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Thread: [CP19] Vision HEROes

  1. #1
    Registered User Archsorcerer's Avatar
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    [CP19] Vision HEROes

    Phoenix’s Deck from the manga finally gets all its cards!



    CP19-JP005 Vision HERO Minimum Ray
    Level 3 DARK Warrior Effect Monster
    ATK 1200
    DEF 700
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
    (2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls.



    CP19-JP006 Vision HERO Multiply Guy
    Level 3 DARK Warrior Effect Monster
    ATK 800
    DEF 700
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
    (2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summoned from the Spell & Trap Zone: You can have 1 monster on the field gain 800 ATK.



    CP19-JP008 Vision HERO Poisoner
    Level 3 DARK Warrior Effect Monster
    ATK 900
    DEF 700
    You can only use this card name’s (1), (2), and (3) effects once per turn each.
    (1) If you take battle or effect damage: You can place this card from your GY face-up on your Spell & Trap Zone as a Continuous Trap.
    (2) During the Main Phase, if this card is a Continuous Trap: You can Tribute 1 “HERO” monster; Special Summon this card.
    (3) If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 monster on the field.



    CP19-JP009 Vision HERO Gravito
    Level 4 DARK Warrior Effect Monster
    ATK 500
    DEF 2000
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) If this card is Normal/Special Summoned: You can target 1 of your banished “HERO” monsters; add it to your hand.
    (2) You can Tribute this card, then target 2 “Vision HERO” monster cards in your Spell & Trap Zones; Special Summon them.



    CP19-JP010 Vision HERO Faris
    Level 5 DARK Warrior Effect Monster
    ATK 1600
    DEF 1800
    You can only use this card name’s (1) and (2) effects once per turn each.
    (1) You can discard 1 other “HERO” monster; Special Summon this card from your hand.
    (2) If this card is Normal/Special Summoned: You can take 1 “Vision HERO” monster from your Deck, except “Vision HERO Faris” and place it face-up in your Spell & Trap Zone as a Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “HERO” monsters.



    CP19-JP011 Vision Kaihou (Vision Release)
    Spell Normal
    (1) Target 1 “Vision HERO” monster card in your Spell & Trap Zone; Special Summon it.
    (2) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Vision HERO” monster in your GY; add it to your hand.



    CP19-JP012 Vision Fusion
    Normal Spell Card
    You can only activate this card’s name once per turn.
    (1) Fusion Summon 1 “HERO” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you have Fusion Material monsters in your Spell & Trap Zone treated as Continuous Trap Cards, you can also use up to 2 of those cards as Fusion Materials by banishing them.



    CP19-JP013 Shutsugen (Arrivision) (Viz: Apparition)
    Normal Trap Card
    You can only activate this card’s name once per turn.
    (1) When a face-up “HERO” monster(s) you control is destroyed by battle or a card effect: Special Summon 1 Level 4 or lower “Vision HERO” monster from your Deck, then, you can halve the Original ATK/DEF of 1 monster your opponent controls.

  2. #2
    Registered User BlackBlood15532's Avatar
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    Uria's got some new toys to play with.
    ...Not really though, since they don't count as traps in the grave. But it's still a nice thought.



    Kinda wish Minimum Ray destroyed "any" monster instead of just Level 4 or lowers. Would've given the deck a bit more worth imo.

    Multiply Guy makes monsters more powerful, which is kinda nice I guess?

    Increase is absolutely wonderful for Vision HERO spam, which helps the other Vision HEROes in the S&T Zone come out to play. (I know he came out in a different thread, but I wanted to add him with his bros.)

    Poisoner is going to be lovely, if only some of the other Vision HEROes were strong enough to take advantage.

    Gravito lets you SS two V-HEROes from your S&T instead of one, AND can grab your goods from the banish. Right next to Vyon in necessity.

    For Faris, Someone on DeviantArt had it right: Basically The Tricky and Crystal Beast Sapphire Pegasus merged into one. It's 2nd effect lets you essentially proc any S&T Vision HERO effect you need.

    Vision Release is good for when you don't want to sacrifice a HERO to get a Vision, and the recovery of resources is just icing on the cake!

    Vision Fusion is so wonderful! You'll likely get the Vision HEROes back after you take damage, so you can keep having Fusion Materials in your S&T Zones without having to use any of your other monsters. Best part, it can be use on non-Vision HERO Fusion Monsters. Omni HEROes anyone?

    Visions got their own Hero Signal, and it's objectively better and even procs off of "any" HERO you lose.



    While I do believe it's a little late for these guys to be coming into the game, I think their effects are pretty neat for what they do. Hoping Konami adds some new Vs for this deck to abuse. No fingers crossed though.

  3. #3
    Registered User Archsorcerer's Avatar
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    Kinda wish Minimum Ray destroyed "any" monster instead of just Level 4 or lowers. Would've given the deck a bit more worth imo.
    These being traps mean that you can activate them during the opponent's main phases. Unless I'm wrong.

    Gives them disruption but not sure it's enough to rival PK/Orcust or Salamangreat. But let's not dismiss Dark Law spam.

    Strange how little possible plays and resulting boards have been theorized on Pojo or reddit. Must be closed Discord talk now.

  4. #4
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    OK. It's time for new Evil HEROes.

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