla The Empress - 3".
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/1300
    DEF/300

    Etteilla The Emperor - 4
    Dark
    Level 3
    Spellcaster
    Effect -
    (1) When this card is Special Summoned by the effect of an "Etteilla" monster: Draw 1 card.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/1400
    DEF/400

    Etteilla The Hierophant - 5
    Dark
    Level 3
    Spellcaster
    Effect -
    (1) Once per turn: You can gain 500 LP for each face-up "Etteilla" you control.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/1500
    DEF/500

    Etteilla The Lovers - 6
    Dark
    Level 4
    Spellcaster
    Effect -
    (1) When this card is Summoned: You can Special Summon 1 "Etteilla" monster from your hand, except "Etteilla The Lovers - 6".
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/1600
    DEF/600

    Etteilla The Chariot - 7
    Dark
    Level 4
    Spellcaster
    Effect -
    (1) Once per turn: You can add 1 "Etteilla" monster from your Graveyard to your hand, except "Etteilla The Chariot - 7".
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/1700
    DEF/700

    Etteilla Strength - 8
    Dark
    Level 4
    Spellcaster
    Effect -
    (1) Once per turn: You can add 1 of your banished "Etteilla" monsters to your hand, except "Etteilla Strength - 8"
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/1800
    DEF/800

    Etteilla The Hermit - 9
    Dark
    Level 4
    Spellcaster
    Effect -
    (1) Once per turn: You can destroy 1 face-up "Etteilla" monster you control, except "Etteilla The Hermit - 9"
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/1900
    DEF/900

    Etteilla Wheel of Fortune - 10
    Dark
    Level 5
    Spellcaster
    Effect -
    (1) When this card is Summoned: Shuffle 1 card on the field into the Deck.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/2000
    DEF/1000

    Etteilla Justice - 11
    Dark
    Level 5
    Spellcaster
    Effect -
    (1) Once per turn: All monsters your opponent controls lose 1000 ATK.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/2100
    DEF/1100

    Etteilla The Hanged Man - 12
    Dark
    Level 5
    Spellcaster
    Effect -
    (1) When this card is Summoned: Target 1 face-up monster your opponent controls; It's ATK and DEF become 0.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/2200
    DEF/1200

    Etteilla Death - 13
    Dark
    Level 6
    Spellcaster
    Effect -
    (1) When this card is Special Summoned by the effect of an "Etteila" monster: Destroy 1 monster your opponent controls.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/2300
    DEF/1300

    Etteilla Temperance - 14
    Dark
    Level 6
    Spellcaster
    Effect -
    (1) When this card is banished: Draw 1 card.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/2400
    DEF/1400

    Etteilla The Devil - 15
    Dark
    Level 7
    Spellcaster
    Effect -
    (1) When this card is Summoned by the effect of an "Etteilla" monster: Banish the top 3 cards of your opponent's Deck.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/2500
    DEF/1500

    Etteilla The Tower - 16
    Dark
    Level 7
    Spellcaster
    Effect -
    (1) All "Etteilla" monsters gain 1000 ATK.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/2600
    DEF/1600

    Etteilla The Star - 17
    Dark
    Level 7
    Spellcaster
    Effect -
    (1) Once per turn, if an "Etteilla" monster destroys a monster by battle: It can attack again.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/2700
    DEF/1700

    Etteilla The Moon - 18
    Dark
    Level 8
    Spellcaster
    Effect -
    (1) When an "Etteilla" monster attacks:your opponent cannot activate card or effects until the end of the Battle Phase.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/2800
    DEF/1800

    Etteilla The Sun - 19
    Dark
    Level 8
    Spellcaster
    Effect -
    (1) Each time an "Etteilla" monster(s) is destroyed: Inflict 500 damage to your opponent for each.
    (2) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/2900
    DEF/1900

    Etteilla Judgement - 20
    Dark
    Level 9
    Spellcaster
    Effect -
    (1) This card gains 500 ATK for each "Etteilla" monster in your Graveyard.
    (2) Once per turn: You can destroy 1 other card you control; Destroy 2 cards your opponent controls.
    (3) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla" monster with 100 more or 100 less ATK and DEF than this card from your Deck or Graveyard, and if you do, banish this card.
    ATK/3000
    DEF/2000

    Etteilla The World - 21
    Dark
    Level 10
    Spellcaster
    Effect -
    (1) When this card is Special Summoned by the effect of an "Etteilla" monster: Banish all Spell/Trap cards your opponent controls.
    (2) This card gains 500 ATK and DEF for each of your banished "Etteilla" monsters.
    (3) Once per turn: You can banish 1 other card from your hand, field, or Graveyard; banish 1 card your opponent controls.
    (4) Once per turn, if this card is destroyed: You can Special Summon 1 "Etteilla Judgement - 20" from your Deck or Graveyard, and if you do, banish this card.
    ATK/3100
    DEF/2100

    Etteilla Tarot
    Field Spell
    (1) Once per turn, if an "Etteilla" Monster would be destroyed: You can destroy 1 other "Etteilla" monster you control or in your hand instead.
    (2) Each time an "Etteilla" monster(s) is banished: Banish an equal number of cards from your opponent's Graveyard.

