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Thread: More Rising Rampage Cards

  1. #1
    Registered User Archsorcerer's Avatar
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    More Rising Rampage Cards

    Effects now, pics later

    Update: Pics now



    RIRA-JP037
    Libra no Mahoubin / Magical Scales of Libra

    Level 4 WATER Spellcaster Pendulum Tuner Normal Monster
    1000/1000
    Pendulum Scale 5
    Pendulum Effect:
    You can use the [(1)st] Pendulum Effect with this card’s name only once per turn.
    (1) Declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of the turn, reduce the first monster’s Level by the declared Level, and if you do, increase the second monster’s Level by the declared Level.
    Flavor Text:
    A sentient scale. It tries to keep the balance of the world, but sometimes it puts the weight stars on the wrong side.



    RIRA-JP080
    Draw Game / This Match is a Draw

    Normal Trap
    You can activate only 1 card with this card’s name per turn.
    (1) If a card(s) on each side of the field is destroyed at the same time, by battle or card effect: Each player draws 2 cards.



    Souseishin a-vida / A-vida, the Dual World Crafter
    Light Cyberse / Special Summon / Effect
    LV11 3500/3500
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while there are 8 or more Link Monsters with different names on the field and in the GYs. You cannot Special Summon other monsters during the turn you Special Summon this card.
    (1) This card’s Special Summon cannot be negated.
    (2) If this card is Special Summoned: Shuffle all other monsters on the field, in the GYs, and that are currently banished into the Deck. Cards and effects cannot be activated in response to this effect’s activation.



    Kyoku Chou Shinsei / Extreme Nova Burst
    Spell Normal
    You can only activate 1 card with this card’s name per turn.
    (1) Banish 2 monsters that cannot be Normal Summoned/Set face-up from your field and/or from your hand, face-down; draw 2 cards.



    Sextet Summon
    Spell Normal
    You can only activate 1 card with this card’s name per turn.
    (1) Banish 6 different Types of monster cards (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) with the same original Type from your hand, GY, and/or face-up from your field, then Special Summon 1 monster with the same original Type from your Deck or Extra Deck.



    Kyuuma no Kiseki / Magicite of Spell Salvation
    Trap Continuous
    You can only activate 1 card with this card’s name per turn.
    (1) Activate this card by banishing 1 face-up monster your control or 1 monster from your GY: Special Summon this card to your Monster Zone as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap).



    Shukou Curtain / Obstructive Curtain
    Spell Continuous
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If a card(s) you control would be destroyed by battle or your opponent’s card effect, you can destroy this card instead of 1 of those cards.
    (2) If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead destroying 1 of those cards.



    Saiko Funshin / Psychic Implosion
    Spell Quick-Play
    You can only activate 1 card with this card’s name per turn.
    (1) During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to that monster’s ATK, and that monster’s ATK is doubled until the end of this turn. During the turn you activate this card, that target cannot attack directly.



    Miss Cape Barber
    Dark Fiend / Link / Effect
    Link-2 200 / L B
    2 monsters
    You can only use this card name’s effect once per turn.
    (1) At the start of the Battle Phase: You can target either this card or 1 monster this card points to; banish it until the end of this turn.



    Magistry no Gijutsushi / Magistry Ritualist
    Fire Spellcaster / Effect
    LV1 0/2000
    You can only use this card name’s (2) effect once per turn.
    (1) Each time a Spell is activated, place 1 Spell Counter on this card when it resolves.
    (2) During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the same name as that card from your Deck to your hand.



    Reversible Beetle
    Earth Insect / Flip / Effect
    LV3 1100/1500
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: Change this card and all other monsters in its column to face-down Defense Position.
    (2) FLIP: Shuffle this card and all and all other face-up monsters in its column into the Deck.



    Mantenka Cold / Calaclysmic Bellowing Colder
    Wind Fairy / Effect
    LV8 2600/200
    You can only use this card name’s effect once per turn.
    (1) If a face-up WIND monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon this card from your hand, then you can return 1 Spell/Trap card on the field to the top of the Deck.



    Voltester
    Dark Thunder / Effect
    LV7 2500/1000
    You can only use this card name’s effect once per turn.
    (1) If this card is Special Summoned to a zone a Link Monster points to: Destroy this card and all Link Monsters linked to it. In addition, destroy all monsters that were linked to the Link Monsters that were destroyed, and repeat this effect until no more can be destroyed.



    Fury of Fire
    Spell Normal
    (This card is always also treated as a “Salamangreat” card.)
    You can only activate 1 card with this card’s name per turn.
    (1) Special Summon up to 2 “Salamangreat” monsters with different names from your hand and/or GY in Defense Position, but their effects are negated. For the rest of this turn after this card resolves, you can only Special Summon from your Extra Deck 1 time.



    Dinowrestler Rambrachio
    Earth Dinosaur / Effect
    LV5 1600/0
    You can only use this card name’s (1) effect once per turn.
    (1) When a “Dinowrestler” monster you control inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position.
    (2) While this card is in the Monster Zone, other “Dinowrestler” monsters you control cannot be targeted by an opponent’s card effect.



    Dinowrestler Marshall Ankylo
    Earth Dinosaur / Effect
    LV2 1000/0
    You can only use this card name’s (2) effect once per turn.
    (1) During damage calculation, when another “Dinowrestler” monster you control is battling an opponent’s monster: You can send this card from your hand or field to the GY; your battling monster cannot be destroyed by that battle, also your opponent’s battling monster’s ATK is halved until the end of the Damage Step.
    (2) During the End Phase, if this card is in your GY because it was sent there from the field during this turn: You can Special Summon this card, but banish it if it leaves the field.



    Ranryuu / Storm Dragon
    Wind Dragon / Effect
    LV4 1500/200
    (1) You can only control 1 “Storm Dragon”.
    (2) If you control a Spellcaster mon, you can Special Summon this card (from your hand).
    (3) If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except “Storm Dragon”; Special Summon it.

  2. #2
    Registered User ScionStorm's Avatar
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    Voltester is everything I wanted in an anti-Link 'infection' theme.
    Last edited by ScionStorm; 12th April 2019 at 07:29 AM.

  3. #3
    Registered User Archsorcerer's Avatar
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    I like Libra a lot. People that use Rescue Rabbit are gonna like it plenty.

    Storm Dragon is gonna be Alistair's new super buddy.

    Link 2 + Raidjin materials in the graveyard.

    And if you got Link Alistair out you get another Invocation added to the hand.

  4. #4
    Registered User Volteccer's Avatar
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    I feel like nova burst is just going to encourage people to play cards that are dead too often.
    Current decks: Salamangreats, Knightmare Cyberse, and Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  5. #5
    Registered User Archsorcerer's Avatar
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    Are ED cards and Rituals targets for it? Or just cards like Collapserpent/Wyvern?

  6. #6
    Registered User Volteccer's Avatar
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    I feel like nova burst is just going to encourage people to play cards that are dead too often.
    Current decks: Salamangreats, Knightmare Cyberse, and Odd-Eyes Performapals
    Originator of the Tulpa Summon, and the homebrewed cards you use with it.

  7. #7
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    Quote Originally Posted by Archsorcerer View Post
    Are ED cards and Rituals targets for it? Or just cards like Collapserpent/Wyvern?
    Cards that cannot be Normal Summoned/Set include any Extra Deck monsters and Ritual Monsters, because they are all Nomi or Semi-nomi by default.

  8. #8
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    My Cyberse Deck has a difficulty: it's too hard to get back any monster used. A-vida is a great support.

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