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Thread: Odd-Eyes + Pendulum Magician Discussion Thread

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    Odd-Eyes + Pendulum Magician Discussion Thread

    Ladies and Gentlemen! Welcome to the Odd-Eyes + Magician discussion thread. A thread dedicated to the ace monster of the latest Yu-Gi-Oh! Series.
    Odd-Eyes Dragon
    DARK Dragon-Effect
    LV 7 / 2500 ATK / 2000 DEF
    If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of that monster in the Graveyard.
    The original Odd-Eyes, often forgotten. It evolves into its pendulum form when Yuya is able to gather his courage and face a world that ridicules his family. His attack score is respectable and his burn effect is decent, but he isn't all too useful in this form. Many builds may forgo him, but this is where the story begins.
    Odd-Eyes Pendulum Dragon
    DARK Dragon-Pendulum-Effect
    LV 7 / PS 4 / 2500 ATK / 2000 DEF
    Pendulum Effect - You can reduce the battle damage you take from a battle involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
    Monster Effect - If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
    Odd-Eyes has the power to combine with various kinds of cards to create new and powerful alternate forms. He already packs a punch on his own, but he can also take the part of a shield. Usually though you'll want to use his Pendulum Effect to grab a Magician out of your deck to set your scales. Sadly though, it seems like Magicians make such a good Pendulum engine, that many builds don't even use him! We'll see how he fares in the TCG though. It's not that he's "bad" it's just that there are other bosses that are more disruptive (see the off-theme support for details).
    Odd-Eyes Saber Dragon
    LIGHT Dragon-Effect
    LV 7 / 2800 ATK / 2000 DEF
    You can Tribute 1 LIGHT monster; send 1 "Odd-Eyes Dragon" from your side of the field, hand or Deck to the Graveyard, and if you do, Special Summon this card from your hand. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can destroy 1 monster your opponent controls.
    Perhaps an alternate evolutionary line, this seems like an upgrade of the original Odd-Eyes Dragon. So long as you have a LIGHT Monster to Tribute, and an Odd-Eyes Dragon that you haven't lost to the graveyard yet, you can drop this right out of the hand. It's not all that useful at the moment, but if Odd-Eyes continues to recieve support, it might become relevant. The best thing it has going for it is that it doesn't target.
    Stargazer Magician
    DARK Spellcaster-Pendulum-Effect
    LV 5 / PS 1 / 1200 ATK / 2400 DEF
    Pendulum Effect - If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
    Monster Effect - Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.

    Timegazer Magician
    DARK Spellcaster-Pendulum-Effect
    LV 3 / PS 8 / 1200 ATK / 600 DEF
    Pendulum Effect - You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
    Monster Effect - Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
    Timegazer and Stargazer form our first pair of Magicians that Yuya used from the very beginning of the series. Combined, they block any Spell or Trap from disrupting your attacks, however once we have our structure deck, there isn't any reason to rely on them. TCG builds will need them at 3 though until then.
    Xiangke Magician
    DARK Spellcaster-Pendulum-Effect
    LV 7 / PS 3 / 2500 ATK / 500 DEF
    Pendulum Effect - Once per turn: You can target 1 Xyz Monster you control; this turn, for an Xyz Summon, you can treat it as a monster with a Level equal to its Rank.
    Monster Effect - Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; negate its effects, until the end of this turn.

    Xiangsheng Magician
    LIGHT Spellcaster-Pendulum-Effect
    LV 4 / PS 8 / 500 ATK / 1500 DEF
    Pendulum Effect - Once per turn: You can target 1 Xyz Monster you control and 1 Level 5 or higher monster you control; until the end of this turn, that first target's Rank becomes the same number as that second target's Level. Unless you control fewer cards than your opponent does, this card's Pendulum Scale becomes 4.
    Monster Effect - Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes that monster's current ATK, until the end of this turn.
    The second pair of Magicians are themed off of Wu Xing, or the Chinese Elemental Cycles of "Mutual Generating" and "Mutual Overcoming". Essentially, in the Xiangke Cycle, 2 Elements will interact where 1 overcomes another, to form another element in the cycle. In Xiangsheng, 2 elements compliment each other and generate a new element.

    Xiangke Magician is easily the most important of the two, since he acts as a low-scale whose effect let's us summon the deck's strongest (not necessarily most practical) monster. On top of this, he has respectable stats, and he has the power to stop LIGHT monsters like Evilswarm Exciton Knight. Xiangsheng is a somewhat decent beater in comparison, but she's mostly just a Level 4 thematic pendulum monster to use with the Dracoslayers and overlay for Rank 4s until Insight Magician comes along.

    Superior Dragon Magician
    FIRE Spellcaster-Pendulum-Tuner-Effect
    Level 3 / Scale 5 / 700 ATK / 1400 DEF
    Pendulum Effect - If you do not control a “Magician” card in your other Pendulum Zone, destroy this card.
    Monster Effect - Cannot be used as a Synchro Material, except for a Dragon-Type Synchro Monster. If the other Synchro Material(s) is not an “Odd-Eyes” monster, place this card at the bottom of the Deck when you use it as a Synchro Material. If this card is in your hand or Graveyard: You can target 1 Level 7 or higher “Odd-Eyes” monster you control; have that card lose 3 Levels, and if it does, Special Summon this card.

    Inferior Dragon Magician
    WIND Spellcaster-Pendulum-Effect
    LV 6 / PS 2 / 2100 ATK / 1400 DEF
    Pendulum Effect - You can only use the Pendulum Effect of “Peasant Dragon Magician” once per turn. If you control a “Magician” card in your other Pendulum Zone: You can add 1 face-up “Magician” or “Odd-Eyes” Pendulum Monster from your Extra Deck to your hand, except “Peasant Dragon Magician”.
    Monster Effect - You can only use the monster effect of “Peasant Dragon Magician” once per turn. If this card is Normal or Special Summoned: You can target 1 “Magician” Pendulum Monster or “Odd-Eyes” monster in your Graveyard, except “Peasant Dragon Magician”; add it to your hand.
    The tentatively named "Superior Dragon Magician" is the first Pendulum Tuner to be revealed to the game. She's been carefully designed so that only we can use her to her fullest potential. Usage of this tuner depends heavily on the format and the power of the available Dragon-Type Synchros in said format, but for the time being she's an excellent addition to the main deck at at least 1 copy. She plays very well with our discard costs.