    Etteilla Fortune Telling
    Normal Spell
    (1) Destroy 2 or more "Etteilla" monsters you control; Special Summon 1 "Etteila" monster from your Deck who's DEF is equal to the combined DEF of the destroyed monsters.

    Etteilla Wands
    Normal Spell
    (1) Destroy 1 "Etteilla" monster you control; Special Summon 1 "Etteilla" monster from your hand.

    Etteilla Pentacles
    Normal Spell
    (1) Destroy 1 "Etteilla" monster you control; Draw 2 cards.

    Etteilla Cups
    Normal Spell
    (1) Destroy 1 "Etteilla" monster you control; Shuffle up to 5 "Etteilla" cards from your Graveyard into the Deck, except "Etteilla Cups".

    Etteilla Swords
    Normal Spell
    (1) Destroy 1 "Etteilla" monster you control; Shuffle 1 card on the field into the Deck.

    Etteilla Divination
    Continuous Trap
    (1) Each time an "Etteilla" monster is banished: Draw 1 card.
    (2) You can only control 1 "Etteilla Divination".

    - - - Updated - - -

    Mirror Magician
    Light
    Level 4
    Warrior
    Effect -
    (1) Once per turn: You can send 1 Normal Trap Card from your Deck to the Graveyard.
    ATK/1500
    DEF/1500

    Mirror Militant
    Light
    Level 4
    Warrior
    Effect -
    (1) Once per turn: You can send 1 Normal Trap Card from your Deck to the Graveyard.
    ATK/1500
    DEF/1500

    Mirror Mirage
    Light
    Level 4
    Warrior
    Effect -
    (1) Once per turn: You can send 1 Normal Trap Card from your Deck to the Graveyard.
    ATK/1500
    DEF/1500

    Mirror Monster
    Light
    Level 4
    Warrior
    Effect -
    (1) Once per turn: You can send 1 Normal Trap Card from your Deck to the Graveyard.
    ATK/1500
    DEF/1500

    Mirror Mech
    Light
    Level 4
    Warrior
    Effect -
    (1) Once per turn: You can send 1 Normal Trap Card from your Deck to the Graveyard.
    ATK/1500
    DEF/1500

    Mirror Force Master
    Light
    Level 8
    Warrior
    Fusion
    Effect - 2 or more "Mirror" monsters
    (1) When this card is Fusion Summoned: Send an number of Normal Trap Cards from your Deck to your Graveyard equal to the number of Fusion Materials used to summon this card.
    (2) Cannot be destroyed by card effects.
    (3) Once per turn: You can discard any number of cards; send an equal number of Normal Trap Cards from your Deck to the Graveyard.
    (4) During either player's turn, your can banish 1 Normal Trap from your Graveyard; Activate it's effect.
    (5) When this card leaves the field: Shuffle all banished Normal Traps into the Deck.
    ATK/3000
    DEF/3000

    Hall of Mirrors
    Field Spell
    (1) Cannot be destroyed by card effects.
    (2) All face-up monsters are treated as "Mirror" monsters.
    (3) Negate any effect that would prevent the activation of Trap Cards during the Battle Phase.
    (4) When this card is activated: Add 1 "Mirror Force" Trap from your Deck to your Hand.
    (5) Your opponent cannot attack while this is the only Spell/Trap Card you control.
    (6) Each time a "Mirror Force" Trap is activated: Set 1 "Mirror Force" Trap with a different name from your Deck.
    (7) If a "Mirror Force" Trap is set during your opponent's turn: You can activate it the turn it's set.

    Mirror Fusion
    Normal Spell
    (1) Fusion Summon 1 Fusion Monster from your Extra Deck, using "Mirror" monsters from your hand or either side of the field.

    Blitz Mirror Force
    Normal Trap
    (1) When an opponent's monster declares an attack: Destroy all monsters on the field.

    Rainbow Mirror Force
    Normal Trap
    (1) When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls, and if you do, gain LP equal to half the combined ATK of all those monsters.

