No limit to Setting S/Ts, no.Hey guys I read over this Deck Recipe on the Org about using Altergeist with Performapal Five-Rainbow Magician and I found it interesting. But I had a ruling question. Here's the link to the article featuring the Deck Recipe:
https://ygorganization.com/notsousel...acterinaction/
So for example:
Turn 1: I set Performapal Five-Rainbow Magician in my right Pendulum Zone. I Normal Summon Altergeist Meluseek. I then Set Localized Trunade in my S/T Zone and end my turn.
Turn 2: My opponent knows the effect of Five-Rainbow Magician and begins their Main Phase 1 by Setting Solemn Warning. They then Normal Summon Summoner Monk. Before they can use the effect of Summoner Monk, I activate my facedown Localized Trunade which returns Solemn Warning to their hand. This would allow Five-Rainbow Magician's effect to prevent Summoner Monk's effect to discard Spell to Summon a Level 4 Monster from activating.
My question then is, when Solemn Warning gets returned to the hand, can't my opponent just Set Solemn Warning again and continue with activating Summoner Monk's effect? Basically, is there a limit to how many times Spells/Traps can be Set during each Main Phase?
This seems like an easy answer but I did not find an answer online
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