    The tentatively named "Inferior Dragon Magician" has an extremely valuable effect, letting you grab back spent magicians after you've finished making a push. Essentially he mitigates your costs and helps you maintain at least 1 pendulum in hand after committing to a push. The low scale is also quite welcome.

    Together, the two represent the rich and the poor classes, normally of people, but in this case, dragons. The fanslated names "Superior" and "Inferior" are derived quite loosely from their Chinese roots. Superior's original name references land that is ideal for settlement, while Inferior's refers to land that is poor for settlement, all according to Feng Shui.
    Dragonpulse Magician
    EARTH Spellcaster-Pendulum
    LV 4 / PS 1 / 1800 ATK / 900 DEF
    Pendulum Effect - Once per turn, if you have a “Magician” card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 face-up monster; destroy that target.
    Flavor Text - A young novice magician whose redeeming feature is his boundless energy. In fact he has the ability to unconsciously perceive the souls of the dragons sleeping inside the earth. While he's still half baked as a magician, his master, "Dragonpit Magician" could easily tell he was a master magician in the making from merely a glance.

    Dragonpit Magician
    WATER Spellcaster-Pendulum
    LV 7 / PS 8 / 900 ATK / 2700 DEF
    Pendulum Effect - Once per turn, if your have a “Magician” card in your other Pendulum Zone: You can discard 1 Pendulum Monster, then target 1 Spell/Trap Card on the field; destroy it.
    Flavor Text - A genius magician who has acquired the supernatural power to awaken the soul of young dragons. Due to his taciturn, stoic attitude towards magic, he's rather bad at dealing with others, but his protege, "Dragonpulse Magician", always manages to turn around the trainwreck of a situation.
    Simpler to translate than the previous Chinese-inspired magicians, Dragonpulse refers to the flow of Qi along a Dragonvein (a channel, such as a river, the sky, or a Mountain range). The point along a Dragonvein where Qi is most heavily concentrated and collected, is called a "Dragon's Lair" (which Dragonpit refers to). An interesting note here is that "Dragon" is often used by the Chinese as a metaphor for their emperor, and the Chinese Imperial Tomb is located on a recognized Dragon's Lair.

    This pair of Magicians gives us another wide set of scales that outclasses the original Timegazer and Stargazer entirely. They let us control the field with discards, so they work well with the previous pair of Magicians. Dragonpit being both level 7 and a high scale is pretty amazing, and is usually run at 2-3 copies. Dragonpulse is far from terrible, but we have other low scales to use (like Inferior Dragon Magician). The deck is usually capable of taking out opposing monsters well enough with our own, so Dragonpulse is a lower priority and is seen at 0-2 copies.
    Insight Magician
    LIGHT Spellcaster-Pendulum-Effect
    LV 4 / PS 5 / 1500 ATK / 1500 DEF
    Pendulum Effect - If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, choose 1 "Magician" Pendulum Monster in your Deck and place it in your Pendulum Zone, except "Insight Magician".
    Monster Effect - You can discard this card, then target 1 card in your Pendulum Zone whose current Pendulum Scale is different from its original value; its Pendulum Scale becomes its original value until the end of this turn.

    Oversight Magician
    LIGHT Spellcaster-Pendulum-Effect
    LV 7 / PS 2 / 2000 ATK / 2500 DEF
    Pendulum Effect - Once per turn: You can reveal 1 Pendulum Monster from your hand, then target 1 “Magician” card in your Pendulum Zone; that target’s Pendulum Scale becomes the same the as the revealed monster’s Pendulum Scale, until the end of this turn.
    Monster Effect - During the turn this card is Pendulum Summoned, while it is face-up, “Magician” Pendulum Monsters you control cannot be destroyed by your opponent’s card effects.
    Insight Magician is nothing short of amazing. Everything about him is perfect. LV 4 for Xyz Plays, LIGHT Material for Synchro / Xyz monsters that require it, 1500 ATK for Odd-Eyes to grab, no once per turn clause. Only his monster effect is lacking but even then that supports the first pair of magicians. While Magicians, Odd-Eyes, and Performapals haven't worked too well together up to this point, as of our Structure Deck, we'll be able to more easily blend the themes together. Some decks will likely focus just on the Magicians+Odd-Eyes aspect of the deck, but I'll touch upon certain notable Performapals as well down below.

