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Thread: Destruction Sword - The ultimate guide

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    Destruction Sword - The busting guide

    • Introduction


    Buster Blader is one of the most iconic cards in the game. Used a decade ago by Yugi and the Pharaoh to counter the powerful Blue-Eyes, he was (unfortunately) even then weak and never received any kind of support until… yeah, 2015. (Re)born as a powerful dragonslayer, now Buster has become a lockdown archetype, whose focus is to prohibit each of your opponent’s plays, simply preventing him to activate whatsoever card he has in the field, hand, grave or extra deck. With further support during 2016, the deck has grown in efficiency and stability, and by now, thanks to the last support card from Maximum Crisis, it can stand on his own against most of this meta’s decks.

    • The archetype

    Buster Blader cannot do anything on his own: he need the support from his companion. Whelp calls him and gives him the weapons he needs to unleash his full potential and slain his opponents, whoever they are. For this very purpose the Destruction Sword archetype exists: it's an archetype composed of mosters, spells and traps, whose focus is to summon and protect the main protagonist (Buster Blader) while also prevent your opponent from playing.
    Buster Blader’s weapons prevent your opponent from Special Summoning from their Extra Deck (Dragon Buster), activating monsters effects in the Graveyard (Wizard Buster) or effects of S/T already face-up on the field (Robot Buster). The fusion, alongside the synchro, prevents your opponent’s monsters from activating their effects (continuous effects are still there, though). Yes, we could name it Floodgate Sword.
    There are a bunch of other cards, Dark-Magician and Spell Counters-related, but they aren't Destruction Sword cards, nor they have any sinergy with the rest of the deck, so I'll not focus on them.

    • The lore


    While not officially confirmed, an interesting lore can be extrapolated by the artworks.
    A long time ago, a man spent his life fighting the evil: he was Buster Blader, the Destruction Swordmaster. One day, a wicked yet powerful dragon appeared, and the man killed him (Prologue of the Destruction Swordsman). However, he couldn’t harm the dragon’s whelp, which he adopted.
    The little dragon became an indispensable companion for his master, whom he helped during combat by giving him weapons (a Sword to fight dragons, two magic-infused daggers for wizards, and a fire blade for mechs).
    But a dark magic slowly corrupted the little dragon, or maybe its true nature surfaced: he became DARK attribute (as opposed to the LIGHT the Whelp was) and eventually the Buster Dragon itself. Driven insane by his rage, the wicked dragon set an entire village on fire (as seen in the background of his own artwork), turning the nearby creatures into dragons. Its former master became the Buster Blader (his effect is in fact powerful against dragons) and near the fiery ruins had to fight against the raging dragon (Karma of the Destruction Swordsman).
    Buster Blader inflicted a fatal injury on the monster. Unable to save it, he could only pay his respects to the dragon, purifying it and saving its soul (Destruction Swordmaster Fusion). Under the heavy rain, images of the man and the whelp were reflected on the Blader’s sword, but they were memories that will eventually fade away (Destruction Sword Memories).

