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Thread: Vampire Discussion: A miserable pile of secrets.

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    Registered User MystikX's Avatar
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    Vampire Discussion: A miserable pile of secrets.

    The vampire is a classic horror movie monster whose origins lie in the mid 1700s, gaining popularity in 1897 with Bram Stoker's Dracula. Since then, vampires have been the go-to monster for bloodsucking fun. That is until 2005 when they were turned into sparkly stalking creeps...

    In Yu-Gi-Oh, Vampires have been around since the beginning, thanks to Kaiba. Over the years the small pool of cards would receive a bone here and there until it finally culminated into becoming its own Archetype in 2013 thanks to Shadow Specters.

    The Creatures of the Night

    Vampire Lord
    DARK Zombie-type
    Level 5
    2000/1500
    When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. During your next Standby Phase after this card in your possession was destroyed and sent to the Graveyard by your opponent's card effect: Special Summon this card from your Graveyard.
    The one who started it all would become the basis for the Archetype's strategy of Deck Destruction and self-revival. Being able to strip your opponent of cards is always nice, especially ones that can't be gotten back so easily. Nowadays you want to be declaring either Spells or Traps, mostly the latter since Grave Traps like Breakthough Skill can only be used on the opponent's turn, which won't hurt you as much. Sending Spells is also great, but just be wary of Galaxy Cyclone or newer Ritual Spells.

    Regardless of all this, the progenitor of the Archetype kinda got powercreeped out and isn't worth using right now. Run 0-1.

    Vampire Lady
    DARK Zombie-type
    Level 4
    1550/1550
    When this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
    The next Vampire to come out, and she's basically Lord without the revival effect. Same things that apply to Lord apply here, sadly. Run 0.

    Vampire Baby
    DARK Zombie-type
    Level 3
    700/1000
    At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard this turn: You can Special Summon that monster to your side of the field.
    While technically this card existed long before Lord did, it wasn't known as a Vampire card in TCG. Regardless of that fact, this card is just laughably bad. Run 0.

    Vampire's Curse
    DARK Zombie-type
    Level 6
    2000/800
    When this card is destroyed by battle and sent to the Graveyard: You can pay 500 LP; Special Summon it during the next Standby Phase, and if you do, it gains 500 ATK.
    The Yu-Gi-Oh R manga is to thank for this card. It's a nice self-reviver for a small cost, but doesn't quite cut it when truly needed. Not being Level 5 hurts too. Run 0-1.

    Vampire Genesis
    DARK Zombie-type
    Level 8
    3000/2100
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-type monster to the Graveyard, the target 1 Zombie-type monster in your Graveyard with a Level less than the discarded monster's; Special Summon that target.
    The Yu-Gi-Oh GX series is to thank for this card. The original boss monster of the Archetype, and it wasn't that good back then. Being a nomi hurts it, and you're better off running The Creator for a better effect. Run 0.

    Vampire Dragon
    DARK Zombie-type
    Level 5
    2400/0
    When this Tribute Summonedcard is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.
    Remember that old contest 4Kids ran a while ago, where you could create your own card if you won? This is that card. The effect is nice, but the chance to miss timing, as well as the conditional requirements, are left to be desired. Still, this is one of your strongest monsters to run with in the deck, so you can run it without needing the effect. Run 2-3.

    Vampire Sorcerer
    DARK Zombie-type
    Level 4
    1500/1500
    If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
    Now we're getting to the good stuff. Sorcerer is a must-have for all Vampire decks, being able to tutor out what you need when you need it as well as taking care of one of the deck's biggest weaknesses: Tribute Summoning. Run 3.

    Shadow Vampire
    DARK Zombie-type
    Level 5
    2000/0
    When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but if you do, only that monster can attack for the rest of the turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    This is the monster you're going to Normal Summon the most, especially with the help of Sorcerer. This can help get Dragon out and swing for high numbers, then Xyz into a plethora of options despite the restrictions. Run 3.

    Vampire Duke
    DARK Zombie-type
    Level 5
    2000/0
    When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    If you don't need Dragon to punch faces in, this is usually your go-to option for Shadow. Run 3.

