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Thread: The Majespecter Thread

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    Global Moderator Joenen's Avatar
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    The Majespecter Thread

    Welcome to the Majespecter discussion thread, comprised of magical yokai of the Spellcaster-type. This WIND Pendulum theme is based around, well, blowing opposing monsters away, using floaty, furry specters that are immune to effect-based targeting and destruction.

    Majespecter Cat - Nekomata
    WIND Spellcaster-Pendulum-Effect
    Level 3 / Scale 2 / 100 ATK / 1800 DEF
    Pendulum Effect - None
    Monster Effect - When this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 "Majespecter" card from your Deck to your hand. You can only use this monster effect of "Majespecter Cat - Nekomata" once per turn.
    Cannot be targeted by, or destroyed by, an opponent's card effects.

    Majespecter Raccoon
    WIND Spellcaster-Pendulum-Effect
    Level 3 / Scale 5 / 1200 ATK / 900 DEF
    Pendulum Effect - None
    Monster Effect - When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this monster effect of "Majespecter Raccoon" once per turn.
    Cannot be targeted by, or destroyed by, an opponent's card effects.

    Majespecter Fox
    WiND Spellcaster-Pendulum-Effect
    Level 4 / Scale 2 / 1500 ATK / 1000 DEF
    Pendulum Effect - None
    Monster Effect - When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use this monster effect of "Majespecter Fox" once per turn.
    Cannot be targeted by, or destroyed by, an opponent's card effects.

    Majespecter Crow
    WIND Spellcaster-Pendulum-Effect
    Level 4 / Scale 5 / 1000 ATK / 1500 DEF
    Pendulum Effect - None
    Monster Effect - When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this monster effect of "Majespecter Crow" once per turn.
    Cannot be targeted by, or destroyed by, an opponent's card effects.

    Majespecter Amphibean - Gama [Tentative name, the Japanese is Engrish for Frog, but it's not a member of the theme]
    WIND Spellcaster-Pendulum-Effect
    Level 4 / Scale 5 / 1300 ATK / 500 DEF
    When this card is Normal or Special Summoned: you can set 1 “Majespecter” Spell or Trap Card from your Deck on your side of the field, but it cannot be activated during this turn. You can only use this effect of “Majespecter Amphibean - Gama” once per turn.
    This card cannot be targeted by your opponent’s card effects and cannot be destroyed by your opponent’s card effects.
    Effect-wise, all of these Majespecters are identical, except that they all have a slightly differentiated search effect. Cat can search any Majespecter card, but you must wait until the end phase. Note that Cat activates upon summon, so even if it is removed from the field or negated (after it already resolved), you will still be able to search a card at the End Phase. The other 'specters search immediately on summon. Fox is particularly impressive as the strongest level 4 or lower Majespecter, who searches our strongest defensive cards, and its level is ideal for Xyz Summoning. Crow is a bit underwhelming in comparison, with poorer attack and a less vital effect. Had he been more of a beatstick instead of Fox, he'd be more important but as it stands, he's not the best on the team. Raccoon is unquestionably good, like Fox, as is Amphibean (again, tentative name), who fetches Spell / Traps in a way that actually lets you use them on your opponent's turn (unlike Cat). Obviously, a purer Majespecter deck will run most of these cards between 2-3 copies, barring Majespecter Crow perhaps, however Majespecters when used as an Engine might stick to just Fox, Raccoon, and maybe Amphibean, and possibly even our boss monster.
    Majespecter Unicorn
    WIND Spellcaster-Pendulum-Effect
    Level 6 / Scale 2 / 2000 ATK / 2000 DEF
    Pendulum Effect - None
    Monster Effect - During either player's turn: You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return those monsters to the hand. You can only use this monster effect of "Majespecter Unicorn" once per turn.
    Cannot be targeted by, or destroyed by, an opponent's card effects.
    The Majespecter Boss is a Constellar Pleiades with no Xyz Material required, and can come back from the Extra Deck if it is destroyed. Being level 6 puts it out of the theme's range of scales, so normally we'd have to tribute summon it. However monsters like Eccentric Archfiend can help us set a high scale to Pendulum Summon it with relative ease. Even if you have to tribute summon it, its not a big deal. Most Majespecters are quite weak and not worth keeping around on the field to attack with, and once our scales are set we don't have anything else worthy of the normal summon anyways. Clocking in at exactly 2000 atk, he's searchable by Magicina's Circle, and a respectable beater who can blow away anything he can't attack over. Quite the solid steed, and can be used at any number the pilot sees fit.
    Majespecter Storm
    Normal Spell
    Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle that monster into the Deck.

    Majespecter Cyclone
    Quick-Play Spell Card
    Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy that monster.

    Majespecter Tornado
    Normal Trap
    Tribute 1 WIND Spellcaster-Type monster you control, then target 1 monster your opponent controls; banish that monster.