    • The cards


    This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard.
    Buster Blader is our boss monster, and men, what a boss. He gains 500 ATK for each dragon in your opponent’s possession or in his grave – it doesn’t matter how much scaring they are, they’re already dead.
    Run: Depending on the build, you can use 3, or 0 and use only the retrain.
    This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.
    Buster Blader, the destruction swordmaster: Being searchable is wonderful, not being Buster Blader in hand more less. Prologue has partially fixed this problem, however. Fundamental in every build, but not more than one or two copies.
    Run: 1-2 in most builds, 3 in Pendulum builds.
    When this card is Normal Summoned: You can add 1 "Destruction Sword" card from your Deck to your hand, except "Buster Whelp of the Destruction Swordsman". You can only use 1 of the following effects of "Buster Whelp of the Destruction Swordsman" per turn, and only once that turn.
    ● You can Tribute this card; Special Summon 1 "Buster Blader" from your hand or Graveyard.
    ● If this card is in your Graveyard and you control "Buster Blader": You can discard 1 "Destruction Sword" card; Special Summon this card.
    Buster Whelp of the Destruction Swordsman: Searches on summon, summons our Boss and returns to his side (not in the same turn, though) giving you synchro opportunities. That cute art is a plus.
    Run: THREE.
    You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn.
    Dragon Buster Destruction Sword: Searchable by Whelp, let you synchro summon with ease and, while equipped, acts like a Domain, locking your opponent Extra Deck – and we all know how salty it can be. While being this awesome, it is useless unless Buster Blader is on the field, so running three copies of it could clog your hand.
    Run: 2-3.
    You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand.
    Wizard Buster Destruction Sword: Recycles your cute dragons and says “nope” to all that annoying floaters like Yang Zings, Burning Abyss, Kozmos, Dinos, and so on. Definitely a good card.
    Run: 1.
    You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn.
    Robot Buster Destruction Sword: Gorgeous art, meh effects. Can be good against pendulums, I think… but Twin Twister does the job better. And link format kills them anyway. Maybe you could consider it as a side tech option, maybe against True Dino.
    Run: 0-1.
    1 Tuner + 1 or more non-Tuner monsters
    All monsters your opponent controls become Dragon-Type. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your Graveyard; Special Summon it. Once per turn, during your opponent's turn: You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your Graveyard (this is a Quick Effect).
    Buster Dragon: The main reason this deck is so good. You see that Magikarp in your opponent’s field? Well, now it’s a dragon. And Buster Blader doesn’t like dragons. Also, calls Blader to the field if you don’t have one, and equips it with the weapon you need. And none of its effects have hard OPT clause.
    Run: 3.
    1 "Buster Blader" + 1 Dragon-Type monster
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Buster Blader, the Dragon Destroyer Swordsman: Locks all dragon-type monsters your opponent controls in defense position, also doesn’t let them activate effects, and gains 1000 ATK and DEF for each. Useless on his own (unless you’re facing a pure Dragon-type deck), but, oh men, he does wonderful things alongside Buster Dragon.
    Run: 2-3
    Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn.
    Destruction Swordmaster Fusion: Quick. Either side of the field. Searchable. Recyclable. You loved Stormforth? You’ll love this one.
    Run: 1 (it's searchable and recyclable) or 2.
    Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn.
    Karma of the Destruction Swordsman: This card is underrated. Stops graveyard plays while giving your Buster Blader OR Destruction Sword (yes, even your cute dragons) a decent boost. It’s also another way to send the retrain version of Buster Blader from your hand to the graveyard. A decent one-of.
    Run: 0-1.
    If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card.
    Destruction Sword Flash: Banishes all your opponent’s monsters… if you control the fusion. And if you do, you probably have the synchro too, so you don’t need it anyway. It protects your Buster Blader, but doesn’t do anything if your opponent targets Buster Dragon or the equips. Considering we have Memories and Prologue just happens to be able to foolish bot it and this card, you could run one copy… I think.
    Run: 0-1.
    Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.
    Destruction Sword Memories: Its first effect is not that good – you can special summon Buster Blader from your deck, sure, but at the cost of one other card and after you’ve waited a turn – but the grave effect is awesome. Combo it with Prologue and you have a 1-card lock.
    Run: 2.
    Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Prologue of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "Prologue of the Destruction Swordsman" per turn.
    Destruction Swordsman’s Prologue: Double Foolish Burial for a free synchro summoning? Seriously, this card gives the deck the consistency it needs.
    Run: THREE.
    Add 1 "Buster Blader" from your Deck or Graveyard to your hand.
    Emblem of the Dragon Destroyer: searches the original Buster Blader from the deck, so that we can Special Summon him with our cute little dragon. But you don’t want to run too many, Buster Blader can clog your hand and you need some in the deck to activate Prologue.
    Run: 0-2 (depending on the build).

    The main combo of those cards is: Summon Whelp, search for Dragon Buster, tribute Whelp for Buster Blader, equip it with Dragon Buster, special summon Dragon Buster, Synchro Summon Buster Dragon, return Buster Blader to the field. During your opponent’s turn, use Buster Dragon’s effect to equip Buster Blader with Dragon Buster, preventing your opponent from using their Extra Deck.
    If you have a dragon in your graveyard, you can activate Prologue (you can also search it with Whelp), sending Buster Blader or his retrain along a Memories, and then chain Memories, banishing Buster Blader and the dragon in your graveyard. The result will be the ultimate lock this deck can perform, the Synchro+Fusion lock that will prevent your opponent’s mosters from activating their effects. The synchro will be gone after your next End Phase though, so be sure to have a way to summon him back in time.
    Another nice combo is One for One, Wizard Buster and Buster Blader: activate One for One by discarding Buster Blader, Summon Whelp, tribute it and Summon Buster Blader; equip him with Wizard Buster and use its effect to recycle Whelp. Now you can Normal Summon Whelp, search for Dragon Buster, Synchro Buster Dragon, revive Buster Blader, equip and Summon Dragon Buster. If you have Hot Red Dragon Archfiend Abyss in your Extra Deck, you can Synchro Summon him, revive Whelp/Dragon Buster during the Battle Phase and Summon Buster Dragon again. During your opponent’s turn, you’ll be able to negate one card on the field, as well as locking either your opponent’s Extra Deck or Graveyard (your choice).