    Mimicry Mirror Force
    Normal Trap
    (1) When an opponent's monster declares an attack: Banish 1 "Mirror Force" Trap from your Graveyard; this card's effect becomes the effect of the banished card.

    Trick Mirror Force
    Normal Trap
    (1) When an opponent's monster declares an attack: Banish all Attack Position monsters your opponent controls, until the End Phase.

    Swarm Mirror Force
    Normal Trap
    (1) When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls, and if you do, Special Summon an equal number of Level 4 or lower monsters from your Deck in Attack Position.

    Millennium Mirror Force
    Normal Trap
    (1) When an opponent's monster declares an attack: Pay LP in multiples of 1000; destroy all Attack Position monsters your opponent controls with ATK less than or equal to the amount paid.

    Shattered Mirror Force
    Normal Trap
    (1) When an opponent's monster declares an attack: Destroy all Attack Position monsters you control.

    Heavy Mirror Force
    Normal Trap
    (1) When an opponent's monster declares an attack: Destroy all face-up Spell/Trap cards your opponent controls.

    - - - Updated - - -

    I made this deck before Links were announced.

    Starstruck Libra
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can add 1 "Starstruck" card from your Deck or Graveyard to your hand.
    ATK/1800
    DEF/1000

    Starstruck Scorpio
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can inflict 500 damage to your opponent for each monster they control.
    ATK/1700
    DEF/1300

    Starstruck Sagittarius
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can discard 1 random card from your opponent's hand.
    ATK/1600
    DEF/700

    Starstruck Cancer
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can destroy 1 Spell/Trap card on the field.
    ATK/1500
    DEF/0

    Starstruck Taurus
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can return 2 Spell/Trap cards on the field to the hand.
    ATK/1600
    DEF/900

    Starstruck Capricorn
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can destroy 1 monster on the field.
    ATK/1600
    DEF/1200

    Starstruck Leo
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can shuffle 1 card on the field into the Deck.
    ATK/1900
    DEF/400

    Starstruck Aries
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can have all "Starstruck" monsters you control gain 500 ATK and DEF.
    ATK/1400
    DEF/1500

    Starstruck Pisces
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can shuffle up to 5 "Starstruck" cards from your Graveyard into the Deck, and if you do, draw 1 card.
    ATK/1200
    DEF/800

    Starstruck Gemini
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can Special Summon 1 "Starstruck" monster from your hand.
    ATK/1000
    DEF/1000

    Starstruck Virgo
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can gain 500 LP for each face-up monster on the field, except this card.
    ATK/1300
    DEF/1900

    Starstruck Aquarius
    Light
    Level 4
    Warrior
    Effect -
    (1) When this card is Summoned: Send the bottom card of your Deck to the Graveyard; you can draw 1 card.
    ATK/900
    DEF/2000

    Starstruck Space
    Field Spell
    Activate this card only by banishing 1 or more "Starstruck" Continuous Spells you control. This card gains the effects of the card(s) destroyed to activate this card. When this card leaves the field: Activate all the cards banished to activate this card.

    Starstruck Cluster
    Continuous Spell
    (1) If this card would be destroyed, shuffle it into the Deck instead.
    (1) Once per turn: You can Special Summon 1 "Starstruck" monster from your hand.
    (3) You can only control 1 "Starstruck Cluster".

    Starstruck Cycle
    Continuous Spell
    (1) If this card would be destroyed, shuffle it into the Deck instead.
    (2) Once per turn, if you summon a "Starstruck" monster: Special Summon 1 "Starstruck" monster from your Graveyard.
    (3) You can only control 1 "Starstruck Cycle".

    Shooting Starstruck
    Continuous Spell
    (1) If this card would be destroyed, shuffle it into the Deck instead.
    (2) Each time you Xyz Summon a "Starstruck" Xyz Monster, Special Summon 1 "Starstruck" monster from your Deck, but it cannot attack this turn.
    (3) You can only control 1 "Shooting Starstruck".

    Starstruck Meteor Belt
    Continuous Spell
    (1) If this card would be destroyed, shuffle it into the Deck instead.
    (2) Each time a card is sent from the bottom of your Deck to the Graveyard, banish the bottom card of your opponent's Deck.
    (3) You can only control 1 "Starstruck Meteor Belt".

    Starstruck Black Hole
    Continuous Spell
    (1) If this card would be destroyed, shuffle it into the Deck instead.
    (2) Each time a "Starstruck" monster is destroyed by battle, banish the monster that destroyed it.
    (3) You can only control 1 "Starstruck Black Hole".