    Oversight Magician is a bit underwhelming in comparison to Insight. You'd much rather have a high Scale + Inferior Dragon Magician at any given time, so there's little reason to use him over other cards. His monster effect actually isn't too shabby, since you can make an aggressive push without fear of BTH or Torrential Tribute. Unless you're focusing on Magician's only though, he's not worth more than 1 copy, if that.
    Timesword Magician
    DARK Spellcaster-Pendulum-Effect
    LV3 / PS2 / 1400 ATK / 0 DEF
    Pendulum Effect - Once per turn, a Pendulum Monster you control cannot be destroyed by your opponent’s card effects.
    Monster Effect - When only this card is Pendulum Summoned from your hand: You can have this card’s ATK become double its original ATK.
    Once per turn: You can target 1 monster on the field; banish both this card and that monster until your next Standby Phase.
    Timegazer's younger counterpart. Like the Gazers, it has a protection effect, but fortunately it lacks the heavy restrictions placed on the Gazers. This card can be a huge beater when you need it or can clear Monsters away without triggering their effect(s) as you need it. An overall solid card. Arguably weaker than Eccentrick Archfiend in some respects, but its's much more easily accessible.
    Tuning Magician
    DARK Spellcaster-Type Tuner Effect Monster
    LV1 / 0 ATK / 0 DEF
    If this card is in your hand or Graveyard while there are 2 “Magician” cards in your Pendulum Zone: You can Special Summon this card, but banish it if it leaves the field. You can only use this effect of “Tuning Magician” once per turn.
    If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage.
    An average card for the theme as of now, but a themed Glow-Up Bulb can certainly be handy down the road. Unfortunately, since she isn't a Pendulum, she cannot be searched within the theme. However, she's the first tuner Yuya gets in the anime, so she's worth keeping an eye out for in the future. For a while it seemed as though Magicians wouldn't recieve a Boss Monster of their own, but Tuning Magician opens the door to a whole new world of possibilities.
    Enlightenment Paladin
    DARK Spellcaster-Synchro-Effect
    LV8 / 2500 ATK / 2000 DEF
    1 Tuner + 1 or more non-Tuner monsters
    If this card is Synchro Summoned by using a “Magician” Pendulum Monster(s) as Synchro Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use the this effect of “Enlightenment Paladin” once per turn.
    When this card destroys an opponent’s monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its original ATK.
    Enlightenment Paladin is yet another counterpart to Timegazer Magician, and it even caries the signature 2500 ATK / 2000 DEF of Protagonist Ace Monsters. Retrieving Spell Cards from the Graveyard is a rare and potentially powerful ability. However, his usefulness is almost entirely dependant on the retrieved Spell, so even at the times you can summon him, he may not have a suitable enough spell to retrieve for the situation. Still, the Magician Pendulum theme is still relatively new to Synchro summons, so more support is sure to come, (in addition to supporting Spells!).

    Beyond the Pendulum Summon

    While the deck is fully capable of simply muscling through opposition from the large swarms of Pendulum Summons, the deck has a set of powerful boss monsters that can help put down even more damage.
    Beast-Eyes Pendulum Dragon
    EARTH Dragon-Fusion-Effect
    LV 8 / 3000 ATK / 2000 DEF
    1 DARK Dragon-Type monster + 1 Beast-Type monster
    Must be Fusion Summoned OR Special Summoned by the following method, and cannot be Special Summoned by other ways.
    ● You can Special Summon this card (from your Extra Deck) by Tributing the above cards you control (you do not use "Polymerization").
    If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the 1 Beast-Type Fusion Material Monster used for this card's Summon.

    Rune-Eyes Pendulum Dragon
    DARK Dragon-Fusion-Effect
    LV 8 / 3000 ATK / 2000 DEF
    "Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
    If this card was Fusion Summoned using a Pendulum Summoned monster(s) on the field as Fusion Material, it is unaffected by your opponent's card effects this turn. Apply the Appropriate effect, depending on the original Level of the monster used as Fusion Material that was not "Odd-Eyes Pendulum Dragon".
    ● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
    ● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.

    Odd-Eyes Vortex Dragon
    WIND Dragon-Fusion-Effect
    LV 7 / 2500 ATK / 3000 DEF
    1 “Odd-Eyes” monster + 1 Pendulum Monster
    You can only use each effect of “Odd-Eyes Vortex Dragon” once per turn. When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return it to the hand. When a monster effect, or a Spell/Trap Card is activated, other than this card’s effect: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into your Deck, and if you do, negate that activation, and if you do that, destroy it.

    Odd-Eyes Fusion
    Spell Normal
    You can only activate 1 “Odd-Eyes Fusion” per turn. Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck by using monsters you control or have in your hand as the Fusion Materials. If your opponent controls 2 or more monsters while you control no monsters, you can also use up to 2 “Odd-Eyes” monsters from your Extra Deck as the Fusion Materials.
    Beast-Eyes is perhaps the oddest form of the Odd-Eyes alternates. Instead of using Polymerization, he comes out by using any DARK Dragon and Beast-Type as tribute. Essentially, he's our contact fusion representative. He works well with Pendulum monsters in this regard, since they go back to the extra deck to be used later. He's nice and strong, but unless you're facing against something stronger than an Odd-eyes, you don't have much reason to make him.

    Odd-Eyes' second fusion form is a powerhouse capable of clearing out any and all opposing monsters between its 2 effects that change depending on what Magician you use as material. Even prepared opponents might not be able to withstand its might, as it can become unaffected by all opposing effects if you used Pendulum Summoned Monsters as material! It also let's us search Odd-Eyes Pendulum Dragon with Fusion Conscription and Fusion Reserve, so TCG builds can't afford to not use it until our Structure Deck is out. However Odd-Eyes Vortex Dragon is generally more useful. To its credit, if it wasn't restricted to only attacking monsters, it'd be pretty broken.

    However, of all the bosses we have so far, this Vortex probably the strongest we can summon. Packed with a huge defense stat on top of that negation effect and the ability to bounce back any kind of threat upon summon....is powerful, to say the least. You have to be a bit mindful of which Pendulums you send back to the main deck, but combined with other forms of negation, and protection, this dragon can force the opponent to waste a ton of resources.

    Odd-Eyes Fusion is an alternative to using Performapals to get you your fusion monsters, or perhaps a compliment to the strategy. Interestingly enough, it can summon any Dragon-type Fusion monster.
    Odd-Eyes Rebellion Dragon
    DARK Dragon-Xyz-Pendulum-Effect
    RK 7 / PS 4 / 3000 ATK / 2500 DEF
    Pendulum Effect - Once per turn, if you do not have a card in your other Pendulum Zone: You can choose 1 Pendulum Monster in your Deck and place it in that Pendulum Zone.
    Monster Effect - 2 Level 7 Dragon-Type monsters
    If you can Pendulum Summon Level 7 monsters, you can Pendulum Summon this face-up card from your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as any of its Materials: Destroy as many Level 7 or lower monsters your opponent controls as possible, and if you do, inflict 1000 damage to your opponent for each monster destroyed by this effect, and if you do that, this card can make up to 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible, and if you do, place this card in your Pendulum Zone.
    Having combined with Dark Rebellion Xyz Dragon, Odd-Eyes has finally become a counterpart to Blue-Eyes White Dragon! If you are able to summon it using the effects of the Xiangke Magicians, you'll unlock its ability to destroy opposing monsters, deal damage, and attack multiple times in one turn. Difficult to do, but very rewarding. Even if you don't plan on summoning it, you might want to consider using it simply as material for Odd-Eyes Fusion.

