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Thread: (EXFO) Tindangle and Jack Knight

  1. #1
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    (EXFO) Tindangle and Jack Knight

    The new World Legacy Theme and Akira’s monsters are revealed!




    EXFO-JP045 ティンダングル・アキュート・ケルベロス Tindangle Acute Cerberus
    Link 3 DARK Fiend Link Effect Monster
    ATK 0
    LINK-3
    3 “Tindangle” monsters
    (1) While there’s 3 or more different “Tindangle” monsters in your GY, including “Tindangle Base Gardna”, this card gains 3000 ATK.
    (2) This card gains 600 ATK for each “Tindangle” monster it points to.
    (3) When a Battle Phase in which this card declared an attack ends: Special Summon 1 “Tindangle Token” (Fiend/DARK/Level 1/ATK 0/DEF 0).

    EXFO-JP009 ティンダングル・エンジェル Tindangle Angel
    Level 4 DARK Fiend Flip Effect Monster
    ATK 500
    DEF 1800
    You can only use the effect of this card’s name once per turn.
    (1) FLIP: Special Summon 1 Flip Monster, except “Tindangle Angel” from your hand or GY in face-down Defense Position. If this effect was activated during a Battle Phase on your opponent’s turn, also end that Battle Phase.

    EXFO-JP010 ティンダングル・ベース・ガードナー Tindangle Base Gardna
    Level 5 DARK Fiend Effect Monster
    ATK 0
    DEF 2300
    This card’s name can only be Special Summoned by its (1)st effect once per turn
    (1) If you control a face-down Defense Position monster, you can Special Summon this card (from your hand).
    (2) If a monster is Normal or Special Summoned to a Monster Zone your opponent’s Link Monster points to: You can Tribute this card; Special Summon 1 “Tindangle” monster from your hand or Deck in face-up Attack Position.



    EXFO-JP011 ティンダングル・ハウンド Tindangle Hound
    Level 7 DARK Fiend Flip Effect Monster
    ATK 2500
    DEF 0
    (1) FLIP: Target 1 face-up monster on the field, except this card; this card gains ATK equal to the original ATK of the target. Afterwards, change the target monster to face-down Defense Position.
    (2) Monsters on your opponent’s side of the field lose 1000 ATK for every monster that monster is Linked to.
    (3) If this card is destroyed (by battle or by card effect): You can target 1 face-down monster on the field; that monster is changed to face-up Defense Position.

    EXFO-JP012 ティンダングル・アポストル Tindangle Apostle
    Level 3 DARK Fiend Flip Effect Monster
    ATK 800
    DEF 1600
    You can only use the effect of this card’s name once per turn.
    (1) FLIP: Change up to 3 face-down monsters on your field to face-up Defense Position. If all the monsters changed to face-up Defense Position by this effect are “Tindangle” monsters, you can add a “Tindangle” cards from your Deck to your hand up to the number of those monsters.

    EXFO-JP013 ティンダングル・イントルーダー Tindangle Intruder
    Level 6 DARK Fiend Flip Effect Monster
    ATK 2200
    DEF 0
    You can only use each effect of this card’s name once per turn.
    (1) FLIP: Add 1 “Tindangle” card from your Deck to your hand.
    (2) If this card is Normal Summoned: Send 1 “Tindangle” card from your Deck to the Graveyard.
    (3) While this card is in the GY, if a monster is Special Summoned to your side of the field in face-down Defense Position: You can Special Summon this card in face-down Defense Position from the GY.

    EXFO-JP054 ナーゲルの守護天 Nagel no Shugoten (Protected Sky of Nagel)
    Continuous Spell Card
    You can only use this card’s name’s (3)rd effect once per turn:
    (1) “Tindangle” monsters you control cannot be destroyed by battle or by your opponent’s card effects.
    (2) If a “Tindangle” monster you control inflicts battle damage to your opponent, once per turn, you can double that damage.
    (3) You can banish this card from the GY, then discard 1 “Tindangle” card. Add 1 “Protected Sky of Nagel” from your Deck to your hand.