    Starstruck Draco
    Light
    Rank 5
    Warrior
    Xyz
    Effect - 3 Level 5 "Starstruck" monsters
    (1) You can also Xyz Summon this card by using 1 "Starstruck" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster become Xyz Materials on this card.)
    (2) Once per turn, you can detach 1 Xyz Material from this card: This card can attack all monsters your opponent controls
    once each.
    (3)If this card destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monster's ATK or DEF (whichever is higher).
    (4) Any monster destroyed by battle with this card is banished.
    (5) If this card is sent to the Graveyard: Return it to the Extra Deck.
    ATK/3000
    DEF/2600

    Starstruck Pegasus
    Light
    Rank 4
    Warrior
    Xyz
    Effect - 3 Level 4 "Starstruck" monsters
    (1) Once per turn, you can detach 1 Xyz Material from this card: This card can attack directly this turn.
    (2) If this card is sent to the Graveyard: Return it to the Extra Deck.
    ATK/2800
    DEF/2400

    Starstruck Hydra
    Light
    Rank 4
    Warrior
    Xyz
    Effect - 3 Level 4 "Starstruck" monsters
    (1) Once per turn, you can detach 1 Xyz Material from this card: All "Starstruck" monsters you control can attack twice during each Battle Phase this turn.
    (2) If this card is sent to the Graveyard: Return it to the Extra Deck.
    ATK/2600
    DEF/2200

    Starstruck Phoenix
    Light
    Rank 4
    Warrior
    Xyz
    Effect - 2 Level 4 "Starstruck" monsters
    (1) Once per turn, you can detach 1 Xyz Material from this card: Special Summon 1 "Starstruck" monster from your Graveyard.
    (2) If this card is sent to the Graveyard: Return it to the Extra Deck.
    ATK/2400
    DEF/2000

    Starstruck Serpens
    Light
    Rank 4
    Warrior
    Xyz
    Effect - 2 Level 4 "Starstruck" monsters
    (1) Once per turn, you can detach 1 Xyz Material from this card: The ATK and DEF of all face-up monsters your opponent controls become 0.
    (2) If this card is sent to the Graveyard: Return it to the Extra Deck.
    ATK/2200
    DEF/1800

    - - - Updated - - -

    I made this because it angered me that there were 3 FIRE Timelords, 0 DARK, and 2 of everything else.

    I based the 3 Continuous Traps off of the Tag Force versions of Z-one's Continuous Traps.

    Chamulion, the Timelord
    Wind
    Level 10
    Fairy
    Effect -
    (1) Cannot be Special Summoned from the Deck.
    (2) If you control no monsters, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects.
    (4) You take no battle damage from attacks involving this card.
    (5) At the end of the Battle Phase, if this card battled: Shuffle all monsters your opponent control into the Deck.
    (6) Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    ATK/0
    DEF/0

    Jegudion, the Timelord
    Wind
    Level 10
    Fairy
    Effect -
    (1) Cannot be Special Summoned from the Deck.
    (2) If you control no monsters, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects.
    (4) You take no battle damage from attacks involving this card.
    (5) At the end of the Battle Phase, if this card battled: Return all face-up cards your opponent controls to the hand.
    (6) Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    ATK/0
    DEF/0

    Jophion, the Timelord
    Earth
    Level 10
    Fairy
    Effect -
    (1) Cannot be Special Summoned from the Deck.
    (2) If you control no monsters, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects.
    (4) You take no battle damage from attacks involving this card.
    (5) At the end of the Battle Phase, if this card battled: Banish up to 5 cards from your Graveyard; banish the same number of cards from your opponent's Graveyard.
    (6) Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    ATK/0
    DEF/0

    Ragion, the Timelord
    Earth
    Level 10
    Fairy
    Effect -
    (1) Cannot be Special Summoned from the Deck.
    (2) If you control no monsters, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects.
    (4) You take no battle damage from attacks involving this card.
    (5) At the end of the Battle Phase, if this card battled: Flip all face-up monsters your opponent control face-down. Monsters flipped face-down by this effect cannot change Battle Positions.
    (6) Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    ATK/0
    DEF/0

    Sarion, the Timelord
    Water
    Level 10
    Fairy
    Effect -
    (1) Cannot be Special Summoned from the Deck.
    (2) If you control no monsters, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects.
    (4) You take no battle damage from attacks involving this card.
    (5) At the end of the Battle Phase, if this card battled: Target 1 monster your opponent controls; It's effects are negated, it cannot attack, and it cannot change Battle Positions.
    (6) Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    ATK/0
    DEF/0