    Vampire Grace
    DARK Zombie-type
    Level 6
    2000/1200
    When a Level 5 or higher Zombie-type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
    While it is nice to have field presence and a constant milling engine, the cost for summoning is too steep. It's also not Level 5, which hurts it a lot. I suppose you COULD do some Rank 6 shenanigans with Curse, but there's not that much else. Run 0.

    Vampire Vamp
    DARK Zombie-type
    Level 7
    2000/2000
    Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the Graveyard, while equipped with a card by this effect: Special Summon this card from the Graveyard.
    This card is very hit-or-miss for me. On the one side, it's non-destruction removal that makes it bigger, on the other side, the trigger for its effect can be hard to pull off. Add the fact that it's a Level 7 (which can be alleviated with Sorcerer but is it worth?) and we have a very mixed bag of a card here. Run 0-1.

    Vampire Hunter
    DARK Warrior-type
    Level 4
    1600/1600
    At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
    It is an absolute sin that it took this long for us to get a fucking Belmont on a card (and an even greater sin that we've still gotten Pyramid Head) but nevertheless, the card is a good utility card, but kind of out-of-place for its Archetype. Run 0-3, depending on your build.

    Crimson Knight Vampire Bram
    DARK Zombie-type Xyz
    Rank 5
    2500/0
    2 Level 5 Zombie-type monster
    You can detach 1 Xyz Material from this card, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field, but if you do, only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. During the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Special Summon it from the Graveyard in face-up Defense Position.
    The author gets his own card, and it's quite the monster. Do note that if you Xyz immediately after summoning something with Shadow, you basically have no Battle Phase. Being able to get this monster back to turn into Gaia Charger or Epidemic food is amazing as well. Run 2-3.

    Vampire Kingdom
    Field Spell
    Zombie-type monsters gain 500 ATK during damage calculation only. Once per turn, when a cards(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.
    A nice boost that can catch people off guard when they refuse to read. The mandatory destruction effect is also nice, but can backfire if you need to destroy one of your own. I would say that this is the card to get with Sorcerer, but there is another.... Run 3.

    Vampire Takeover
    Normal Trap
    If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-type; Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.
    Being able to play your Field Spell from the Deck is great, and reviving something like Duke makes it all the better. Run 2.


    The Denizens of the Nights

    Mezuki
    EARTH Zombie-type
    Level 4
    1700/800
    You can banish this card from your Graveyard, then target 1 Zombie-type monster in your Graveyard; Special Summon that target.

    Pyramid Turtle
    EARTH Zombie-type
    Level 4
    1200/1400
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Zombie-type monster with 2000 or less DEF from your Deck.

    Uni-Zombie
    DARK Zombie-type Tuner
    Level 3
    1300/0
    You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie-type monsters, also send 1 Zombie-type monster from your Deck to the Graveyard, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.

    Goblin Zombie
    DARK Zombie-type
    Level 4
    1100/1050
    When this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard: Add 1 Zombie-type monster with 1200 or less DEF from your Deck to your hand.

    Tristan, Knight of the Underworld
    DARK Zombie-type
    Level 4
    1800/0
    When this card is Normal Summoned: You can target 1 Zombie-type monster with 0 DEF in your Graveyard; add it to your hand. If you control a Zombie-type monster (other than this card), this card gains 300 ATK.

    Isolde, Belle of the Underworld
    DARK Zombie-type
    Level 4
    1000/0
    If you control "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie-type monsters you control and declare a Level from 5 to 8; they become that Level until the end of this card, also you cannot Special Summon monsters for the rest of this turn, except Zombie-type monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.

    Plaguespreader Zombie
    DARK Zombie-type Tuner
    Level 2
    500/400
    If this card is in your Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.

    Genex Ally Birdman
    DARK Machine-type Tuner
    Level 3
    1400/400
    If this card is in your hand: You can return 1 face-up monster you control to the hand; Special Summon this card, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.

    Reaper on the Nightmare
    DARK Zombie-type Fusion
    Level 5
    800/600
    "Spirit Reaper" + "Nightmare Horse
    Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. This card can attack your opponent's LP directly. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
    A lot of support options to pick from, but these are some of the best ones available. Mezuki, Uni-Zombie, and Duke form a combo that gets you Bram instantly. Turtle and Goblin are tutors. Tristan can get back Shadow, Duke, and Uni-Zombie for more uses. Isolde can function as another Level 5 for Bram, or can allow usage of Pilgrim Reaper, Lancelot, and Zombiestein. Plague and Birdman are Tuners for Synchro support. Reaper serves as Instant Fusion fodder for Bram.