    Click here to read up on how the Pendulum / Xyz Mechanic works!
    Odd-Eyes Absolute Dragon
    WATER Dragon-Xyz-Effect
    RK 7 / 2800 ATK / 2500 DEF
    2 Level 7 Monsters
    You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn. When a monster declares an attack: You can detach 1 Xyz Material from this card; negate that attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or Graveyard. If this Xyz Summoned card is sent to the Graveyard: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon".
    Odd-Eyes Rebellion gets its much needed support monster. Now we can overlay our Odd-Eyes without worrying about them being lost to the graveyard forever. It's an absolutely amazing new evolution. This card is already becoming more powerful as time goes on, and new Odd-Eyes monsters are made. It triggers whenever and however it goes from the field to the grave, so take full advantage of that.
    Odd-Eyes Meteorburst Dragon
    FIRE Dragon-Synchro-Effect
    LV 7 / 2500 ATK / 2000 DEF
    1 Tuner + 1 or more non-Tuner monsters
    You can only use the (1) effect of “Odd-Eyes Meteorburst Dragon” once per turn. When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it. After you activated this effect, this card cannot attack for the rest of this turn. (2) Your opponent cannot activate monster effects during the Battle Phase.
    An interesting new addition to the Odd-Eyes line. Works quite well with Inferior Dragon Magician, and Xiangke Magician can be used more freely as a low-scale too. What's really nice though is how he interacts with Timegazer and Stargazer to complete the total lockdown of the batttle phase, keeping spell, trap and monster effects in check. You can call out a Level 7 Pendulum Monster from your Pendulum Zone for an easy Rank 7 Xyz summon as well!
    Odd-Eyes Gravity Dragon
    EARTH Dragon-Ritual-Effect
    LV7 2800 ATK / 2500 DEF
    This card can be Ritual Summoned by “Odd-Eyes Advent”. When this card is Special Summoned: You can return all Spell/Trap Cards your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect’s activation. You can only use this effect of “Odd-Eyes Gravity Dragon” once per turn.
    Your opponent cannot activate cards or effects except by paying 500 LP.

    Odd-Eyes Advent
    Ritual Spell Card
    This card can be used to Ritual Summon any Dragon-Type Ritual Monster. You can only activate 1 “Odd-Eyes Advent” per turn.
    Ritual Summon 1 Dragon-Type Ritual Monster from your hand or Graveyard by Tributing Pendulum Monsters from your hand or side of the field whose combined Levels are equal to or greater than the monster you Ritual Summon. If your opponent controls 2 or more monsters while you control no monsters, you can send “Odd-Eyes” monsters from your Extra Deck to the Graveyard instead of Tributing monsters.
    Finally, we have the theme's first Ritual Monster! The card is amazing for clearing the way for an aggressive push, with a nice burn effect to compliment Red-Eyes Dark Flare Metal Dragon. Odd-Eyes Advent is also an extremely solid Ritual Spell, since you can freely discard or fuse away your Dragon Ritual Monsters without worrying about losing them forever. There's not much to say other than we now have access to every summoning method in the game!

    The Performapals

    These guys are another supporting theme for Odd-Eyes, they usually buff him with higher attack or give him piercing, or else weaken opposing monsters making them vulnerable to Odd-Eyes' Spiral Burst. It's now much easier to blend them in with the Odd-Eyes / Magicians, so they're very much worth keeping an eye out for.
    Performapal Skullcrobat Joker
    DARK Spellcaster-Pendulum-Effect
    LV 4 / PS 8 / 1800 ATK / 100 DEF
    Pendulum Effect: You cannot Pendulum Summon monsters, except “Performapal” monsters, “Magician” Pendulum Monsters, and “Odd-Eyes” monsters. This effect cannot be negated.
    Monster Effect: When this card is Normal Summoned: You can add from your Deck to your hand, 1 “Performapal” monster (other than “Performapal Skullcrobat Joker”), 1 “Magician” Pendulum Monster, or 1 “Odd-Eyes” monster.

    Performapal Pendulum Sorcerer
    EARTH Spellcaster-Pendulum-Effect
    LV 4 / PS 2 / 1500 ATK / 800 DEF
    Pendulum Effect: If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you control gain 1000 ATK until the end of this turn.
    Monster Effect: If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, equal to the number of cards destroyed, except "Performapal Pendulum Sorcerer". You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
    A scale 8 and a stratos rolled into one? Needless to say, Joker is a 3-of. We don't necessarily have to run any other Performapal card, but it's certainly now possible to create a functional hybrid thanks to these 2 'pals, Insight Magician, and Dragonpit Magician. Note he searches Pendulum Sorcerer, who in turn can search him.

    Sorcerer is traditionally a 3-of in 'pals due to his large atk boost and low scale, on top of being able to tutor as many as 2 'pals to the hand. He works particularly well with Luster Pendulum, the Dracoslayer, and gives us easier access to Skullcrobat, and access to all our fusions.
    Performapal Mammoth Splash
    WATER Beast-Pendulum-Effect
    LV 6 / PS 4 / 1900 ATK / 2300 DEF
    Pendulum Effect: Once per turn, when a Fusion Monster is Special Summoned to your side of the field: You can Special Summon 1 face-up “Odd-Eyes” Pendulum Monster from your Extra Deck.
    Monster Effect: You can only use the monster effect of “Performapal Mammoth Splash” once per Duel. During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck by using monsters you control as the Fusion Materials.

