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Thread: [CPF1] Zushin the Sleeping Giant

  1. #31
    Registered User The Sonic Duck's Avatar
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    Oh man, It's really great to finally see this card getting printed. I hope we also get Hand holding Genie and Scrum Force to help protect your monsters long enough.
    Scooting around at the speed of sound.
    such is the way of a Sonic Duck.

  2. #32
    Registered User Mediyu's Avatar
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    A Zushin card.......I didn't think I'd see the day.
    And it doesn't even have the anime effect, but the game one (except the whole revealing thing), which makes it better.

    Stall decks now can shift their purpose to protecting level 1 Normal Monsters for 10 turns lol.
    RIIIIIIIIIIIIIIIIIIIINN!!!!

  3. #33
    Registered User SnorlaxMonster's Avatar
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    "A Wild Monster Appears!" + "G.B. Hunter" is the best way to use "Zushin", IMO. Regardless of whether you're Summoning it properly or with "A Wild Monster Appears!" it's still going to be restricted to casual Duels, but I think that way is more likely to succeed. Even if you have 3 "Zushin" in your hand, you would have to keep a Level 1 Normal Monster on your field for 4 turns.

    Worth noting that "Petit Moth" is a Level 1 Normal Monster, so you could include "Zushin" in a "Great Moth" Deck (and never be able to Summon either).

  4. #34
    Registered User Hope in the Interstice's Avatar
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    Quote Originally Posted by SnorlaxMonster View Post
    "A Wild Monster Appears!" + "G.B. Hunter" is the best way to use "Zushin", IMO.
    How do you plan to summon G.B. Hunter during your opponent's turn?

  5. #35
    Registered User Mediyu's Avatar
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    Quote Originally Posted by Hope in the Interstice View Post
    How do you plan to summon G.B. Hunter during your opponent's turn?
    Call of the Haunted it during the opponent's turn maybe?
    RIIIIIIIIIIIIIIIIIIIINN!!!!

  6. #36
    Registered User SnorlaxMonster's Avatar
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    Quote Originally Posted by Hope in the Interstice View Post
    How do you plan to summon G.B. Hunter during your opponent's turn?
    You can Normal Summon before using "A Wild Monster Appears!". Otherwise, just use something like "Call of the Haunted" to Special Summon it when it's needed in the opponent's End Phase.

    Look, this isn't a competitive Deck anyway. This method is going to work better than keeping a Level 1 Normal Monster out for 4-10 turns, even if it doesn't work that well on its own.

  7. #37
    Global Moderator Redshift's Avatar
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    Quote Originally Posted by SnorlaxMonster View Post
    You can Normal Summon before using "A Wild Monster Appears!". Otherwise, just use something like "Call of the Haunted" to Special Summon it when it's needed in the opponent's End Phase.
    You can't activate A Wild Monster Appears! if you control any monsters.

  8. #38
    Registered User Dread Kaiser's Avatar
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    well what a pleasent thing to wake up to after being sick for the past few days...
    I don't have a Problem, I have a Hobby.

  9. #39
    Registered User SynjoDeonecros's Avatar
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    A Wild Monster Appears! helps with getting this guy out. One-turn unbeatable powerhouse to take down any boss monsters the opponent controls.
    "Is it so important that you win one last argument with him?"
    "No, it is not, but it is true that I will miss the arguments; they were, finally, all that we had."

  10. #40
    Registered User KingJinzo's Avatar
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    Quote Originally Posted by Baroque View Post
    Now, that raises an interesting question. Would the Armades-like effect still work on Zushin when Zushin is unaffected by other cards' effects? I ask because the usual wording for said Armades-like effect is usually that the opponent cannot activate cards or effects, but want to make absolutely sure about all this.
    Armades's Effect doesn't affect any monster in battles. He only prevents the opponent from activating effects.
    And Zushin's 3rd Effect doesn't activate when he battles; it happens automatically without activating it.
    I FUCKING HATE DUB NAMES! I HATE DUB NAMES SO MUCH!

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