    Majespecter Tempest
    Counter Trap Card
    When a monster effect is activated, OR a monster(s) would be Special Summoned: Tribute 1 WIND Spellcaster-Type monster; negate the activation or Special Summon, and if you do, destroy that card.
    Like the monsters themselves, our Spell and Traps all behave in a similar manner. Since our Majespecters are immune to most all other kinds of effects, the only removal they really need is Monster-based removal. One for each Majespecter. When threatened by a monster, they cast a burst of wind that blows the threat away while they flee to safety. Note how each form of removal is balanced against its ease of use. Cyclone is the easiest form of removal to use, but it uses the weakest form of removal. Tempest on the other hand has a very specific timing to use it, but is the most powerful form of removal in our arsenal.

    Our traps are easily our best form of removal options, so those are our most likely candidates for 2-3-ofs. However, Cyclone's versatility has merit, and Storm's removal ensures no monster effect is triggered by removing it from the field. Plus, we don't have to wait a turn to use our Spells, so they're worth considering 1 or 2 copies of each, depending on space. Normally Tributing is a tough activation cost to maintain, but being a theme of Pendulums, we'll be able to supply Tribute Fodder each turn so long as we can maintain a set of scales.
    Majespecter Sonic
    Spell Quick-Play
    Target 1 “Majespecter” monster you control; until the end of this turn, double that monster’s ATK and DEF, but any damage it inflicts to your opponent is halved.
    Majespecter Amphibean's signature attack breaks the mold of previous Majespecter cards that remove monsters via card effect. While it may seem inferior to our other options (and perhaps it generally is) if ever we have to deal with monsters that cannot be affected by Spell or Traps, this is our in-theme response. Furthermore, it can put a Majespecter out of harm's way when facing multiple monsters at once. Our backrows can typically only clear one threat at a time and if you've got only one Majespecter, your backrows are going to be useless after one shot. So while the card isn't ideal, it has a niche use in putting a Majespecter out that is impossible for the opponent to beat over. It may be best left in the side deck as a kind of themed out to monsters like Apoqliphort Towers, at least combined with the boost from our field spell.
    Majestic Pegasus
    Field Spell Card
    "Majespecter" monsters on the field gain 300 ATK and DEF.
    You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majestic Pegasus" once per turn.
    This powerful field spell calls out our 'specters from the deck, and boosts their strength so that they may actually be able to deal some decent damage. Not only that, but the 'specters will trigger after that, giving us a huge boost in consistency. More importantly however, it reveals that our theme is the next to be able to combine with the Dracoslayers, meaning we'll have access to a whole set of Fusion, Synchro, and Xyz monsters to work with, adding muscle to a deck that surely needs it.

    Majespecter Supercell
    Continuous Trap
    While you have a "Majespecter" card in your Pendulum Zone, the activation and effects of other "Majespecter" cards activated on your side of the field cannot be negated. Once per turn: You can target 5 "Majespecter" cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card.
    The ultimate storm formed by the combined powers of the Majespecters. It protects your Majespecters from effect negation essentially, which is somewhat redundant given the theme's inherent immunity to destruction. Notably it spares you from Skill Drain, Lose 1 Turn, and the like, however that doesn't meant you should take the risk and try and combine those cards with the deck itself. It would make a mystical Speace typhoon and the like doubly more potent. You can now recycle your Majespecter Spells, Traps, or even monsters used as Xyz material. A decent 1-of perhaps though like Majespecter Sonic, it may best be left as a side deck card.

    The Dracoslayers

    They're bound to be essential support for us going forward. This theme will grant us the ability to go beyond the Pendulum Summon, into Synchro, Xyz, and Fusion Summons!
    Luster Pendulum, the Dracoslayer
    LIGHT Dragon-Pendulum-Tuner-Effect
    Level 4 / Scale 5 / 1850 ATK / 0 DEF
    Pendulum Effect - Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card with the same name as the destroyed card from your Deck to your hand.
    Monster Effect - Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, except for the Summon of a "Dracoslayer" monster.

    Master Pendulum, the Dracoslayer
    LIGHT Dragon-Pendulum
    Level 4 / Scale 3 / 1950 ATK / 0 DEF
    Pendulum Effect - You can target 1 card in either player’s Pendulum Zone; destroy it. You can only use this effect once while this card is face-up in the Pendulum Zone.
    Flavor - "Luster Pendulum, the Dracoslayer” after having gained power from his comrades. He seems to be have manifested draconic power similar to the mysterious hexes used by the clan of the Dracoruler, but he has lost all memories of who he was before he became the Dracoslayer, so the truth is unknown. Believing the “Secret Art of Draconization” is the key to breaking this curse and unlocking his memories, he continues his journey, fighting the evils of the Dracoruler wherever he finds them.