    EXFO-JP055 オイラーサーキット Euler Circuit
    Field Spell Card
    You can only use the (3)rd effect of this card’s name once per turn.
    (1) If you control 3 or more “Tindangle” monsters, monsters your opponent controls cannot attack.
    (2) During your Standby Phase: You can target 1 “Tindangle” monster you control; Give control of that monster to your opponent.
    (3) You can banish this card from your GY, then discard 1 “Tindangle” card; add 1 “Euler Circuit” from your Deck to your hand.

    EXFO-JP069 ティンダングル・ドロネー Tindangle Delaunay
    Normal Trap Card
    (1) When you take battle damage due to the attack of your opponent’s monster, while there’s 3 or more “Tindangle” monsters in your Graveyard: Destroy the monster that attacked, then Special Summon 1 “Tindangle Acute Cerberus” from your Extra Deck.
    (2) If you control no monsters in an Extra Monster Zone: You can banish this card from the GY, then target 3 “Tindangle” monsters in your GY that have different names; Special Summon those monsters in face-down Defense Position.



    EXFO-JP047 星痕の機界騎士 Seikon no Jack Knights (Jack Knight of the World Remains)
    Link 3 LIGHT Cyberse Effect Monster
    ATK 3000
    Links: Bottom Left, Bottom, Bottom Right
    Materials: 2+ “Jack Knight” monsters
    You can only use the (3)rd effect of this card’s name once per turn.
    (1) While there are no cards in the same column as this card, it can attack directly.
    (2) While this card in the extra monster zone is not pointing to a card, it cannot be destroyed by effects or targeted by opponent’s card effects.
    (3) You can send 1 card you control in the same column as this card to the graveyard; special summon 1 “Jack Knights” card from your deck in face-up defense position.

    Note: Seikon reads as “Star Mark/Remains” but sounds like “Soul/Energy.”




    EXFO-JP014 蒼穹の機界騎士 Soukyuu no Jack Knights (Jack Knight of the Blue Sky)
    Level 5 LIGHT Psychic Effect Monster
    ATK/2000
    DEF/2500
    This card’s name can only be summoned by its (1)st effect once per turn, and this card’s name’s (2)nd effect can only be used once per turn.
    (1) If a column has 2 or more cards in it, you can Special Summon this card (from your hand) to that column.
    (2) If this card is Normal or Special Summoned: You can add from your Deck to your hand “Jack Knight” cards with different names, except “Jack Knight of the Blue Sky” equal to the number of your opponent’s cards in the same column as this card.

    EXFO-JP015 翠嵐の機界騎士 Suiran no Jack Knight (Jack Knight of the Green Heights)
    Level 6 LIGHT Psychic Effect Monster
    ATK 2100
    DEF 1600
    This card’s name can only be Special Summoned by its (1)st effect once per turn.
    (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
    (2) When this card declares an attack on an opponent’s monster in the same column as it: You can target 1 “Jackknight” monster in your Graveyard; add that monster to your hand.

    Note: This card’s name means to feel as if one is being engulfed in a lush green mountainous atmosphere. It literally means Green Storm.

    EXFO-JP016 燈影の機界騎士 Touei no Jack Knight (Jack Knight of the Flickering Flame)
    Level 6 LIGHT Psychic Effect Monster
    ATK 800
    DEF 3000
    This card’s name can only be Special Summoned by its (1)st effect once per turn.
    (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
    (2) If this card that’s in the same column as an opponent’s card leaves the field or is destroyed by battle: You can Special Summon 1 “Jack Knight” monster from your hand.

    Think Firelights for this guy.

    EXFO-JP017 黄華の機界騎士 Ouka no Jack knight (Jack Knight of the Yellow Bloom)
    Level 7 LIGHT Psychic Effect Monster
    ATK 2200
    DEF 2800
    This card’s name can only be Special Summoned by its (1)st effect once per turn.
    (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
    (2) Banish 1 “Jack Knight” monster from your Graveyard, then target 1 Spell/Trap Card in the same column as this card; destroy that card.

    Note: Ouka’s apparently a Yellow-White Grape.

