
Originally Posted by
iNfiniTe Se7eNz
Alright, let's talk about R8NK.
No. 38: Spell negation, and a few attack involving gimmicks. If an opponent doesn't have a beater, realistically the redirect isn't going to come into play, and mass removal (and non destructive removal) is too prevalent for the ATK increase effect.
Aegaion: Gimmicky Extra Deck destruction with possibility of relatively low ATK and non-targeting destruction.
GEFAPD: Point removal (limited to faceups).
No. 95: Technically a R9NK, but is summoned by stacking atop a R8NK Galaxy-Eyes. Double attacker (on monsters). Some milling/deck destruction utility (if you're playing dragons).
No. 23: At the cost of ATK, it features direct attacking, targeted monster destruction on battle damage, and non-destructive negation.
No. 87: At 3 materials, its effects are not worth the investment required. I don't think there are any plants with notable flip effects, ATK gain is VERY modest, and preventing activation of a S/T temporarily is meh, especially with all the counter traps.
No. 62: It's a beater. Does half battle damage.
Felgrand: Quick effect that can either actively negate or protect monsters.
No. 107: Mass monster negate (permanent), but only at the start of your BP, and potential multiattack.
Coach King: Draw 3 and reveal, burn 800 for each monster, but skip BP. Requires 3 material.
No. 15: SS monster targeted destruction, potential to burn, but really crappy ATK.
NGEPD: VERY situational ATK gain/multiattack.
Heliopolis: Costly mass destruction, unless you have floaters.
It's mostly destruction, beatsticks, and some negation here and there, but nothing particularly impressive. Tend to be somewhat (or exceptionally) situational.
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