    Ignister Prominence, the Blazing Dracoslayer
    FIRE Dragon-Synchro-Effect
    Level 8 / 2850 ATK / 0 DEF
    1 Tuner + 1 or more non-Tuner Pendulum Monsters
    Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone: destroy it, and if you do, Shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 “Dracoslayer” monster from your Deck in Defense Position, but it cannot be used as a [YGOCARD]Synchro Material[/YGOCARD] for a Summon.

    Majester Paladin, the Rising Dracoslayer
    WIND Dragon-Xyz-Effect
    Rank 4 / 1850 ATK / 2000 DEF
    2 Level 4 Pendulum Monsters
    When this card is Xyz Summoned: You can activate this effect; during the End Phase of this turn, add 1 Pendulum Monster from your Deck to your hand.
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as Material for an Xyz Summon.

    Dinoster Powerful, the Mighty Dracoslayer [Translation Pending]
    WATER Dragon-Fusion-Effect
    Level 8 2000 ATK / 2950 DEF
    1 “Dracoslayer” Pendulum Monster + 1 Pendulum Monster
    Musts first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use “Polymerization”.)
    Pendulum Monster Cards in your Monster Zone and Pendulum Zones cannot be destroyed by battle or your opponent’s card effects.
    Once per turn: You can Special Summon 1 “Dracoslayer” Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.
    Luster Pendulum is a great way to turn 1 'specter into 2. So long as you have a low scale, you can set up a Pendulum Summon easily and you then get to search another Majespecter with whatever you summoned. While his scale might be just low enough to keep you from Special Summoning Majespecter Unicorn, the advantages exceed the disadvantages by far. That being said some may forgo him in favor of higher Scales, like Dragonpit Magician.

    Ignister Prominence comes from Luster's combining with the Igknights, and he's easily the best Dracoslayer boss we have access to. He's a Pendulum-centric Scrap Dragon who spins threats away without targeting them. Just what we need for the mirror match. You run this if you run Luster, or rather you might run Luster just so you can summon this!

    Majester Paladin is a Dracoslayer combined with our own Unicorn. Giving up your Pendulum Monster for an Xyz monster is usually always a drag, since your Pendulums normally won't be coming back from the graveyard like they do the Extra Deck. However, both his effects are solid., and it's stronger than all our current Majespecters that can make it. it's best brought out using a Dracoslayer Summoned by Ignister Prominence, and the upcoming Fusion Monster.

    Dinoster Powerful is Luster / Master Pendulum Combined with the Dinomist theme. All you need is a Dracoslayer and a Pendulum to drop a giant wall of protection. The card is absolutely insane as now our Specters can't even be felled in battle, and your scales are impervious to Wavering Eyes! I find it hard not to recommend the Dracoslayeers for this theme.

    Other Techs

    Eccentric Archfiend - She gives us the ability to destroy any card the opponent controls and lets us summon Unicorn. Excellent card to main.

    Odd-Eyes Pendulum Dragon - More searching is good and makes for a good beater if you use Magician Pendulus to summon him. Sky Arc is an option to search im out too. However with new Dracoslayer and Majespecter support, the engine may not be necessary.

    Magician Pendulum Monsters - Specifically Dragonpit Magician, Insight Magician, Dragonoaf Magician. You get an easy engine for Pendulum Summoning Unicorn, and Oaf is a WIND Spellcaster to Tribute for our Spell / Trap effects. Use Performapal Skullcrobat Joker and Pendulum Call to make them Easier to search.

    Mist Valley Apex Avian - If you use Magicians, you can Pendulum Summon this for extra annoyance to your opponent. At this point though we're entering more Magician territory than Majespecter territory.

    Lightning Chidori - requires WIND materials, but you get a Castel who can spin away multiple cards, not just one. Can lock the opponent out of the game in some cases.

    Totem Bird - a Rank 3 that was just waiting for a good WIND theme that ran level 3s to make use of it. Can negate a Spell or Trap and make use of spare Raccoons and Cats. Another excellent card.

    Odd-Eyes Vortex Dragon / Odd-Eyes Fusion - Actually, any deck can use this if they have room in the extra deck. If you actually use Odd--Eyes / Magician cards in your main deck you can consider this.

    Wavering Eyes - Gets much more powerful the more Pendulum Centric a format become. We can't afford to not use it.

    Spiritual Wind Art Miyabi - Though it is an unsearchable version of our removal cards, the benefit is that it can spin away any opposing card, not just monsters.

    Magical Dimension - Up until now, Spellcaster-themes just couldn't provide enough material for this card to actually work with. Either not enough monsters worth tributing, not enough monsters worth summoning, or just not a lot of monsters being used in general. Majespecters are the perfect fit for this classic support card since all Specters add +1 to your card economy (paying for the initial -1 from Magical Dimension) while removing an opponent's monster and Summoning a new Majespecter who doesn't miss the timing when summoned with Magical Dimension! This is also a convenient way to bring out a Majespecter Unicorn when your opponent least expects it. A very real tech option to consider for the theme.