    EXFO-JP018 紅蓮の機界騎士 Guren no Jack Knight (Jack Knight of the Crimson Lotus)
    Level 7 LIGHT Psychic Effect Monster
    ATK 2300
    DEF 2600
    This card’s name can only be Special Summoned by its (1)st effect once per turn.
    (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
    (2) You can banish 1 “Jack Knight” monster from your Graveyard, then target 1 face-up monster in the same column as this card; destroy that monster.

    EXFO-JP020 紫宵の機界騎士 Shishou no Jack Knight (Jack Knight of the Purple Dusk)
    Level 8 LIGHT Psychic Effect Monster
    ATK 2500
    DEF 2000
    This card’s name can only be Special Summoned by its (1)st effect once per turn, and this card’s (2)nd effect can only be used once per turn.
    (1) If a column has 2 or more cards in it, you can special summon this card (from your hand) to that column.
    (2) (Quick Effect): You can target 1 “Jack Knight” monster you control; banish that monster until your next Standby Phase, then add 1 “Jack Knight” monster from your Deck to your hand, except “Jack Knight of the Purple Dusk”.

    EXFO-JP056 星遺物が刻む傷痕 Sei Ibutsu ga Kizamu Kizuato (Scars Caused by the World Legacy)
    Field Spell Card
    (1) “Jack Knight” monsters gain 300 ATK and DEF>
    (2) Once per turn: You can discard 1 “Jack Knight” monster or “World Legacy” card; draw 1 card.
    (3) You can banish 6 different “Jack Knight” monsters from your Graveyard and/or face-up on your side of the field; send all cards in your opponent’s hand and in their Extra Deck to the Graveyard.

    EXFO-JP057 星遺物へ至る鍵 Sei Ibutsu he Itaru Kagi (Key to the World Legacy)
    Continuous Spell Card
    (1) When this card is activated: You can target 1 of your banished “Jack Knight” monsters or “World Legacy” cards; add that card to the hand.
    (2) If you control a “Jack Knight” monster, the activated effects of your opponent’s Trap Cards in the same column as that monster are negated.

    EXFO-JP071 星遺物の囁き Sei Ibutsu no Sasayaki (Whispers of the World Legacy)
    Continuous Trap Card
    (1) When this card is activated: You can target 1 Level 6 or higher monster on the field; that monster gains 1000 ATK and DEF until the end of the turn.
    (2) If you control a “Jack Knight” monster, the activated effects of your opponent’s Spell Cards in the same column as that monster are negated.

    EXFO-JP072 星遺物に眠る深層 Sei Ibutsu ni Nemuru Shinsou (The True Depths Sleeping Inside The World Legacy)
    Continuous Trap Card
    (1) When this card is activated: You can target 1 Level 5 or higher monster in your Graveyard; Special Summon that monster. When this card leave the field, destroy that monster.
    (2) If you control a “Jack Knight” monster, the activated effects of monsters your opponent controls in the same column as that monster are negated.

  2. #2
    Registered User JTSW's Avatar
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    The Jack Knight's look like they may really make players place their cards carefully, especially due to Shut Line. Hmm.
    Last edited by JTSW; 15th September 2017 at 12:03 PM.

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    Tindangles seem fun. Jack Knights are really cool. I predicted either Psychic or Machine when they were first hinted at in a World Chalice lore. They seem to do something good with the column mechanic. Unless I saw something wrong, we're getting another main Deck monster for them, since we have ones in slot JP18 and JP20. We are also missing the World Legacy monster, which is probably the InfernityGuardian-esque monster in the field Spell.

    So, it was the Jack Knights who kidnapped Ib in Trap Crawling on the World Legacy... I also wonder how Weathery ties into the storyline, because it is most likely them in the background of World Legacy Puppet. I wonder what happened to Lee to turn her evil?

    - - - Updated - - -

    I honestly cannot wait until the full story comes out for this Duel Terminal...

    - - - Updated - - -
    @JTSW I honestly would be scared of this Deck because of the 3rd effect of the Field Spell.
    The dankest duelist you'll ever meet.