    Performapal Monkeyboard
    EARTH Beast-Pendulum-Effect
    LV6 PS1 1000 ATK / 2400 DEF
    Pendulum Effect: Unless you have a “Performapal” card in your other Pendulum Zone, this card’s Pendulum Scale becomes 4.
    During the Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower “Performapal” monster from your Deck to your hand. You can only use this effect of “Performapal Monkeyboard” once per turn.
    Monster Effect: You can discard this card, then reveal 1 “Performapal” or “Odd-Eyes” monster in your hand; during this turn, that monster and all cards with the same name in your hand have their Levels decreased by 1.

    Performapal Secondonkey
    EARTH Beast-Effect
    LV4 1000 ATK / 2000 DEF
    When this card is Normal or Special Summoned: You can send 1 “Performapal” monster from your Deck to the Graveyard, except “Performapal Secondonkey”. If there are 2 cards in your Pendulum Zones, you can add it to your hand instead.
    Now we're dipping further in time. Dimension of Chaos (DOCS) brings us Mammoth Splash, who lets us conduct a fusion summon once per duel as a monster. His pendulum effect isn't that necessary, but not bad at all either. There's not much point using more than one, but that's plenty easy for Pendulum Sorcerer to search.

    Monkeyboard and Secondonkey are more searching, in case you felt like you didn't have enough already!

    There are plenty of other Performapals, but they're generally all outclassed by the above in terms of an Odd-Eyes deck.

    Themed Spell / Trap Support

    In addittion to the Odd-Eyes Fusion and Ritual Spells, we have generic Odd-Eyes support too!
    Sky Arc
    Field Spell
    You can only use the (2) effect of “Sky Arc” once per turn. (1) All “Magician”, “Performapal”, and “Odd-Eyes” cards in your Pendulum Zones cannot be targeted by your opponent’s card effects. (2) You can target 1 other face-up card you control; destroy it, and if you do, add 1 “Odd-Eyes” card from your Deck to your hand.
    Targeting protection on top of searching any Odd-Eyes card? Sweet. However if you aren't using Odd-Eyes you won't be using this.
    Pendulum Call
    Normal Spell
    You can only activate 1 “Pendulum Call” per turn. If you activated a “Magician” Pendulum Monster’s Pendulum Effect earlier this turn, you cannot activate this card. (1) Discard 1 card; add 2 “Magician” Pendulum Monsters with different names from your Deck to your hand. After you have activated this effect, “Magician” cards in your Pendulum Zone cannot be destroyed until the end of your opponent’s next turn.
    Is it possible to have too much searching? Destruction protection is certainly nice, and it seems it has a balancing(?) restriction that keeps you from using it if you used a Magician's effect that turn already. Since it won't let your Magicians be destroyed after it resolves, you won't be able to use Insight's effect in the same turn, but you're searching for the scales you need anyways, so no real loss there. Our consistency issues are long gone, the issue now is how to go about ratios and such to make the best use of our increased consistency.

    The Extra Deck

    Our extra deck is mostly comprised of Staple Rank 7s, 4s, and Odd-Eyes evolutions. However, here's some notable mentions that work particularly well here.
    Clear Wing Synchro Dragon
    WIND Dragon-Synchro-Effect
    LV 7 / 2500 ATk / 2000 DEF
    1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during either player's turn, when another Level 5 or higher monster activates its effect on the field: You can negate the activation, and if you do, destroy it. Once per turn, during either player's turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

    Dark Rebellion Xyz Dragon
    DARK Dragon-Xyz-Effect
    RK 4 / 2500 ATK / 2000 DEF
    2 Level 4 Monsters
    You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
    Both these dragons are obligatory mentions, but they both support Odd-Eyes well with their effects. They're destined to combine with Odd-Eyes to create powerful new evolutions.

    Dark Rebellion gives Odd-Eyes an opportunity to get in some double damage, leaving a buffed Dark Rebellion to unleash itself upon any remaining threats in its path. Clear Wing offers protection for all your high levels, meaning you've nothing to fear from opposing monsters who'd dare try and target them.
    Performage Trapeze Magician
    LIGHT Spellcaster-Xyz-Effect
    RK 4 / 2500 ATK / 2000 DEF
    2 Level 4 Spellcaster-Type monsters
    You take no damage less than or equal to this card's ATK. Once per turn, during either player’s Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 other face-up Attack Position monster the turn player controls; it can make a second attack during each Battle Phase, but it is destroyed at the end of the Battle Phase. These changes last until the end of this turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from your Deck.
    The Performage theme is something like a sister theme to the Performapals. Though they don't help each other directly, Trapeze Magician plays very well with them. Giving Odd-Eyes etc a second attack. He also protects you from burn. He and Red-Eyes Flare Metal Dragon are so easy to make together, that you could call the combo one of our win conditions. His user, Dennis, seems to be hiding the ability to fusion summon. We'll eagerly wait and see if that too will aid us in our domination of all summoning methods.

    Additional Off-Theme support:

    Dark Magician / Eternal Soul / Ebon Illusion Magician - Yep, that's right. These guys are actually somewhat viable here! Dragonpulse and Dragonpit being normal Spellcasters helps with the synergy. Use Insight Magician and Dragonpulse Magician to make the aforementioned Performage Trapeze Magician. Now you can use Trapeze to give your Dark Magician 2 attacks per battle phase, triggering Illusion Magician, allowing you to clear 3 threats, or secure a direct attack (and Ebon nor Trapeze have struck yet!). Between these 3 2500 ATK bosses, you'll be able to put down 10000 points of damage! Even if you use an Upstart Goblin or two, you can still OTK an opponent quite easily with this. It's a bit gimmicky, but Ebon Illusion Magician is a useful option to be able to pull out even without using Dark Magician and Eternal Soul.

    Mist Valley Apex Avian - Its greatest drawback was the lack of good scale 8s, but as you can see, those are of no short supply here. It's relatively easy to summon, and is sure to frustrate opponents when partnered next to Odd-Eyes Vortex Dragon. You can consider Mist Valley Falcon as well if you want to add to the number of monsters Avian can return for more negations. Many people don't use Odd-Eyes in favor of him.