    Book of Life
    Normal Spell
    Target 1 Zombie-type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target.

    Call of the Mummy
    Continuous Spell
    Once per turn: You can Special Summon 1 Zombie-type monster from your hand. You must control no monsters to activate and to resolve this effect.

    Allure of Darkness
    Normal Spell
    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you don't have any in your hand, send all cards in your hand to the Graveyard.

    Deck Devastation Virus
    Normal Trap
    Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.

    Eradicator Epidemic Virus
    Normal Trap
    Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of the chosen type.

    Recurring Nightmare
    Normal Spell
    Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand.
    Spell/Trap support. Pretty obvious stuff.

    Soul Exchange
    Normal Spell
    Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that monster, as if you controlled it. You cannot conduct your Battle Phase the turn your activate this card.
    Now I know what you're thinking: "Why use this when Stormforth is infinitety better?" Well, Stormforth doesn't let you make Xyz plays, and if you go Shadow into Bram, you're unable to attack anyways.

    Adreus, Keeper of Armageddon
    DARK Fiend-type Xyz
    Rank 5
    2600/1700
    2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.

    D/D/D Marksman King Tell
    DARK Fiend-type Xyz
    Rank 5
    2300/2000
    2 Level 5 monsters
    You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.

    Number 14: Greedy Sarameya
    DARK Beast-type Xyz
    Rank 5
    2500/1500
    Your opponent takes any effect damage you would ahve taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard.

    Shark Fortress
    DARK Fish-type Xyz
    Rank 5
    2400/1800
    Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.

    Beelze of the Diabolic Dragons
    DARK Dragon-type Synchro
    Level 8
    3000/3000
    1 DARK Tuner + 1 or more non-Tuner monsters
    Cannot be destroyed by battle or by card effects. When you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.

    Clear Wing Synchro Dragon
    WIND Dragon-type Synchro
    Level 7
    2500/2000
    1 Tuner + 1 or more non-Tuner monsters
    Once per turn, during either player's turn, when another Level 5 or higher monster activates its effect on the field: You can negate the activation, and if you do, destroy it. Once per turn, during either player's turn, when a monster effect is activated that targets exactly 1 Level 5 or higher monster on the field (and no other cards): You can negate the activate, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.

    Revived King Ha Des
    DARK Zombie-type Synchro
    Level 6
    2450/0
    "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-type monsters
    Negate the effects of Effect Monsters destroyed by battle with Zombie-type monsters you control.
    Some more Extra Deck options.

    Sample Deck

    3x Vampire Duke
    3x Shadow Vampire
    2x Vampire Dragon

    3x Vampire Sorcerer
    3x Mezuki
    3x Uni-Zombie
    2x Pyramid Turtle
    2x Plaguespreader Zombie
    1x Genex Ally Birdman

    3x Vampire Kingdom
    2x Soul Exchange
    1x Call of the Mummy
    2x Book of Life
    1x Instant Fusion
    1x Allure of Darkness
    1x Raigeki
    2x Mystical Space Typhoon/Galaxy Cyclone

    2x Vampire Takeover
    1x Deck Devastation Virus
    1x Epidemic Eradicator Virus
    1x Bottomless Trap Hole
    1x Solemn Warning

    3x Crimson Knight Vampire Bram
    1x Gaia Dragon, the Thunder Charger
    1x Adreus, Keeper of Armageddon
    1x Number 14: Greedy Sarameya
    1x Shark Fortress
    1x Beelze of the Diabolic Dragons
    1x Stardust Dragon
    1x Stardust Spark Dragon
    1x Clear Wing Synchro Dragon
    1x Black Rose Dragon
    1x Black Rose Moonlight Dragon
    1x Revived King Ha Des
    1x Reaper on the Nightmare


    There's clearly a few different ways to build this deck, this is just my personal preference. Thanks for reading, and beware the creatures of the night!

