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Thread: [TCG RATE] Secret Rares and TCG Exclusives

  1. #1
    Registered User Dread Kaiser's Avatar
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    [TCG RATE] Secret Rares and TCG Exclusives
    So you finally want to make use of information control, eh?

    Secret Rares
    Brave-Eyes Pendulum Dragon
    Sea Monster of Theseus
    Foolish Burial with Belongings (Temporary Name)
    Full Force Virus
    That Grass Looks Greener
    Zoodiac Broadbull
    Zoodiac Barrage
    Zoodiac Drident

    SPYRAL GEAR – Handy Cable
    Normal Trap Card
    If you control a “SPYRAL Super Agent”: target 1 face-up card your opponent controls; return it to the top of the owner’s Deck. You can only activate 1 “SPYRAL GEAR – Handy Cable” per turn.

    SPYRAL Mission – Recapture
    Continuous Trap Card
    Destroy this card during your 3rd End Phase after activation.
    Once per turn, if a “SPYRAL” monster is Special Summoned to your field (except during the Damage Step): you can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If one or more “SPYRAL” monsters you control would be destroyed by battle or a card effect, you can banish this card from your Graveyard instead of destroying 1 of those “SPYRAL” monsters.

    Subterror Nemesis Defender
    Level 2 EARTH Beast-Warrior-Type Effect Monster
    ATK 100
    DEF 2000
    During either player’s turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards) or when a Set monster you control is targeted for an attack [by an opponent’s monster?]: you can send this card from your hand or face-up on your field to the Graveyard, then target 1 other monster you control that is an appropriate target for that effect/attack; that card effect/attack now targets the new target. As long as you control a Set monster, this card cannot be destroyed by battle or card effects.

    Subterror Behemoth Voltelluric
    Level 9 EARTH Thunder-Type Flip Effect Monster
    ATK 1900
    DEF 3000
    FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of “Subterror Behemoth Voltelluric” once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

    Subterror Behemoth Dragossuary
    Level 6 EARTH Zombie-Type Flip Effect Monster
    ATK 2400
    DEF 1600
    FLIP: You can activate this effect, this turn, “Subterror” cards you control cannot be destroyed by your opponent’s card effects. You can only use this effect of “Subterror Behemoth Dragossuary” once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

    Clash in the Subterror Caverns
    Continuous Spell Card
    All “Subterror” monsters you control gain 500 ATK and DEF for each Set monster on the field.
    Once per turn, when a “Subterror” monster you control inflicts battle damage to your opponent: you can target 1 “Subterror” card in your Graveyard, except “Clash in the Subterror Caverns”; add it to your hand.

    Odd-Eyes Raging Dragon is an Ultra Rare


    WOW, the zoodiacs actually pushed the Cover card out of Secret Rare, for the first time in all of ARC V era
    EDIT, no wait, Rune-Eyes. was repressing that pack
    Surprised that Brave Eyes made Secret instead
    Last edited by Dread Kaiser; 27th January 2017 at 06:10 AM.
    I don't have a Problem, I have a Hobby.

  2. #2
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    Dem those new traps for spyrals. The first one is great because it a very good disruptive card, searchable and send to top so you will not fail the guessing.

    The continious one is also great, be able to steal in the opponents turn is awesome too, but we need to use call of the haunted or something like that to ss a spyral in the rival's turn.

    Also, excepting brave eyes, all secrets are pretty good, i think that this booster is worth of buying a box.

  3. #3
    Registered User EmperorShun's Avatar
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    Well....can we say that SPYRALs got nbetter Support then Subterrors?
    The Defender doesnt seem useful enough at first, maybe as a Drancia Counter.

    A Level 9 is great for Prediction Princess AND it has a wonderful effect!

    The Level 6 is super but the better Level 9 isnt??? Also why so many Protection cards now? They could have given the zombie a resurection effect...

    The Spell is pretty neat, the grave recovery we needed and a little extra boost. Still unsearchable.

    Since our Subterror Nemesis grew 1 Level shorter everytime, I expect "Subterror Nemesis Companion" Lv 1 next time. The one in archers artwork.

    Spoiler Alert!

    The SPYRALs on the other Hand hot searchable, good traps. 2 Dissruption cards.

    The Cable is a 3 off and the other trap...maybe a 2 off. Both very useful and the cable makes the SPYRAL Tough way better now

    Ok lets get to the Rarities: Zoodiac High Rare? Expected.

    Brave-Eyes Pendulum Dragon, well we needed a 5 $ Secret in every pack dont we?

    Sea Monster of Theseus, Idk why they did that, but this could spike very hard

    Foolish Burial with Belongings, RIP Budget players dreams, I need a few of this...

    Full Force Virus, I couldnt care less~

    That Grass Looks Greener, was expected

    All in all, half of the High Rare cards will be expensive and those are exactly the ones I want to sell. Seems like a good Set to invest in TBH.
    Warera wa hitotsu ni

  4. #4
    Registered User darkgod789's Avatar
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    Spyral recapture: So basically steal an opponent's monster for no reason after summoning super agent. Or just resurrect something with COTH and then steal. Also protection.

    Spyral cable: non destruction removal that could potentially cause your opponent to dead draw something. Pretty good.

    Subterror defender: eh, being able to redirect an attack is nice but i'm not sure if its worth running in the main deck.

    Voltelluc: So this is the stealer. Level 9 and lets you steal stuff from your opponent. Since the effect wears off durng your next turn, you can flip the opponent's monster and have fun with it then use it either as material or tribute it for a set.

    Dragossuary: Eh, nice protection from destruction but not sure if its worth while using.

    Clash: 500 attack for each set card is ok. Does have some nice recursion but its a shame that hidden city isn't a subterror card.

    Overall not bad. I may make subterrors without tarotrey but tech in stuff like ghostrick panic (flips your monsters faceup). I may make spyrals now since they could have some fun shenanigans.
    Vector = best character in zexal
    Yuuri is better though and the best character in arc v.

  5. #5
    Registered User ThePhotonLegion's Avatar
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    At least "Persona" and "Phantom" get a new friend. Still would have preferred it be Secret...



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