Brilliant engine, maybe? 60 card mashups (and 40, too) tend to run it with good success, especially if you play Saryuja to draw into Brilliant Fusion and shuffle the Garnet back into the deck. I don't really understand how your deck works, but at first glance I'd suggest you cut Black Feather and Stardust Warrior to make room for them (even if I think you run those to go into N'tss). A small Knightmare engine (Mermaid+Iblee) or Sky Striker engine (Hornet Drones+Kagari+Shizuku, possibly with Engage if you play online and don't care about card prices) would benefit the deck.
Other than that, I don't really know what to say. Deck's quite strange and there are a lot of unusual choices in the main deck for me to fully understand what it needs in order to run better.
As for going second side, I don't really think that Extra Deck cards are the way to go. There are no extra deck techs that help you break boards or interrupt opponent's combos. Adapting the Main Deck (with generic hand traps, for example) would be a better idea. You could also use the "smokescreen" tactic to turn your deck into a regular Dino/Zombie/Swown deck, or Infernoid/Sworn. Problem is, they are similar decks with similar strategy (mill stuff and go wombo combo), so your opponent's side will most likely work against the "second" deck as much as it does against the first, making the whole smokescreen thing kinda useless.
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