    Majespecters - Theme of WIND Spellcasters we can make use of. Notably Unicorn, Fox, Raccoon, and their Traps. This strategy is bound to work better in the TCG where mass backrow removal from Heavy Storm or Harpie's Feather Duster isn't a threat.

    Performage Trick Clown, Hat Tricker, Flame Mascot, Damage Juggler & Heroic Challenger - Thousand blades - this set of Performages can contribute to solid hybrid with 'pals / Magicians. Flame Mascot is a particularly strong card because it triggers from Pendulum Sorcerer, Luster Pendulum, or Wavering Eyes destroy it. This lets you get Trick Clown to the board for floating Rank 4 Xyz plays. Just when we lose Lavalval Chain, we gain this. Note that Dramage Juggler can negate Wavering Eyes. That being said, most choose to use the Performage / Pals variant on its own without the Magicians.

    Ignister Prominence, the Blasting Dracoslayer & Luster Pendulum, the Dracoslayer - powerful pendulum + synchro worth keeping an eye out for. Works well with Pendulum Sorcerer / Flame Mascot.

    Archfiend Eccentrick - Galaxy Cyclone meets Exiled Force in the form of a high scale pendulum monster! Her being a high scale helps Performapals more than Odd-Eyes, but she's a welcome addition as a much more useful version of Xiangsheng Magician.

    Aether, the Wicked Empowering Dragon / Dragonox, the Empowered Warrior / Dragodies, the Empowered Warrior- A set of 3 Pendulum monsters that are currently OCG Exclusive to CORE. Aether is the most notable of the three, banishing any monster upon summon, and at level 6, is easy enough to summon with Eccentric Archfiend if we lack a high scale. Dragodies (pronounced Dee-es, Latin for "day" to mirror Nox being "night"), can search any Spellcaster or Warrior monster with 2000 or less attack when destroyed by the opponent, which has some utility, while Nox can end Battle Phases by destroying him in the Pendulum Zone. They form a 2 to 7 scale combination with Aether at the middle.

    Wavering Eyes - A cruel spell both in lore and effect that can be devastating against a mirror of pendulum decks. You can't afford to not use it in the side-deck, as it can disrupt opposing Swaying Gaze. Whether you main it or not depends on the state of the meta.

    Fusion Conscription & Fusion Reserve - Both cards search Odd-Eyes thanks to having Rune-Eyes list him as fusion material. Conscription has a lot of restrictions on it, but it won't stop you from using Odd-Eyes as a Spell Card! May be outclassed by Sky Arc but having the option to add more searching cards should be noted.

    Summoner's Art - Speaking of more searching cards. Summoner's Art is more likely to show up in builds that use Dark Magician. Fusion Conscription can also search Dark Magician, but it forces you to use up another extra deck slot and makes you wait a turn before playing it. Summoner's Art can't grab Odd-Eyes, but it can grab either Dark Magician or Dragonpit Magician.

    Echo Oscillation - exchanges a Set Pendulum for a Draw. Useful for when you want to replace one Magician with another, and thins your deck. Works very well when you have your scales set and ready to bring out the monster you destroy. Useful up until our structure deck arrives.

    Pot of Wealth - Can be considered, but generally we avoid using it since it's not too useful early game, and generally we'd rather keep our Pendulums in the Extra deck to summon back later.

    The Deck Skeleton(s)
    Normally I prefer the discussion to drive this area, however Odd-Eyes / Magician support is staggered throughout the different CGs, so there are various stages of the deck you can focus on. Note: Insight Magician and Oversight Magician are promo cards offered by Shueisha, along with Beast-Eyes Pendulum Dragon. We have no specified time frame in which to expect them in the TCG. Insight Magician is always a 3-of. Beast-Eyes and Oversight are used from 0-2 copies.

    CORE TCG Skeleton - Uses cards available in CORE.

    3 Odd-Eyes Pendulum Dragon
    3 Xiangke Magician
    3 Xiangsheng Magician
    3 Timegazer Magician
    2-3 Stargazer Magician
    2-3 Archfiend Eccentrick
    2-3 Luster Pendulum, the Dracoslayer
    3 Cardcar D

    2-3 Pot of Duality
    3 Fusion Conscription
    0-3 Upstart Goblin

    2-3 Echo Oscillation

    The eck basically has to use the best generic Pendulums available at the time. dracoluster is great, but you need to run Xiangsheng in order to make Synchro Plays for Ignister Prominence. This isn't as bad as it sounds though as Xiangsheng can be a decent beater at times and it's possible to manipulate her Scale to support your situation. Just be sure to have an Echo Oscillation at the ready to get rid of her when you can't control her Scale anymore. Essentially, you need to overwhelm your opponent with giant beat sticks, rank 7s, and assorted Rank 4s. Again, not a bad game plan.

    Post DOCS build - The TCG gets DOCS before the structure deck, unlike the OCG. We don't really have a reason to use most Performapals until the SD is out.

    Take the CORE build, and add 1-3 Odd-Eyes Vortex Dragon, 1-3 Odd-Eyes Fusion, 0-1 Performapal Mammoth Splash to your skeleton.

    Post "Master of Pendulum" Structure Deck - Uses cards available in the structure deck. We are not yet 100% guarenteed to have Insight / Oversight / Pendulum Sorcerer by this time, but I'd consider at least Sorcerer / Insight as likely to be out by then.