    Other than these, there are cards out there that deserve a merit: Sacred Sword of Seven Stars and Cards of Consonance give you draw power; if you don’t want to trash one of your combo pieces, Upstart and Day of Piece can be used to further thin your deck. Forbidden Lance and Dress protect your synchro+fusion lock; speaking of protection, Return of the Dragon Lords can do it too, as well as returning to your field one of your important dead Dragons. One for One can summon either Whelp or Dragon Buster, and can be used in a cute combo with Wizard Buster. Prisma can dump Buster Blader and steal his name. He can grant rank-4 plays, lv5 synchro plays, and more.

    In the Extra Deck, you should definitely consider Stardust Dragon (for more protection), Omega (for recycling things banished by your opponent or your own Memories), Void Ogre (negations), Hot Red Dragon Archfiend Abyss (more negations), Number 38 (even more negations).

    Even if Prologue gives the archetype the opportunity to stand on its own, I wouldn’t recommend to do so. Yeah, it can lock your opponent down, but so can do the other versions while also having other strategies that can give you a boost in consistency or serve as a backup plan in case things don’t go as you planned.

    • Example build: Dragunity


    Why Dragunity? Sure it’s slow, normal summon-reliant and begs mercy against most of today’s meta hand traps (Veiler, Maxx C, Ghost Ogre), but it’s the most consistent way of playing this deck, and can perform miracles in the arc of two turns, or even one if you opened a good hand. A small Dragunity engine can yield to this deck consistency as well as giving it a back-up strategy. Furthermore, Prologue has lifted every of this build’s problems.
    Ravine is a searchable way to summon Buster Dragon while sending Buster Blader or, more importantly, his retrain to the grave; Other than being able to summon Buster Dragon, Dragunity Dux lets you summon with ease monsters like Stardust Dragon (to protect your synchro+fusion field) or Omega (to recycle things banished by Memories), as well as giving you options for when you don’t have a Buster Blader in hand/graveyard, like Crystal Wing (for more negations) or Goyo King (so trolly!). Dragunity Phalanx serves as searchable discard fodder for Cards of Consonance, alongside Whelp and Dragon Buster; both Phalanx and Dragunity Knight Vajrayana can be banished from the graveyard for Memories.
    MONSTERS (16)
    1| Buster Blader, the Destruction Swordmaster
    3| Buster Blader
    3| Whelp of the Destruction Swordsman
    2| Dragon Buster Destruction Sword
    1| Wizard Buster Destruction Sword
    3| Dragunity Dux
    2| Dragunity Phalanx
    1| Maxx “C”

    SPELLS (18)
    1| Destruction Swordmaster Fusion
    1| Fate of the Destruction Swordsman
    2| Emblem of the Dragon Destroyer
    2| Dragon Ravine
    2| Terraforming
    2| Return of the Dragon Lords
    1| One for One
    1| Soul Charge
    2| Cards of Consonance
    1| Raigeki
    2| Twin Twister
    1| Upstart Goblin

    TRAPS (6)
    3| Prologue of the Destruction Swordsman
    2| Destruction Sword Memories
    1| Destruction Sword Flash