  2. #2
    Global Moderator Joenen's Avatar
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    Nice thread. I do recommend however that you put less emphasis on specific numbers of certain cards. Some cards are obviously quite good while others are obviously quite bad, but for some cards I think it's fine to leave the number unspecified, since an ideal number of some cards changs depending on the angle of the deck.

    Plus I think it's a little harsh to tell someone "Run 0 Vampire Lord / Lady" when they very well can if they want. It's just not recommended.

  3. #3
    Registered User Dread Kaiser's Avatar
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    Remember when Vampire lord was broken?

    - - - Updated - - -

    Quote Originally Posted by Joenen View Post
    Nice thread. I do recommend however that you put less emphasis on specific numbers of certain cards. Some cards are obviously quite good while others are obviously quite bad, but for some cards I think it's fine to leave the number unspecified, since an ideal number of some cards changs depending on the angle of the deck.

    Plus I think it's a little harsh to tell someone "Run 0 Vampire Lord / Lady" when they very well can if they want. It's just not recommended.
    What he said, I'd Run Genesis anyway
    I don't have a Problem, I have a Hobby.

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    Global Moderator Joenen's Avatar
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    Like I said, I totally get that some cards aren't worth running, but if I can't run Vampire Lord in the Vampire thread than where else can the poor guy be used?

    That kind of thing. Obviously we pursue the best decks we can, but we gotta leave a little room for some fun here and there, so long as no one starts pretending something like Blue-Eyes Shining Dragon is the optimal Boss of Blue-Eyes or something.

  5. #5
    Registered User Dread Kaiser's Avatar
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    ...
    [Swiftly takes blue-eyes deck off the table]

    >.>
    <.<

    In my case, I enjoy using shiny boss monsters and as much in-house support as I can get away with, even if generic options are available....unless that support is really that bad like the Meklord.....ugh
    Konami gave them a shitty Monster Reincarnation....

    I'm also a giant sucker for really big impractical stuff. And Shining Dragon has always been a favorite, hope it becomes more viable at some point, big ATK and selective targetting immunity is still really good so if it was just easier to get on the damn field....
    I don't have a Problem, I have a Hobby.

  6. #6
    Registered User MystikX's Avatar
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    Quote Originally Posted by Joenen View Post
    Nice thread. I do recommend however that you put less emphasis on specific numbers of certain cards. Some cards are obviously quite good while others are obviously quite bad, but for some cards I think it's fine to leave the number unspecified, since an ideal number of some cards changs depending on the angle of the deck.

    Plus I think it's a little harsh to tell someone "Run 0 Vampire Lord / Lady" when they very well can if they want. It's just not recommended.
    Fair enough. I guess the times when I made similar topics on Pojo kinda stuck with me.


    That said, I'm gonna take suggestions for my next one. From the following, what would you guys like to see?

    Amazoness
    Fire King
    Heraldic Beast
    Artifact
    Gishki

  7. #7
    Registered User Dread Kaiser's Avatar
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    GISHKI
    Amazoness
    The rest are boring and have been done plenty of times over
    The numbers aren't an issue, just note to "recommend" not "Do"
    I don't have a Problem, I have a Hobby.

  8. #8
    Registered User Crow the BOOLET's Avatar
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    I'm seconding Gishki. Its been my deck ever since I discovered it and I wanna see what analysis you can come up with. I really love Gishki.

    But I gotta say you did the research on the Vampires for sure. Good job!
    "May this reach the Heavens and Earth and those close by!"

  9. #9
    Registered User InfyHeartz's Avatar
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    Is there any good tech cards for it to do rank 5 faster? I want to use this as an engine for my Heart-eartH deck.
    Also spread the Gishki love. :3

  10. #10
    Registered User ScionStorm's Avatar
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    Quote Originally Posted by MystikX View Post
    Fair enough. I guess the times when I made similar topics on Pojo kinda stuck with me.


    That said, I'm gonna take suggestions for my next one. From the following, what would you guys like to see?

    Amazoness
    Fire King
    Heraldic Beast
    Artifact
    Gishki
    It's October. I'd say continue the Halloween theme with another scary horror series. I suppose you could do Ghostrick but... RISE, rise from your graves my Skull Servants! ;P

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