    0-3 Odd-Eyes Pendulum Dragon
    3 Performapal Skullcrobat Magician
    0-2 Performapal Pendulum Sorcerer
    3 Insight Magician
    3 Dragonpit Magician
    0-2 Dragonpulse Magician
    3 Inferior Dragon Magician
    1-2 Superior Dragon Magician
    1-2 Xiangke Magician
    0-1 Oversight Magician
    2-3 Archfiend Eccentrick
    0-3 Luster Pendulum, the Dracoslayer
    0-3 Mist Valley Apex Avian
    0-2 Effect Veiler
    0-3 Ghost Ogre & Snow Rabbit

    0-3 Sky Arc
    0-1 Terraforming
    3 Pendulum Call
    0-2 Odd-Eyes Fusion
    0-3 Fusion Conscription
    0-2 Summoner's Art
    0-3 Upstart Goblin

    Performapal / Odd-Eyes / Magician (POEM) - This is a post Structure Deck build assuming release of insight magician.

    0-3 Odd-Eyes Pendulum Dragon
    3 Performapal Skullcrobat Joker
    3 Insight Magician
    2-3 Dragonpit Magician
    0-1 Dragonpulse Magician
    0-3 Inferior Dragon Magician
    0-1 Xiangke Magician
    2-3 Performapal Pendulum Sorcerer
    1-3 Performapal Lizardraw
    1-2 Performapal Silver Claw
    0-1 Performapal Drummerilla
    0-1 Performapal Camelump
    0-1 Performapal Fire Mufflerlion
    2-3 Achfiend Eccentrick
    2-3 Luster Pendulum, the Dracoslayer

    2-3 Sky Arc
    0-1 Terraforming
    0-3 Fusion Conscription
    0-3 Upstart Goblin
    0-2 Performapal Recasting

    0-2 Echo Oscillation

    This build is a bit dated, or at least soon will be, when Breakers of Shadow is released. Even then, it's debatable as to whether or not we should bother hybridizing with Performapals that don't search. a hybrid is totally possible, it's just not altogether necessary, and it would probably devolve into including only the searching 'pals.

    Odd-Eyes / Dark Magician (OEDM) - Another Post-Structure Deck build.

    2-3 Dark Magician
    0-3 Odd-Eyes Pendulum Dragon
    3 Performapal Skullcrobat Joker
    3 Insight Magician
    2-3 Dragonpit Magician
    2 Dragonpulse Magician
    2 Inferior Dragon Magician
    0-1 Stargazer Magician
    1 Xiangke Magician
    2-3 Archfiend Eccentrick

    0-3 Sky Arc
    0-1 Terraforming
    3 Pendulum Call
    2-3 Summoner's Art
    0-3 Fusion Conscription
    0-3 Upstart Goblin
    0-2 Dark Magic Attack
    0-1 Thousand Knives

    3 Eternal Soul

    The Level 7 / Normal Monster synergy here is great. Unfortunately however the deck is probably the most fragile of the Odd-Eyes variants, and at times it simply plays as an Odd-Eyes deck, paying no heed to the Dark Magician portion, or worse hindered by it. that being said, this is probably the best, and most effective way to use Dark Magician, at least until he gets enough of his own support to stand on.

    General Play-style

    The deck has a strong foundation of consistency built on a daunting number of search cards. The Performapals Joker, Sorcerer, Donkey, and Monkeyboard create a series of searchers searching searchers, with Pendulum Call and Sky Arc as additional support. Joker is the most important since it casts the widest net and is simplest to use.

    The most overt combination of effects come with the Feng Shui Magicians. Superior Dragon Magician likes being discarded to the graveyard by Dragonpit and Dragonpulse Magician, so she can summon herself for a Synchro play. When she ends up in the Extra Deck, Inferior Dragon Magician can add it right back to your hand for you to repeat the process again next turn. When Peasant is summoned, you can grab any Magician or Odd-Eyes back to your hand from the graveyard, so generally you want to see a lot of Inferior Dragon Magician with your other Fengshui Magicians.

    If you summon Odd-Eyes Meteorburst Dragon in the combo, you can Special Summon a Level 7 Magician or Odd-Eyes from your Pendulum Zone to either beat with or use as Xyz Material. Odd-Eyes Absolute Dragon can negate its own attack or the attack of another of your monsters, to get back Meteorburst Dragon or any Odd-Eyes monster that wound up in your graveyard. So long as its stronger or equal in strength to the attack you negated, its usually worth it to do so. Don't forget that Meteorburst can activate whenever it is Special Summoned, even if from the graveyard. Just be mindful of the "once per turn" restriction.

    Absolute Dragon is a gateway to every Odd-Eyes extra deck monster. If you have Xiangke Magician set as your scale, you can target Absolute Dragon or any Dragon-Type Rank 7 Xyz monster, allowing you to use it for the summon of Odd-Eyes Rebellion Dragon. If your opponent somehow survives its rampage or destroys it, Rebellion will let you follow up with a Pendulum play.

    Alternatively you can use Odd-Eyes Fusion and the like to fuse away Absolute Dragon for Odd-Eyes Vortex Dragon (or Beast-Eyes, or Rune-Eyes), or simillarly tribute it for Odd-Eyes Advent to summon Odd-Eyes Gravity Dragon. Absolute Dragon will then Trigger and Special Summon any Odd-Eyes extra deck monster ignoring its summoning conditions. Vortex Dragon also has an effect whenever it is Special Summoned just like Meteorburst, and since it's a removal effect, it plays especially well with Absolute Dragon's revival effect. If you have Apex Avian or other Trap Cards to support Vortex, you can tear through your opponent's resources.

    The latest structure deck support gives the theme a set of very fluid monsters from the main deck to the extra deck. The TCG version will be lacking this level of support for quite some time, so the approach is going to be different.

    The TCG build can only rely on setting up a large swarm of powerful Pendulum monsters to beat face with. Generally speaking, this strategy holds true even post structure deck, where digging into your extra deck is either a "winmoar" type of play, or a play to answer specific threats. However, post-structure deck is much better at swarming early and consistently. For the TCG, you'll need to rely on all your available Magicians. Xiangke Magician especially is a real help with beating, and is your second boss after Odd-Eyes. Soome combination of Pot of Duality, Cardcar D, Fusion Conscription, and Pendulum Oscillation will help you dig through your deck to start getting at your beaters as soon as possible.