    Selaion, the Timelord
    Water
    Level 10
    Fairy
    Effect -
    (1) Cannot be Special Summoned from the Deck.
    (2) If you control no monsters, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects.
    (4) You take no battle damage from attacks involving this card.
    (5) At the end of the Battle Phase, if this card battled: Banish all Spell/Trap cards your opponent controls.
    (6) Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    ATK/0
    DEF/0

    Azrion, the Timelord
    Fire
    Level 10
    Fairy
    Effect -
    (1) Cannot be Special Summoned from the Deck.
    (2) If you control no monsters, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects.
    (4) You take no battle damage from attacks involving this card.
    (5) At the end of the Battle Phase, if this card battled: Send up to 3 random cards from your opponent's Extra Deck to the Graveyard.
    (6) Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    ATK/0
    DEF/0

    Baracion, the Timelord
    Light
    Level 10
    Fairy
    Effect -
    (1) Cannot be Special Summoned from the Deck.
    (2) If you control no monsters, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects.
    (4) You take no battle damage from attacks involving this card.
    (5) At the end of the Battle Phase, if this card battled: Draw until you have 5 cards in your hand.
    (6) Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    ATK/0
    DEF/0

    Urion, the Timelord
    Dark
    Level 10
    Fairy
    Effect -
    (1) Cannot be Special Summoned from the Deck.
    (2) If you control no monsters, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects.
    (4) You take no battle damage from attacks involving this card.
    (5) At the end of the Battle Phase, if this card battled: Banish all other monsters on the field.
    (6) Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    ATK/0
    DEF/0

    Enocion, the Timelord
    Dark
    Level 10
    Fairy
    Effect -
    (1) Cannot be Special Summoned from the Deck.
    (2) If you control no monsters, you can Normal Summon this card without Tributing.
    (3) Cannot be destroyed by battle or card effects.
    (4) Neither player takes battle damage from attacks involving this card.
    (5) At the end of the Battle Phase, if this card battled: Banish the top 5 cards from both player's Decks, and if you do, gain 1000 LP for each monster banished.
    (6) Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    ATK/4000
    DEF/0

    Kliphylon, the Ultimate Timelord
    Dark
    Level 10
    Fairy
    Effect -
    (1) Cannot be Normal Summoned/Set.
    (2) Must be Special Summoned (from your hand) by having 10 or more monsters banished, and cannot be Special Summoned by other ways.
    (3)Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your Deck or that's banished, but its effects are negated, also its ATK becomes 4000. If you Special Summon a "Timelord" monster with this effect, except "Kliphylon, the Ultimate Timelord" or "Sephylon, the Ultimate Timelord", ignore its Summoning conditions
    ATK/4000
    DEF/4000

    Time Zone
    Field Spell
    (1) The effects of "Timelord" monsters you control cannot be negated by your opponent's card effects.
    (2) Each time a "Timelord" monster(s) to control is shuffled into the Deck: Add an equal number "Timelord" monsters with different names from your Deck to your Hand.
    (3) Once per turn: You can take 1 "Timelord" monster from your Deck; either send it to the Graveyard or banish it.

    Existence
    Continuous Trap
    (1) Once per turn: You can banish 1 "Timelord" monster from your Graveyard; draw 1 card.

    Endless Completeness
    Continuous Trap
    (1) Activate only by sending 1 face-up "Existence" you control to the Graveyard. (2) Once per turn, during your turn: You can Special Summon 1 "Timelord" monster from your hand.
    (3) Once per turn, during your opponent's turn: You can banish 1 "Timelord" monster from your Graveyard; draw 2 cards.
    (4) If this face-up card on the field is sent to the Graveyard: Target 1 "Existence" in your Graveyard; add it to your hand.

    Infinite Darkness
    Continuous Trap
    (1) Activate only by sending 1 face-up "Endless Completeness" you control to the Graveyard.
    (2) "Timelord" monsters you control cannot be returned to the Deck.
    (3) Once per turn, during your turn: You can Special Summon 1 "Timelord" monster from your hand.
    (4) Once per turn, during your opponent's turn: You can banish 1 "Timelord" monster from your Graveyard; draw 2 cards.
    (5) If this face-up card on the field is sent to the Graveyard: You can Special Summon 1 "Kliphylon, the Ultimate Timelord" from your hand, Deck, or Graveyard, ignoring its Summoning conditions.
    Last edited by Constellar28; 8th July 2017 at 03:05 PM.

  10. #2480
    Registered User
    Join Date
    Mar 2017
    Posts
    156
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I didn't even know this part of the forum existed. It is pretty cool I hope to see some cool and balanced cards, Seriously I have seen some fake cards online and wonder if they are broken as joke cards or if the person really thought they would be good and healthy for the actual game, but either way I hope to see more created cards and might post some of my own.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •