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Thread: [RIRA] Tianwei Style Martial Arts

  1. #1
    Registered User Archsorcerer's Avatar
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    [RIRA] Tianwei Style Martial Arts

    It looks like we’re going for some Chinese style Martial Arts.

    Note: The term Tianwei is Chinese for “Heavenly/Imperial Authority”, but based on the cards we’re taking it to be a style of martial arts, and often with martial arts, you don’t translate the style’s name, now, do you? No. So we’re leaving it in a Chinese style naming pattern.

    Note 2: This theme’s ‘plotline’ will be revealed in V Jump!



    RIRA-JP012 Ten’iryuu – Adhara (Tianwei Dragon – Adhara)
    Level 1 EARTH Wyrm Tuner Effect Monster
    ATK 0
    DEF 0
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If you control no Effect Monsters: You can Special Summon this card from your hand.
    (2) If you control a non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand.

    Note: This card’s name is a reference to Muladhara, the Chakra at the base of the spine that represents Earth, and is the foundation of one’s energy body. And is related to you know, the human buttocks and all the fun stuff related to that.



    RIRA-JP013 Ten’iryuu – Sh’taana (Tianwei Dragon – Sthana)
    Level 4 WATER Wyrm Effect Monster
    ATK 400
    DEF 2000
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If you control no Effect Monsters: You can Special Summon this card from your hand.
    (2) If a non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls.

    Note: This card’s name references Svadhishthana, the second bottom most Chakra, associated with taste and reproduction and the element of water. It is located in the Tail Bone roughly.



    RIRA-JP014 Ten’iryuu – Manira (Tianwei Dragon – Manira)
    Level 4 FIRE Wyrm Effect Monster
    ATK 600
    DEF 1500
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If you control no Effect Monsters: You can Special Summon this card from your hand.
    (2) When your opponent activates a card or effect that targets a non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card.

    Note: This card’s name references the Manipura Chakra, located behind the Navel/Solar Plexus. It is associated with energy, digestion, sight and movement. It is naturally, a Chakra elementally associated with fire.



    RIRA-JP015 Ten’iryuu – Nahata (Tianwei Dragon – Nahata)
    Level 4 WIND Wyrm Effect Monster
    ATK 800
    DEF 1000
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If you control no Effect Monsters: You can Special Summon this card from your hand.
    (2) When an attack is declared involving your non-Effect Monster and an opponent’s face-up monster: You can banish this card from your hand or GY; that opponent’s monster loses 1500 ATK until the end of this turn.

    Note: This card is named after Anahata, the Chakra associated with the Heart, and Wind. It’s very much associated with the hands and endocrine system.



    RIRA-JP016 Ten’iryuu – Vishudda (Tianwei Dragon – Vishudda)
    Level 7 DARK Wyrm Effect Monster
    ATK 1500
    DEF 2500
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) If you control no Effect Monsters: You can Special Summon this card from your hand.
    (2) If you control a non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand.

    Note: This card’s name is derived from the Vishuddha chakra, the Chakra located at the throat, and is associated with purification and the element of Akasha, i.e. Space/Aether or what is sometimes void. The likely point of this card being DARK is that when this chakra is closed, or mishandled, it leads to decay, death, and corruption.



    RIRA-JP043 Ten’i no Kensou (Tianwei Barefisted Monk)
    Link 1 EARTH Wyrm Link Monster
    ATK 1000
    Link: Bottom
    Material: 1 non-Link “Tianwei” monster



    RIRA-JP044 Ten’i no Ryuusennyo (Tianwei Dragon Sage)
    Link 2 FIRE Wyrm Link Effect Monster
    ATK 1600
    Links: Bottom Left, Bottom Right
    Materials: 2 Wyrm Monsters
    You can only use the (1) and (2) effects of this card’s name once per turn each.
    (1) You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, but for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, other than “Tianwei” monsters, while they are on the field.
    (2) When an attack is declared involving your non-Effect Monster: You can target 1 card your opponent controls; destroy it.

    Note: Sennyo refers to both a female sage or hermit (often associated with long life spans and magic) and is also a term for a Fairy/Nymph. We’re going with the Sage inference.



    RIRA-JP045 Tianwei no Kijin (Tianwei Ashura)
    Link 3 DARK Wyrm Link Monster
    ATK 3000
    Links: Top, Top Right, Bottom Right
    Materials: 2+ monsters, including a Link Monster



    RIRA-JP058 Ten’i Muhou no Chi (Land of the Eternal Tianwei)
    Field Spell Card
    (1) Non-Effect Monsters on the field are unaffected by monster effects.
    (2) Once per turn, if your opponent Special Summons an Effect Monster(s), and you control a non-Effect Monster: You can draw 2 cards.

    Note: This card’s name is play on 天衣無縫, which means Absolute Perfection/Completely Flawless.



    RIRA-JP059 Utsuronaru Ryuurin (The Hollow Cycle of Dragons)
    Normal Spell Card
    You can only activate a card with this card’s name once per turn.
    (1) Send 1 Wyrm monster form your Deck to the GY, then, if you control a non-Effect Monster, you can add 1 “Tianwei” monster from your Deck to your hand with a different name from the sent monster in the GY.



    RIRA-JP072 Tianwei Musou no Ken (Supreme Tianwei-Style Fist)
    Counter Trap Card
    (1) When a monster effect, or a Spell/Trap Card, is activated, if you control a non-Effect Monster: Negate the activation.
    (2) If this Set card you control is destroyed by an opponent’s effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.

    ---------------------------

    If vanilla BLS gains effects from the chibi BLS cards, is it considered an effect monster?
    Last edited by Archsorcerer; 15th March 2019 at 08:54 PM.

  2. #2
    Registered User ScionStorm's Avatar
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    Is this Iron Fist's deck now?

  3. #3
    Registered User Archsorcerer's Avatar
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    I'd say Avatar.

    Chakra is a Taoism thing, right?

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    Registered User ScionStorm's Avatar
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    Barefisted Monk is Iron Fist: The Card. Then perhaps Ashura is Steel Serpent? He's even got the traditional 3000 ATK of a rival's ace monster.

    This is the route Konami needs to go for Rex Raptor Legendary Duelist pack. Support for non-effect dinosaur monsters. Instead of retrain a couple of his vanilla Dinos, give them back purpose in his deck. (And then give Two-headed King Rex more agency as a fusion material monster).
    Last edited by ScionStorm; 16th March 2019 at 10:41 PM.

  5. #5
    Registered User Lord Arugula's Avatar
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    If vanilla BLS gains effects from the chibi BLS cards, is it considered an effect monster?
    Yes it does.
    •If a monster that is not an Effect Monster gains an effect by the effect of another card that says “gains this effect […]”, that monster is treated as an Effect Monster.
    from page 68

  6. #6
    Registered User Volteccer's Avatar
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    I kind of want to mix these guys with either gem knights or metalfoes.
    Although yang zing seems tempting too, especially with the link 2 needing wyrms and the tuner.
    Current decks: Salamangreats, Knightmare Cyberse, and Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  7. #7
    Registered User Archsorcerer's Avatar
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    Al-Lumi'raj (another Wyrm Tuner):

    All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300.
    Make two Kijin/Ashura and go for the kill.

    There is also Metalfoes.

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