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Thread: [SAST] Even More Neos Support

  1. #1

    [SAST] Even More Neos Support

    Neos Returns with two new Fusions and a new Support Spell & Trap



    SAST-JP035 Elemental HERO Brave Neos
    Level 7 LIGHT Warrior Fusion Effect Monster
    ATK 2500
    DEF 2000
    Materials: “Elemental HERO Neos” + 1 Level 4 or lower Effect Monster
    Must be Fusion Summoned.
    (1) Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY.
    (2) When this card destroys a monster by battle: You can add 1 Spell/Trap Card that specifically lists the card name “Elemental HERO Neos” from your Deck to your hand.

    SAST-JP036 Elemental HERO Cosmo Neos
    Level 11 LIGHT Warrior Fusion Effect Monster
    ATK 3500
    DEF 3000
    Materials: “Elemental HERO Neos” + 3 “Neo-Spacian” monsters with different Attributes
    Must first be Special Summoned by shuffling the above cards you control into the Deck (you do not use “Polymerization”).
    (1) If this card is Special Summoned from the Extra Deck: You can activate this effect; your opponent cannot activate effects on the field for the rest of this turn. Your opponent cannot activate cards or effects in response to this effect’s activation.
    (2) Once per turn, during the End Phase: Shuffle this card into the Deck, and if you do, destroy all cards your opponent controls.



    SAST-JP060 Neos Fusion
    Normal Spell Card
    (1) Special Summon 1 Fusion Monster that lists exactly 2 Fusion Materials, including “Elemental HERO Neos”, by sending its Fusion Materials from your hand, Deck, or field to the GY, ignoring its Summoning conditions, also you cannot Special Summon for the rest of this turn.
    (2) If a monster you control that lists “Elemental HERO Neos” as a Fusion Material would be destroyed by battle or card effect, or returned to the Extra Deck by its own effect, you can banish this card from your GY instead.

    SAST-JP071 Neospace Extension / NEXT
    Normal Trap Card
    You can only activate 1 card with this card’s name per turn.
    If you control no cards, you can activate this card from your hand.
    (1) Special Summon any number of “Neo-Spacian” monsters and “Elemental HERO Neos” with different names from your hand or GY in Defense Position, but their effects are negated, also while any of them are face-up on your field, you cannot Special Summon from the Extra Deck, except Fusion Monsters.

    Source

  2. #2
    Registered User ScionStorm's Avatar
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    Dammit. They are trolling and they are NEVER going to give the rest of the NEX fusions. NEXT is direct trolling.

    Brave Neos looks like a Mega Evolution. Cosmo Neos looks like a Frankenstein monster of Neospacian body parts.

    Also, 2018 Tournament Pack 4 confirms Trickstar Live Stage is coming probably in SAST with the Trickstar Token in the Tournament Pack. Did Konami just play themselves releasing the TP list?
    Last edited by ScionStorm; 25th September 2018 at 12:07 PM.

  3. #3
    Registered User R3QU13M's Avatar
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    Thank you Divine Neos again.

  4. #4
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    Quote Originally Posted by ScionStorm View Post
    Dammit. They are trolling and they are NEVER going to give the rest of the NEX fusions. NEXT is direct trolling.
    When I read the effect of NEXT my first thought was "Konami is trolling ScionStorm". It's like when the anime debuted Twinkle Moss and we all expected to see Twinkle Neos, but it never came.

    But it's logical. NEX was a bad power-up concept, as the anime writers quickly realized. After showing us something as exciting as Triple Contact Fusion, Marine Neos was boring. It was not the step above Triple Contact Fusion. It was a deviating dead end.

    The OCG/TCG is actually bringing back the hype with new possible combinations for triple contact fusion (Nebula Neos) and the true "next" step: quadruple contact fusion (Cosmo Neos). This is the true "Extension" for Neos deck. These two puns with the name of NEXT may be intended.

    Something that has always irked me about NEX was how its artwork shows an assembling of the original Neo-spacians, which is contradictory to the effect. It feels like it was supposed to have a different effect but the episode script was rushly changed, or something.

    NEXT also fixes that, with an effect which acrually assembles multiple Neo-spacians. And it sets up the evolutions of contact fusions.

    Also, gameplay-wise, there is no space in the Extra deck for the "NEX-spacians" and their respective Neos fusions. NEX-spacians can rest in peace in the abandoned dorm, along with the Chrysalis.

  5. #5
    Registered User Ex✭Blanc's Avatar
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    Just me of Heroes suddenly have the enoght pieces for a pretty hard (Unleast you Kaiju´d/Ra´d) stun deck??? That´s a sudden change of style but then again, the original style was terrible,

    ["Tangerines kick ass"]___________________["White Dragon Rules"]

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    Brave Neos is a better Neos Knight. Combined with Neos Fusion, it allows dumping any effect monster from the deck to the GY, Brilliant Fusion-style.

    And Neos Fusion was the missing piece for loading the GY with targets for Contact Gate, Neo Space Connector, and now NEXT.

  7. #7
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    Loving these. Now KONAMI, it's time to give us more Evil HEROes Fusions and support and Dark Fusion searcher.

  8. #8
    Registered User Comun's Avatar
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    Beautiful 1-card Rainbow Neos with Neos Fusion.
    IRL Decks: Pure Artifact, Lyrilusc (work in progress) and futurely Time Thief
    Online: Trap Monster, Trickstar, Eyes Restrict
    Pre-Link Format: DDD, Heraldic Beast, Chronomaly

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    Loving all of these ever so! You can get away with so much in fun Neos Deck that you never could before.

    Also, I don't care what Link-0 says, I want the rest of the NEX-Spacians, and also a newer version of NEX that's a Quick-Play that sends from anywhere to the GY to Summon your NEX-Spacian, and maybe bring forth Elemental HERO Neos, if I may be so greedy.

  10. #10
    Registered User ScionStorm's Avatar
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    I'm less interested in a new NEX that sends from anywhere than getting a NEX that special summons from the GY. NEX Spacians are in that weird space where they count as 2 names on the field at once so, theoretically, if the other 4 are released and you somehow get all 6 on the field, you can draw 12 cards with Space Gift

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