    I hope you've found this guide useful to you. The Odd-Eyes / Magician / Performapal theme is only going to expand further as Arc V continues on. Let's look forward to future support!

  2. #2
    Registered User Drakylon's Avatar
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    Note that Odd-Eyes Gravity Dragon can easily be Ritual Summoned with Advanced Ritual Art by dumping a Dragonpit Magician. Also, while Odd-Eyes Advent requires Pendulum Monsters for its tribute, it can summon any Dragon-type Ritual in the game, including Lord of the Red and Nekroz of Decisive Armor.

  3. #3
    Global Moderator Joenen's Avatar
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    was there a particular way you wanted to use Lord of the Red and Decisive Armor in a Odd-Eyes deck?

    I know there's a build for Lord of the Red that I like, though I previously considered it a Red-Eyes build moreso than an Odd-Eyes one.

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    Registered User Indytotof's Avatar
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    Soooooooooooo Odd-Eyes and his fellow Magicians are linked to elemental energies that flows beneath Earth ?

    If I understand it correctly, Odd-Eyes Dragon can evolved when in contact with Light (Saber), Dark (Pendulum/Phantom), Fire (Meteorburst), Wind (Vortex), Water (Absolute) and Earth (Gravity) energies ?

    I just wait for a DIVINE Attribute Odd-Eyes... even it's unlikely he will have a DIVINE evolution.

    Odd-Eyes is the true Dragon Ruler of Elements.

  5. #5
    Registered User SynjoDeonecros's Avatar
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    Quote Originally Posted by Indytotof View Post
    Soooooooooooo Odd-Eyes and his fellow Magicians are linked to elemental energies that flows beneath Earth ?

    If I understand it correctly, Odd-Eyes Dragon can evolved when in contact with Light (Saber), Dark (Pendulum/Phantom), Fire (Meteorburst), Wind (Vortex), Water (Absolute) and Earth (Gravity) energies ?

    I just wait for a DIVINE Attribute Odd-Eyes... even it's unlikely he will have a DIVINE evolution.

    Odd-Eyes is the true Dragon Ruler of Elements.
    Appropriate, given the importance of ley (ie. dragon) lines in Japanese mythology and spirituality.

    Anyway, I don't use this deck per se, but I do use elements of it; I have a pair of Odd-Eyes Pendulums to search out my level 3 pendulums in my Normal Pendulum deck, and when the structure deck comes out, I'm thinking of testing out Dragonpit and Dragonvein Magicians as Pendulums for my Jackal Lock deck.

  6. #6
    Registered User AccelRainbowDashley's Avatar
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    I'll be using a TCG version of my online deck once MoP is released. It's much easier to get the required cards now before the hype train really starts. My OCG/TCG build is solid, the TCG version will obviously be weaker but it'll be a simple matter to adjust. This deck will be my official return to playing the real card game.

    And there will almost certainly be a God version of Odd-Eyes (God-Eyes Dragon? Odd-Eyes God Dragon?) Every ace card starting with GX had a god-tier form at the end. It probably won't be divine in the actual card game, but the anime version could be.
    ~The Sins never die, can't wash this blood off our hands~
    ~Let the world fear us all, it's just means to an end~
    YGOrg's resident Dragonmaster

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    Registered User KingJinzo's Avatar
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    I play the OCG version of the Odd-Eyes/Magician deck and it's one of my favorites. It's better than D/D since I never Pendulum Summon with D/D and focus more on Fusions. Odd-Eyes gives me the opportunity to use all five SS methods. Odd-Eyes Rebellion is ridiculously easy to summon, but I always wait for the right opportunity to summon it, because it would be a waste if it can't attack thrice.

    I'm still divided which card I should kick out for First of the Dragons, a monster that can be easily Fusion Summoned with Odd-Eyes Fusion. I hope that Yuri's dragon will be very generic and good. Odd-Eyes Gravity and Red-Eyes Flare Metal are a funny combination. Whenever the opponent activates something, their LP go down.

    Odd-Eyes Meteorburst is not as good as the Vortex, Gravity and Absolute, but has potential for swarming and is ideal against Shaddolls, BA, Greydle, D.D., etc. And it's effective against Battle Fader, Honest, Galaxy-Eyes, Absolute Zero, the Hand duo, etc. Meteorburst is really worth for 1 slot.

    Stargazer is a Side card, as I'm prefer Xiangke and Inferior more over him, but he will be useful against Shaddols and Masked HEROes.

    Oversight's Monster Effect helped me to win twice, but I kicked him out for some space.

    I can't afford 3x Galaxy Cyclones in real life, but MST still does its job.

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    Registered User Blue's Avatar
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    Welp, supposedly wisdom-eye magician (insight) is in the tcg version of the structure.

    If that's true I'll be definitely picking up three of these decks when it comes out.

    How many copies of odd eyes rebellion do you all run? I was thinking one at the most but I'm not sure

  9. #9
    Registered User AccelRainbowDashley's Avatar
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    Quote Originally Posted by Blue View Post
    Welp, supposedly wisdom-eye magician (insight) is in the tcg version of the structure.

    If that's true I'll be definitely picking up three of these decks when it comes out.

    How many copies of odd eyes rebellion do you all run? I was thinking one at the most but I'm not sure
    Just one Odd-Eyes Rebellion. Summoning it is not the main focus of the deck, and more of an optional play. Many people include it in the extra simply to feed Odd-Eyes Fusion, or to use with Absolute, with no way to summon it properly. I personally keep on Destruction Magician in the main so that I can summon it, but it's not something I rely on.
    ~The Sins never die, can't wash this blood off our hands~
    ~Let the world fear us all, it's just means to an end~
    YGOrg's resident Dragonmaster

  10. #10
    Global Moderator Joenen's Avatar
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    Huh, a lot of literal translations for this theme. Chinese names are tough sometimes.

    Will update OP tomorrow with names. For now sleep.

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