    EXTRA DECK (15)
    3| Dragunity Knight - Vajrayana
    1| Stardust Dragon
    1| Psy-Framelord Omega
    1| Void Ogre
    3| Buster Dragon
    1| Crystal Wing Synchro Dragon
    1| Goyo King
    1| Hot Red Dragon Archfiend Abyss
    1| Number 38: Hope Harbinger Dragon Titanic Galaxy
    2| Buster Blader, the Dragon Destroyer Swordmaster
    I’ll explain some strange-looking choices here.
    Why only one searchable Buster Blader, and three original ones? The reason is, if you don’t have a way of discarding the retrain, he’s completely useless. Furthermore, if you search him and send him to the graveyard (by using Ravine, One for One, or any other card), you don’t need any more Buster Blader, because he will be there waiting for you to call him back to the battle.
    Why two Dragon Busters? I don’t feel I need more. Sure, it’s a great card, but it’s dead unless you have Buster Blader on the field. Whelp can search it and Wizard can recycle it, so I don’t need a third one.
    Why two Phalanx? For the Dux-Phalanx combo you virtually need only one, but the second is there for more consistency, more Cards of Consonance discard fodder, and a backup if the first get banished somehow.
    Why Fate? Most people don’t like this card. I find it a good tech: stops graveyard plays while turning even Wizard Buster in a decent beatstick, and says “No” to those annoying Call/Oasis/ABC/sometimes Yang Zing. A broken card? Not at all. A good 1-of? Yes.
    Why only one fusion spell? You don’t need more than one anyway. It’s searchable, recyclable, and can be substituted by Memories, that can be sent to the grave by Prologue.
    Two Cards of Consonance? Yeah, you don’t need more than two. They’re annoying sometimes, especially because you don’t like to waste Whelp and Dragon Buster, and your only good targets are two Phalanx.
    Concerning the Side Deck, I’ve found it quite difficult to build one, mostly because lots of popular Side Deck options go against this deck. Light/Dark Imprisoning Mirror? Forget those. Imperial Iron Wall? You could consider it, but Memories becomes useless. Mask of Restrict? It could be good, but makes Whelp half unusable, thus slowing down the deck. Royal Decree prevents you from using Prologue, that happens to be your best card. Torrential Tribute and Dark Hole, as well as Anti-Spell, hurt you too.
    So, what to do? Well, fortunately, our deck already stuns your opponent’s quite well; I think that simply adding a few more hand traps is the right way:
    SIDE DECK (15)
    2| Effect Veiler
    1| Ghost Ogre and Snow Rabbit
    3| Ash Blossom and Joyous Spring
    3| Gameciel, the Sea Turtle Kaiju
    1| Twin Twister
    2| Pendulum Storm
    3| Dimensional Barrier
    Pros:
    - The two decks sinergise very well;
    - You have a searchable way (and a way to search the card that searches it) to summon Buster Dragon;
    - Can build huge boards;
    - Lots of dragons in your graveyard.
    Cons:
    - Heavy normal-summon reliant;
    - You could find yourself choosing between Whelp and Dux;
    - Predictable and easily counterable;

    • Example Build: Red-Eyes


    They had little to no affinity with each other… and then a wild Red-Eyes Slash Dragon (unofficial name) appeared. He can be summoned with Red-Eyes Fusion (which sends the materials from the deck) and requires a Red-Eyes and a Warrior-type… and you know, Buster Blader is a Warrior. Slash equips itself with any warrior from the graveyard, and can use its equips to negate effects that target your card. And if it dies while equipped with a monster, it can revive that monster, meaning you have a Buster Blader on the field for free.
    Of course there are other reasons to play this deck: Red-Eyes B. Dragon and its archetype is composed by dragons, meaning you can banish them for Memories (Red-Eyes Fusion and Insight both dumps Red-Eyes from the deck); most of your monsters are lv7 and can be used for Sacred Sword of Seven Stars, and can make the best use out of Revival of the Dragon Lords; One for One summons both Whelp/Dragon Buster and Black Stone of Legend; you can use Red-Eyes+Buster Blader for xyz plays, or Red-Eyes+Whelp/Dragon Buster for synchro plays (i.e. Buster Dragon).
    Here’s a decklist:
    MONSTERS (16)
    1| Buster Blader, the Destruction Swordmaster
    3| Buster Blader
    3| Whelp of the Destruction Swordsman
    2| Dragon Buster Destruction Sword
    1| Wizard Buster Destruction Sword
    1| Red-Eyes Darkness Metal Dragon
    3| Red-Eyes B. Dragon
    2| The Black Stone of Legend

    SPELLS (16)
    3| Red-Eyes Insight
    2| Red-Eyes Fusion
    2| Return of the Dragon Lords
    1| One for One
    1| Soul Charge
    3| Sacred Sword of Seven Stars
    1| Raigeki
    2| Twin Twister
    1| Upstart Goblin

    TRAPS (8)
    3| Prologue of the Destruction Swordsman
    2| Destruction Sword Memories
    1| Destruction Sword Flash
    2| Red-Eyes Fang with Chain

    EXTRA DECK (15)
    2| Red-Eyes Slash Dragon
    3| Buster Blader, the Dragon Destroyer Swordsman
    1| Number 38: Hope Harbinger yadda yadda Dragon
    2| Red-Eyes Flare Dragon
    1| Hot Red Dragon Archfiend Abyss
    3| Buster Dragon
    1| Void Ogre Dragon
    1| Stardust Spark Dragon
    1| Stardust Dragon
    Pros:
    - Searchable way of burialing Buster Blader;
    - Revival of the Dragon Lords is a thing;
    - Red-Eyes Flare Dragon is a thing;
    - Red-Eyes Fang with Chain is a thing;
    - Rank 7 is a thing;
    - Great come-back ability.
    Cons:
    - Your searchable way of burialing Buster Blader doesn't let you Normal/Special Summon that turn;
    - Lots of lv7 monsters can clog your hand.