    The OCG / TCG difference

    Majespecters are in an interesting position due to the difference in available backrow removal between the two CGs. Heavy Storm / Harpie's Feather Duster being banned in the TCG means the theme doesn't have to fear the main-deck'd drop of generic backrow clearing. In the OCG, any backrow-reliant deck is more or less doomed as a result, while in the TCG, these decks can become a mighty annouyance. While decks that focus less on backrow have always been able to find success, the TCG is where Majespecters will truly shine compared to the OCG. It's worth noting that the Breakers of Shadow booster set is including some powerful anti-pendulum, anti-backrow related cards however, but the TCG at least doesn't have us auto-countered by every deck that runs Heavy Storm / HFD in the main deck.

    Long story short, the tale of this deck is taking a different turn from the OCG, so it's best advised that you don't use OCG decklists as a base for your TCG list.

    I hope this guide will be helpful to you. As always your thoughts and suggestions for YGOrg Original Posts are always appreciated.
    Last edited by Joenen; 16th October 2015 at 11:37 AM. Reason: Why can't it be a Frog!

  2. #2
    Registered User Dread Kaiser's Avatar
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    Here comes the rage at the Pet shop magicians....

    On topic, very nice article
    I don't have a Problem, I have a Hobby.

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    Registered User SynjoDeonecros's Avatar
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    I'm hoping the Majespecters don't get the rarity bump the Igknights did. That would suck and really put a damper on my boyfriend's attempt to get into Pendulum-based decks.

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    Registered User Dread Kaiser's Avatar
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    Quote Originally Posted by SynjoDeonecros View Post
    I'm hoping the Majespecters don't get the rarity bump the Igknights did. That would suck and really put a damper on my boyfriend's attempt to get into Pendulum-based decks.
    Expect it, it will happen.
    your BF is gonna be crying
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    Global Moderator Deadborder's Avatar
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    Quote Originally Posted by Dread Kaiser View Post
    Here comes the rage at the Pet shop magicians....

    On topic, very nice article
    since this is a deck discussion thread, we'll quickly put a damper on anything that isn't actually discussing playing/improving the deck

    meanwhile, I'd say the biggest boon to Majespecters with the release of BOSH is Dynaster Powerful. One of the biggest weaknesses of the deck would be getting your scales shut down because of the eventuality of most of your monsters ending up in the Extra, and now Dynaster takes care of that.

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    Registered User Dread Kaiser's Avatar
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    Quote Originally Posted by Deadborder View Post
    since this is a deck discussion thread, we'll quickly put a damper on anything that isn't actually discussing playing/improving the deck

    meanwhile, I'd say the biggest boon to Majespecters with the release of BOSH is Dynaster Powerful. One of the biggest weaknesses of the deck would be getting your scales shut down because of the eventuality of most of your monsters ending up in the Extra, and now Dynaster takes care of that.
    Good, I might agree with a lot of it but even I am getting tired on the Maje-hate

    and yeah, they have a lot less to fear of backrow Killers now
    I don't have a Problem, I have a Hobby.

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    Registered User Mystic TimeKeeper's Avatar
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    Well, I can say for my part that the fusion doesn't change much, since to let them fuse they need to pendulum once, and if you let them pendulum once you have already half a foot in the grave so I don't think it would help much in Scale protection.

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    Registered User Dread Kaiser's Avatar
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    Quote Originally Posted by Mystic TimeKeeper View Post
    Well, I can say for my part that the fusion doesn't change much, since to let them fuse they need to pendulum once, and if you let them pendulum once you have already half a foot in the grave so I don't think it would help much in Scale protection.
    It keeps the opponent from using HFD or drawing into Gazer to kill them. if Luster is around, 1 successful pendulum is all they need to keep the scales around
    I don't have a Problem, I have a Hobby.

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    Registered User Mystic TimeKeeper's Avatar
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    Quote Originally Posted by Dread Kaiser View Post
    It keeps the opponent from using HFD or drawing into Gazer to kill them. if Luster is around, 1 successful pendulum is all they need to keep the scales around
    Well, Pendulum VS Pendulum was something I didn't consider, usually for me if they pendulum once it's basically over so I just spam Icarus and Fairy Wind on those scales as soon as they put them.

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    Global Moderator Joenen's Avatar
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    Argh, it's come to my attention that a Polliwog is not a frog, but a tadpole.

    New support will go up on DN sometime this weekend. We might end up callling it Toad, but it'd be kinda irresponsible since Toad could end up getting support, and this sin't a toad monster.

    Well, its not like we're expecting to get any Toad support anytime soon anyways.

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