  4. #4
    Registered User yshipster's Avatar
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    Tindangles are actually pretty solid. I like that their non-searchable Continuous cards replace themselves. Too bad Akira plays them, because they would make a pretty decent deck for a rival like Revolver. Not sure how healthy it is to need 3 of them field for the bigger plays, but since you can discard the Trap to recover the Spells it's possible without much setup. Only thing I don't like is their lack of field control and the fact that they are only effective vs Links. On the other hand, Prediction Princesses and generic Flip monsters are splashable and recommended here, so let's see how well Tindangles can perform.

    Jack Knights look interesting. I'm not sure how gimicky zone-related effects are by now, but the opponent can play around any of the Continuous Spells/Traps pretty easily. Non the less, they are my favorite World Legacy archetype so far, since Konami finally understood that the Main Deck isn't just a mere engine, but can make plays by itself (unlike Crawlers and World Chalice).
    Also: send all cards in your opponent’s hand and in their Extra Deck to the Graveyard. Lightsworn Jack Knight it shall be then...

    You'll never be "Kurosaki Shun riding a backflipping Revolution Falcon then jumping on a driving motorcycle"-cool.

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    Quote Originally Posted by yshipster View Post
    Non the less, they are my favorite World Legacy archetype so far
    Also: send all cards in your opponent’s hand and in their Extra Deck to the Graveyard. Lightsworn Jack Knight it shall be then...
    They are also my favorite. Also, Lightsworn Jack Knight is exactly what I was thinking!
    The dankest duelist you'll ever meet.

  6. #6
    Registered User LolsterXD97's Avatar
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    Tindangles look really cool in art and effects, and their backrow benefits from Foolish Burial Goods to boot.
    Last edited by LolsterXD97; 15th September 2017 at 12:27 PM.

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    Registered User Erickdsl's Avatar
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    Quote Originally Posted by Constellar28 View Post
    Tindangles seem fun. Jack Knights are really cool. I predicted either Psychic or Machine when they were first hinted at in a World Chalice lore. They seem to do something good with the column mechanic. Unless I saw something wrong, we're getting another main Deck monster for them, since we have ones in slot JP18 and JP20. We are also missing the World Legacy monster, which is probably the InfernityGuardian-esque monster in the field Spell.

    So, it was the Jack Knights who kidnapped Ib in Trap Crawling on the World Legacy... I also wonder how Weathery ties into the storyline, because it is most likely them in the background of World Legacy Puppet. I wonder what happened to Lee to turn her evil?
    That thing in the background of world legacy puppet has nothing to do with weathery, they aren't part of the duel terminal storyline (at least for now there's nothing to connect them). If you look at the jack knights they also have a rainbow motif to them, each one of them is representing a color and the last one missing might be the indigo one.

    The jack knights have a very big flaw, if you go first, might not be able to do anything because you can only special summon them if your opponent controls something or if you have a monster in your extra monster zone. It doesn't seem like a deck you wanna play pure.

    Tindangles are very interesting, that trap for example can be a plus 3, which is ridiculous, but they still need a way to flip the monsters face up during the opponent's turn consistently. I guess i'll have to use tarotrei again for now.

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    Quote Originally Posted by Erickdsl View Post
    That thing in the background of world legacy puppet has nothing to do with weathery, they aren't part of the duel terminal storyline (at least for now there's nothing to connect them). If you look at the jack knights they also have a rainbow motif to them, each one of them is representing a color and the last one missing might be the indigo one
    Wow, thanks for bringing that to my attention. I never realized that.
    The dankest duelist you'll ever meet.

  9. #9
    Quote Originally Posted by Constellar28 View Post
    So, it was the Jack Knights who kidnapped Ib in Trap Crawling on the World Legacy... I also wonder how Weathery ties into the storyline, because it is most likely them in the background of World Legacy Puppet. I wonder what happened to Lee to turn her evil?
    It's not the Weatheries, it's the Jack Knights (probably Jack Knight of the World Remains).

    EDIT: Bah, ninja'd. That's what I get for opening a tab and not looking at it.
    Last edited by Greed the Ambitious; 15th September 2017 at 01:19 PM.

  10. #10
    Registered User Volteccer's Avatar
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    I like how some of the Jack Knight support is flexible enough to make a plain World Legacy deck viable.
    Current decks: Salamangreats, Knightmare Cyberse, and Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

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