    • Other cool ideas


    Blue-Eyes/Eyes of Blue: Being able to search Whelp (Sage with Eyes of Blue) and normal summon twice (Mausoleum of White), this variant is one of, if not the, best one. You can also use the field spell to foolish burial Blue-Eyes White Dragon, thus giving your monsters an ATK boost and set up the graveyard for the Prologue->Memories play. With plenty of lv1 tuners you can summon Buster Dragon with ease, and you can also use them for a standard BEWD play. You know what I’m talking about, don’t you? Summon a bunch of BEWD in one turn and screw the rules. But only if you have money.
    If you want to play this variant, be sure to add these cards:
    2-3 BEWD
    2-3 Alternative BEWD
    1-2 Dragon Spirit of White
    3 Sage with Eyes of Blue
    2-3 White Stone of Ancients
    1-2 White Stone of Legends
    2 Mausoleum of White
    0-1 Terraforming
    3 Cards of Consonance
    1-2 Dragon Shrine
    3 The Melody of Awakening Dragon
    3 Return of the Dragon Lords
    Pros:
    - You can screw the rules
    Cons:
    - If you don't have money, you can't screw the rules.

    Resonator/lv1 tuners: Although able to perform some explosive synchro plays, it very inconsistent, being too much reliant on Whelp or Prologue to do everything. It’s still a very fun build, especially if you like to summon something five to six synchros in a single turn. The build is, again, similar to the pure one, with the addition of:
    2-3 Synkron Resonator
    1 Glow-Up Bulb
    1 Jet Synchron
    1-2 Where Arf Thou
    1 One for One
    And a lot of Red Dragon Archfiend monsters in your Extra Deck.
    You could also tech a Brilliant Fusion engine here, considering Whelp has not an OPT clause in his Normal Summon effect and yon can recycle it quite easily with Wizard Buster. I have even seen some people playing Winged Kuriboh (and dump it with Brilliant Fusion) to play Sabatiel - The Philosopher's Stone.
    Pros:
    - Explosive plays.
    - Really unpredictable and fun to play.
    Cons:
    - Tremendously inconsistent.

    Magician: Magician Pendulum are one of the most consistent way to play the deck, being able to either drop the retrain to the grave for the activation cost of Pendulum Call, or Pendulum Summon him from the hand, meaning you don’t need Whelp to be in your hand in order to do something. Speaking of which, Whelp is your only normal summon, so you won’t have plenty of monsters in your hand that needs to be normal summoned. You can run 1-3 Sacred Sword of Seven Stars, because some Magicians are lv7. You also have Dragoncaller Magician who works well with Buster Blader, being able either to target one monster and have it become dragon-type, or giving a significant boost to the fusion’s ATK. This deck also gift you with a lot of rank7 opportunities.
    Personally, though, I don’t like this built: it’s more a Magician deck with a Buster Blader engine teched in, rather than a Buster Blader deck. And If you want a Magician pendulum deck with some sort of engine in it, you’d rather consider Odd-Eyes (for the fusion), Mist Valley (for negations), Qliphorts (for Infinity) and Majespecters (for being a dick).
    Pros:
    - Pendulum Summon is strong.
    Cons:
    - Link format kills Pendulum Summon.

    Shaddolls and/or Lightsworns: These variants are specialized in foolish burialing/milling your key pieces (Buster Blader and the fusion spell). Minerva, Lightsworn Maiden can also search your Whelp. I don’t like these decks, subsequently never tested them, but I’ve been told they’re good enough to deserve a try.



    And that was all! I played this deck since it was released in Breakers of Shadows, and it definitely holds a place in my list of favourite decks of all time (mostly becouse of the gorgeous lore). If you have tips, advices, builds I haven't considered yet, you can write here.
    And, as always, I'm sorry if there are grammatical mistakes everywhere.
    Last edited by BBDD; 16th May 2017 at 09:27 PM.
    I'm using this forum to improve my english while also talking about a hobby of mine. Sorry for my grammatical mistakes.

  2. #2
    Registered User R3QU13M's Avatar
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    Been awhile since someone posted an extensive guide here. Nice post, although I do recommend the use of more/different color in this to help the reader deviate. The bold text is okay but its still white.

  3. #3
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    Quote Originally Posted by R3QU13M View Post
    Been awhile since someone posted an extensive guide here. Nice post, although I do recommend the use of more/different color in this to help the reader deviate. The bold text is okay but its still white.
    Thanks for the feedback!
    I'll try to put some colour in the text.
    I'm using this forum to improve my english while also talking about a hobby of mine. Sorry for my grammatical mistakes.

  4. #4
    Registered User Sanokal's Avatar
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    Very nice guide. I for one can certainly say that it looks fine on mobile skin.
    Sanokal

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